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  • #178110
    Stryker_66
    Participant

    New Profile + Guide for SWAT 4: Gold Edition in G3D + Full VR or Immersive/Cinema Mode (your preference)

    After several hours of tinkering, I finally managed to get this beauty of a tactical game working with VorpX with a G3D profile. To get this working, I’ve included the following mini guide.

    1.) Have a fresh install of the game. I already had the following graphical mod installed and based on what I understand, this should not be a requirement. But if interested, here is the link.

    Graphical Enhancement Mod

    2.) The following mod (Swat 4 Elite) is not a must but very strongly recommended for some useful gameplay and VR reasons

    – FOV Slider
    – Ironsights which can be used in conjuction with the one eye feature in VorpX
    – For disabling Crosshair (useless in VR for this game anyway)
    – Integrate the Stetchkov Syndicate DLC
    – A bunch of other things, you can read up on it

    Downloads

    SWAT 4 Elite Mod – Main Files

    SWAT 4 Elite Mod – Patch Files

    One important thing to note, this mod simply has a folder -> SEF and gets copied into the main SWAT IV directory. Combine the main mod file and patch (overwrite any files over main) before you copy the SEF folder to the main game directory. Nothing should be overwritten in your game install and don’t do this! If you overwrite anything there, you will have to re-install the main game. This is a very simple install and does not overwrite anything from your main install.

    3.) Once the mod is installed, run the game first time without VorpX and make the following game settings.You must launch the game using LaunchSEF.bat which can be found

    Your Game Main Folder\SEF\LaunchSEF.bat

    – Set your resolution (I am using a custom resolution 3200 x 2400 which has turn out to be a nice balance for graphic fidelity, text legibility and performance. See notes later in guide about other custom resolutions. Most defaults are already set for 16:9 or widescreen.
    – Must disable Glow Detail
    – Must disable Bump Map Detail
    – Must Hide Crosshair – Check
    – Max out the FOV Slider included in the mod, avoids having to use DirectVR which works but finnicky and doesn’t always work. Using the FOV slider is a more permanent solution, hence the mod.
    – Hide Weapon is optional but I prefer it. Hiding weapon allows for stronger 3D strength and experimentation.
    – Modify your keyboard commands and rebind any that conflicts with your VorpX hot keys. Mainly middle mouse button for me.

    4.) Download my profile from the cloud and you should then be good to go. You must launch the game using LaunchSEF.bat which can be found

    Your Game Main Folder\SEF\LaunchSEF.bat

    My VorpX settings have been carefully made. Obviouly you can adjust anything within Vorpx as you see fit. The height modifier is set to 0 but I actually set it to 0.4 during gameplay and when I am ready to quit I put it back to 0 for main menu. This can impact the viewport so be mindful of this. You’ll see what I mean.

    About Resolutions: You can edit the SwatGuiState.ini for custom resolutions which can be found at this file path

    Your Game Main Folder\SEF\System\SwatGuiState.ini

    You’ll see a set of resolutions that resemble something like mine listed below. Once you make a list like this to include your own. Only change resolutions outside of VorpX or the game will lock up. But once you got your resolution set, you are good to go.

    ScreenResolutionChoices=800×600
    ScreenResolutionChoices=1024×576
    ScreenResolutionChoices=1024×768
    ScreenResolutionChoices=1152×648
    ScreenResolutionChoices=1152×864
    ScreenResolutionChoices=1280×720
    ScreenResolutionChoices=1280×768
    ScreenResolutionChoices=1280×800
    ScreenResolutionChoices=1280×960
    ScreenResolutionChoices=1280×1024
    ScreenResolutionChoices=1360×768
    ScreenResolutionChoices=1366×768
    ScreenResolutionChoices=1440×900
    ScreenResolutionChoices=1600×900
    ScreenResolutionChoices=1600×1024
    ScreenResolutionChoices=1600×1200
    ScreenResolutionChoices=1680×1050
    ScreenResolutionChoices=1920×1080
    ScreenResolutionChoices=1920×1200
    ScreenResolutionChoices=2560×1440
    ScreenResolutionChoices=3200X1800
    ScreenResolutionChoices=3200X2400
    ScreenResolutionChoices=3360X2520
    ScreenResolutionChoices=3840×2160
    ScreenResolutionChoices=3840×2880
    ScreenResolutionChoices=4320×2340
    ScreenResolutionChoices=4800×2700

    Final notes: This game is complex and believe me, you will need your keyboard! I use a Logitech G13. Between this and my Logitech game mouse re-programmed, I can operate this game without having to look at my keyboard. There a few caveats that do come with this. When using grenades, turn your head since the screen may become blinding but does dissipate after a few seconds. Also, some of the skyboxes are incorrect, no shaders or authoring can be accessed to deal with them. Edgepeek is a requirement for commanding your blue + red teams and other aspects of game elements such as the view ports. Once a command is issued, simpy get out of edgepeek and watch the action. Really cool stuff. I never get bored of setting off a C2 charge! Thankfully any of the caveats that you encounter are not game breaking. In fact, this really a cool way to play this tactical game. If I come across anything else that is useful, I’ll edit this post. Also, suggestions are always welcomed.

    Have fun!

    Happy New Years

    Stryker

    #178097
    Ralf
    Keymaster

    You don’t have to play the game in cinema mode.

    Make sure to run the DirectVR memory scan after entering the game world (not in the menu). The scan can be started either with ALT+L or from the vorpX ingame menu. After a successful DirectVR scan vorpX manipulates the game’s camera directly instead of using mouse emulation.

    Whenever a game supports DirectVR head tracking you see a notification about that in your headset when you start the game and also in the top left corner of the monitor mirror window.

    Just in case: if you are using a Pimax 5k/8k, DirectVR probably will not work as intended currently.

    #178086
    Ralf
    Keymaster

    The automatic FOV adjustment only works in multiplayer modes. If you want to play the campaign, it’s probably best to switch the ‘Play Style’ option in the vorpX menu to ‘Immersive Screen Mode’. Immersive screen mode doesn’t require a 100% perfect FOV.

    Resolution can be changed/raised on the DirectVR page of the ingame menu. If your PC can handle it, that’s the way to go for better image quality.

    General hint: always read the vorpX messages that you see in the headset and/or in the top left corner of the game window. Important hints like the above are typically shown via notifications when you start a game.

    #178039
    slydk1982
    Participant

    So I tried different things out and none worked. The binding of the fov didnt work and the zooming fix in 1-2-3 game setup works, but the scaling of the world is really off. Still seems very zoomed in.
    Sorry to say it, but how can Black ops be on the supported list?? Yes, vorpx hooks, but nothing more seems to work.
    Every cutscene is gone and you can´t see the menus.
    I think Black Ops needs a little work :)

    Are there any other Call Of Duty game that supports DirectVR?
    Or any of the Titanfall games that supports DirectVR?

    #178037
    slydk1982
    Participant

    Thank you, Ralf :) I hope the supported Call Of Duty gets a Directvr scan. Those games could really be fun in vr.

    #178034
    Ralf
    Keymaster

    No DirectVR for Black Ops currently, but there is a way to change the FOV: https://www.h3xed.com/pc-gaming/call-of-duty-black-ops-fov-fix

    Should be possible to add this to the DirectVR settings optimizer. I’ll look into it for the next version.

    General hint: If vorpX can’t handle FOV automatically and the game doesn’t allow to change it officially, it’s always worth a shot to google ‘FOV Game Name’ for a potential mod/hack/tutorial. If that doesn’t yield any useful result for a particular game, check the ‘1-2-3 Game Setup’ in the vorpX help. It describes a workaround using vorpX’s ‘Image Zoom’ option that works for any game.

    #178009
    Ralf
    Keymaster

    Make sure to run the DirectVR memory scan after entering the game world (not in the menu). The scan can be started either with ALT+L or from the vorpX ingame menu. After a successful DirectVR scan vorpX manipulates the game’s camera directly instead of using mouse emulation.

    Whenever a game supports DirectVR head tracking you see a notification about that in your headset when you start the game and also in the top left corner of the monitor mirror window.

    #177960

    In reply to: Steam sale suggestions

    Ralf
    Keymaster

    If you think scale is off for your taste in any G3D game (shouldn’t be too much usually), you can adjust it within an extremely wide margin using the “3D-Strength/Scale” option. Everything from NPCs looking like dwarfs to giants is possible. The default 1.0 means usually realistic scale/3d or is at least very close to that. So change this option carefully.

    Third person games like the Witcher 3 are better suited for immersive screen mode for gameplay reasons. If you prefer to play the Witcher 3 in full VR mode, you can do that any time, but it only really makes sense with a first person mod and ideally also an FOV mod. Both probably are available on nexusmods.com.

    In cutscenes simply change to EdgePeek mode (middle mouse button or right gamepad thumbstick click). EdgePeek zooms the screen out temporarily and let’s you look around freely. Perfect for cutscenes and menus.

    If you haven’t done so already, you should check the ‘Quickstart Guide’ and the ‘Essential Hints Guide’ in the help. Both contain more useful hints like the one above and help you get a grasp of how vorpX works.

    The stickied ‘Good Full VR Games for Beginners‘ list above is a collection of games that I would consider well suited for new users who want to hop right into the action. It contains first person games that all are configured automatically by vorpX’s DirectVR feature(s).

    #177828
    Ralf
    Keymaster

    Bioshock Remastered is not supported. If there is a profile in the database currently, it’s there by accident as a leftover. Sorry for the confusion.

    Please use the original version and add “-dx9” (without the quotes) to the launch options in Steam. Far superior due to full DirectVR support. The Remaster isn’t really better anyway except for slightly better textures.

    Some effects at wrong depth can occur occasionally in some games, that’s the nature of the beast so to speak. Don’t recall that in the games you mention though, I’ll check whether something can be done.

    #177817
    Ralf
    Keymaster

    Make sure that you are running the game with a 4:3 resolution, there should be a message in that regard on start. Pretty much applies to all Source engine games. With a 4:3 resolution the DirectVR FOV should be stable.

    I’ll check HL:Source as soon as possible. Currently I’m knee deep in release testing/finishing the next vorpX version, will probably have to wait until after that.

    #177816
    slydk1982
    Participant

    I have played a bit further in Half Life 2 with the cinema mod. It runs pretty well, but there is a few bugs. And i don´t know if its the mod or simple HL2.
    I get a lot of that zooming in and out at times. I read somewhere its vorpx that tries to prevent a crash. Is that the cinema mod who is screwing things up??

    And do you have any idea when DirectVR support could come to HL source? :)

    Also, I tested Bioshock 1 & 3 today.. It runs really nice!! Ralf, I don´t have that much time to play all these games with this awesome software :) :)
    Thank you for this!!!!

    #177792
    Ralf
    Keymaster

    The first few minutes after the train ride in Black Mesa are a common test case here. Last time I checked it there were no frame drops, with a decent GPU you should have no problems normally. Might make sense to set the game’s graphics options to default and try with and without antialising.

    Never tried Half-Life Source, a clear oversight. Probably not too hard to get it working with full DirectVR support. I’ll look into it.

    BTW: Also check HL2 Episode 1. The first hour or so in the Combine fortress is a mix of action and puzzles so perfect for VR that I consider it one of the best VR experiences to have, with or without vorpX. Make sure to play it standing with Touch/Vive wands.

    #177787
    Ralf
    Keymaster

    Your stutter may seem related to the FOV change to you due to temporal coincidence, but it almost certainly (99.9%) is not caused by it. vorpX checks occasionally whether the FOV .ini value requires an update, and then changes it once if necessary. That never has caused any stutter in the last two years, it’s unlikely to cause stutter now.

    You can disable auto settings on the DirectVR page of the ingame menu. I would highly advise against that though.

    #177531
    Martin
    Participant

    Just finished Mirrors Edge #1 again in preparation for Frostbite G3D (and thus ME Catalyst in real 3D!), with the new Motion Smoothing support it feels soo much better than before.

    Only issue I encountered was that having DirectVR cache enabled caused FOV scan to fail but disabling it fixed it.

    #177319
    RJK_
    Participant

    I think noone else knows more about 3D then Ralf, otherwise VorpX wouldnt work as good as it does, just think of DirectVR. You will never be able to program something like it if you do not know “3D” perfectly.

    BTW: I have an idea for a “fake doll house”. Since every user can access the shader options of a game, you could try to set the HUD elements completely to “HUD”. Then pulling them very close in the HUD settings. This makes the 3D scene appearing more in the background. Gaining 3D strength to the max should make the scene look like a “doll house” (depending on how the HUD looks like). Best for games where the screen has a complete HUD frame around. In cinema modes you could try focal offset if HUD elements are not accessable. That will push the scene (depending on the game) behind the HUD. Put focal offset to a negative value for that.

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