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  • Michelangel0
    Participant

    Please Developer.

    Can you detail in the supported list of games, which method is currently working for gameplay on each game?
    Also if Headtracking is working or not.

    For Example:

    Skyrim SE: DirectVR. Geometry 3D. Headtracking.
    Mirror´s Edge: Geometry 3D. Headtracking

    As today, is getting difficult to understand how the game is actually supported.

    Thank you

    #125849
    MathF
    Participant

    Hello I have a problem with fallout4 in DirectVR mode.
    DirectVR works perfectly on skyrim with mod
    and NewVegas with mod but when I try on fallout4
    without any mod and vanillia ini file I encounter the following problem

    The screen freeze when launching the Rotation scan
    And the PC no longer responds for 5 to 10 minutes
    if I do a CtrlAltSupp I see that several
    windows process uses 100% disk and the scan is unresponsive

    system (ntoskrnl.exe)
    com surrgate (dllhost.exe)
    processus hôte de service (svchost.exe)
    antimalware service executable (MsMpEng.exe)
    runtime broker (RuntimeBroker.exe)

    I have blocked several windows processes
    and this disk usage problem only occurs in
    Fallout4 during the scan, I no longer experience this problem at startup
    because it is a common problem on windows 10

    I updated the profile by downloading from the cloud

    Here is the list of exceptions I added to windows defender
    So it does not scan:

    Files and folder :
    Animation Labs\VorpX (folder)
    Animation Labs\vorpxConfig.exe
    Animation Labs\vorpxControl.exe
    Animation Labs\vorpxControl64.dat
    Animation Labs\vorpxDesktop.exe
    steamapps\common\Fallout 4 (folder)
    ProgramFiles (x86)\Windows Defender (folder)
    Program Files\Windows Defender (folder)
    Program Files\Windows Defender\MsMpEng.exe
    ProgramData\Animation Labs\vorpX (folder)

    Process:
    vorpxControl
    vorpxControl.exe
    vorpxControl64
    vorpxControl64.dat
    vorpx
    vorpX VR Driver Control
    vorpX VR Driver Control (32 bits)
    vorpXscan64
    vorpXscan64.exe

    I also tried without windows defender by installing
    Avast but nothing change.

    with the many test I did with different savegame
    and in different cell the worst is that it succeeded only once
    the scan rotation and fov was ok and i was able to enjoy the game in DirectVR
    but since then it’s always the same problem that forces me
    sometimes to force reboot if the CtrlAltSupp does not work.

    I don’t know what to try next
    then if you have an idea I thank you in advance.

    Sorry english is not my first language.
    I use FallOut4 In French could it be the problem ?
    I notice during the problem that the notification icon
    for the volume was on mute and came back normal when i quit fallout.

    Ralf
    Keymaster

    If you encounter problems with the DirectVR FOV scan failing in Fallout 4, please update your Fallout 4 profile by downloading the latest “Fallout 4 [vorpX]” profile from the cloud in the vorpX config app.

    Yesterday’s Fallout 4 update broke the FOV portion of the Direct VR scan, the updated profile addresses that.

    #125822
    vpxtst
    Participant

    Okay, I can get the game to run if I use Bioshock2 remastered, but not the original Bioshock2.

    Also, Bioshock2 remastered doesn’t support VorpX DirectVR. If it does, then it just doesn’t support the auto-tracking (Alt L) feature?

    #125802

    In reply to: A:CM Direct VR problem

    AndyW
    Participant

    Thanks Ralf – I’d started the scan first by the Alt-L shortcut, then by the option on the VorpX main page, so didn’t see the FOV slider hint in advance. I think I was so put off by the distorted view that I never even saw an after-scan hint.

    Curiously, either pulling the FOV slider to the left or running the scan from the DirectVR page of the menu (or just chance) also got positional tracking scan to work. Not that I was bothered about that (I just thought it may be diagnostic), but it’s good to know everything’s working as intended.

    And it’s way better through Direct VR, as that fixes the annoying need to adjust the view after player animations (like opening doors).

    Thanks :)

    #125794
    Lilwolf
    Participant

    btw, one more note. I did change the keys. I know that you go into menu mode for some of the directvr stuff. Not sure if that is causing a problem.

    And I can’t see the pipboy or pick locks currently. I did change to 4:3 manually and it helps the look/feel, but it doesn’t help the directvr.

    #125744
    Lilwolf
    Participant

    I’m getting the first DirectVR to work, but the FOV and the POV are both failing. I reloaded the game and reset the ini files. I’m trying with the Vive now, but also tried it with the rift and had similar results.

    I also did the optimize setting vorpx

    One weird thing, I’m not seeing the right resolution when I launch. I’m not sure if that’s the issue. Also, I don’t get this in skyrim, but it comes up with a warning “Fallout 4 will launch into an environment in your VR HMD as well as on your desktop… ” I’m not sure if that’s normal.

    Anyway, would love to see this working as well as I got skyrim.
    Thanks
    Drake

    #125656
    bongodingo123
    Participant

    Any one got the forest working well? I’m not expecting DirectVR as it isn’t listed, but has anyone got some setting to make it playable with head tracking?

    #125650

    In reply to: Skyrim Water level bug

    alegse
    Participant

    I noticed this same bug.
    Unfortunately it occurs with DirectVR Scan
    When DirectVR is on this happens even with “G3D Latency Enhancement” =0 and no 3d fov enhancement.

    Still I think DirectVR gives a nice smooth head tracking and is still worth it even with this graphics bug.

    #125629
    hhhqwe
    Participant

    Tried the game, doesn’t support DirectVR unfortunately :(

    #125586
    rip
    Participant

    I would love to see this game supported and there will be more work done on it, but right now all I can say is: don’t get your hopes up. Without figuring out what they do in regard to input it doesn’t even make sense to start checking whether 3D is possible.

    Glad to hear you’re working on it and want it supported. DirectVR for this would be amazing – For a game that is built for VR like this, all of the ‘workaround’ hackish 3D solutions don’t seem to do the game justice

    #125537
    AndyW
    Participant

    The other problem that I haven’t found a workaround for yet are the first person mods. If you have one of them installed, for example Immersive First Person View, the DirectVR head rotation will never work.

    On this point, Enhanced Camera seems fine with Direct VR – for me at any rate. Not a complete answer, but it may be a help :)

    #125535
    prinyo
    Participant

    I’m pretty sure that 99.99% of all mods work perfectly fine with Direct VR.

    Yep, I tried to say the same thing but I drowned it in words… :-)
    There will be no more than 5 to 10 mods that will require some special attention. Everything else works or has an equivalent that works.

    But this is just an observation right now as it will take some experienced modder taking a look at the mods to see how they can be changed or new ones need to be made.

    I have send an email to support@ (to you) with some more clear explanation about what I’m talking about and a link to a relevant discussion.

    But as I said the shortcut to switch DirectVR on or off will be a good solution for now, before there is more clarity if the mod specific problems can be resolved purely on the mod side. So with that I think the topic is resolved :-)

    #125529
    prinyo
    Participant

    I completely understand your position and I really hope I don’t sound demanding or something. I’m simply trying to find ways to make the best of the both worlds – mods and DirectVR, work together.
    I completely agree with what you said about the mod combinations. That’s why I was talking about essential mods.

    If you look at the Steam statistics 2/3 of the Skyrim players on PC are still on the old game despite the fact that the Special Edition runs better and doesn’t have the problems the old game has with Win 10. This is because of big number of essential mods missing. If you look at discussions online about that, lots of people say they are waiting for SKSE for SSE and conversion of several essential mods before they return to Skyrim.

    And it is not about all mods also because there are lots of situations where different mods do the same thing with small differences. People will be ready to switch mods if at least one of them works. In the case of first person mods I’m still experimenting and trying to find one (that is not Joy of Perspective) that works. So I can put that on different tutorials about how to play Skyrim with VorpX.

    But I’m in no way saying that this can be resolved quickly or that it has to be resolved on the VorpX side only or that it is a top priority or something like this. I expect those things will be gradually resolved in time with more people joining as users and mod authors starting to pay attention to this new platform.
    I think there are actually 5 to 10 mods (or types of mods) that are considered essential and that are directly influenced by the way VorpX works. But dealing with them is not really possible at the moment before their authors or some other experienced modder takes a look at them.
    I’m just trying to find out what works and what doesn’t right now. And I was sharing what I see. And that is all. I know that some of the problems I see are caused by my setup or by me using things in a wrong way and this is another reason I post them – maybe somebody will tell me what I’m doing wrong.

    #125496
    prinyo
    Participant

    I see. Unfortunately EdgePeek is not a solution for most of the cases. I guess the shortcut to enable/disable DirectVR will have to do as a short term fix.

    The other problem that I haven’t found a workaround for yet are the first person mods. If you have one of them installed, for example Immersive First Person View, the DirectVR head rotation will never work. The scan will report success but there will be no rotation. With the version before the latest update it was possible to make it work if you disable the position tracking before running the scan. But not any more.

    I understand those things can be considered unimportant, because after all the vanilla game does indeed work great with DirectVR. But most players do not play the vanilla game and with more people joining the VR and VorpX community in the next months the problems with incompatibility of essential mods will become more serious. I guess most of the problems will be resolved with time when people who are more clever and understand the things better than me join the VR community and give better and more adequate feedback than I can :-)

Viewing 15 results - 1,126 through 1,140 (of 1,171 total)

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