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  • RigmarDrake
    Participant

    Overall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.

    If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.

    The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.

    Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.

    In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.

    I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.

    #213338

    In reply to: Scorn

    Smoils
    Participant

    Good news is Scorn is UE4, yay!
    Bad news is Scorn is DX12, aww!
    Good news is Scorn launches dx11 with -dx11 launch parameter, yay!
    Bad news Scorn in DX11 looks very different and much darker, like its broken, aww!
    Good news is Vorpx hooks to DX12 mode with cyberpunk profile, yay!
    Bad news is there is no 3D, aww!
    Good news is there is 3D in DX11 mode with some UE4 profiles (Artful Escape), yay!
    Bad news is Scorn looks like its not supposed to run DX11 and shadows are weird, aww!

    #213337
    mr_spongeworthy
    Participant

    Keep in mind also, that while the AFR mode does indeed create better 3D, the TAA in Cyberpunk creates *massive* halos and distortion; much more so than Z3D does. It’s fun to look at for a few minutes, but in the end I can’t imagine too many people actually playing that way. Unless you are incredibly tolerant of low-fps situations you’ll also need to maintain at least 90fps – remember you are getting only 1/2 that per eye.

    Maybe for some games that don’t use TAA this will be a much better solution!

    #213323

    In reply to: Best Games

    Vicinity1004
    Participant

    I’m going to give Deus Ex: Mankind Divided a try in VR. I’ve had terrible experiences with Cyberpunk so far and prefer using that “other” VR mod to play it, though it seems a game best suited for 2D for now.

    #213310

    In reply to: Best Games

    Ralph
    Participant

    1. Cyberpunk 2077
    2. The Witcher 3 (Ego Mod)
    3. Deus Ex Mankind Divided
    4. Metal Gear Solid 5 (Ego Mod)
    5. Dying Light 1+2
    6. Watch Dogs 1 (Ego Mod)
    7. Assassin’s Creed 4: Black Flag

    #213303
    luka2099
    Participant

    so, I don’t make you the video, but I do it for you written the tutorial.
    first go to this site https://www.pcgamingwiki.com/wiki/Home and look for the game you want to create the profile, qi you should see the graphics engine with which the game is developed and the api it uses (dx9 dx11 right 12)
    once found go to this site
    https://rjkole.com/gamestuff/engines/
    here you will find the games divided by graphic engine, select an engine to understand which existing profile you can go to modify.
    open vorpx
    click on the vorpx icon at the bottom right of your desktop and go to local profile or cloud profile and look for a game that uses the graphics engine you are interested in, click on the name of the game and then click on the option on the right “create new profile based on this one “, Type the name of the game in the box that appears and then click on create.
    once created, select the profile and click on add file, and select the executable of the game you are interested in.
    Done.
    Two considerations. Lately the games are mostly made with unreal engine 4 and unity, but beware, if the game only works with dx12 you have to use the cyberpunk 2077 profile regardless of the graphics engine with which the game is developed.
    Some games developed with dx12 can be launched in dx11 by adding the command -dx11 in the properties of the link of the executable and in this case you will have to create a specific profile of the game engine, I hope I have explained myself, I am Italian and this post has been translated with google translator.

    Ralf
    Keymaster

    Just for clarification: the upcoming motion controller gestures let you bind realistic gestures to game actions like e.g. use/drive/switch to aiming down sights etc. However, it will NOT magically create physical interaction with objects in the game, i.e. you won’t be able to grab stuff with your hands. You can check how that works in the already available standalone Cyberpunk mod, which comes with gestures for driving, shooting, reloading, melee combat and more.

    The next vorpX version makes this system fully user configurable, i.e. you will be able to easily bind predefined gestures to actions in the vorpX menu.

    #213289
    Homet2012
    Participant

    Hi Ralf,

    I would like to play with just normal vorpx. I like to play in cinema mode with just 3D. Not VR. I don’t have the mod installed and never did. But now with 1.6 the game freezes on startup. The Cyberpunk splash screen comes up and second later hard freeze. I have to go to task manager to close the game. Any ideas what’s going on?

    Ralf
    Keymaster

    Assuming you mean the standalone Cyberpunk mod:

    That’s weird, per default they are set to emulate a gamepad. Only thing i can think of right now that maybe you changed the game’s gamepad bindings?

    If not, you can alternatively emulate mouse and keyboard with motion controllers. Not really recommended though, you’d have to bind controls manually for that since they aren’t predefined.

    All motion controller related settings can be found on the motion controller page of the ingame menu.

    #213258
    kosu
    Participant

    Try the free mod from VorpX, it has directVR. Works better for me.
    Mod VR settings: DirectVR and Ultra.
    Cyberpunk 20770 settings:
    scaling the resolution: turn everything off only FidelityFX sharpness on

    Works okay with my RTX 3070, good graphics but not perfectly smooth

    peachesthepom
    Participant

    Anyone know how why I can only use the keyboard and mouse in cyberpunk with the rift s, I can’t seam to find the setting to allow rift controllers in-game. In the loading screen the controllers work fine with motion controls. But second I start the game I can only move with the keyboard

    EVERYlosersHERO
    Participant

    I have a 3080, and can launch the game fine, but it looks awful! Anyone want to share their resolution and graphics settings so I can try this out without barfing? lol.

    #213197
    Ralf
    Keymaster

    Yes, you can either use the mod – motion controllers are optional with the mod, you don’t have to use them – or use the latest version of the regular Cyberpunk profile.

    BTW: I have deleted you other post regarding the same question. Please make only one post per question you have. You don’t get faster or better answers by asking the same question several times.

    #213195
    Ralf
    Keymaster

    You should have received a profile database update when you launched vorpX recently. If not, you can download the latest profile from the cloud profiles page in the config app.

    Alternatively you can use the free standalone mod from the link below, which currently has way more features than the regular profile.

    Click

    Jonozdani
    Participant

    Does anyone have the profile for the Cyberpunk HUD fix?

Viewing 15 results - 406 through 420 (of 946 total)

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