Well I am pleased to report that I have managed to solve the issue. After a re-install I noticed that the judder was not present until I installed Cyber Engine Tweaks. Looking at the log files for CET I noticed that it was complaining about being unable to open a database file, so I wondered if it was some kind of weird file location or permissions issue, and had the thought that maybe it didn’t like being on a secondary drive. So I cleared up some space on my main C drive, and moved it across, and voila I am now getting stable 60 FPS in game and 90 in the headset!
So in case it helps anyone else, if you are having problems, you might want to try moving Cyberpunk 2077 to your system drive.
Well I am pleased to report that I have managed to solve the issue. After a re-install I noticed that the judder was not present until I installed Cyber Engine Tweaks. Looking at the log files for CET I noticed that it was complaining about being unable to open a database file, so I wondered if it was some kind of weird file location or permissions issue, and had the thought that maybe it didn’t like being on a secondary drive. So I cleared up some space on my main C drive, and moved it across, and voila I am now getting stable 60 FPS in game and 90 in the headset!
So in case it helps anyone else, if you are having problems, you might want to try moving Cyberpunk 2077 to your system drive.
Try to uninstall/reinstall the mod.
If that doesn’t help: uninstall both the mod and Cyberpunk, delete your Cyberpunk folder, reinstall both.
I did look at your download page to see if newer version available, but didn’t know it was different – nothing on page said it – you should probably mention there the version of mod somewhere…
Anyway I installed new version and ran as I did last time… headset on… run virtual desktop… start SteamVR in virtual desktop… go back to desktop in headset… run Cyberpunk in Epic games library list…
But as soon as it loads into the main animated game menu it shuts down and I get a “Cyberpunk flatlined” error window.
With previous version of mod I could actually get into the game world and move around (just flat)
any ideas?
Error in stacktrace.txt
Error reason: Unhandled exception
Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005)
Message: The thread attempted to read inaccessible data at 0x0.
File: <Unknown>(0)
Just (re-)install the latest version of the vorpX Cyberpunk mod. I uploaded a new installer two days ago that comes with the latest CET.
I just tried running latest Cyberpunk on Pico 4 over Virtual Desktop and I also can’t get the full 3D mode working – it only displays as flat screen in VR headset. I can see the VORPX menu and did change back and forth from the Cinema mode to the VR mode.
Also since it is not working is there some way of just running standard monitor mode Cyberpunk i.e disable VORPX completely or do I have to uninstall it somehow? Is it even possible to uninstall itself cleanly from the Cyberpunk install? I would prefer not to have to uninstall, but some disable method.
EDIT: Actually I see there is a new Cyberengine tweak for Game version 1.61 DLSS – not sure how to install/update it though
As far as Cyberpunk performance is concerned primarily check the hints shown in the profile start message.
Warnings in the log typically are nothing you have to care about. In this particular case they just mean that a wait action in the headset render thread took a few microseconds longer than it ideally would have. Nothing to worry about at all.
The version message is just a leftover debug message highlighted as error so I can find it easier, shouldn’t actually be there at all. All good.
Hi all,
I am still trying to troubleshoot why I am getting such unusably low performance with VorpX (particularly with Cyberpunk 2077). I have looked through the VorpX log file and have noticed that there are a large number of repeated warnings appearing at the end of the file – here is an excerpt, but there are many more instances in the file:
WRN: OpenXRDevice: eye offset requested without valid view state.
WRN: OpenXRDevice: eye offset requested without valid view state.
WRN: WaitUntilMicro took too long: 27
WRN: OpenXRDevice: eye offset requested without valid view state.
WRN: OpenXRDevice: eye offset requested without valid view state.
WRN: WaitUntilMicro took too long: 42
WRN: WaitUntilMicro took too long: 25
WRN: WaitUntilMicro took too long: 112
WRN: WaitUntilMicro took too long: 212
Does this shed any light on the what the problem might be? What would be causing these “took too long” warnings?
There is also an “ERR: isWindowsVersionOrGreater: 10.0.19041.2364” error at the start, despite my Windows being fully up to date (as far as the Windows Updater is concerned anyway, and my OS Build is showing as 19044.2486). Could that be another clue?
Thanks,
Alex
Just a heads-up that I have updated the standalone installer with a version that includes the latest Cyber Engine Tweaks build. The mod itself hasn’t changed, so no need to reinstall if you already updated CET manually to restore compatibilty with the latest Cyberpunk update.
Sorry about my rant above I was just annoyed yesterday and having a nightmare trying to get some games working 😒 vorpX is a great tool to be fair, needs improvements yes, but it has been worth the price I paid for it, I don’t know what is going on with cyberpunk but I hope it can be fixed for those of us that are getting issues.
I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)
I’m seeing *terrible* performance with RT in Witcher 3 even with a 4090 – much worse than Cyberpunk. Furthermore, the poor performance is largely unaffected with reduced resolutions or reduced DLSS quality modes (unlike Cyberpunk where these both work as normal.) RT is acting as a ‘destroy performance regardless of any other settings’ toggle. Too bad, as Next-Gen Witcher 3 definitely looks worse with RT off than the Classic did. Unsolvable on our end I suspect.
CET update has been released on the github page (see Ralf’s comment above) and also:
https://www.nexusmods.com/cyberpunk2077/mods/107?tab=files
The mod uses the Cyber Engine Tweaks modding framework, which will need an update for each new Cyberpunk version. At time of writing this post none is available yet, but in the past that usually only took a day or two:
https://github.com/yamashi/CyberEngineTweaks/releases/
Hello again! Everything was solved by reinstalling Cyberpunk and vorpx, thank you!
Just installed the stand-alone mod today and unfortunately I only get a flatscreen in front of me rather than immersed in a 3d environment…
but I am curious if the very recent DLSS update broke things? they’re still calling it v1.6.1 but have made changes (likely to video pipeline dlls no less?)
at any rate, I’m using:
– a Vive Pro 2 (configured mod for Steam)
– RTX 4090
– alder lake cpu