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  • #169152
    andybak
    Participant

    And this one:

    > Assassin’s Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks

    “immersive screen (full VR)” seems like a contradiction to me – so I’m obviously not understanding the terms in the way that Ralf is using them.

    #169151
    andybak
    Participant

    I must admin I’m a bit confused by the release notes. For example:

    > Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks

    What does “Full VR” mean? I would personally have taken it to mean “G3D and full head tracking”.

    That would mean the gold standard would be “Full VR” plus “Full DirectVR” – meaning everything is set up automatically.

    However most entries in the release notes say something like “Direct VR: FOV, resolution, tweaks”. Does this mean no DirectVR for position and rotation?

    Ralf – can you clarify? Even better – can you help us edit the spreadsheet!

    #168994
    cornfzd
    Participant

    dunkeroni, I second your finding with the WMR Samsung Odyssey. I tried DirectVR with Borderland Pre-seq, and Virtual Cinema with Mass Effect Andromeda. I tried both a couple time, with restarting SteamVR, VorpX, and the computer. It locks up after a very short time in game. The game itself seems to freeze as you can see your controller still tracked (that look like Vive wands).

    I do not recommend anyone with Windows Mixed Reality buy VorpX until it’s officially supported. There is no way to get your money back, if it doesn’t work.

    Ralf
    Keymaster

    This is a purely optional step to take full advantage of vorpX’s Direct VR settings optimizer. vorpX will still work fine if you can’t add custom resolutions on your PC.

    What are custom resolutions?

    Custom resolutions allow games to run at resolutions that are normally not available on your PC. Adding them allows vorpX to choose resolutions that are better for VR than your ‘normal’ monitor resolution(s).

    Hint: If a game profile supports DirectVR auto resolution, you can choose your preferred quality on the DirectVR page of the vorpX ingame menu. vorpX will then figure out the best resolution depending on various factors.

    Resolutions to add

    Some of the resolutions below may already be available on your PC. You don’t have to add resolutions that are already there.

    Hint: If adding a resolution fails on a monitor with support for high refresh rates, try a lower refresh rate (e.g. 60Hz).

    4:3       Narrow       Wide
    1440×1080
    1600×1200
    1708×1280
    1920×1440
    2240×1680
    2560×1920
    2880×2160
    3200×2400
    1024×1080
    1080×1200
    1200×1280
    1368×1440
    1600×1680
    1824×1920
    2048×2160
    2280×2400
    1728×1080
    1920×1200
    2048×1280
    2304×1440
    2688×1680
    3072×1920
    3456×2160
    3840×2400

    Add custom resolutions for nVidia GPUs

    1. Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘.
    2. Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked.
    3. Switch to ‘Change resolution‘ and click the ‘Customize‘ button.
    4. Make sure that ‘Enable resolutions not exposed by the display‘ is checked.
    5. Click the ‘Create Custom Resolution‘ button.
    6. Enter the width and height of your custom resolution in the according fields.
    7. Click the ‘Test‘ button.
    8. If the test succeeds, confirm the next dialog with ‘Yes‘.
    9. Repeat steps 5-8 with all resolutions listed above.

    Add custom resolutions for AMD GPUs

    On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.

    To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software.

    1. Right-click on your desktop and choose ‘AMD Radeon Software‘.
    2. Click the cog icon in the top right corner to open the settings section.
    3. Switch to the ‘Display‘ tab.
    4. Click ‘Create New‘ next to ‘Custom Resolution‘ (right half of the window).
    5. Enter the width and height of your custom resolution in the according fields.
    6. Change ‘Timing Standard‘ to ‘CVT‘ or one of the other automatic modes.
    7. Click the red ‘Create‘ button.
    8. Repeat steps 4-7 with all resolutions listed above that are lower than or equal to your monitor resolution in both directions.
    #168890
    Ralf
    Keymaster

    You’ll be able to disable it, but there isn’t really any reason to do so (except maybe potential trouble shooting). The new optimizer system let’s you choose a preferred quality in the DirectVR settings, vorpX then figures out the best resolution fitting this quality preset that is supported by your machine and the game.

    To take full advantage of that some custom resolutions should be added in the graphics driver control panel. Which ones is explained in the help and you will be prompted to do so when you select a currently unsupported desired quality.

    The FOV resetting after talking to an NPC is the one remaining annoyance with the game. [ALT][V] automatically types in the console command, so it’s not too bad. For playing standing map [ALT][V] to your controller and that shouldn’t be much of an issue anymore. IIRC that should work already with vorpX 17.2, but the auto typed FOV probably isn’t correct currently.

    Ralf
    Keymaster

    @ markbradley1982 : like steph12 says, quite a few improvements for Oblivion incoming this weekend (see below). If you don’t want to wait: the correct FOV with default vorpX settings is 112.

    1. Tree shadows are fully correct now.
    2. Fire/torches rendered at correct depth now.
    3. Mouse wheel block: no unwanted changes to 3rd person which messed up FOV.
    4. Some ini tweaks: e.g. dialog camera doesn’t zoom in ultra close anymore.
    5. HUD/menu scaling added.
    6. Custom resolution auto-set via DirectVR.
    7. FOV auto set after Direct VR scan.

    markbradley1982
    Participant

    So I’ve been using VorpX to play Fallout New Vegas from start to finish for a 153 hours. The game looks perfect after a Direct VR scan. There’s no distortion and it feels like a native VR game as far as rotational and positional head tracking goes. Unfortunately I’m not having the same level of luck with Oblivion.

    So I start a completely new game and am in the prison is a new character and do a DirectVR scan there. The DirectVR scan is successful but it looks really distorted, like I am looking through a fisheye lens or like a bubble. I do pull up a console and type fov 120 like the instructions suggested, but that still doesn’t fix the fishbowl distortion. It feels unplayable with the distortion.

    Like with New Vegas I would like to play standing, but this feels too disorienting to play standing. Are there any tips on how to make this look as good as New Vegas looked considering the fact that they both use gamebryo?

    I am using VorpX version 17.2.3

    #168786
    alliedcvil
    Participant

    Hey Raif,

    I’ll try the guide again in just a bit. It was just a lot of trial and error and by the 3rd or 4th step for each game and starting it and stopping it that got frustrating.

    As for the list of DirectVR games… can you add those explicitly as Directvr games on your supported games list on the website? I’ll try those too! Thanks so much for the help you two. Looking forward to the new release as well.

    #168784
    dunkeroni
    Participant

    I still can’t get anything to be stable in VorpX on the Samsung HMD Odyssey. Every game I run freezes within the first ~10 minutes. I mostly test with Skyrim since it reliably crashes during the opening sequence or start menu.

    I’ve tried adjusting all the rendering settings, higher and lower resolutions, all 3D modes, turned off anti-virus, vsync, ran everything in administrator mode, and a long list of other system/game specific stability fixes. Regular SteamVR games run fine, only VorpX crashes everything it runs in supported DirectVR games as well as unsupported games just in 2D cinema mode.

    This is a new computer with a fresh install of Windows 10. Everything is up to date. i7-7700K and GTX1080, I get stable 45/90 framerates up until it stutters and freezes a few minutes into gameplay. I’ve read through and tried everything in the general debug info, as well as every WMR post with suggestions. Is anyone else having this issue, or does anyone have a suggestion that isn’t already mentioned here?

    #168778
    dellrifter22
    Participant

    Which game are you trying to play?

    Sounds like you are suffering from FOV set too low. Getting this right is key for a good experience. There are ways to fix this if directvr does not do it for you. More on that later…

    If fov is already maxed, you can zoom the screen out by holding shift and scrolling the mouse wheel. You might get some letter boxing, but that’s better than a dizzy headache.

    #168756
    Ralf
    Keymaster

    Gone Home: fixed, + new auto FOV via ini change.

    Fear: no auto FOV of any kind currently (never has been), apparently there is way via an ini edit, I’ll check whether that can be automated.

    Skyrim SE: IIRC there was some glitch that could make the scan fail while a gamepad is connected, which is fixed.

    Dear Esther: always had full Direct VR (Source engine version).

    RtcW: made some changes (again). Should work with current Steam/GOG, probably not with old CD versions.

    GTA V: has DirectVR FOV, which is perfectly correct. Too strong vehicle 3D is fixed, in case that is what you meant, also the infamous semi random no-G3D issue is finally fixed, which only took 30 hours or so…

    Stanley Parable: works fine here. I’m aware of your report re this, but unable to reproduce.

    lipplog
    Participant

    A list of games I’ve tried that no longer work well enough to play. I’m hoping Ralf will include fixes for these in the next update…

    Gone Home: perspective is off

    Fear: perspective is off

    Skyrim special edition: DirectVR rotation fails

    Dear Ester: headtracking?

    Return to castle Wolfenstein: DirectVR fails and perspective is off

    GTA V: I haven’t been able to get the correct perspective in months. Especially with the GTAVR mod.

    The Stanley Parable: word is it stopped working in VR all together.

    Grumdark
    Participant

    I was recently testing Metro 2033 original version with dx9 and G3D on Oculus Cv1, and I would like to ask a couple of questions, about Vorpx and this game.
    Currently Metro 2033 original is a game (NO-DirectVR), at the moment.

    I do not know very well its graphical engine, but it contains 2 .ini files after running for the first time, and these allow to change FOV, resolution, and eliminate some annoying things in VR, both files must be saved and probably protected against writing.
    https://pcgamingwiki.com/wiki/Metro_2033
    I got very good results after some changes, but I need to solve two important issues.

    Issue 1: The light from our flashlight is too wide and strong, this causes a strong glare in the headset lens. It is too annoying honestly.
    Ok,press and repeat press on (F key), simply turn the flashlight on and off,but also,this flashlight is charged in battery every so often manually during our game. Pressing and hold (F key) and click mouse button 1, we get to recharge it, but the light increases causing big glare problems with headset.

    This leads me to think, perhaps, there is some modifier, which I do not know to reduce its intensity, or maybe Ralf can fix this annoying lighting effect for the next version?

    Issue 2: aiming with some weapons, it is quite complicated even with positional tracking, due to a large zoom, too close or closed.
    This could be improved by modifying the weapon’s zoom value during aiming,
    but I do not know if we can do it or introduce a line to solve this.

    I literally love this game, and still much more with Vorpx and G3D, because its immersion multiplies even more. It is a unique experience if you appreciate it, accompanied by several factors such as narration, history, exploration, stealth, action moments within a post-apocalyptic universe where the world has to survive within the Meters, and face the dangers in and on the surface.
    This game contains translation and dubbing of voices in many languages, which is good for a better VR experience.

    I would like to see a Full DirectVR support, with some memory fixes if necessary, to continue enjoying this experience and for any user to experience this experience without too many configuration problems with the current headset.
    Probably same solutions can be covered, to the second part of this franchise, Metro Last Light.

    In the meantime if Ralf or any user knows a way to solve these 2 problems manually, he has my thanks.
    regards.

    Everybody
    Participant

    What Demosthenes said is a basically a good write up :)

    Virtual desktop is great if you just want to do basic stuff with VR acting as a giant screen.

    VorpX is the best solution for playing games in VR it has support for things like mapping the Touch controllers various actions to keybindings. As well as some of the best drivers for bringing games into actual stereoscopic 3D (being there rather than just seeing it on a big screen.) But BIG DISCLAIMER at this time for most things VorpX is not plug and play, if you enjoy tinkering / modding in general you will love VorpX.

    If that doesn’t appeal to you keep track of VorpX but hold off purchasing until at least the next update. If people say it’s plug and play ready then for a list of supported DirectVR games and you want to play those games in VR go ahead and buy it then :)

    Demosthenes
    Participant

    Vorpx is not really a virtual desktop application even though it has that functionality. The new Oculus operating system called Dash is coming around Dec 12, so wait and see if that free update fulfils your desktop needs.

    Vorpx’s main purpose and development direction is to allow you to play games that were not designed for VR in the closest approximation to VR that’s possible. Additionally it allows you to play games on a virtual cinema screen in 3D. Almost as good as VR for seated experiences.

    For both of these functions it is excellent. Modded Skyrim / Fallout etc is wonderful.

    There is an alternative for 3D cinema screen in TriDefVR which I also have and I swap between these programs. It offers far more games than Vorpx for the cinema screen 3D experience [ 900 or so ], but no VR. It is subscription based and somewhat crash prone but I find great value in it.

    Vireio Perception is not really an alternative since it requires far more work than the others to get working. Save yourself the time and effort.

    For both Vorpx and TriDefVR you will need a good GPU. GTX970 minimum. GTX1070 / 1080 would be better and you will want it for the next big VR titles. It’s worth the investment.

    For Vorpx you will need some patience because tinkering with settings is part of the process for some games, although a good many will work with the ‘DirectVR’ one click solution in the upcoming release.

    I have noticed that people who just want things to work instantly without a little work are frustrated with Vorpx. It’s not the smooth curated experience of an oculus storefront, but there is realistically no other option when it comes to turning non-VR games into VR. Think of it as beta / experimental software and ‘curb your enthusiasm’ and in time you will see it as some of the best money you’ve spent in VR [no offence to Ralf with the ‘beta’ reference].

    I have both the Vive and Rift [with 3 sensors] so I am invested in VR.
    My advice would be to upgrade your card first then purchase both Vorpx and TridefVR. While the cost might be a little high, and Vorpx itself a little tricky sometimes – especially for people who don’t like tinkering – the rewards are very high.

    Welcome to VR!

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