“I was referring to being able to tolerate lower FPS on those modes, where in full VR, you need to have higher FPS to not puke.”
Fluidsync which is VorpX’s built in reprojection system helps address that pretty effectively.
Also I just got the new VorpX update about the old version corrupting VorpX configs if you used a gamepad. I did briefly use a gamepad with Cyberpunk and even used it to access VorpX overlay menu but I don’t believe I saved any settings though I can’t remember for sure. What are the symptoms of a corrupt VorpX config?
I ending up finding mouse and keyboard more comfortable for Cyberpunk in VorpX and it’s been running fine, so I don’t think my VorpX settings are corrupt. I had Cyberpunk randomly crash on me before, but I fixed that by using a borderless window. Now it’s super stable, performs great, and even looks great.
I still don’t understand why some people say headset resolution is too low on the Vive for virtual screens. 1080p output into the headset (which is in theory more like 480p due to optical magnification) still looks better than 1080p when output to my 70 inch 4k Sharp tv using the TV’s built in scaler such as when I use the Nintendo Switch on my TV with a 1080p supported game like Mario Odyssey.
In comparison 1080p content looks super nice in my Vive without any annoying aliasing. Text is probably the only part that feels like 480p content due to how blurry it looks, but everything else looks fantastic and the perceived resolution looks better than 480p. And headset resolution is only getting better with models like the HP Reverb2.
“Your profile database should update automatically, I don’t think you need to do anything, you are always using the current profile.
Yeah, I prefer cinema/immersive modes too for the same reasons. Plus performance.”
But my Z3D settings are still 2.0 (which I personally like) and my custom settings of using immersive screen is still there (which I also like).
Also like Ralf said, in my experience the performance is exactly the same in VR mode vs immersion screen. I only prefer immersive screen because it’s way better for the GUI since you no longer need edgepeek and there is no harm in immersion. It may even be more immersive since it doesn’t require perfect FOV that matches your headset.
I still like full VR mode in other games especially in games where Direct VR scans allow for true positional 6 dof headtracking.
And I am still blown away how well Cyberpunk looks and runs inside the Vive especially compared to how it looks like on base consoles. Ralf is really doing an awesome job with these VorpX updates.
What’s the relationship between Cyberpunk’s resolution setting and the custom ones you can add amd change to in VorpX? Does the DirectVR resolution setting in VorpX simply override the games resolution at launch? Or is it doing something more complicated where it’s rendering in the headset at a different resolution than what the game renders to your monitor?
I’m a bit confused because I didn’t notice a big visual difference/performance hit after installing the custom resolution and changing the resolution setting in vorpx. Making similar changes in the resolution in Cyberpunk’s settings menu seemed to change things much more drastically on both the screen and in the headset. The text was much clearer than I had seen before but the performance hit was also much higher.
Played it with Vorpx last night, first time ever using it… here is my set up:
5900x with large water cooler
3090FE
32GB 3600 clock RAM
Oculus Quest 2
Samsung PCIE4 Pro SSD
9 case fans
How was it?
Cyberpunk 2077 is full of glitches, including and particularly annoying HUD glitches. The game crashed once, another time I got stuck and couldn’t move, had to restart. G3D also is not that great.
But…. it was also well worth it. This is the absolute cutting edge of gaming and our boy Ralf really deserves the credit for the quick turn around with a solution to at least get it running on Vorpx. Worth every penny and double thank you for the quick turn around time on getting a software key. Fantastic. Will absolutely recommend. People who complain about Vorpx or ask if it’s really worth the money need to grow up.
Also with these settings I was able to just about max out the graphics on the Oculus, using DLSS. I turned my monitor OFF so that I had as much GPU available as possible.
Also just want to say S/O to Paradise Decay on YouTube, coming straight out of the box having never really used SteamVR or Vorpx before, his video guide on YouTube really helped me get it up and running quickly, figuring out what to boot up in which order.
****
A few quick questions….
— Is there any way to make the Vorpx background just a solid back color? This would make it way more immersive IMHO especially because you need to use edge peak constantly. I looked in the config and didn’t see anything. I see the colored bars at the bottom of the screen when zoomed in and it’s very distracting.
— Did anyone ever come up with a solution for the ‘split screen issue’ that occurs during cut scenes when using DLSS? IIRC I turned DLSS off and had the same issue…
— Can you use custom resolutions? I was using 1080P with DLSS… is there a way to increase the resolution to the Oculus native res?
First of all, I’m loving Cyberpunk with Vorpx. I don’t think I’d be able to play it normally now. Overall, it’s working great and far better than I hoped for.
Unfortunately, I am also getting fairly frequent crashes. It’s to the point where I’m having a hard time making progress in the game. (To be fair, the steam discussion for the game has quite a few people who don’t use Vorpx that are also seeing regular, random crashes. Some, or maybe even all, of this may be unrelated to Vorpx.)
Personally, I’m seeing two kinds of crashes. In the first type, vorpx crashes while Cyberpunk continues to run. (In my headset, I’ll get a little window that says it’s waiting for Cyberpunk that never goes away.) This type of crash seems to occur most often if I tab out or switch vorpx settings in the vorpx menu. The second type of crash occurs randomly while playing. In that one, everything dies and I get a Cyberpunk crash report window. (I looked at the crash report a couple times, and it looks like a memory access/null pointer type crash.)
I’m also seeing the previously reported issue where the top (or maybe bottom?) half of the screen is no longer 3d. (I checked the color precision setting, and it is set to high. I’m not sure why the solution that worked for others is not working for me.) The problem seems to always start during cut scenes. I could be wrong, but it seems like it starts specifically when the cut scene force the players view to pan left or right to see something.
(I’m running Windows 10 with a 2080 super, the new nvidia drivers from a few days ago. I am using the base profile. The only thing I changed was adding custom resolutions and switching to one of the slightly higher resolutions in vorpx’s direct3d menu.)
@ johndoe: FYI, I’m using an RTX 2070, and I’ve got an issue that might be related. After playing Cyberpunk for 5-10 minutes in vorpX, the frame rate slows to a crawl. I have to exit out of Cyberpunk and restart to bring the frame rate back to normal. I also sometimes get crashes, but that seems to happen most frequently when I jump out of Cyberpunk to Windows and back (Alt-tab, for example). I’m still experimenting, so I’ll let you know if I figure out what’s going on.
@ Ralf: On a totally separate note, I’ve been wondering if there is a way for me to configure snap turning in Cyberpunk. I’m pretty new to vorpX (and LOVE LOVE LOVE it). I noticed in Portal that snap turning works brilliantly. I looked throughout all all the input settings, and I briefly searched these forums, though, and I can’t figure out *why* snap turning works in Portal. I’m assuming that the vorpX Portal profile maps the right control stick to do a quick X mouse movement to simulate a snap turn, but I can’t find any profile options that would do something like this. Could I beg some advice on this? I’d love to be able to implement snap turning on my own for this and other games if possible. Thank you for all you do!!!
I am new to VorpX so forgive me if this is PEBKAC, but I start SteamVR which eventually then opens up WMR. Then I click “Start VorpX” and then select “Cyberpunk 2077 -> Apply & Close”. Then I start Cyberpunk 2077 and it just goes through its usual motions and VorpX just doesn’t attach. Even tried the “Alternative Hooking Method”.
Can someone suggest some alternative settings in CyberPunk because I usually find if those are wrong/bad in a game then VorpX won’t attach. I’ve tried 1280×960 as a screen resolution as well as just 1920×1080 – neither work :(
“Also, just in case, a little reminder that routinely belongs into every answer to ‘my games crashes’ posts in this universe: overclocking is evil.”
Yeah I don’t overclock personally due to stability concerns
“No double posts please. Thanks. I have removed your other post. I don’t have an answer for every question within an hour, sorry for that. I also experienced two seemingly random crashes yesterday during approx. three hours of play time. Not good, of course, but nothing game breaking. I’ll keep an eye on the matter. For the time being please simply continue from the last auto save, which luckily are created quite often.”
Sorry about that. I’ve been messing around with settings in Cyberpunk to try to get it more stable. If I run it in low with auto resolution scaling disabled it seems to run more stable, though I can still occasionally crash but it is less common at least. If it looks stable, I might flip on another detail to see if stability continues.
Performance is great though and the 3D depth is fantastic which really enhances the atmospheric graphics. Z3D is an unsung hero that people are way too dismissive of.
Maybe that’s just too much. Try to reduce graphics settings until you can reach half your headset’s refresh rate. At that point vorpX will cap the framerate and the GPU wouldn’t be completely overloaded anymore.
Also please try without Virtual Desktop. Better to remove anything from the chain that isn’t strictly necessary. Or does Oculus Link not work for some reason?
Also, just in case you overlooked my earlier reply in that regard: please make sure to have the latest graphics driver installed, both AMD and nVidia had updates for Cyberpunk 2077 yesterday.
And last, but not least, also just in case: no overclocking of any kind. That’s evil in general and it’s even more evil when bringing a PC to its limits by playing a game like this with vorpX.
It seems i do not have the slightest chance to get the Game running in VR.
This is basically, asking for any Help.
I did try Running VorpX with
User Profiles
DesktopViewer ( wich also results in Stayin on the Desktop not displaying the executive File )
Starting the Game from Desktop,Steam VR with and without Home and starting it Via GOG Galaxy and without it.
I did try admin mode, excuding overwatch via BITDEFENDER (gives also no warnings)
disableing MSI Afterburner, and stuff that i dont need like Viveport for Example.
I did download those 3 Log Files but i dont know what exacly i am searching for or how to upload them here.
…
VorpX Works in Desktop mode if i want to, also can try DEL for the Settings just to say something about Functionality,
it seems it does not detect Cyberpunk to me.
There Is no Window like Attaching VorpX or similar, if i go to Add process in profiles it says i can not Attach Cyberpunk to Cyberpunk because its already existing.
I’ve discovered that 100 degrees FOV is not a hard limit. Here’s how you can increase this limit:
Go to
C:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\config\settings\platform\pc
Open options.json file
Search for “FieldOfView”
Change “max_value” from 100 to anything you like, such as 130 or 170.
Then in game when you change it, you can see that the FOV got bigger in the game. A major benefit of this is that you can now zoom in the picture without losing proper world scale. I find on my HP Reverb G2 at 120 FOV and zoomed in until I can’t see any borders, I get the best picture quality with the correct world scale.
Dear VorpX developer, you can now optimize the application for wider viewing angles :)
I have yet to try this on my Pimax 8KX in Large FOV mode. Will report back later.
Odd, I played that mission too during my play test without encountering this issue. Would be great if you could e-mail your settings file to support at vorpx com. maybe the issue is related to certain graphics settings. The file can be found here: C:\Users\[Your User]\AppData\Local\CD Projekt Red\Cyberpunk 2077\UserSettings.JSON.