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  • #122702
    Ralf
    Keymaster

    In contrast to the original Skyrim there is no forward rendering path for shadows anymore in Skyrim Special Edition and Fallout 4. Deferred shadows like used in these often can’t be 100% fixed unfortunately.

    It’s possible to transform and shift them around a bit which can make them look almost right in more important parts of the scene, and in the best case that can be *almost* indescernible from fully correct shadows most of the time, but that will never be as good as shadows that are directly rendered into the scene.

    Deferred renderers are a great thing in many ways, but for applying Stereo 3D retroactively they are primarily a major PITA.

    If the vorpX profile for a game contains shadow definitions, you can usually switch them off on the image page of the vorpX ingame menu. That is the case for both FO4 and Skyrim SE.

    #122700
    Odencrantz
    Participant

    For perspective, my $50 for Vorpx has given me over 50 hours of enjoyment with the following games (and I’ve got so many more to go) ….

    Dying Light
    Fallout 4
    GTA V
    Far Cry 3
    7 Days to Die
    Morrowind
    Oblivion
    Skyrim (old and new)
    No Man’s Sky

    All these games run mediocre to awesome at a beautiful 1920 x 1440 base resolution, and training has minimized my motion sickness (try standing at a waist-level keyboard and mouse tray …. maybe even walk in place while your character is walking)

    Sorry you are having trouble, but as the previous poster has stated, a little tinkering and you can get pennies-per-hour of enjoyment from this product. Give it another chance, and pound the forums with questions about your specific games. We will help you get them running best we can.

    #122699
    FR3D
    Participant

    The possible resolutions are only limited by your PC’s performance. In most games you probably will see quite severe performance issues with the full per eye res of a 4K display, but technically you can use any resolution you want.

    YES that’s what I wanted to hear!
    Tahk you very much !
    I have no problem with 10 FPS if I will have a 4K resolution !!
    can’t wait to receive the pimax …

    are there any chances that the shadows will be corrected somewhere in the future ?
    Is it possible to switch of the non stereoscopic shadows (Fallout4/skyrim se) ?

    best regards FR3D

    #122678
    FR3D
    Participant

    Last week I ordered a Pimax.

    It has a native resolution of 3840×2160 pixel.

    what do you think – what will be the highest possible resolution for vorpx.

    1920 x 2160 will be the max. theoretical resolution per eye.

    Is it possible the adjust all thinkable resolutions within the
    fallout 4 / skyrim se *.ini file ?

    best regards FR3D

    ageem123
    Participant

    I’ve been using Direct head tracking within Fallout 4 and it was working great. I published my configuration on this forum previously with mods that helped immersion.

    After some more recent Oculus and possibly nVidia (980 TI) driver updates this is now very jerky using direct head tracking and it is worse than without direct enabled. Is there an updated Vorpx release that is built using the latest Oculus drivers which might help bring back that smooth tracking?

    Direct mode even for the month or so that it was working was fantastic and I can’t wait for it to work again.

    makaveli93
    Participant

    I’ve had nothing but problems getting fallout new vegas to work. First it wasn’t working at all in windows 10 so I found out I needed to download NVAC and NVSE to even get the game to load past the intro. Now everything works fine without vorpx. With vorpx, I can load my save fine but as soon as I start to look around via gamepad, mouse, or HMD, the game appears to alt tab and freeze for a few seconds. If I take off the HMD and look at my monitor I notice that the game is alt tabbed. If I navigate back to the game it works, but if I look around again the same thing happens. This makes it completely unplayable.

    I’ve tried setting all the settings to low, 1280×1024 resolution, nothing seems to fix it. Has anyone else had any luck getting it up and running?

    I’m running it on a 4690k with a gtx 1060 with all my drivers up-to-date on a HTC vive.

    #122524

    In reply to: List of G3D games?

    Ralf
    Keymaster

    The spreadsheet gives a pretty good overview. A few G3D games are missing (e.g. Bioshock 2, Fallout 4 from briefly skimming over it), but other than that it’s pretty much the current state.

    A little hint for advanced users: not all G3D games have positional tracking enabled per default, either because it wasn’t tested or found to be too glitchy. You can enable it in all G3D games yourself though at your own risk if the expert options checkbox is ticked in the config app. The according options then can be found on the head tracking page of the ingame menu.

    #122502
    Tiggerdyret
    Participant

    Is there a list of G3D compatible games somewhere? Or is it only Fallout 4 and SKyrim that support it?

    #122450

    In reply to: More games Ralf! :-)

    Anonymous
    Inactive

    That sounds great. I always thought pos tracking wasn’t possible for Z3D. If it works for Fallout 4 can we assume that it will also work for Skyrim SE?

    #122445

    In reply to: More games Ralf! :-)

    Ralf
    Keymaster

    The next update introduces a new feature that requires additional profiles in itself, which currently are done for about 30 games. Although not its main purpose that will allow Z3D pos tracking for *some* (emphasis on *some*) games.

    One of these is Fallout 4 and I can’t help but say that in a game like FO4, that needs every bit of performance, this is a huge win. In practice that means that using Z3D outside where it usually works really well and G3D in interiors is now the best of both worlds without really missing anything anywhere. I dare say maybe even for some of you who really don’t like it until now.

    Once all that is done, focus will shift to new 3D profiles.

    #122327

    In reply to: Skyrim Special Edition

    BluePhoenix
    Participant

    Wow, even at the “preliminary” stage this profile is pretty amazing. Much better than what I concocted off of the Fallout 4 one.

    Is there any way to get the left analog stick on the controller to still act as a joystick instead of a binary move? Maybe I need to play around with the Partial controller override.

    Fantastic work Ralf! Thank you!

    #122310

    In reply to: Skyrim Special Edition

    sucaj
    Participant

    Thanks Ralf!

    I’ll know for myself in a few hours, but how are the new shaders working in 3D?

    Fallout 4 is such a disaster in the shader department in G3D that I find it completely unplayable. I’m really worried some of that will carry over to Skyrim SE.

    Opinions on lighting aside, what are the referred-to downsides of using VorpX with SE vs the original?

    #122270
    ceoyang
    Participant

    I see. I wonder if there is a mod for fallout 4 that supports the remote like GTA5

    #122265
    AerowynX
    Participant

    VorpX doesn’t add in motion controller functionality in any game. Best bet is wait for Bethesda to release the official Fallout 4 VR game which will have full motion controller support

    ceoyang
    Participant

    Hey guys, I just got my Vive to work with Fallout 4. The game works just fine, but I can only play the game with my mouse and keyboard. If I cannot use the Vive remote to point and shoot, I think it defeats the whole purpose of playing in VR. Is there a way to play Fallout 4 with the Vive remote?

Viewing 15 results - 451 through 465 (of 735 total)

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