Big city, though I have a strange bug with the camera when leaving vehicules, otherwise it is working quite good with vorpx DirectVR. Other mods are crashing or working very bad.
About the Virtual Desktop Oculus feature, maybe I’m wrong yes. I could run some of my Oculus games in PICO 4 thanks to it, but I don’t know how it works internally.
I also tried the Virtual Desktop “Launch Game” on some flat game while using Vorpx in “Oculus” mode and with my PICO 4, it launched them but inside steam VR so not sure it would help for games that don’t work with Steam VR.
That’s not good advice. The game works perfectly fine with DirectVR head tracking. Even allows for basic room scale gameplay.
Should run super smooth, provided you didn’t accidentally disable automatic settings in the config app. Also: did you run the DirectVR scanner? After a successful scan vorpX uses the actual game camera for headtracking instead of emulating a mouse for tracking.
Hi,
I am trying to get Vorpx working with The BUS simulator by TML (Fernbus etc). Vorpx hooks into the game but DirectVR scan does not work (it’s not even there). Head tracking seems to work in Vorpx but this doesn’t equal head movement in the game even though TrackIR is enabled.
This game has recently been updated to UE5, and I think it uses DX12.
Joe
Image Quality/Sharpness:
You can run games at any resolution. For some games vorpX can handle that via the ‘Resolution Quality’ option on the DirectVR page of the menu. For games without automatic resolution handling, you can set a higher res yourself in the game options. Make sure to check the ‘Custom Resolution’ section of the vorpX help for adding resolutions to your PC higher than it can normally display.
For further optimization use the ‘Clarity’ setting in the menu (‘Image’ page), which provides high quality upscaling from the game res to the headset res. That’s no substitute for a decent game res though. Garbage in, garbage out.
Scale:
In all Geometry 3D games you can adjust the scale to your liking with the ‘3D-Strength/Scale’ option in the menu. The default is typically dialed in to be close to natural scale, but if you think it’s off, the available margin usually ranges from being a virtual 30cm dwarf to being a 10m giant as far as the perceived world scale is concerned.
General:
If you haven’t done so already, check the ‘Quick Reference’ and ‘Essential Hints’ guides in the vorpX help. They explain the most important things, spending a bit of time to read them will save you a lot of unnecessary trial and error.
The big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.
Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.
Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.
Hi, just want to check what you said about the Outer Worlds profile (can be downloaded directly into vorpx config) is still working? Does the DirectVR work well for Outer Worlds? I am considering buying vorpx for this
Hey Ralf,
There is no Z3D under 3D Reconstruction from the main screen of the config panel. The only options are DirectVR, Z-Normal and Z-Adaptive.
I’ll just quickly add that Ive tried all of these
Hey Ralf,
There is no Z3D under 3D Reconstruction from the main screen of the config panel. Ther only options are DirectVR, Z-Normal and Z-Adaptive.
Hey there,
Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.
The process Ive gne through to play the game is as follows:
– installed the VRMod via the setup file
– selected Oculus as the device
– Connect to PC via Oculus Airlink
– Run Steam VR from Oculus Airlink control panel
– Run Cyberpunk from Steam on PC
– VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game
– tried to use Oculus Link as opposed to Airlink, no difference
– Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
– launched game, advised no Oculus headset connected
– In the PC Oculus app selected Oculus as the default OpenXR runtime
Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.
System Specs are:
AMD Ryzen 5 5600G
16384MB RAM
DirectX 12
NVIDIA GeForce RTX 3060 12GB
Monitor running at 1920 x 1080
Any help in setup and the best process to launch the game would be great
Can anyone confirm Far Cry 1 still works with Geometry 3D in the lastest version of VorpX?
It appears everything else works (including DirectVR scan) but the only mode that has any 3D is Z-Normal for me. I have been messing with it for hours and can’t seem to figure out the problem.
Only the Steam version is supported currently. The Game Pass version apparently uses a different .exe.
You can try to make a copy of the profile and then add ‘Project76_GamePass.exe’ to the newly crewated profile. However, some GamePass games aren’t hookable, so there is no guarantee.
IMPORTANT: while the basics *might* work that way, advanced DirectVR features (memory scanner tracking, FOV etc.) that the profile comes with would be broken for sure. Also it’s quite likely that shader definitions for the scalable HUD, shadow handling and so on don’t work.
I’ll check out the Game Pass edition before the next vorpX update, but for the time being I’d highly recommend to use the Steam version, even if you can make the Game Pass version work in principle with a profile copy.
G3D works in the DX11 Cloud profiles, but the right eye has a bug. In places where I believe there are volumetric lights, it is so bright that nothing else vould be seen behind them, even the gun iluminated by it. It looks like a depth map in white green yellow and red color. In places witouth these volumetric effects the textures or the color is normal. this only aplies to the right eye.
The profile made from the Grounded Profile succesfully ataches in DX12. Z3D also works. G3D is not available. DirectVR scan frezes the game.
By the way, does WMR support OpenXR in DX12? When the WMR OpenXR Runtime was set, vorpx only run in the monitor, while with SteamVR OpenXR runtime it worked succesfully in DX12.
Sounds right. DirectVR in this case means Alternate Frame G3D. Be aware that you will need a fast GPU for that to work in a decent fashion. With older/slower GPUs Z3D is the better choice.