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Viewing 15 results - 946 through 960 (of 1,171 total)
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  • #171217
    Ralf
    Keymaster

    vorpX 18.1.2 is available and brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature.

    Also new games have been added and various existing profiles were improved by adding Geometry 3D and/or DirectVR features.

    Check this blog post for more information about vorpX 18.1.2.

    #170949
    spacecadet102
    Participant

    Can anyone point to a guide for starting out with VorpX in Windows Mixed Reality? I just spent an hour or so with my Lenovo Explorer in Skyrim SE, but I get the feeling there’s still so much more I can do to get it running. For a start…on the configuration menu, what should I use as my device selection, “SteamVR” or “Generic VR Headset”?

    SteamVR mode
    Make sure to run the directVR scan and center view with the other button on the in-game menu first page.
    You can get to the in-game menu by hitting Delete
    set to geometry mode if you can maintain game FPS of at least 45fps so directVR mode can run at 90fps. You can see keybinds in the vorpX configuration application in the “In-game key bindings” section but pressing Alt f in game will display vorpx FPS info.
    If you can not maintain 45FPS game fps so directVR fps is 90 + or – 1 or 2 fluxuating or solid so moving looks smooth then you need to lower your settings/turn off shadows(Not sure how in Special Edition). Or just lower resolution(5:4 resolutions work best for Skyrim LE…not sure about SE).
    Skyrim LE or Vanilla is recommended for vorpX last I heard.Skyrim SE is not recommended. Not sure if that has changed.
    z-normal or z-adaptive are similar and honestly I can not tell the difference between the two. They are an alternative if your pc can not handle geometry mode. I prefer geometry though because it looks more 3D to me. More real. I got it working barely and I got a gtx970 so you can use that for reference. Your experience may differ drastically because I use Skyrim LE and not SE.
    Any more questions just ask.

    If I’m giving bad or outdated info here someone please correct me.

    mpmo
    Participant

    It won’t adjust the FOV. It looks very zoomed in and weird. It’s like portal but before doing the directvr scan. And when I click on directvr scan, it only does head rotation. No FOV, no resolution, no positional tracking. Any fix for this..?

    Also, is there any way to know ALL the games that have support for 3D geometry?

    Ralf
    Keymaster

    No need to worry re ModOrganizer, you can still use it. The only thing that is different now is that inactive profiles aren’t touched by the DirectVR settings optimizer anymore.

    Also you apparently overlooked Kingdom Come Deliverance, which you explitely mentioned in the wishlist thread just a few ago.

    LukeRoss
    Participant

    OMG OMG OMG, Tron 2.0 with Geometry 3D and DirectVR!!! You are DA MAN!!! Now I just have to find a way to teleport myself three days into the future, can’t wait ;-)

    #170742

    In reply to: Technical Overview?

    Wintermane
    Participant

    Ahhh baloney! It does NOT work out of the box. It’s not even VR 3D, its 2D in cinema mode! My normal FONV works fine both standalone and through ModOrganizer. I’m using 17.3.2. I’ve tried every other profile in the cloud, and those don’t work either (not that there is a lot of them). As the original poster mentioned, the profiles are all binary files, so there is no “tweaking”, you make a change in the game, save it, exit, export it. The help is practicaly non-existant as far as documentation and what each setting might possibly do. The Skyrim game works (ish… lots of black flickering), Deus Ex HR works sort of, can’t adjust the vertical centering, just the horizontal. Dishonored has an inverted picture flickering in the upper left corner of the left eye (taking up 1/4 of the viewing area). Still haven’t been able to even launch Fallout 3 GOTY! It just sits in the task manager after vorpx “attaches” itself to it. I have a HTC Vive with Fallout 4 VR, and it works fine (Alienware system 16 gigs of ram with Radeon RX 580 and latest drivers). In other words, it’s not the system, it’s the software. I expected to have to tweak some settings, but they are not even close for FONV! The DirectVR mode doesn’t work either, in fact it makes things worse (in just about every game). So far I’m not impressed in the slightest.

    steph12
    Participant

    hello,

    i use full Vr mod, Z3D, the directVR works fine but as soon as i read a book and hit escape the fov reset like to something like 80 FoV, meaning everytime i read a book i have to empty cache and start directVR again to get a correct FoV back, it’s really annoying.

    plus i noticed in full VR mode that npcs, and objects are all surrounded by some ghosting (not immersion breaking but would be nice if that could go away).

    otherwise, it’s fun to play in VR :D

    #170690
    Tiggerdyret
    Participant

    Thanks. Yes, New Vegas is amazing with Vorpx. Haven’t played it since before DirectVR, but I just want to make sure it wasn’t there, when I suggest other people to play it. Oblivion plays just as well too.

    #170657
    markbradley1982
    Participant

    In my 153 hours of playing New Vegas exclusively in VR using VorpX DirectVR I never noticed any big hands. It was one of the most immersive experiences I had and I barely scratched the surface of what VorpX can do.

    #170584
    Tiggerdyret
    Participant

    You can use the FOV Slider mod to set a permanent fov change. I managed to fix all the hands issues, but I don’t know how well it plays with DirectVR though.

    #170555
    Quaternionpipeline
    Participant

    Hi!

    Is there a comfort movement option somwhere? Which adds kind of gradient from the sides of the view to avoid getting sick in motion?

    I am enjoying vorpx very much, but i get sick in 15 minutes without teleport or comfort movement. with TES Oblivion i can write a mod to teleport, which i did, and then it’s just great to pkay it in vr, but with other games no such luck.

    Is there an option to use comfort movement?
    If there is no such option i hope it will be added :)
    And vorpx doesn’t even need to know if i am moving or not, simply dim the sides of the screen when i press any of the movement keys like w,s,a,d (which can be made configurable).

    In directvr, zoom option in vorpx menu seems to work like this, even though it looks strange without the gradient. But it wont turn on and off as i run around, it stays the same.

    Tried searching but found nothing.

    Thanks!

    Tiggerdyret
    Participant

    I fixed this with a mod the last time I played, but I’m not sure it will play well with DirectVR. How are the hand models in FO3 and NV with DirectVR?

    #170448

    In reply to: Technical Overview?

    Tiggerdyret
    Participant

    Get the game running with DirectVR without mods and then add mods a few at a time and isolate the mod that is making trouble. Another idea would be to make a DirectVR scan and toggle back between manual and DirectVR and tweak it little by little to make it look and feel like DirectVR without having to do the scan. This would make it possible to run the mods that makes your scan fail. I’m assuming you are using the mods from my old NV Vorpx guide. Whether you need these mods now that everything has been streamlined is another story!
    I remember a cool side effect of positional tracking was that your head wasn’t attached to your guns, so you actually had to look down the sights to aim. Just out of curiosity does it still work like that after the DirectVR scan?

    #170440

    In reply to: Technical Overview?

    Ralf
    Keymaster

    You don’t have to care about the resolution aside from choosing a preferred quality. You can be sure that vorpX chooses a resolution that works well. I hope it’s undesrstandable that I can’t explain every single detail that vorpX does. If you want to revert the changes made by vorpX, you can restore the prior state in the vorpX config app with a single click (‘Restore Game Settings’ page).

    Partially cached in case of FalloutNV means that the DirectVR FOV does not have to be scanned every time since it is cached. DirectVR head tracking requires scanning after entering the game.

    For the Pipboy please switch to EdgePeek mode like described above. The purpose of EdgePeek is to help with menus that are hard to see/navigate otherwise. It’s also more comfortable since it let’s you look around instead of having the Pipboy screen glued to your face.

    #170429

    In reply to: Technical Overview?

    Ralf
    Keymaster

    First: for Fallout New Vegas you literally don’t have to do anything apart from running the Direct VR scan when you enter the game. That’s one of the games that pretty much have all the bells and whistles that are possible. The HUD overlay can be scaled further in the vorpX menu if the default scaling is not what you prefer. For the Pipboy use EdgePeek mode (mouse wheel/right thumbstick/right VR controller grip button click). That is the best method by far to using the PipBoy.

    Direct VR is a collection of technically very different features that all have the goal of making automated changes for better VR. That includes automatically adjusting the resolution, optimizing the camera FOV, providing the best possible head tracking or applying tweaks that are useful for VR. The Direct VR scanner for example can provide FOV adjustment and perfect 1:1 head tracking by directly accessing a game’s memory.

    What DirectVR features are available for a game (if any) is shown on the Direct VR page of the vorpX ingame menu.

    All you need to know about custom resolutions is explained in the “Custom Resolutions” section of the help. It contains a list of resolutions to add and step-by-step instructions how to add them. For FO:NV that is not required, but for many other games adding custom resolutions helps Direct VR to automatically choose the best possible resolution for a game by making resolutions available that normally aren’t.

Viewing 15 results - 946 through 960 (of 1,171 total)

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