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AuthorSearch Results
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Oct 31, 2016 at 9:15pm #122251
In reply to: Skyrim Special Edition
orion41usParticipantYes, also – I could not get the ENB stuff working with vorpx, which left the original graphics which are a bit dated :( Figured I just wait for the SE to work.
The SE semi-works with a fallout 4 profile – no 3d, I can not tell any difference between any of the 3d settings. Also note: could not get FOV changed in game or using vorpx – but if I used the Skyrim console (~) I could type fov 100 and it would work fine, between game loads and restarts as well. So thats a start.
Oct 31, 2016 at 8:17pm #122245In reply to: Skyrim Special Edition
FredthehoundParticipantI find this confusing as I saw a MASSIVE performance boost going to SSE on monitor. Even with the hacked Fallout 4 profile in ZBuffer SSE was far smoother and thats with full Godrays and shadows on Ultra. In OG it was rougher even with settings on High and shadow/draw distances backed off.
I have read some people with 1070s and 1080s are experiencing framerate issues in normal play (non VorpX), but not everyone so I dunno whats going on there. Probably driver optimization. There’s posts around various forums about it. But most people are saying it’s a huge perf boost.
Oct 31, 2016 at 6:36pm #122233In reply to: Split: Essential Game Hints – Please read this!
RalfKeymasterPlease read my answer to the question you posted before in another thread:
http://www.vorpx.com/forums/topic/everything-looks-flat-in-fallout-4/#post-122230
Oct 31, 2016 at 6:34pm #122232In reply to: Split: Essential Game Hints – Please read this!
StreetPreacherParticipantIt’s NOT woking ! I’m trying now for hours and hours to change the FOV setting and it still not working at all, game is ultra zoomed.
” Set the game FOV directly in the game if it provides to dial in an FOV of 120°. ”
=> Impossible on fallout 4, metro 2033 redux, metro last light redux
Set the game FOV directly with the vorpX Game Settings Optimizer (vorpX config app) for games that support it.
=> the same ! ” optimize setting ” for FOV = 120, then ” setting applied ” then ” apply ” then…. NO CHANGE in game !
All my games are original, on steam, and not modified. I paid 35 euros for something that is not working, you have no video of tutorial on your website… great !!
Has this question been addressed? I’m having the same issue. The Optimization settings in in VorPX for FAllout 4 are set to resolution fo 1280×1024 and FOV of 110 and the boxes are checked, however when I launch fallout I still get the Vorpx warning that my resoltion is set to the monitor default of 1680×1050…
Any tips? I tried using a third party config tool but when that was running fallout wouldn’t launch on the headset…
Oct 31, 2016 at 5:42pm #122230In reply to: Everything looks flat in Fallout 4
RalfKeymasterUnless you are using some kind of of mod manager which enforces its own .ini file, the ini is:
[Documents]\My Games\Fallout4\Fallout4Prefs.ini
Make sure that no file in this folder is write protected. Some tweak tool authors feel they are important enough to write protect the .ini files, which would prevent the Game Optimizer from working and you from saving the files.
Resolution is changed with the below values:
iSize H (height)
iSize W (width)If you have a *REALLY* beefy rig you can also try 1600×1200 or 1920×1440 for better quality (at the cost of performance)
FOV can be adjusted by opening the ingame console and typing:
fov 120 120 (followed by pressing enter)
Or any other value you want to apply, the first is the world FOV, the second the player/weapon FOV.
Oct 31, 2016 at 5:12pm #122229In reply to: Everything looks flat in Fallout 4
StreetPreacherParticipantIf you have a mouse wheel you can try to adjust the zoom for 1st/3rd person with it. The default is set so you can.
Thanks! I managed to figure that out, but was worried that I was somehow getting a ‘zoomed in first person view’ as my melee weapon was barely visible on the side of the screen when zoomed all the way in.
Next question, what is the best way to force a 1280×1024 resolution, and force the recommended FOV? I looked at the ‘optimization settings’ and the resolution and FOV settings are correct and checked, however when I launch fallout it gives me the Vorpx warning that the resolution is still set to my montior default (1680×1050)…
I tried using a third party graphic configurator to override the fallout in game settings, but when I had that running the game wouldn’t launch on the headset with Vorpx..
Oct 31, 2016 at 4:43pm #122227In reply to: Skyrim Special Edition
reanorParticipantFinally got it to run on Fallout 4 profile. I used Z-Adaptive, it seems to give best performance on my i5-6600 and GTX1080, 32GB RAM. There’s is no 3D whatsoever though, no 3D reconstruction, Like it works well on mass effect 3 for example. The biggest thing that irked me, was that I couldn’t get FOV to the point where I’d like it without being too much Zoomed in without having a bars around it as if it was in cinema mode. I think it would work wonders, if we could have a mode in game that does FOV to zoom the field of view out, and then use FOV setting in VorpX to zoom it back in to get rid of the frame around the screen. Can’t wait to see what Ralph will come up with when the native SSE profile is done.
It’s also funny that a lot of guys seem to look for mods now, to get the graphics back to Pre-SE mode. I guess it’s all about the 64Bit client then and nobody really cares about their SSE’s improved graphics. I downloaded a MOD that removes most of the yellow ‘fog’ and the game looks pretty good. I have to try VR now, when I am LVL6. The last time I tried I was still in a cell, so that was probably not a good comparison for performance in SSE while running in VorpX.
Oct 31, 2016 at 12:52am #122202In reply to: Skyrim Special Edition
alegseParticipantTried Skyrim SE in VorpX with Fallout 4 profile and Z-3D
I must say I like it more than expected. It is nice to see all the distance detail so clearly with no flicker/ z-fighting.
I still hate the colors, but many reshade mods are going up by the hour including ones for a more stark-bleak original skyrim look.
Some re-shades say there may be performance hit, so hopefully there is no problem. Anyone know if these will work with VorpX? Anyone try one yet?Also on monitor I can cut down the overly vibrant colors with nvidia digital vibrance slider bar, but it does not affect VORPX.
Is there any way VorpX could have some kind of color control?I found that Skyrim SE ran identically to old Skyrim in terms of same FPS and same smoothness in VorpX. I could see no noticeable difference. However this is just un-optimized test in Fallout profile so I can’t conclude on how it will be eventually.
Oct 30, 2016 at 8:52am #122185Topic: HTC Vive, screen freezing
in forum Technical Support
aya_oneParticipantHi,
It started two days ago. After between 2-20 min. the screen in the Vive freezes, the game is still running in the background (Fallout 4), I can save and quit, but even if I quit the game, the frozen frame is still there, glued to the headset, no head tracking, nothing. I then have to restart Steam VR.
I’ve tried reinstalling VorpX, SteamVR (I’m on the stable branch), rolling back recent Windows Update, plugging in the Vive to a different USB port, I’ve also tried two different Nvidia drivers to no avail. I spent over 150 hours in Fallout 4 with VorpX with no issues, and now this. I have no idea what could’ve caused it.
My specs: GTX 1080 and i5-4460, 8GB RAM, Windows 10 – no overclocking.
I would really appreciate your help.
Thanks!Oct 28, 2016 at 8:20pm #122141In reply to: Skyrim Special Edition
RalfKeymasterMind that G3D is not really working with a copied Fallout 4 profle. You can activate it, but it doesn’t really do anything. Z3D however is working this way. I will post a preliminary G3D profile here either tomorrow or (more likely) Sunday.
Oct 28, 2016 at 6:13pm #122136In reply to: Skyrim Special Edition
RalfKeymaster@ all:
I’m on it right now. Z3D seems to work reasonably well simply by making a copy of the Fallout 4 profile. For now that’s the way to go.
A preliminary profile with both Z3D and G3D will be made available either tomorrow or (more likely) Sunday. It’s not quite as straight forward as I had hoped, so there will be room left for improvement later, but you’ll get something to play with within the next 48 hrs.
@ prinyo:
The preliminary profile will disable the 2D vegetation unless there is way to make it 3D, which I’m not yet sure of, so no mod required for that.
BTW: I don’t know what you guys think, but to me the Special Edition looks actually worse than the original. For my taste colors are hugely oversaturated. The toned down look of the original just fits the northern theme a lot better.
Oct 28, 2016 at 5:56pm #122135In reply to: Titan Pascal Vs VorpX Skyrim
FredthehoundParticipantSure will!
I am currently having an issue with the old Sky/Fallout/VorpX where it is displaying really screwy that I have to sort out today. I’ll give SkySE a go to see whats up.
Generally I was gonna wait till the new VorpX comes out to do a full writeup since there’s no sense in reinventing the wheel but I’ll certainly do a general as soon as I get my issues sorted.
Last night I spent the evening running around SSE on a monitor/180P/DSR to 4K and with afterburner up\\open. What I can tell you right now is that on my system, SSE uses ALL the cores REALLY well, It uses memory really well, It is 1000 times smoother, there is far less pop in and in several hours I only noticed a couple cell changes.
There are still some issues like sharp edges on the water in certain light but speaking of light, it is SPECTACULAR. It will eliminate the absolute ‘need’ for a bunch of mods.
But generally I’ll post SOMETHING to a new thread within a day or two for sure. Sooner if I get the VorpX thing sorted. (it looks like a resolution mismatch with VorpX trying to display one rez and the game itself a smaller rez so the game is shifted to the top right of the screen surrounded right and bottom by horizontally scanning lines. Not sure how I accomplished that one but I did something to cause it.
Ralf? Any ideas?
Oct 28, 2016 at 2:50pm #122125In reply to: Skyrim Special Edition
GrumdarkParticipantI’m doing some (PRELIMINARY TESTING) with the backup system profiles.
For now, with the profile of Fallout 4:
-Injection DX11 game with Vorpx: Running.
-3d reconstruction Z-Normal / adaptative: Running.
-Reconstruction 3D geometry: It does not work for now.
-Mouse sensitivity for tracking: Running.
-Scale HUD / GUI options: It does not work for now.
-Zoom option and edge peek mode: Running.
I have tried the FOV manually, and off some depth of field effect.
————–
I’m trying to get some resolutions of narrower aspect, such as 1600×1200-1600×1400-1920×1440 but no luck for now,it seems to have been removed from launcher aspect ratio 4: 3.
I tried to add customized resolutions windows,and try also in windowed mode,but so far no luck.
Any idea to get some resolution 4: 3-5: 4 in Skyrim special edition?Oct 28, 2016 at 11:57am #122118
ArturoParticipantI’ve experienced a couple of games on Pimax 4K powered by VorpX. I’ve bought VorpX a couple of weeks ago but I’m already experienced in VR and 3D (anaglyph 3D, cross-eyed, parallel eyed, Tridef 3D, iZ3D, Nvidia 3D TV Play, Nvidia 3D Vision, helixmod, Vireio Perception). Configuring VorpX was pretty easy. No help needed.
Games played on Pimax 4K + VorpX + modifications like FOV, DSR, no GUI, latency optimizations:
– Alien Isolation
– Battlefield 3
– Bioshock Infinite
– GTA 5
– Skyrim Original
– Skyrim Special Edition (cloned Fallout 4 profile)Depending on the game-/vorpX compatibility geometry 3D or z-adaptive.
Disadvantge:
– lil bit of ghosting while moving the head (sometimes not visible, depends on the scene)
– 60hz instead of 90hz (not recommended for fast motion games)
– IPD adjustment is softwarewise instead of hardwarewise
– software crashes sometimes while initial IPD adjustment (reboot needed)Advantage:
– Almost no screen door effect. In most cases absolutely no screen door effect. That’s WOW!!!
(There is a SDE comparision on YouTube between Gear VR 2.5K and Pimax 4K)
– The image is absolutely fantastic (2.5K 1440p and 4K 2160p in-game resolution powered by Nvidia DSR supersampling – HDMI 1.4b 60hz). Provided you found the right IPD settings for your eyes and the device is not faulty. Wrong IPD settings = looks like cross eyed / blurry.
– Even 2K 1080p looks great but I prefer at least 2.5K due to higher aliasing. Alien Isolation does not need high FPS so I played in 4K in-game resolution for superb graphics.
– The image looks not as good on my FullHD 27 inch monitor but almost!
– I’m able to read text easily.Oct 28, 2016 at 6:02am #122113In reply to: Skyrim Special Edition
surrealeusParticipantHonestly, I don’t recall why I chose that one. I tried the Skyrim profile as well but that failed. Fallout 4 and the Special Edition may both run on dx11 which I’m guessing plays a role in which profile to use.
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Topic: HTC Vive, screen freezing
Hi,
It started two days ago. After between 2-20 min. the screen in the Vive freezes, the game is still running in the background (Fallout 4), I can save and quit, but even if I quit the game, the frozen frame is still there, glued to the headset, no head tracking, nothing. I then have to restart Steam VR.
I’ve tried reinstalling VorpX, SteamVR (I’m on the stable branch), rolling back recent Windows Update, plugging in the Vive to a different USB port, I’ve also tried two different Nvidia drivers to no avail. I spent over 150 hours in Fallout 4 with VorpX with no issues, and now this. I have no idea what could’ve caused it.
My specs: GTX 1080 and i5-4460, 8GB RAM, Windows 10 – no overclocking.
I would really appreciate your help.
Thanks!
