If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
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Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
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when you say full vr for fallout 76 do you mean like fallout 4 vr? like free hand aiming?
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
The z-normal actually looks pretty damn nice in its own right. Gorgeous game world, much better than F4 in my opinion.
Yeah, it’s definitely an acceptable option for those with struggling GPUs or in need of more FPS. Power Armor visuals are distorted and hard to look at tho, at least using the renamed FO4 profile. What an astonishing creation, the various regions are really terrific environments — Cranberry Bog in 3D, ACKGGKKGKGKGKGGKKGkgughrgh! Definitely bigger hordes coming at you in high level areas than Fallout 4, pretty tense situations if you’re alone with a box strapped to your face.
Looking forward to the good stuff later today — had a really great time last night, half in VR and half on ultrawide. I love the world building, the satisfying game loops, the random chaos of other players — most of whom so far are super friendly. DOF effect stripped away, shout hosanna!
This is way more my speed than something like ESO, I can’t get into that WoW gameplay for some reason. I know it’s getting a lot of indignation from the WE WANT THE SAME BUT DIFFERENT brigade online, but I applaud the experimentation. You can also feel the DNA of things like UO and Galaxies coming from the Austin studio. Bravo, Bethesda! Now get cracking on a VR port when you finish Wolfenstein and Blades VR.
The game might be a bit more demanding since its environments are more detailed, but G3D felt great with medium details + high textures on a 1080Ti. Pretty much what I usually recommend for Fallout 4.
Z3D looks good too, so if you dislike frame interpolation, want to supersample or play on a mid-range GPU that’s a perfectly valid option.
Cool. Might be getting this soon then after all.
Would you say performance is near fallout 4? Z3D also working right?
Nothing below is final. The game’s release version might or might not work.
That said, in today’s beta session everything worked more or less as it should ideally, which means G3D, DirectVR head tracking and FOV. Still quite a bit of work to do, but provided they don’t decide to disallow hooking into the game in the end, the final profile will be similar to Fallout 4 feature wise. The DirectVR memory scanner may be considered cheating though, only time will tell how they handle that. So to be on the safe side, deactivate it.
Requires a fast machine + reduced graphics detail for G3D, medium detail for a GTX 1080Ti seems OK. The game world is quite a bit more detailed than Fallout 4 and thus more demanding. Z3D looks good, so mid-range GPUs will work too.
If all goes well, an official profile will be made available at or shortly after release.
Just in case someone overlooked it above: :)
Nothing above is final. The game’s release version might or might not work.
My experience with the profile of FALLOUT 4 the truth was very good, that if I asked a lot of gpu, is the only problem that I see VORPX, I played with a PIMAX 4k and a very good experience. Now I have a Samsung Odyssey and at least Resident evil 7 I have not been able to have a good experience, I hope that the profile developed for the FALLOUT 76 is at least as good as the profile of 4, that would be very good for VORPX, It would attract many users.
So, FOV scales automatically with manual resolution setting in the ini file:
I changed the following lines and left everything else alone:
iSize H=2160
iSize W=3840
bFull Screen=1
bBorderless=0
Launching the game again, the whole screen was in use, but I wasn’t sure if it was being used properly or if a 16:9 aspect ratio was merely being stretched to fill the desired resolution.
I don’t have Fallout 76, but I saw this article and thought of you guys.
https://www.pcgamer.com/fallout-76-supports-ultrawide-resolutions-with-a-simple-ini-tweak/
I just copied the Fallout 4 profile and assigned the Fallout 76 exe to it. I haven’t tweaked the settings much yet, maybe when I do I will.
Damn, it was lovely stuff today. They redid the lighting engine and fixed the draw distance, looked pretty wonderful.
has it g3d with this “system”?
I just copied the Fallout 4 profile and assigned the Fallout 76 exe to it. I haven’t tweaked the settings much yet, maybe when I do I will.
Damn, it was lovely stuff today. They redid the lighting engine and fixed the draw distance, looked pretty wonderful.
Copying the Fallout 4 profile, I was able to get very good 3D. Settled on Z Adaptive. I didn’t get enough time to futz with it before servers went down, need to experiment on thursday with more ini tweaks for resolution and FOV.
Worth checking out and trying to get a better profile going, it looks absolutely beautiful in 3D, Bethesda’s best world design yet.
I have recently purchased VorpX and have noticed that it has lead to my oculus rift headset losing its HDMI connection. I have verified this multiple times by uninstalling and reinstalling Vorpx. I will be playing Fallout 4 (which works well by the way) and then suddenly I lose connection in the headset and the screen goes blank. In addition, the same thing happens with using regular VR games in Oculus Home and Steam VR. I will have my screen randomly blank out and shut down my Oculus rift headset. I have checked all my cables and reinstalled all programs, and the only way to keep my HMD going was to uninstall Vorpx, and then Oculus and Steam VR work fine. Thus, VorpX is basically useless when I can’t use it. Please let me know if there is something else I need to do.
Does anyone have any tips or suggestions on how to reduce / eliminate screen aliasing in Cinema mode and Immersive Screen?
I’m on a non TI GTX 1080
Last year I played quite a lot of Rocket League in VorpX and everything looked pretty crisp. Obviously not as crisp as my 4k tv hooked up to my VR PC, but the 3D effect was more than worth the trade off for me.
However this year I’m noticing a lot more aliasing. I don’t know if it’s just that I don’t remember last year because I was so wowed with the 3D effect or if there’s another issue going on. I’m using the beta SteamVR drivers with motion smoothing.
I’ve tried the following resolutions: 1600×1200 and 1920×1440. I significantly improved the image by disabling depth of field and bloom. Also I believe increasing super sampling helped (it for sure helped back in 2017 when I played Fallout New Vegas with Vorpx though that looked okay even without super sampling, but SS greatly enhanced it).
But I still get some aliasing. It’s most noticeable in the “barn” arena where there’s a lot of white textured lines on the ground. They alias like crazy and I found it really distracting. I’d love to smooth them out. Ingame anti aliasing didn’t do much, but didn’t harm performance either.
I tried crystal image normal and aggressive, and why they worked they didn’t remove that aliasing I mentioned with the white lines.
Any tips, hints, and suggestions would be greatly welcome. VorpX rocks! I’ve heard the cinema and immersive screens are the unsung heroes of this software so I want to use it at the best possible image quality. Up until now, I’ve mainly been using VorpX in VR mode, except for Rocket League last year which seemed to look much better than what I am experiencing now.