Hi there, i think this is the ultimate help to tweak Fallout 4 to best performance. Site has nice visual comparance.
https://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide
These games have full DirectVR FOV support, which means that vorpX constantly overwrites the game’s camera FOV. Not 100% sure, but this might affect how your ini changes work. Unfortunately there is no way to disable the dialogue camera entirely like in Fallout 4/76.
BTW: I would recommend to switch to EdgePeek mode in conversations anyway. IIRC the camera rotation is fixed during during dialogues. EdgePeek will remedy that and let you look around, making NPC conversations a lot more comfortable. Also with EdgePeek the zoom isn’t really an issue.
I guess i have to live with it :-( Just one last note, the vorpX attaching window opens quite a few seconds after the game itself already has started and stays “attaching” until i shut down FO4. – Oh and when doing some debugging Fallout couldnt find a few api-ms-win-core-sysinfo-l1-2-1.DLL files, not shure if that would effect vorpx though. Thanks for your help so far.
One more thing: make sure that Fallout4Launcher.exe is on the excluded programs list in the config app. Only Fallout4.exe is supposed to be hooked. Per default that is the case, but maybe your exclude list is corrupt for some reason.
Thanks Ralf,
This is a bit weird. Ive tried one or two other games like Trine2 and Darksiders and they both hook right away. No matter which way i start them they always hook. ( either through the steam client or directly ).
Perhaps i am doing something wrong because i am new to steam.
(steamVR is already running befor i start a game, but is deosnt seem to make a difference if not)
One thing ive notice is that when starting a game through the steam client i get that grey box saying “this game doesnt support vr and will be displayed on desktop” (is that supposed to happen ?).
When starting the two other games directly the message does not appear, but when starting fallout 4 directly the message comes up too. The VorpX window “Attaching” is in the background but nothing happens. Perhaps another windoes 7 issue ? Ill keep trying out though. :-/
It should just hook fine by starting it frm Steam. It’s also not really known to be a trouble maker in this regard, quite the opposite in fact. Maybe try launching fallout4.exe directly instead of using the launcher (although I think that just brings you back to the launcher IIRC).
vorpX shortcuts don’t work with most Steam/Uplay/Origin etc. games due to the way the clients overtake the start process.
Can’t really recommend anything else than checking for the usual hooking issue suspects, although that would be a bit odd comsidering how regularly you use vorpX. Still: try to disable absolutely everything running in the background that you even remotely suspect to potentially interfere.
Please dont lough. Need some hints whats the best resolution for Fallout 4. The game let me choose only 16:9, guess i would have to tweak the ini to 4:3 ? (or does DirectVR compensate or ignore that in this game ?)
I need help to understand why I can’t use VorpX, I decided to buy it because I watch the video of Sweviver about Fallout 76… he never mentioned this problem at the center of his Pimax
Maybe is because of my monitor 21:9… (infact I don’t know what monitor he has, maybe a normal 16:9 and that’s why he hadn’t my problem)
I followed his and your suggestions
As DEVICE SELECTION I chose: SteamVR (Vive, WMR, Pimax etc)
and already turned on Pimax and steamVR, but the problem remains always, why?
Can you help me please?
Now I tried only Desktop Viewer (not yet the games), and it seems amazing, but I see the image distorted, I tried parallel projection, different FOV…
I try to explain you what I see
There are two invisible vertical lines in the center of the Pimax 5K+ everytime I launch VorpX
Can you tell me if it happens because I have a 21:9 3440×1440?
PS
And this obviously affect also Whirligig player if I want use it, I have to restart anything
vorpX 19.1.1 has been released.
This is a maintenance release that mainly adds support for Pimax 5K/8K headsets. Also some semi-critical bugs have been addressed and various profiles for popular games have been updated to support the most recent game versions.
New/Changed:
- Support for Pimax 5K/8K which require special treatment in various regards. Make sure to check the vorpX help for recommended PiTool/SteamVR settings.
Bugfixes:
- Gamepad emulation button ‘press & hold’ did not work for trigger axes.
- DirectVR scanner FOV wasn’t changed correctly when switching play styles.
- Launching games with vorpX shortcuts only worked for lowercase .exe names.
- Control and config app could crash after updates on Windows 7.
Game Profile Changes/Fixes:
- Middle-Earth: Shadow of Mordor: profile wasn’t visible in config app
- Watch Dogs: profile wasn’t visible in config app
- World of WarCraft: graphics API was not set to correct value for WoW 8.1.5
- Skyrim SE: pre-cached DirectVR FOV updated for latest game version
- Fallout 4: pre-cached DirectVR FOV updated for latest game version
- GTA V: HUD/map shader fixes, VSync wasn’t set correctly with latest game version
I can’t really answer all of your questions, what I can say is that I would consider some of the profiles for games you mention pretty good.
Fallout 3/NV/4/76 for example have full support for a unique set of features subsumed under the heading DirectVR that handle everything from resolution over FOV to perfect 1:1 head tracking by writing head tracking data directly into the game’s memory. You can play these games and many other first person titles like actual VR games, including VR controller support, which can be configured either as kb/mouse or gamepad.
In official profiles shadows and other effects that might not work well in stereo can usually at least be disabled. In a similar manner HUDs/menus are individually defined as scalable with stereo depth if possible. You also often can switch between Geometry 3D and Z-Buffer 3D.
Last but not least vorpX has a multitude of smaller features that you will find handy for some games. E.g. a built in gamepad to kb/mouse mapper, a function to deal with HUDs/menus/cutscenes that can’t be scaled (EdgePeek), a magnifier for small text in cinema mode (very useful in Dragon Age Origins), basic image processing (gamma/saturation/sharpness), a freely configurable 4×4 virtual hotkey menu that allows you to execute hotkey functions by looking at a floating ‘button’ in front of you, and more.
Stereo 3D as you know it isn’t even half of what vorpX can do.
Hi just want to share things.
I am using an xbox elite controller ( with paddles). I alway had problems getting the controller fit to Skyrim,fallout4, witcher, gta5 just to name a few.Alway missing funktions,, and keyboard funktion mostly not available. I had xpadder installed but the paddle cant be remapped. So yester day i found the rewasd mapper.
It tooks a few hours,, but now all keyboard funktions, macros and different profiles are now programmed. Its almost unbelievable now i can use my elite contoller that can handle four single controller setups for each game and best the profiles can be switch with one click at a dedicate combo programed .I v can have mouse, keyboard and xbox controller activated simultaniously. I tested today with vorpy and so far no problems. I even can use one controller mapping for all my games…..
In my complete opinion, TESO with Vorpx is good for immersive and cinema modes, but not with FullVR mode.
For fullVR however … TESO leaves a lot to be desired and has a lot to improve, it has nothing to do with the feeling with SkyrimVR to this day, not even with Skyrim / Fallout 3 and NV, or Dishonored and Vorpx.
TESO (along with some other games) has a big problem to tackle in order to correctly achieve the immersion in FullVR mode, for example, this one of those games that do not match its aspect ratio with the current headsetVR screens format, even if you change resolutions.
FOV weapon is extremely close to our view in widescreen, and FOV golbal does not feel enough either, without using external tools.
Here begin their two biggest problems that in turn, derives in others.
RE7 (Biohazard 7) also suffers a similar problem, but here at least, for the moment there are external tools to mitigate the problem manually, which I would like to someday be automated with Vorpx through directVR.
The theme of the current games, which have limited or do not support narrow aspect ratios, such as 5: 4 or 4: 3 among others, without the need to show upper and lower black bands, is a topic that has me especially worried at the time of achieve a full immersion with Vorpx in FullVR mode.
Hi,
Just picked up a rift DK2 for very little along with a copy of vorpx to make best use of it; for the most part it’s working great but I’m having the following issue.

As soon as I start up vorpx, windows defender grabs hold of it and rags my cpu for 25-30% before I’ve even started anything else up!
I’m presuming that it’s the antivirus/malware trying to work out what vorpx is doing but as you can imagine it makes the more cpu intensive games run slow which buggers up the vr. For example alien isolation runs butter smooth, fallout4 not so much.
Rough machine specs are i5 2500k@4.6ghz / gtx780 / 16gb 2300mhz ddr3 / win10 pro.
Any thoughts?
Cheers
Ed
I comming back to share some findings about that dollhouse look,(which i prefer for FO4, SSE W3) As for Fallout4 there is a mod called ac camera. This lets u move the camera position away from the character. In tpv and fpv. If u increase the fov lets say to 110 -130 and use the camera mod you may experience a totally new game. If u have the chance to try helix 3d mods (nvidia 3dplay) u will get the perfect dollhouse effect game . The settings above is almost the same in a hmd.
I’m having the same issue, did you find a solution?
I’ve tried resetting to factory settings and it didn’t work.
I’ve also tried using the invert settings in the head tracking settings page and those had no effect on the tracking, I also made played with the gamepad override settings, these had no effect either.
This happens with multiple game I tried, going into full VR mode. The only game that I tried so far where the tracking was fine was Fallout 4 (in-game only, menu was still inverted) probably because of the Direct VR scanner.