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Feb 2, 2023 at 11:01am #215023
In reply to: Cyberpunk VR Update Thread
beemzyParticipant@mr_spongeworthy is it perhaps hardware specific? I’ve had HAGS on but I’ve only been playing CP2077 (VorpX Standlone Mod) and HL2 VR Mod. These titles (fortunately) dont seem to be affected
Seems only the updated CET needed for my CP2077 setup so VR working again. Unfortunately, turning on DLSS3 crashes the game (which is DirectVR) and doesnt allow it to start again without manually turning DLSS3 off by a direct edit to the the ini file
Jan 27, 2023 at 9:19pm #214925In reply to: vorpX 23.1.0 BETA
DanThePmanParticipantI appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
One of many aspects why Im preferring it.
Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.Unfortunately Im still having having problems getting it work.
Here is what I experienced:
I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
I tested everything using the hp reverb g2 in 90hz mode.
I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
No custom resolution used.
As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.Jan 26, 2023 at 11:31am #214893In reply to: vorpX 23.1.0 BETA
RalfKeymasterThe next beta is now available. You have to install it manually even if you are using the previous beta, there is no auto update. A bit rougher around the edges than I wanted it to be (see the hint below), but for reasons it was either now or in ten days or so.
Major Additions
Major new feature is a virtual 8K! monitor that for one and most importantly replaces the need to manually add custom resolutions higher than your monitor allows to your PC.
The virtual monitor comes with all resolutions predefined that the DirectVR settings optimizer may want to set for a given quality level or that you may want to set yourself in games without DirectVR settings optimizer support. As an added bonus this finally is a fully working custom resolutions solutions for AMD GPUs.
Secondly the virtual monitor tremendously enhances the experience when using the vorpX desktop viewer, which has been rewritten from scratch.
All VR desktop capturing normally suffers from a refresh rate mismatch between the monitor and the headset, introducing noticable micro-stutter when you play games using desktop capturing. That’s a thing of the past with the vorpX virtual monitor. Especially in FullVR mode with head tracking using the desktop viewer when vorpX can’t hook a game is now much more enjoyable.
There are two ways to use the virtual monitor:
- Enable it from the vorpX tray icon’s right click menu. That way it becomes an (invisible) second monitor that you can select in most (newer than 10 years) games as an output.
- The super easy (and preferred) method: Launch the vorpX desktop viewer and switch off your physical monitor. The virtual monitor kicks in and all games automatically see it as the primary (and only) monitor. While not manadatory I’d encourage you to embrace this as your preferred way of using vorpX in the future. Aside from not having to care about selecting the virtual monitor yourself in games, it’s also a more seemless VR experience overall since everything after launching vorpX happens in VR.
Important! Beta Hint
Automatically turning on the virtual monitor when you disable the physical monitor may occasionally cause the desktop viewer to hang currently. That will be addressed before the final relase. To be on the safe side do the following for now:
- Turn on the virtual monitor manually from the vorpX tray icon’s right click menu.
- Launch the desktop viewer
- Turn off the physical monitor.
Full changelog (since the last beta)
- New virtual 8K monitor for an improved custom resolutions and desktop viewer experience.
- Desktop viewer rewritten from scratch.
- Some additions to the modding API.
- Improved cleanup when vorpX happens to be closed while still hooked into a game.
- New ‘View model/weapon’ shader type. Note that the ‘Weapon Handling’ authoring page that is required to further configure this currently is only accessible in advanced authoring mode. Don’t use unless you have an authoring key for the time being. Will be changed to fully work in user mode shortly.
Jan 26, 2023 at 8:58am #214884In reply to: List of all AFR3D Games
RalphParticipantIn the vorpx in-game menu, i can choose between Z3D or G3D in most dx9-dx11 games and Z3D or DirectVR in Cyberpunk and Witcher ? Why is it not shown as AFR3D instead of DirectVR ?
Jan 26, 2023 at 8:22am #214883In reply to: List of all AFR3D Games
RalfKeymasterIf you mean DirectVR, that’s actually a lot more than AFR 3D. DirectVR is a term I introduced some years ago for various techniques vorpX can use in more complex game profiles that do more than ‘just’ stereo 3d and head tracking.
In more than 150 games for example vorpX can automatically adjust FOV, resolution and other settings for a streamlined VR experience. Also there is the DirectVR memory scanner that provides direct access to a game’s internal camera for low latency 1:1 head tracking as in native games. That’t available for two or three dozen games. And so on. There even is an API for modders.
As far as the games in your list are concerned, those are extra special in that they come with game specific mods that do even more than ‘normal’ DirectVR games. E.g. automatically switching to EdgePeek in cutscenes, optimizing camera positions in vehicles for VR and so on.
TLDR: There’s A LOT more to vorpX than meets the casual observer’s eye. ;) I’m confident to say that it’s by a huge margin the most feature packed, advanced and versatile toolkit for bringing flat games to VR. A bit of a challenge to get that message across sometimes since what vorpX can do varies so heavily from game to game, but true nonetheless.
Jan 24, 2023 at 9:37am #214829In reply to: pico 4 with vorpx
archeideParticipantBig city, though I have a strange bug with the camera when leaving vehicules, otherwise it is working quite good with vorpx DirectVR. Other mods are crashing or working very bad.
About the Virtual Desktop Oculus feature, maybe I’m wrong yes. I could run some of my Oculus games in PICO 4 thanks to it, but I don’t know how it works internally.
I also tried the Virtual Desktop “Launch Game” on some flat game while using Vorpx in “Oculus” mode and with my PICO 4, it launched them but inside steam VR so not sure it would help for games that don’t work with Steam VR.
Jan 13, 2023 at 9:05pm #214688In reply to: Black Mesa issue
RalfKeymasterThat’s not good advice. The game works perfectly fine with DirectVR head tracking. Even allows for basic room scale gameplay.
Jan 13, 2023 at 8:53pm #214687In reply to: Black Mesa issue
matteo39Participantmaybe disable directvr
Jan 10, 2023 at 7:26pm #214592In reply to: Black Mesa issue
RalfKeymasterShould run super smooth, provided you didn’t accidentally disable automatic settings in the config app. Also: did you run the DirectVR scanner? After a successful scan vorpX uses the actual game camera for headtracking instead of emulating a mouse for tracking.
Dec 26, 2022 at 3:16pm #214313Topic: The BUS (Unreal Engine 5)
in forum Technical Support
joek1973ParticipantHi,
I am trying to get Vorpx working with The BUS simulator by TML (Fernbus etc). Vorpx hooks into the game but DirectVR scan does not work (it’s not even there). Head tracking seems to work in Vorpx but this doesn’t equal head movement in the game even though TrackIR is enabled.
This game has recently been updated to UE5, and I think it uses DX12.
Joe
Dec 20, 2022 at 1:45pm #214233In reply to: Few Noob questions if you can br bothered answering
RalfKeymasterImage Quality/Sharpness:
You can run games at any resolution. For some games vorpX can handle that via the ‘Resolution Quality’ option on the DirectVR page of the menu. For games without automatic resolution handling, you can set a higher res yourself in the game options. Make sure to check the ‘Custom Resolution’ section of the vorpX help for adding resolutions to your PC higher than it can normally display.
For further optimization use the ‘Clarity’ setting in the menu (‘Image’ page), which provides high quality upscaling from the game res to the headset res. That’s no substitute for a decent game res though. Garbage in, garbage out.
Scale:
In all Geometry 3D games you can adjust the scale to your liking with the ‘3D-Strength/Scale’ option in the menu. The default is typically dialed in to be close to natural scale, but if you think it’s off, the available margin usually ranges from being a virtual 30cm dwarf to being a 10m giant as far as the perceived world scale is concerned.
General:
If you haven’t done so already, check the ‘Quick Reference’ and ‘Essential Hints’ guides in the vorpX help. They explain the most important things, spending a bit of time to read them will save you a lot of unnecessary trial and error.
Dec 14, 2022 at 12:02pm #214160Topic: Witcher 3 Profile Update Hint
in forum General vorpX Discussion
RalfKeymasterThe big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.
Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.
Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.
Nov 27, 2022 at 8:18am #213926In reply to: Outer Worlds FullVR Issues
beemzyParticipantHi, just want to check what you said about the Outer Worlds profile (can be downloaded directly into vorpx config) is still working? Does the DirectVR work well for Outer Worlds? I am considering buying vorpx for this
Nov 25, 2022 at 7:21am #213899In reply to: Cyberpunk 2077 Setup Assistance Quest 2
MaricksvilleParticipantHey Ralf,
There is no Z3D under 3D Reconstruction from the main screen of the config panel. The only options are DirectVR, Z-Normal and Z-Adaptive.
I’ll just quickly add that Ive tried all of these
Nov 25, 2022 at 2:06am #213896In reply to: Cyberpunk 2077 Setup Assistance Quest 2
MaricksvilleParticipantHey Ralf,
There is no Z3D under 3D Reconstruction from the main screen of the config panel. Ther only options are DirectVR, Z-Normal and Z-Adaptive.
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Topic: The BUS (Unreal Engine 5)
Hi,
I am trying to get Vorpx working with The BUS simulator by TML (Fernbus etc). Vorpx hooks into the game but DirectVR scan does not work (it’s not even there). Head tracking seems to work in Vorpx but this doesn’t equal head movement in the game even though TrackIR is enabled.
This game has recently been updated to UE5, and I think it uses DX12.
Joe
The big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.
Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.
Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.
