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This is a purely optional step to take full advantage of vorpX’s Direct VR settings optimizer. vorpX will still work fine if you can’t add custom resolutions on your PC.
What are custom resolutions?
Custom resolutions allow games to run at resolutions that are normally not available on your PC. Adding them allows vorpX to choose resolutions that are better for VR than your ‘normal’ monitor resolution(s).
Hint: If a game profile supports DirectVR auto resolution, you can choose your preferred quality on the DirectVR page of the vorpX ingame menu. vorpX will then figure out the best resolution depending on various factors.
Resolutions to add
Some of the resolutions below may already be available on your PC. You don’t have to add resolutions that are already there.
Hint: If adding a resolution fails on a monitor with support for high refresh rates, try a lower refresh rate (e.g. 60Hz).
4:3 Narrow Wide 1440×1080
1600×1200
1708×1280
1920×1440
2240×1680
2560×1920
2880×2160
3200×24001024×1080
1080×1200
1200×1280
1368×1440
1600×1680
1824×1920
2048×2160
2280×24001728×1080
1920×1200
2048×1280
2304×1440
2688×1680
3072×1920
3456×2160
3840×2400Add custom resolutions for nVidia GPUs
- Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘.
- Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked.
- Switch to ‘Change resolution‘ and click the ‘Customize‘ button.
- Make sure that ‘Enable resolutions not exposed by the display‘ is checked.
- Click the ‘Create Custom Resolution‘ button.
- Enter the width and height of your custom resolution in the according fields.
- Click the ‘Test‘ button.
- If the test succeeds, confirm the next dialog with ‘Yes‘.
- Repeat steps 5-8 with all resolutions listed above.
Add custom resolutions for AMD GPUs
On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.
To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software.
- Right-click on your desktop and choose ‘AMD Radeon Software‘.
- Click the cog icon in the top right corner to open the settings section.
- Switch to the ‘Display‘ tab.
- Click ‘Create New‘ next to ‘Custom Resolution‘ (right half of the window).
- Enter the width and height of your custom resolution in the according fields.
- Change ‘Timing Standard‘ to ‘CVT‘ or one of the other automatic modes.
- Click the red ‘Create‘ button.
- Repeat steps 4-7 with all resolutions listed above that are lower than or equal to your monitor resolution in both directions.
So I’ve been using VorpX to play Fallout New Vegas from start to finish for a 153 hours. The game looks perfect after a Direct VR scan. There’s no distortion and it feels like a native VR game as far as rotational and positional head tracking goes. Unfortunately I’m not having the same level of luck with Oblivion.
So I start a completely new game and am in the prison is a new character and do a DirectVR scan there. The DirectVR scan is successful but it looks really distorted, like I am looking through a fisheye lens or like a bubble. I do pull up a console and type fov 120 like the instructions suggested, but that still doesn’t fix the fishbowl distortion. It feels unplayable with the distortion.
Like with New Vegas I would like to play standing, but this feels too disorienting to play standing. Are there any tips on how to make this look as good as New Vegas looked considering the fact that they both use gamebryo?
I am using VorpX version 17.2.3
A list of games I’ve tried that no longer work well enough to play. I’m hoping Ralf will include fixes for these in the next update…
Gone Home: perspective is off
Fear: perspective is off
Skyrim special edition: DirectVR rotation fails
Dear Ester: headtracking?
Return to castle Wolfenstein: DirectVR fails and perspective is off
GTA V: I haven’t been able to get the correct perspective in months. Especially with the GTAVR mod.
The Stanley Parable: word is it stopped working in VR all together.
I was recently testing Metro 2033 original version with dx9 and G3D on Oculus Cv1, and I would like to ask a couple of questions, about Vorpx and this game.
Currently Metro 2033 original is a game (NO-DirectVR), at the moment.I do not know very well its graphical engine, but it contains 2 .ini files after running for the first time, and these allow to change FOV, resolution, and eliminate some annoying things in VR, both files must be saved and probably protected against writing.
https://pcgamingwiki.com/wiki/Metro_2033
I got very good results after some changes, but I need to solve two important issues.Issue 1: The light from our flashlight is too wide and strong, this causes a strong glare in the headset lens. It is too annoying honestly.
Ok,press and repeat press on (F key), simply turn the flashlight on and off,but also,this flashlight is charged in battery every so often manually during our game. Pressing and hold (F key) and click mouse button 1, we get to recharge it, but the light increases causing big glare problems with headset.This leads me to think, perhaps, there is some modifier, which I do not know to reduce its intensity, or maybe Ralf can fix this annoying lighting effect for the next version?
Issue 2: aiming with some weapons, it is quite complicated even with positional tracking, due to a large zoom, too close or closed.
This could be improved by modifying the weapon’s zoom value during aiming,
but I do not know if we can do it or introduce a line to solve this.I literally love this game, and still much more with Vorpx and G3D, because its immersion multiplies even more. It is a unique experience if you appreciate it, accompanied by several factors such as narration, history, exploration, stealth, action moments within a post-apocalyptic universe where the world has to survive within the Meters, and face the dangers in and on the surface.
This game contains translation and dubbing of voices in many languages, which is good for a better VR experience.I would like to see a Full DirectVR support, with some memory fixes if necessary, to continue enjoying this experience and for any user to experience this experience without too many configuration problems with the current headset.
Probably same solutions can be covered, to the second part of this franchise, Metro Last Light.In the meantime if Ralf or any user knows a way to solve these 2 problems manually, he has my thanks.
regards.
