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  • Herolord
    Participant

    I have put in all the reconmended settings i can find (ini edits, vorpx optimized gsme, etc). I can get the game to look right if i am stsnding still looking foreard. The scale on things look right, but the problem is the mition and head tracking. It instantly creates a neasiating feeling because it just feels and moves slightly off. It feels as though it moves a little further than it should. Has anyone gotten it to have head tracking like oculus home or orher native apps? I was able to get decent playability on skyrim back on dk1 days, but second time around, and nothing feels right so far.

    #111737

    In reply to: Skyrim special edition

    Grumdark
    Participant

    Honestly, I doubt that Skyrim remastered, comes with native support.
    This would see a big part of my dream come true, but do not think so at all for several reasons.

    * Only several days left for its release, if so, never commented anything.

    * ID software are not friends now with Oculus, Fallout 4 Native support is announced for 2017 with HTC Vive, probably work with Oculus Cv1 by SteamVr, but this insurance company that does not provide at all support Cv1 on their own or effort .
    I would put my hand in the fire for this belief.

    * Finally, Fallout 4 has only shown to date a demo system with teleport, I personally need another option extra of movement, in order to progress forward with joy,but pointed out,recharge and performing actions with touch or motion controls.

    However, I hope the gods listen to his words.

    If one day, we have games Bethesda, with native support, and motion controls, and choice available to walk forward, at the same time, then my dream into virtual reality, it will come true completely.

    #111587
    Ralf
    Keymaster

    You can switch to Geometry 3D in the vorpX ingame menu. Fallout 4 defaults to Z-Buffer 3D, which doesn’t look as good as Geometry 3D, but is a lot faster (almost twice in Fallout 4).

    Caveat: for Geometry 3D to work at a VR compatible frame rate in FO4 (at least largely), you will need a GTX 1070/1080 and play with medium graphics settings.

    If you want to reduce potentially visible bars, make sure the Image Zoom slider is at its max. position in the vorpX ingame menu (image page). Just be aware that this will require a higher FOV and resolution to look correct/good. Both further reduce performance.

    Decent performance (45fps+) is extremely important for a comfortable experience, so you should always primarily keep an eye on that. ALT+F displays the current frame rate. Depending on your PC you may (and probably will) have to make compromises for games as demanding as Fallout 4.

    #111582
    seaody
    Participant

    Hi,
    I have been tying to configure Fallout 4 on the CV1 but everything looks flat like I am just playing on a giant monitor with no 3D. I have tried the game settings optimizer and local/cloud profiles. The vorpx ingame settings don’t make a difference and it’s the vanilla game. I had the same problem with crysis but I just used the game settings optimizer and it fixed it. There is also a giant gap on the bottom and smaller ones on the top and sides. The edge peek is off so it is not creating them and I have re-configured the rift sensor and the center positional tracking multiple times but that doesn’t seem to make a difference. Are there fixes for these problems?

    Thanks

    #111570
    Ralf
    Keymaster

    Not a new 3D reconstruction method, but something that simplifies setting up games tremendously and enhances the overall experience.

    To not make an ultra large secret out of it: it’s a hugely expanded and refined “Direct Head Tracking” (name will change since it does more now), which previously was only available a bit hidden for Fallout 4 to test the basics. For games that fully support this, it gives perfect 1:1 rotational head tracking, perfectly calculated FOV and in some cases also positional tracking (which means finally positional tracking for Z3D modes!) simply by pressing a button and then waiting a few seconds. Expect about 30 games with this in the next update.

    Simply put: no more configuration hassles + better head tracking for games that support this feature.

    #111533

    In reply to: Skyrim special edition

    Grumdark
    Participant

    I vote for a top priority with this profile game,at the time of their arrival time of launch (October).
    Every day,count time remaining and I wonder if we will be able to make better use of hardware with the new version of Skyrim (remastered),with some improvements, including 64bit version.

    My main goal with Vorpx,fully well above any other existing games,are definitely Bethesda games (full vr and 3D geometry),with the help of some mods and tweaks. (Skyrim, Oblivion, Fallout 3 / NV / 4)

    I recently got a new GTX 1080. I still I have doubts whether this unit and return to jump or not,Titan x pascal and i7 6700k cpu …

    #111485
    bastardo666
    Participant

    Hello, thanks for making vorpX, I’m not sure how long you could just live in oculus home before getting bored. I am trying to get FO4 running using the rift CV1 and vorpX 16.2.0, here is where I am at:

    Rift working OK – no issues, can do all the usual VR things through oculus home ect.
    I have managed to get the vorpX desktop viewer working OK. very nice for movies.
    Set-up FO4 through the vorpX interface, and set up the profile.
    Disabled windows defender, and have added all the voprX .exe’s to Malwarebytes exclusions and even turned it off.
    In the windows services I have disabled anything that I have seen recommended to be off for vorpX.
    Reduced from 3 to 1 monitor.
    Disabled all MODS for FO4.
    Created a vorpX shortcut also.

    So when I launch from Steam the pre-loader window opens, when I click on play the load window disappears, then comes back, and so on.

    When I access the FO4 exe directly I get the long permissions error.

    I have been looking at this on and off most of the weekend, but with no luck. Am I looking for a needle in a haystack? or have others had issues similar to mine?

    Thanks for your help with this in advance… Cheers

    #111296

    In reply to: Skyrim special edition

    Ralf
    Keymaster

    With some luck the Fallout 4 profile may give basic support, although that’s not very likely in this case. Even if it works to a degree: good profiles always require game specific work to deal with shadows, HUD and other shader fixes.

    So while you might be able to get it working to a degree, it would be a far cry from the current normal Skyrim profile.

    wm79
    Participant

    I do not know what happened – but nothing works any more without being able to tell you if and what I changed. Genuine Oculus supported games still work fine (Assetto Corsa, Projects Cars etc). As soon as I start VorpX Control and try to start Vorpx Control supported games it does not work any more:
    Fallout 4: Image on just one eye.
    Battlefield 4: Image on just one eye – picture is headfirst. Engaging virtual cinema brings normal image.
    CS: Global Offensive: Black screen. Alt-Tabbing out and then into the game shortly shows sandwatch in oculus lower right.
    CS: HL2 Engine: See CS: Global Offensive.

    Any suggestions on how to fix these problems?

    #111145
    agamer
    Participant

    Trying to get two steam games that are on the supported list to work and they are failing to start. I have both vive and oculus rift cv1 head sets to test with and both give the similar results. The games in question start ok without vorpx running. Read through the troubleshooting options in vorpx and the post on the forums, disabling antivirus, aero and other windows services, no other overlay apps running, no steam overlay, tried changing many settings in game outside of vorpx to see if that helps, swapping out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help. Recently upgrade from a GTX780 to 1080 but same results on both video cards.

    Risen – this starts ok in cinema mode but shows all black screen. Never renders game. Switching out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help, display stays black.

    Dark Messiah of Might & Magic – this crashes to desktop on start consistently after showing the main game menu scene with the character rendered, seems to want to work but then just crashes.

    System info:
    Windows 7
    ASUS nVidia GTX1080 Founders Edition
    Intel i5 2500k
    24GB RAM
    Windows defender / Microsoft security essentials

    Games that I have tested to work for me currently:
    Fallout4
    Skyrim
    Oblivion
    Dirt 3
    Torchlight 2
    Bastion

    #111063
    Fredthehound
    Participant

    Hi Ralf,

    This was on a modded install. It’s fine on a monitor/no memory cap issues, but the stereo rendering seems to take a lot more memory than I thought it was.

    On a separate note, I found out why Fallout 4 started crashing. The Nvidia cards seem to randomly have issues with the game recognizing the card/driver. This has been reported going back to the 700 series.

    I tried all the suggestions/fixes but whatever combo of driver/F4 updates happened, I can no longer select the 5/4 or 4/3 resolutions. Even manually inputting the resolution isn’t enough.

    None of the other games do this for me. Just Fallout 4.

    #111006
    Fredthehound
    Participant

    You sure you arent Yoda? Because you just got me to lift the proverbial X wing out of the swamp…or at least the wool from my eyes ;)

    With the multicore/affinity thing unfortunately ruled out, I dove back into the numbers and thanks to finally getting Skyrim Performance monitor working CORRECTLY with VorpX and showing me good data, I made one hell of an interesting discovery.

    In the picture linked below…
    http://s931.photobucket.com/user/NormLenhart/media/Ram%20limit.jpg.html
    …the framerates arent registering but this run was in the upper teens to lower 20s in Skyrim in Markarth. That is with EVERYTHING turned up full. Maximum possible load with the intent of making the system work as hard as possible. The 4790K @ 4.7 Ghz is the red line in the lower chart. CPU bind is not the problem. The Titan is the black line that never hits 60% usage. Clearly it isn’t the problem.

    But look at the green line on top. Thats Bill gates freaking 4 gig DX9 cap in windows 10 ruining the party. ENBoost is reserving the other 500ish meg thats not being shown. It’s a memory problem. Memory appears to be the only thing stopping VorpX/Geometry from running this config far above 45FPS and likely well above 90.

    All the dips are when looking at high detail areas. Things that I had believed to be a draw call problem. But look at the CPU. It’s not remotely stressed.

    When I looked at this before, it was with the really big texture packs installed and hit that cap, which I expected with the Antialiasing/weather/lighting mods. But my current load is on stock size textures. When I switch back to monitor, Skyrim is barely over 2 gig of memory use. Between the ram requirements of Skyrim and VorpX though, it’s hitting Billy’s asinine limit.

    So it looks like from what I can tell, Geometry mode/draw calls arent the main issue. An 8Ghz CPU and 4 titans would be meaningless. It’s purely a memory wall.

    Skyrim Remastered cannot get here fast enough. Well, if nothing else, this has been a learning experience for me.

    I’m redownloading Fallout 4 now for a stock reinstall. Since it seems there’s nothing more I can do for Skyrim till the remaster releases, I might as well start digging into Fallout to see what I’ll be in for when it releases.

    #110971
    Fredthehound
    Participant

    Hi Ralf,

    Got a tech question. I’m planning for an upgrade to either X99 or Z170/Kaby Lake and 3-4000MHz ram, from my Z87/4790K@4.7/2400MHz ram system. I have been reading about core assignment and affinities lately and I am wondering about getting a 6 or 8 core and assigning VorpX to 2/4 cores of it’s own and Skyrim/Fallout/whatever to the other 2/4.

    Is VorpX more CPU or GPU heavy? Since I’m topped out with a TitanXP without going the SLI route, and with Skyrim Remastered releasing next month, I’m looking where to go next for better performance out of VorpX/VR. So it’s either another TitanXP or more than 4 cores and overclocking.

    Help me Obi-Wan! You’re my only hope! ;

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    #110658
    Ralf
    Keymaster

    Probably something different then. The driver issue applied to almost every game, not just Fallout 4 and was Vive exclusive, Rift always worked. Usually games crashed after a short time in the game (<1 minute).

    Just did a little test run with the latest FO4 (~10 minutes running across the map, GTX1080, Vive), but nothing to report except being killed by one of those giant mosquitos, which really look disgusting up close…

    So maybe it’s indeed something Titan exclusive. If it only happens in FO4, something game config related seems more likely to me though. The usual drill for any Bethesda game would be to first and foremost get rid of any mods for testing, especially those using a script extender or (ENB) graphics enhancements.

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