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  • #221157
    mr.uu
    Participant

    Really amazing how good Cyberpunk 2077 looks in VR with this free(!) mod.

    I have a 3090/5800x3d/Pimax Crystal and if i check with fpsvr my CPU is limited to below 50fps? So my CPU seems to be the bottleneck? Also i get the stutters when turning with the controllers, just read that i have to check the fps ingame with ctr-F and watch the second number – will do that tomorrow.

    Question: does an upgrade to a faster CPU like a 9800x3d eliminate the CPU bottleneck?
    What CPU Performance do you guys with a faster CPU like an 7800x3d have? I do want to stick with my am4 platform as long as possible, but if this game forces me to upgrade…

    BTW., i have the vorpx quality settings at max, ingame most at med/high, no rt, dlss4 performance. Vorpx framerate cap at 50% and headset at 90Hz. Somehow the ingame aspect ratio is 16/9, so many pixel wasted. Should i set the i game resolution to a 4:3 one?

    I really want that CPU limit gone and a smooth controller turning! Should i try to run via OpenXR and use Pimax eyetracking with quadview rendering to gain a few fps? Does it even work with vorpX DirectVR?

    So much tinkering possible…but the result is breathtaking! Thank you Ralf!

    Detective_Yoshi
    Participant

    Hi! Im trying to improve the in Cyberpunk experience and already broke the mod two times. When in Z normal 3D, the grapics around the edges have a gelatin wobble like effect. Its a lot noticiable inside the car windows, fences but the worst is when reading wobble text.
    I tried messing with dlss settings, graphics settings and Vorpx settings. IF I put VR strength to 0 (it was at 2 by default), the gelatin stops, but I think thats its like playing with Vorpx no 3D mode. Im playing on a rtx 4050 with Nice Vorpx settings and dlss was in automatic, everything else is in low or médium, so I dont have a lot of gpu power to work on and G3D is to demanding, but maybe there is something that may help. Thanks for any sugestion.

    tjpblue
    Participant

    figure 1
    figure 2

    What I’m working with:

    QUEST 3, i9, 32gRam, 4070 RTX
    – COPY of Updated Vorpx CYBERPUNK Standalone mod dated SEPT 2024
    – Copy of CYBERPUNK 2077 2.13 + Phantom Liberty

    Everyone remembers what happened the dreadful week of the the infamous 2.13 update drop.
    Many solutions were sought. Many things wouldn’t work no matter how closely defined my actions were to the instructions concerning CET and the like.

    I was ecstatic that Ralf powered by Vorpx, or rather Vorpx powered by Ralf – was quick to update the stand alone mod and link. In my neck of the woods internet is non existent so after installing and and reinstalling with fixes in different combinations and orders it took forever each time I got exhausted – you have no idea how slow of a connection lol
    I looked forward to downloading CP2077 what I thought would be the final time and began to install the new updated standalone {all smiles}.

    Unfortunately I was stuck in the game waiting room , with the same message of “my version of cyberpunk being newer” ..etc etc. Realizing it could be a false message (see above if it linked properly) I sought to continue : However I noticed that I wasn’t able to use either the keyboard or Quest 3 controllers to continue. I was able to use the grips to use the vorpx configuration menu ( open and close the menu) – that was it. I changed a few settings in vorpx menu – gamepad back to keyboard etc – Mouse was only working in vorpx menu. upon closing the menu AND after the opening intro movie I would get a message saying {!} CONTROLLER DISCONNECTED Please Reconnect controller.No controller buttons or keyboard would work (other image if posted correctly)- I Never post to Forums, as most threads seem a spiral into condescension to the poster -Among other things Im embarrassed I cant figure this out – and reading comments on videos expressing that it worked first try no fuss no muss – Im pulling out what 3 hairs I have left on my head. Ive tried everything – I, in my heart think its got to be something I’ve overlooked, or accidental setting change.
    **Headset selection on The –CyberpunkVR config link — oculus headsets , rift , Quest via Oculus link is selected** (I’ve always used questlink for this game with unfailing great results)

    If anyone can Help, I would owe you my soul.

    Thanks in advance,

    TJP
    A Tenacious enthusiast even after a wrong turn or two

    #220243

    In reply to: Battlefield 3 Help

    Ralf
    Keymaster

    Not sure about the mouse issue, that definitely didn’t happen when the profile was done back then. There is a cursor toggle keyboard shortcut that *might* help, can’t recall currently what the default is, but you can check under ‘ingame key bindings’ in the config app. Also switching between fullscreen/windowed is worth a shot in such a case.

    Aiming is usually bound to mouse movement with vorpX. There are some exceptions from this rule, most notably Cyberpunk that comes with free VR controller aiming in the latest vorpX 24.1, but those really are exceptions.

    As far as visual glitches are concerned, try to tinker with (turn off) graphics settings. The profile is supposed to adjust settings automatically, but who knows. Stuff like motion blur or some antialiasing methods are typical candidates for potential glitches.

    gunn4ever
    Participant

    Hello all,

    i’m considering buying VorpX so that my father can play Avatar Frontiers in VR as he loves that universe.

    Does the game currently works well in full VR, like cyberpunk 2077 full VR 3D and what would be the best settings or tweaks that i would need to do?

    thanks :)

    #219791
    Vektor
    Participant

    When I try path tracing, vorpX keeps crashing. Are there some settings or something I’m missing, or does path tracing just not work with it?

    Thanks in advance.

    #219784
    Vektor
    Participant

    Playing Cyberpunk, and I no sooner got everything working properly than VorpX suddenly starts getting jittery, and then the headset freezes. The game keeps running fine. The fps are even fine when it happens.

    This happens seemingly anywhere, but is a bit more prevalent in the megabuilding where V lives. (Particularly the lift, and walking across the floor where the gun store and boxing rink are.) But again, it eventually happens everywhere. It’s even happened on the settings screen.

    It happens in all 3 modes: Full VR, Cinema, and Immersive. It happens with 3d on, 3d off, edge peek, everything. I’m pretty sure I have everything at default, and I even turned off Clarity FX.
    I’ve tried lowering the game settings, the resolution, and Virtual Desktop settings. I’ve tried everything I can think of. Nothing seems to have any effect one way or the other.
    I’ve restarted the headset and my computer several times.

    Again, this seemingly came out of nowhere. It was working fine one minute, and now I can’t get it to run for a minute without VorpX freezing. Any ideas?

    Thanks in advance for any help.

    #219442
    theflashig
    Participant

    Hello everyone,

    every works fine except one thing: Looking down unarmed.
    When doing it, the vr view flickers and also it changes to poster view for a moment.
    It happens with headtracking on/off and with vr-controller or normal controller/keyboard input.
    But when holding a weapon (also melee) or with the opened options menu, the problem doesn’t occur.

    What setting could be here the problem?(config below)
    Bug or conflicts between headtracking and input?

    I couldnt find any similar topic.
    I appreciate the help and thanks to devs for this awesome mod!

    Here the configs:
    [Image]
    fImageZoom=0.850000
    fUiScale=0.675000
    fUiScaleHorizontal=1.000000
    fUiStereoOffset=0.565000
    fEdgePeekScaleMin=0.660000
    fEdgePeekStereoMultiplier=0.500000
    iImageBackground=0
    iAspectRatioCorrection=1
    fImageSharpness=0.500000
    fImageGameGamma=0.840000
    fImageGameSaturation=1.010000
    iImageInputGeometryType=0
    iImageInputStereoType=0
    bImageInputStereoFlip=False
    iImageInputSurroundFovH=360
    iImageInputSurroundFovV=180
    bImageInputSurroundGuessParams=False
    iGameDisplayMode=1
    iVirtualScreenScene=100
    fVirtualScreenHtMultiplier=0.000000
    fVirtualScreenDistanceOffset=0.000000
    fVirtualScreenCurvature=1.000000
    bVirtualScreenCurvedVertical=False
    fVirtualScreenBrightness=1.000000
    fVirtualScreenEnvBrightness=1.000000
    fVirtualScreenEncGamma=1.000000
    fVirtualScreenEnvSaturation=1.000000
    iVirtualScreenAspect=0
    iVirtualScreenAntialias=4
    fImmersiveScreenHtMultiplier=0.500000
    fImmersiveScreenDistanceOffset=0.400000
    iDirectModeRenderQuality=3
    bDirectModePresentOrigImage=False
    iDirectModeThreadSync=2
    bVirtualScreenMode=False
    bVirtualScreenLockHeadTracking=True
    bEdgePeekDisableStereo=False
    iEdgePeekBackground=0
    fImageAmbienceBrightness=1.000000
    fImmersiveScreenCurvature=1.000000
    bImmersiveScreenCurvedVertical=False
    iImmersiveScreenBackground=10
    iImmersiveScreenEdgePeekBackground=10
    iDirectModeRenderAsyncModeNew=0
    fVirtualScreenPitch=0.000000
    fImmersiveScreenPitch=0.000000
    bEdgePeekLockVertically=True
    fVirtualScreenScale=1.000000
    fImmersiveScreenScale=1.000000
    iImageRenderQuality=0
    fTextureDetailEnhance=1.000000
    fImageSharpnessV2=1.000000

    [General]
    sVersion=23.1.0
    bSkipStartRoom=False

    [Input]
    fHtSensitivity=0.250000
    bHtInvertX=False
    bHtInvertY=False
    bHtPosTrackingEnable=True
    bHtPosTrackingOverrideLock=False
    fHtPosTrackingUserMultiplier=1.000000
    fHtG3DLatencyEnhancement=0.000000
    bHtCrouchJumpEnabled=False
    fHtCrouchPosYThreshold=-0.100000
    fHtCrouchVelocityThreshold=0.700000
    iHtCrouchKey=162
    bHtCrouchCrouchKeyIsToggle=False
    fHtJumpPosYThreshold=0.050000
    fHtJumpVelocityThreshold=1.000000
    iHtJumpKey=32
    bMouseDisableAcceleration=False
    bMouseHandleCursor=False
    bMouseForceVorpCursor=False
    bKeyBlockAlt=True
    bKeyBlockEdgePeek=True
    bKeyBlockVorpX Menu=True
    iXiOverride=0
    iXiOverrideDirectVR=0
    bXiOverridePartLeftStick=False
    bXiOverridePartRightStick=False
    bXiOverridePartButtons=False
    iXiHtControllerNum=0
    iXiHtMode=0
    fXiHtDeadzoneCorrection=0.000000
    fXiHtSensitivityX=1.000000
    fXiHtSensitivityY=1.000000
    fGpadSensitivityLeftX=0.150000
    fGpadSensitivityLeftY=0.150000
    fGpadSensitivityRightX=0.500000
    fGpadSensitivityRightY=0.050000
    fGpadDeadzoneLeft=0.200000
    fGpadDeadzoneRight=0.200000
    iGpadWalkRunKey=160
    bGpadWalkRunInvert=False
    bGpadWalkRunIsToggle=False
    fGpadThumbStickCurve=2
    iGpadVorpXButtonMode=2
    iGpadVorpXButtonBind1=1
    iGpadVorpXButtonBind2=0
    iGpadKeycode0=69
    iGpadKeycode1=70
    iGpadKeycode2=82
    iGpadKeycode3=32
    iGpadKeycode4=71
    iGpadKeycode5=77
    iGpadKeycode6=2
    iGpadKeycode7=1
    iGpadKeycode8=38
    iGpadKeycode9=40
    iGpadKeycode10=37
    iGpadKeycode11=39
    iGpadKeycode12=162
    iGpadKeycode13=81
    iGpadKeycode14=27
    iGpadKeycode15=9
    iVhkKeycode0=27
    sVhkVisText0=ESC
    iVhkKeycode1=116
    sVhkVisText1=QSave
    iVhkKeycode2=120
    sVhkVisText2=QLoad
    iVhkKeycode3=77
    sVhkVisText3=M
    iVhkKeycode4=49
    sVhkVisText4=1
    iVhkKeycode5=50
    sVhkVisText5=2
    iVhkKeycode6=51
    sVhkVisText6=3
    iVhkKeycode7=73
    sVhkVisText7=I
    iVhkKeycode8=52
    sVhkVisText8=4
    iVhkKeycode9=53
    sVhkVisText9=5
    iVhkKeycode10=54
    sVhkVisText10=6
    iVhkKeycode11=0
    sVhkVisText11=
    iVhkKeycode12=55
    sVhkVisText12=7
    iVhkKeycode13=56
    sVhkVisText13=8
    iVhkKeycode14=57
    sVhkVisText14=9
    iVhkKeycode15=48
    sVhkVisText15=0
    iVrhcControllerMode=0
    iVrhcTrackPadModeLeft=2
    iVrhcTrackPadModeRight=1
    fVrhcDeadzoneMouse=0.100000
    fVrhcDeadzoneKeys=0.300000
    bVrhcAllowLeftStickShift=True
    bVrhcShiftSwapLeft=False
    bVrhcShiftSwapRight=False
    iVrhcKbmStickModeLeft=1
    fVrhcSensitivityLeftX=0.250000
    fVrhcSensitivityLeftY=0.250000
    fVrhcSensitivityRightX=0.250000
    fVrhcSensitivityRightY=0.070000
    iVrhcExtraKeyLeftGamepadDefault=0
    iVrhcExtraKeyRightGamepadDefault=3
    iVrhcControllerVisType=1
    iVrcKeycode0=1
    iVrcKeycode1=2
    iVrcKeycode2=87
    iVrcKeycode3=83
    iVrcKeycode4=65
    iVrcKeycode5=68
    iVrcKeycode6=69
    iVrcKeycode7=67
    iVrcKeycode8=82
    iVrcKeycode9=70
    iVrcKeycode10=71
    iVrcKeycode11=32
    iVrcKeycode12=27
    iVrcKeycode13=9
    iVrcKeycode14=160
    iVrcKeycode15=162
    iVrcKeycode16=38
    iVrcKeycode17=40
    iVrcKeycode18=37
    iVrcKeycode19=39
    iVrcKeycode20=136
    iVrcKeycode21=137
    iVrcKeycode22=49
    iVrcKeycode23=50
    iVrcKeycode24=51
    iVrcKeycode25=52
    iVrcKeycode26=69
    iVrcKeycode27=81
    iVrcKeycode28=82
    iVrcKeycode29=32
    iVrcKeycode30=0
    iVrcKeycode31=0
    iVrcKeycode32=0
    iVrcKeycode33=0
    iVrcKeycode34=0
    iVrcKeycode35=0
    fGpadNativeSensitivityRightYFullVR=0.600000
    fGpadNativeSensitivityRightYCinema=1.000000
    bHtEnable=True
    bHtRollEnable=True
    bHtOtEnable=False
    bHtOtSupportsPosition=True
    bHtOtSupportsRoll=True
    bHtOtDisableMouseYawPitch=True
    bVrhcGesturesEnabled=False
    bVrhcGestureGeneralEnabled=True
    bVrhcGestureCombatEnabled=True
    fVrhcGestureSteeringSensitivity=1.000000

    [DirectVR]
    bDvrEnable=True
    bDvrForceGameHelperFov=False
    fDvrFovWorldOffset=20.000000
    fDvrFovPlayerOffset=0.000000
    bDvrLockLookPitch=True
    bDvrPositionEnable=True
    bDvrUseCache=False
    bDvrUseMod=True
    iDvrModCameraMode=0
    fDvr3dMult=1.000000

    [GameHelper]
    bGhChangeSettings=True
    bGhChangeResolution=True
    bGhChangeFov=False
    bGhChangeFovRT=True

    [D3D12]
    i3DCreateMethod=0
    fSeparationNormal=0.620000
    fFocOffsetNormal=0.040000
    fSeparationComplex=1.000000
    fFocOffsetComplex=0.000000
    bUseDOFComplex=True
    fZMultF=0.500000

    Reaver Shadow
    Participant

    Hoping someone can explain to me the sequences by which things are generated by the graphics card. I would like to know so i can determine which is more important in attempt to optimize for my preference (seem I need higher refresh so greater then image quality).

    More specifically, how are rendering resolution settings (found in the Quest desktop app), and game resolution settings different. Or, how do they impact they tend to impact performance.

    I have two possibly thoughts:
    (1) Game (virtual monitor) and virtual environment are rendered independently. And combined right before forming a final image (rasterization). In this thought, Rendering Resolution has no effect on the virtual monitor, only the environment. I image being in mindcraft world, and looking through a portal/mirror to Cyberpunk 2077. Therefore, 0.7x vs. 1.3x has little effect on the quality of the virtual monitor/game image.

    (2) Game (virtual monitor) and virtual environment are rendered on top of another (like the game monitor is a texture). Assuming the game is rendered at a lower resolution, and the game would be scaled to the Rendering Resolution. Stretching the image and making it look fuzzy. I guess this would be like looking at a low resolution texture/posture in a game running 4k. The text would be all blurry. In this case, i’m not sure where to start to find optimal balance, Rendering Resolution or Game Resolution. Although Rendering Resolution would be the max, for game. It’s effectively the monitor resolution.

    #219246
    kavik
    Participant

    Having same issue. Clean install of everything. only mod is the above cyber-tweaks. I do get the redscript compilation error on startup I which havent been able to fix…

    Some strange issues: When moving around in the options screen in actual Cyberpunk, the cursor moves with the left controller movement but I have to select items with the right trigger? Also several initial screens make me push the space bar to continue-

    In the game, I cant look around with headset.
    Cant move with Vorpx options set to “gamepad”, have to change to keyboard and mouse.
    Cant get the screen to fill the full fov, still is semi windowed after trying different settings
    I spend about a hour every night trying to get it to work :( I have read through the 60 page thread as well

    I start airlink
    Start steam vr, in the oculus headset it puts me into into steam vr room.
    Go to desktop, start Cyberpunk
    Cyberpunk opens in a window in the Stream VR room.
    Initial Vorpx instructions show up and I can go through the tutorial fine – then push A wont work I have to hit spacebar to go into game. In the game, I can get into the Vorpx options by hold left and squeeze right-

    If anyone has any ideas, that would be great!

    #219150
    beemzy
    Participant

    Hi Ralf, CD Projekt Red has announced another update for Cyberpunk which should arrive very soon. If/when you update the mod, I would like to request/hope you can have fixes for the following: floating markers, Metro (where VR stops working when you board the metro) and enabling motion controllers for VorpX Settings Menu (currently can only use keyboard to change settings)

    Thanks!

    #219087
    Toonen1988
    Participant

    Hello, i’ve bought VorpX today and I wanted to try out Cyberpunk 2077. I followed a guide how to install VorpX.

    I configured VorpX, made a standard profile for Cybeprunk 2077 and selected Oculus Rift. I launched Cyberpunk 2077 and immediately received a message that Oculus software doesn’t support any directx 12 games.

    So, I went back to the VorpX settings, changed it to SteamVR and relaunched the game. It immediately flatlines on the CD Projekt intro. I deleted Cyberpunk 2077 and re-install it and it was now working in SteamVR settings.

    But the game looked VERY ugly and pixaleted and it was very zoomed it. The video told me to put the field of view on 100, but it was still very zoomed in.

    I tried to changed some other settings, but now Cyberpunk 2077 flatlines all the time, no matter what settings I use or changed it back to default. I just can’t get it to work anymore, unless I re-intall the game again.

    I do have a powerful computer, a I9 14900kF, RTX 4080 and 32gb DDR5 memory on 6000mhz and installed on a m.2 SSD. When I watch other people video’s, it looks so much better.

    #219059
    Sephael
    Participant

    VorpX crash after installing Phantom Liberty.

    VorpX : beta 23.1.0
    Cyberpunk was a fresh install, no phantom liberty, just a few texture mods and latest CET. I imported the Cyberpunk2077[vorpx] profile, i did not install missing componant (i don’t know what it was, and i just want to play with mouse & keyboard like always in Z3D), the game works, but i had to change some settings to my get usual experience back (i play in immersive screen, and i changed the FOV to 100 because it was streched from vorpx auto FOV).
    Anyway, worked like a charm, i was very happy, especialy with the HUD and minimap more centered in the screen, that was perfect.

    So i bought and installed phantom liberty and now it crashes : i launch the game, vorpx is hooking, black screen and crash to desktop few seconds later.
    I tried to re-import the vorpx profil, but it didn’t change anything.
    Without VorpX, the game run juste fine.

    norafateh
    Participant

    I’ve recently started playing Cyberpunk in VR using vorpX 23.1.0 BETA. I’m curious about the best settings to ensure a smooth and immersive experience. Any suggestions or recommendations from experienced players? Thanks in advance!

    #218205
    hellfirehe
    Participant

    I am using Oculus Rift with RTX3060, latest public drivers.

    In CP77 I am experiencing kind of glitch, that is visible on linked pictures.
    In VR it is way more visible then on screenshots.

    Foreground objects cast “parallax shadow” on background – maybe such glitch has some name, but I don’t know it so I’ll try to describe and show.

    So in right eye, background parts that are NOT visible (obscured by nearby object) by left eye are corrupted.
    And in left eye, background parts that are not visible by right eye ale also corrupted.

    During a game glitch is dynamic, looks like flickering projection of foreground casted on background.
    It happens in both “immerse picture” and “full VR”.
    It happens all the time during a game.
    Tried some configurations (different settings, resolution, details level) but without an effect.

    Any idea what else I should try?

    Screenshots are pictures from right eye.

    https://pasteboard.co/vwc3UeniA3BV.png
    Shotgun obscures left eye view, and in that area that is obscured for left eye, in right eye we see “shadow” of shotgun on the ground.

    https://pasteboard.co/ucppyNBpmuCu.png
    Especially visible for three leftmost persons in the frame.
    You can see “shadow” on their right side.

    https://pasteboard.co/rX7nglvbGnXJ.png
    Same as previous one

    https://pasteboard.co/vaw6bzhlcWow.png
    Very clearly visible as “shadow” of Panam’s face.

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