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Hey there,
Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.
The process Ive gne through to play the game is as follows:
– installed the VRMod via the setup file
– selected Oculus as the device
– Connect to PC via Oculus Airlink
– Run Steam VR from Oculus Airlink control panel
– Run Cyberpunk from Steam on PC
– VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game– tried to use Oculus Link as opposed to Airlink, no difference
– Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
– launched game, advised no Oculus headset connected
– In the PC Oculus app selected Oculus as the default OpenXR runtimeHave tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.
System Specs are:
AMD Ryzen 5 5600G
16384MB RAM
DirectX 12
NVIDIA GeForce RTX 3060 12GB
Monitor running at 1920 x 1080Any help in setup and the best process to launch the game would be great
so I got the Cyberpunk 2077 profile to hook to Vanguard! which is already pretty cool , playing this
game in immersive screen is really fun, however the 3D does not seem to work.. obviously there is the Z3D Normal and Adaptive option but does not seem to work, maybe something in the game Graphic settings is preventing it ? anyone would know?
It definitely has depth buffer as its showing in Reshade.Secondly the first opening level is almost unplayable due to the flashing and glowing lights / shadows? green red bright colour distortions are really annoying, I could only reduce them to go to Ultra settings but wonder if anyone knows how to reduce these glares with what Graphic settings? Shadows? Reflections?
Hi,
I’m getting ready to play Cyberpunk in VR. I have a new 4090 and will play with max settings, standing and using head tracking instead of seated with keyboard and mouse, and running on a Kat Walk C2+ omnidirectional treadmill (which actually makes the movement controls much more comfortable when having to use the joystick to rotate). Quest 2 display, so peripheral vision is a bit blurry. And Quest 2 controllers have limited buttons and some commands need to be accessed by holding a shift-like button to access secondary key commands, so builds that are heavy on hotkeys would be challenging.
For those who have already done VR, can you recommend some builds that work well in VR, given my playstyle and controller limitations? For example, I assume that a netrunner build would not be ideal because I’m using controllers and can’t so easily work through quickhack menus, have blurry peripherals to constantly read through menus that pop up on the sides, etc. Although I also don’t want to do a netrunner again because, at least at launch, it was so stupidly overpowered that I was wiping out enemy bases without them ever seeing me. I played the game for a dozen or so hours when it first came out and then put it down, so I’m not sure what kind of controls are required for different builds later in the game with full cyberware, mantis blades, etc.
Sniper could be fun and good and easy with the controller limitations, although I had to abandon that build at launch as well because it was insanely broken, with a cheap early game sniper rifle having x-ray vision able to shoot enemies through multiple buildings without them being able to retaliate at all. I don’t know if that kind of jank still exists, but I want to avoid builds that are so broken that they are not challenging or fun.
I would think that a standard solo gunner build would probably work fairly well, although I find that playstyle to be a bit dull. Melee could be fun and more challenging than some of the others. But does melee get more complex controls later on, where I’d need to press directional keys in combination with other keyboard keys, in a manner that would be difficult to do with controllers? Do katana/claw builds work well in VR?
Appreciate any insights you can offer into builds that work well in VR with controllers as gamepads, and are fun and not excessively OP too early. Thank you.
I have a 3080, and can launch the game fine, but it looks awful! Anyone want to share their resolution and graphics settings so I can try this out without barfing? lol.
Installed vorpx, go to launch game it doesnt hook to game unless alternative hooking is ticked. Loads into the loading screen for game stalls then crashes. Also performance even if i do load in is horrendous, anyway to fix this? I expect I’ll have to go to low everything which is fine, but can’t even get to the settings.
