Hi Ralf or anyone else, does no one have any suggestions of anything I could possibly do to try and narrow down what the cause of this might be? I have just updated to the latest beta release of VorpX (I did a full uninstall and reinstall), which may have improved things very marginally, but nowhere near the point of it being playable. Displayed frame rate in Cyberpunk 2077 is now around 30 for the game and around 70 – 80 for the headset, but the same problem persists that the actual update rate from turning the headset appears below 1 fps. Note that the game was started from within the virtual desktop with my main monitor turned off. Turning the 3D mode to Z3D or to Off has no noticeable impact and changing the game graphics settings between low and ultra also has very little impact.
In case it helps to isolate the problem, the poor performance is present to some extent even in the main menu of the game before a level is loaded.
All game that work with dx12, hooked with cyberpunk profile. That for all engine!
Hello, very quick question if you don’t mind. How do you open the main map/inventory in Cyberpunk with index controllers? Thank you!
Hello Friends!
Last weak i tride to set up the Vorpx VR mod on Cyberpunk 2077, but problems arise with the synchronization of images for both eyes. And terribly low FPS.
The settings in the game are minimal. But my computer is not weak. amd 3950x rtx3080ti.
I have set the resolution in the game to 2160*2160
The FPS indicator shows 25 fps in the game and 32 fps for the helmet.
My helmet is PICO 4, in the Vorpx settings I chose OpenRX.
Connection via VD.
So far I have no idea how to solve this. Please tell me which way to dig .
you must use cyberpunk profile. for all game that work with dx12
Hello everyone,
after I tried the free VorpX Cyberpunk mod and was absolutely convinced of the program, I bought it.
The first thing I wanted to do was play Witcher 3 with first person mod.
Downloaded FP Mod and it works great (flat).
As soon as I start VorpX to experience the whole thing in VR, the image stays in the SteamVR room. Only the sound runs in the background.
I play with the Pico4 via Virtual Desktop. It worked wonderfully with Cyberpunk. What am I doing wrong?
Ralf, what about constant lags after 15-20 minutes of playing, did you even read our posts ? which are slightly higher. Not a single version of VorpX is not playable with Cyberpunk 2077
When will you fix the problem ?
In the vorpx in-game menu, i can choose between Z3D or G3D in most dx9-dx11 games and Z3D or DirectVR in Cyberpunk and Witcher ? Why is it not shown as AFR3D instead of DirectVR ?
You need the latest version of the standalone mod (alternatively the vorpX 23.1. Beta linked in this sub forum) AND the latest Cyberpunk version. If the mod doesn’t switch to FullVR there almost certainly is a version mismatch between Cyberpunk and the Cyber Engine Tweaks modding framework. Each CET version only works with one specific Cyberpunk version.
Could you please share a link to this version (23.1)? Can’t seem to find it.
Cyberpunk 2077,
Gta v,
Red dead redemption 2,
Witcher 3 (early version)
You need the latest version of the standalone mod (alternatively the vorpX 23.1. Beta linked in this sub forum) AND the latest Cyberpunk version. If the mod doesn’t switch to FullVR there almost certainly is a version mismatch between Cyberpunk and the Cyber Engine Tweaks modding framework. Each CET version only works with one specific Cyberpunk version.
Note, I forgot to mention in the original post, but the Graphic settings in Cyberpunk 2077 are set to Low with Raytracing disabled.
Hi all,
I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.
I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).
Things I have tried without seeing much of a difference:
- The regular version of VorpX
- The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
- The standalone Cyberpunk 2077 mod
- Both OpenXR and SteamVR modes (little difference between them)
- Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
- Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)
Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?
Thanks,
Alex
Hello. When playing Vorpx mod for cyberpunk the game is open and mirroring on my monitor… is that fine? Is that impacting the performance that my headset receives? Thanks
I confirm COD:VANGUARD successfully hooked with using the CYBERPUNK profile (official, first one in the list).
So guess COD-BLACK OPS:COLD WAR shouldn´t make any problems as well.
As a sidenote: No clue why this is happening with a few titles on vorpX´s desktopviewer, but as with COD:V, WOLFENSTEIN II and ZOMBIE ARMY 4, there are troubles looking like vorpX is kinda “throwing me out of the game” onto the desktop (visible on the monitor screen!) while vr-goggles turn black and vorpX still running in the background, then when i click the game taskbar-icon again i land in the game again and so i am getting thrown back to the desktop again right away, with vr-goggles once again turning black and that “throwback” being visible on the monitor screen.
With WOLFENSTEIN II and ZOMBIE ARMY 4 it happened all the time, while with COD:V it only happened during certain menu-screens and actually not causing any trobules during gameplay! Those games all have different Engines so it´s a miracle to me why this is happening on vorpX´s desktopviewer while most games work flawlessly there.