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Topic: vorpX 25.1.2 Available Now
25/09/12 | vorpX 25.1.2 has been released
Another maintenance update with about a dozen noteworthy changes and fixes.
Click here for all changes
- Head tracking mouse emulation did not work anymore in desktop viewer.
- Messages shown in some games on start could become unresponsive.
- Mod component install with the virtual display failed due to an unclickable prompt.
- Some games did not exit cleanly since vorpX 25.1.0.
- Workaround for 32-bit games that use too much RAM on CPUs with many cores.
- Potential workaround for old games that assign small stack sizes (untested).
- In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
- Avoid more annoying virtual monitor related Quest Link self-restarts.
- Communication between the service and 32-bit vorpControl was broken.
- The service could use an entire CPU core after lock/unlock, standby/resume etc.
- Custom sync selection in the vorpX menu selected different options than shown.
- Trouble shoot data now includes all relevant log files.
- Better service handling in the installer.
- Elder Scrolls Online: HUD shaders updated (again).
- Cyberpunk 2077: mod components updated for CP2077 2.31
- As always numerous smaller fixes and optimizations.
25/08/30 | vorpX 25.1.1 has been released
This maintenance update brings some OpenXR improvements, carves out more precious GPU memory, enhances Quest controller support with SteamVR and fixes a bug where Z3D became heavily pixelated after switching 3D modes.
Auto-updating from 24.1.0 and 25.1.0 will likely fail (sorry!), you may have to reinstall manually with your web installer. If you didn’t keep it, you can get one here: click
Click here for all changes
- GPU memory usage reduction due to headset sync optimizations, ~150 MB at 4K.
- Auto judder protection when a VR runtime throttles the headset framerate.
- Rendering the start room could produce glitches/DX errors.
- DX11/DX12 Z3D could become heavily pixelated/after switching 3D modes.
- SteamVR: emulated start/back gamepad buttons on Quest controllers now working.
- OpenXR: deal with outdated OpenXR runtimes (e.g. Valve, WMR)
- OpenXR: VR controllers were rendered upside down since an OpenXR lib update.
- OpenXR: resetting the renderer in case of an error could cause a crash.
- OpenXR: head rotation felt wobbly in immersive screen/cinema mode.
- OpenXR: don’t use Valve’s broken OpenXR, use SteamVR if set as OpenXR runtime.
- OpenXR: auto switch to Quest Link or SteamVR if no active OpenXR runtime is set.
25/08/28 | vorpX 25.1.0 has been released
This update reunites the regular and the ‘cutting edge’ branches. For those who until now used the regular version it brings three major new features: motion controller gestures, a rewritten desktop viewer and a virtual monitor.
Those who already used the cutting edge build can skip to the full changelog at the bottom of this post to check what has changed since then.
Motion Controller Gestures
You can now map predefined motion controller gestures to key presses and gamepad actions. Aminig down sights, reloading, melee combat, steering wheels and a lot more gestures are available to turn flat games into more immersive VR experiences. While not every game benefits from gestures in the same manner, some (e.g. first person shooter games) can actually feel close to native VR that way. Even seated just a handful of gestures can tremendously improve immersion compared to playing with a gamepad or mouse/keyboard.
Various profiles already have gestures predefined, try e.g. Cyberpunk 2077, Starfield, Titanfall 2 or Aliens Colonial Marines. More will follow. For other games you can easily define gestures yourself. Be amazed how easy that is and how well it can work. Check the video below for a brief introduction.
Desktop Viewer Rewrite
The rewritten desktop viewer now handles high GPU load a lot more stable and also addresses a bunch of annoyances the old desktop viewer had, e.g. the inability to display Windows admin rights prompts.
If vorpX can’t hook a game, try the new desktop viewer. Especially in tandem with the third new feature the vorpX desktop viewer now is the ultimate VR flat game cinema.
Virtual Monitor
The new virtual monitor finally makes running games at higher resolution than your actual monitor allows a breeze. All important resolutions are predefined, and you can easily add more if you want in the config app.
Added benefit for desktop capturing and playing games unhooked with the desktop viewer: the virtual monitor always runs at the refresh rate of your headset, which removes any form of micro stutter that normally is the result of capturing e.g. a 60Hz monitor and displaying it on a 90Hz headset.
The easiest way of using the virtual monitor is launching the vorpX desktop viewer and putting on your headset. Per default vorpX will then switch to its virtual monitor.
Full Changelog
Biggest changes from official (21.3.5) to last cutting edge build (24.1.0)
- Motion Controller gestures that easily let you map VR controller gestures to key/button presses. vorpX gaming as close to native VR as never before.
- A virtual monitor has been added that lets you play games at arbitrarily high resolutions and always has the exact same refresh rate as your headset, which is especially great in cunjunction with the desktop viewer. The smoothest VR desktop experience ever.
- Desktop viewer rewritten to minimize CPU/GPU usage, get rid of a few annoyances, and work great with the new virtual monitor.
Biggest changes since 24.1.0
- Redesigned rendering/post-fx pipeline that significantly reduces the amount of GPU memory used by vorpX at high resolutions.
- Custom memory manager that keeps memory allocated by vorpX separated from game memory as much as possible. Improves general stability everywhere, most notably when using high resolutions with some 32-bit games, e.g. Dragon Age Origins, Venetica.
- Special treatment for 32-bit games able to handle more RAM than the usual 32-bit 2GB limit. vorpX can now detect and directly utilize the extra memory. If you encounter crashes with 32-bit games at high resolutions, check the internet for tools that make them ‘large address aware’. Note that trying that with modern 64-bit games has no effect, those can use all your RAM per default.
- Major (ongoing) spring cleaning continued: lots of internal changes and refactorings that improve general stability and/or help keeping the developer of this Tower of Babel happy.
Noteworthy smaller changes/fixes since 24.1.0
- Optimized texture sharing between game and vorpX threads. Fixes DX12 black screen caused by nVidia driver 580.88+ and in general may/should be a bit smoother under high GPU load.
- Improved cursor tracking. Fixes cursor flicker e.g. in AC:Valhalla/Odyssey.
- Cinema mode uses reduced lightmap sizes in 32-bit games that aren’t large address aware to squeeze out some extra GPU RAM for higher resolutions.
- DX9: Some rarely/never encountered StateBlock related stuff handled. Just in case.
- DX9: Hooking related changes that may improve hooking reliability in some cases.
- DX9: Generic 3D/Headset modes did not work on some AMD GPUs
- DX9: Fixed an issue that could cause games to hang on device creation.
- DX9: Fixed an issue that could cause games to crash on display mode change.
- DX9: Fixed an issue that could cause games to crash on load (e.g. GTA IV).
- DX9: Fixed an issue that could cause games to hang fullscreen (e.g. Splinter Cell 3).
- DX9: The start scene had some weird render glitches in ‘Generic VR headset’ mode.
- DX10: Potential exception on init (e.g. Crysis DX10)
- DX11: Support some rarely used DX11 features (e.g. WoW non-legacy DX11)
- DX11: Improved G3D performance, up to 300%! Don’t get too excited though, that is an outlier. Usually expect anything from 0%-15%.
- DX11: More efficient multithreading. Improves FPS in some games (e.g. Elex 2).
- DX11: Image was garbled in some games, e.g. ArmaA III (24.1.0 regression).
- DX11/12: Optimized shader bookkeeping. Can save >200 MB of RAM (e.g. HZD).
- DX12: More efficient resource bookkeeping. Up to 20% better FPS (e.g. Uncharted 4).
- DX12: Fix for hiccups/uneven FPS in some games (e.g. The Last of Us/Uncharted 4).
- DX12: display mode switching/window resizing failed for some games (e.g. Far Cry 6)
- DX12: various authoring hotkeys did not work.
- Tracking: The jump/crouch detection didn’t work correctly anymore.
- vorpX control: App could crash on startup (24.1.0 regression).
- vorpX control: App could crash after installing hook helpers.
- vorpX control: App could hang after running for a while.
Game Profile Changes/Fixes since 24.1.0
- Cyberpunk 2077: support for latest game version.
- Dark Souls III: scalable HUD didn’t work under some circumstances.
- The Elder Scrolls Online: shader fixes for latest game version.
- The Witcher 3: The profile’s mod part could activate itself without vorpX running.
- World of WarCraft did not work anymore after removal of the old D3D11 renderer.
- Abzu: ini changes were applied on each launch instead of just once.
- Hellblade: ini changes were applied on each launch instead of just once.
- Observer: ini changes were applied on each launch instead of just once.
- Prey (2006): resolution wasn’t set as intended due to a typo.
- Conarium: improved DirectVR memory apply on/off check
- Deus Ex: Human Revolution: various fixes.
- The Surge: motion blur hint added.
- Morrowind: MGE shader chain could become unavailable.
- dgVoodoo2: shader parser for versions 2.7+
Hey guys,
I made my first steps into pcvr after i received my ps vr2 pc adapter recently. Today i was trying vorpx for the first time and for one of the recommended games (Deus Ex Human Revolution in my case) it wasn’t too much hazzle to get it to start in vr. Unfortunately it didn’t really benefit from the high resolution displays of the ps vr2, instead the picture is very pixalated, text so pixalated that it renders it unreadable.
Is it because PS VR2 is not officially supported yet or do i have to fiddle with the settings some more? help will be highly appreciated. Thank you :)I was wondering if there is a profile working with Boiling Point – Road to Hell ?
It’s an underrated FPS/RPG, very good and immersive (a mix of Deus Ex 1 and Morrowind, in a FarCry-like setting, with realistic progression system, really good locational damage, all types of vehicules, an elaborate reputation system and a non linear main quest).
Topic: My Vorpx Experience
Hello everyone,
I am new on here and just began using the software a few days ago testing out just a few games just to see what the experience was like. I would like to say first off that my experience so far with older titles has been mind blowing. One thing I did want to point out though and this may be me just having to tinker with all settings.. I find myself trying to figure out the FOV settings and controller setups for each game. A few games in particular that worked flawlessly for me was Mirror’s Edge, Duke Nukem Forever, Dishonored. I pretty much just loaded up the game, went into the menu, hit direct vr scan and voila full vr was working as intended by the software.
Now the games I’ve been having issues with and this may be just be a me problem and not understanding which settings to adjust but I did try to adjust FOV for these game but it just didn’t come out quite right are Skyrim SE, Deus Ex Human Revolution(sorta already works with Direct VR).
Hello! There is a problem when activating Direct VR in the game where the camera does not rotate to look, it is stuck in a direction without headtracking, when deactivating Direct VR the Headtracking seems to work, but there is a lot of shaking on the screen, the image keeps making several small jumps, making the game impossible to play.
When turning off Direct VR and lowering the headtracking sensitivity it seems to start to improve, but only when it reaches zero, then we have the same problem as with direct VR turned on, where the camera does not rotate, as there is no headtracking, is there a way to solve this?
It is the first time in my life that I feel motion sickness in VR, and I have been playing VR for a long time. I never felt that, not even in Neon White VR Mod with speed runs.
Hey everyone,
So, I feel like a TOTAL IDIOT. I have had some Vorpx games I wanted to go back and play, such as Vampire the Masquerade Bloodlines, or older Deus Ex games, Thief series, etc… That dont support controllers.
I did try Vampire the Masquerade Bloodlines like 4 years ago, but ran into a problem during the “Hacking” sequences and navigating in a computer in the game; along with some abilities just not being available from a lack of buttons.
Now, I think I have found a fix for this problem; and its been staring me in the damn face for years.
The Xbox ChatPad.
Its a small keyboard that plugs into the bottom of your Xbox controller, and features a full keyboard, along with numbers 1-9 and 0, like a regular keyboard.
For instance, in Vampire the Masquerade, I would need to press specific buttons to access hacking and other things, which resulted in me having to take off my headset, find the button on my keyboard, then proceed… In the end, it became too much of a Slog to actually do it long term and I quit.
Now, I think we have a fix. You can map your controller in Steam as you like for the game, get movement, some main attacks and camera controls onto your Controller, then add this piece of hardware in to give you access to all the shortcuts youd have with a regular keyboard, but actually attached to our Controllers.
Here is a guide on it – I have no lept in to buy it yet, doing some more research on it; but these might be a boon for other players who, like me, prefer Vorpx VR with a controller; but have been held back by the keyboard shortcuts not being available to us.
Im probably going to get this, this seems like way way too good of a solution that I have known about for years and never put two and two together. It also may help any of you just playing normal games without controller support, put basic movements, camera control on your controller; then use the Xbox Chatpad to access more shortcuts based upon the game’s actual Keyboard controls.
Here is the guide, Im going to be looking into this some more. Just wanted to point it out.
Take care, all
https://www.windowscentral.com/how-set-and-use-xbox-chatpad-windows-10-pcs