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  • #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213834

    In reply to: 4090 Impressions

    brown66
    Participant

    Yup, can confirm, 4090 works well in all VorpX titles I’ve tried except Cyberpunk. Not sure if its the mod or game but quickly rotating the viewpoint really hurts ones eyes and brain.

    Try this.

    Go to Display Settings, Graphics, Change Default Graphics Settings and turn off the Hardware/Accelerated GPU Sheduling option (you will need to restart your computer).

    #213784
    mr_spongeworthy
    Participant

    A bit of feedback from me after updating to a 4090. I’ll put some other results in a different thread:

    The stand-alone vorpX CyberpunkVR mod absolutely refuses to push my GPU when I am sending to my Pimax 8K-X. CPU usage is fine; I’m not being CPU limited as far as I can tell. All is good when I’m pushing with main version of vorpX to my 3D display instead of my HMD. (I have yet to update my profile database – so I don’t think I have the latest profile for Cyberpunk however. I’ll try to find time to test that soon.)

    It does do a very smooth job of things in “Judder Protect” mode, but FPS is pretty low as I’m peaking at about 60% GPU usage. The result is that my performance uplift over my 3080ti is not as great as it should be. A number of settings also refuse to stick and/or seem to be ignored. It reverts to AFR each time for example. The GUI reads Z-Normal, but it isn’t actually using that. I have to flip it back and forth once and then it is fine. Not a big deal. The motion smoothing is also sticking “ON” even when I try to turn it off.

    At this point this looks to be specific to the full MOD. Everything I run through regular vorpX got a considerable performance uplift, and Cyberpunk itself got a considerable uplift except when running through your mod. Native VR games also got the expected uplift (mostly.)

    P.S. If you add an above/below mode to your 3D Display support, instead of just SBS, I will buy you a pint of Old Peculiar.

    #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

    RigmarDrake
    Participant

    Ran into difficulties trying to play with my controller bindings because so many buttons have multiple functions. So I finally figured out why the game was not recognizing controller inputs except in full override mode. It was a Steam controller setting. I right clicked on Cyberpunk 2077 in Steam, hit Properties, went down to Controller, and switched it to “Enable Steam Input.” And then that fixed it (either that or some of the other Steam controller options that I messed with at the same time).

    Now the mod’s default controller settings work with having disabled xbox gamepad override in the mod’s settings. When the mod’s default gamepad settings are enabled in this way, they do, in fact, “just work.” Wish I had found this simple solution a week ago.

    It’s just too bad that the hotkey menu does not seem to work with default gamepad settings. It’s not critically necessary anymore, but would be nice to have it. It is triggered by shift + middle mouse button (edgepeek), but the sprint button on the controller is not recognized as shift. And there are no rebindings in this mode, so it cannot be rebound to be shift rather than a gamepad button. But that’s a minor inconvenience.

    RigmarDrake
    Participant

    I was able to set it to 3840×2160. Looks fantastic, and the inventory menu works properly.

    It took me dramatically longer than expected to actually accomplish this because the option in Nvidia Control Panel to customize resolutions was greyed out for me. I tried messing around with virtual monitors and all kinds of other things without success. In case anyone comes across this post and has similar issues, for me the problem was that my Samsung G9 monitor was set to 240hz. Apparently you cannot set custom resolutions at 240hz, and you cannot solve this problem by just switching the refresh rate in the Nvidia control panel to 120hz or 60z. You need to physically hit the menu button on the monitor and drop the refresh rate from 240hz to 120hz. At that point Nvidia Control Panel will allow customized resolutions. And then I went to Geforce Experience to change the settings for Cyberpunk to launch with my 3840×2160 custom resolution.

    Cheers!

    RigmarDrake
    Participant

    I assumed that was the case, as with FOV settings too. But I believe that at least some of the people who referenced using the 3840×2160 resolution are on the G2, such as Demuse, who said so in a few posts (https://www.vorpx.com/forums/topic/cyberpunk-vr-update-thread/page/8/).

    So it sounds like he set that as a custom resolution himself? Unless those other internal factors were dispositive. But if he did set it as a custom res, I’ll try to figure out how he did it. There are various guides, but some of the techniques don’t work anymore or don’t work for everyone right away because of Nvidia Control Panel being so finnicky with different hardware.

    Ralf
    Keymaster

    I really have no clue what you are doing, sorry. Under normal circumstances you see the button layout on the controllers rendered in the game and they just work. I‘d wish I could help more, but it seems like you messed up something so heavily that at this point I can‘t even really follow you anymore.

    The only thing left to recommend is deleting all your Cyberpunk configuration files in C:\Users\[Your Username]\AppData\Local\CD Projekt Red\Cyberpunk 2077\ and reinstall the mod.

    Also please double and triple check for any tools you may running that potentially affect input and if you have other mods installed, try without them.

    You do not have to configure or tweak anything input related under normal circumstances! Everything just works with default settings normally.

    #213380
    Ghost75757
    Participant

    so I got the Cyberpunk 2077 profile to hook to Vanguard! which is already pretty cool , playing this
    game in immersive screen is really fun, however the 3D does not seem to work.. obviously there is the Z3D Normal and Adaptive option but does not seem to work, maybe something in the game Graphic settings is preventing it ? anyone would know?
    It definitely has depth buffer as its showing in Reshade.

    Secondly the first opening level is almost unplayable due to the flashing and glowing lights / shadows? green red bright colour distortions are really annoying, I could only reduce them to go to Ultra settings but wonder if anyone knows how to reduce these glares with what Graphic settings? Shadows? Reflections?

    RigmarDrake
    Participant

    Hi,

    I’m getting ready to play Cyberpunk in VR. I have a new 4090 and will play with max settings, standing and using head tracking instead of seated with keyboard and mouse, and running on a Kat Walk C2+ omnidirectional treadmill (which actually makes the movement controls much more comfortable when having to use the joystick to rotate). Quest 2 display, so peripheral vision is a bit blurry. And Quest 2 controllers have limited buttons and some commands need to be accessed by holding a shift-like button to access secondary key commands, so builds that are heavy on hotkeys would be challenging.

    For those who have already done VR, can you recommend some builds that work well in VR, given my playstyle and controller limitations? For example, I assume that a netrunner build would not be ideal because I’m using controllers and can’t so easily work through quickhack menus, have blurry peripherals to constantly read through menus that pop up on the sides, etc. Although I also don’t want to do a netrunner again because, at least at launch, it was so stupidly overpowered that I was wiping out enemy bases without them ever seeing me. I played the game for a dozen or so hours when it first came out and then put it down, so I’m not sure what kind of controls are required for different builds later in the game with full cyberware, mantis blades, etc.

    Sniper could be fun and good and easy with the controller limitations, although I had to abandon that build at launch as well because it was insanely broken, with a cheap early game sniper rifle having x-ray vision able to shoot enemies through multiple buildings without them being able to retaliate at all. I don’t know if that kind of jank still exists, but I want to avoid builds that are so broken that they are not challenging or fun.

    I would think that a standard solo gunner build would probably work fairly well, although I find that playstyle to be a bit dull. Melee could be fun and more challenging than some of the others. But does melee get more complex controls later on, where I’d need to press directional keys in combination with other keyboard keys, in a manner that would be difficult to do with controllers? Do katana/claw builds work well in VR?

    Appreciate any insights you can offer into builds that work well in VR with controllers as gamepads, and are fun and not excessively OP too early. Thank you.

    RigmarDrake
    Participant

    Overall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.

    If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.

    The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.

    Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.

    In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.

    I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.

    Ralf
    Keymaster

    Assuming you mean the standalone Cyberpunk mod:

    That’s weird, per default they are set to emulate a gamepad. Only thing i can think of right now that maybe you changed the game’s gamepad bindings?

    If not, you can alternatively emulate mouse and keyboard with motion controllers. Not really recommended though, you’d have to bind controls manually for that since they aren’t predefined.

    All motion controller related settings can be found on the motion controller page of the ingame menu.

    #213258
    kosu
    Participant

    Try the free mod from VorpX, it has directVR. Works better for me.
    Mod VR settings: DirectVR and Ultra.
    Cyberpunk 20770 settings:
    scaling the resolution: turn everything off only FidelityFX sharpness on

    Works okay with my RTX 3070, good graphics but not perfectly smooth

    EVERYlosersHERO
    Participant

    I have a 3080, and can launch the game fine, but it looks awful! Anyone want to share their resolution and graphics settings so I can try this out without barfing? lol.

    chrisj93
    Participant

    Installed vorpx, go to launch game it doesnt hook to game unless alternative hooking is ticked. Loads into the loading screen for game stalls then crashes. Also performance even if i do load in is horrendous, anyway to fix this? I expect I’ll have to go to low everything which is fine, but can’t even get to the settings.

Viewing 15 results - 76 through 90 (of 181 total)

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