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  • #105266
    maximus2k16
    Participant

    I’m running a 980 SLi setup with a Intel i7 5930k and I’m getting 50 – 60 frames on average, which is plenty enough for a smooth enough gaming experience with these settings on Fallout 4

    Geometry 3D
    1600 x 900
    Full detail settings
    Virtual Cinema Mode

    I don’t think Vorpx is quite cut out yet for pushing the image straight to the headset, still too many FOV/resolution shortcomings, and you really don’t need the much sought after 90fps for a smooth experience. I find that around 45fps is enough for a good experience, absolute minimal of 30fps. So for me unless i want much higher resolutions, i dont think im gonna go for the 1080 just yet. Though Fallout 4 does look great at 3840 x 2160 in Virtual Cinema Mode..

    #105253
    Fredthehound
    Participant

    My opinion only so FWIW applies:

    Fallout 4 looks and works much better than Skyrim, so since the remaster is basically Fallout 4 with a new skin over it, I think at least as far as VorpX/VR is concerned, it too will be a better experience overall.

    Thats not to say that Sky looks anything less than spectacular once you get it tweaked now, because it is awesome defined. But with Fallout 4, you are already starting off several steps ahead of where you start with Skyrim (legacy/current) to begin with. DX11, full VRAM/memory access, better models and base textures, better draw distances/cell changes, better shaders/rendered (and it shows) etc.

    There are sure to be some problems concerning modding… SkyUI being the big one. Hopefully someone carries on their work. The one good thing is that the remaster and legacy versions will be separate installs so we can always keep playing and tweaking the older version as well.

    khamsen1
    Participant

    Like the title,

    Wondering how Skyrim SE may fare with vorpx. Something like Fallout 4? I’ve read there will be a converter for mods (that don’t use skse…)

    Thinking if this works well october could be fun.

    Free upgrade on steam if you have all the dlc..

    http://store.steampowered.com/app/489830/

    #105230
    Fredthehound
    Participant

    Thanks Ralf,

    Just ordered the Titan so we’ll see just how far it will go. I’m really looking forward to that 1600×1200 and some upscaling.

    PS: I have spent some time now in Fallout 4 and I’m actually shocked at how well everything works and looks even in Z adaptive with settings a couple clicks down.

    itiapranoid13
    Participant

    Hey, small updated, just turned off the beta client, went to a stable SteamVR version, and the same issue is happening. Tried out games Outlast, Portal, Portal 2, and Fallout 4. None of them worked and we got the same error. Unknown error (308).

    #105174
    Ralf
    Keymaster

    I have a 1080 here and would say it’s absolutely the right graphics card for vorpX. Compared to a Rift/Vive minimum specs GPU (GTX970) you get a healthy performance boost of about 60-90% depending on the game. Some games lean more towards being limited by CPU speed with vorpX, others are purely GPU bound, hence the varying performance gain.

    With a 1080 even recent games are comfortably playable in Geometry 3D. Fallout 4 for example mostly runs at a framerate I would consider playable with only slightly reduced graphics settings (“High” instead of “Ultra”) at a good looking resolution (1600×1200). Pretty much the same for Skyrim.

    Don’t expect wonders (i.e. every latest game running at full 90fps with G3D), but a 1080 definitely helps tremendously.

    Fredthehound
    Participant

    Hi all,

    I, and at least a couple others I know of, are curious about 1080s (and the new Titan once it ships). Is anyone here actually using a 1080 or 1080 SLI setup with Skyrim or Fallout 4 yet?

    What are your Geometry mode framerates like? Stuttering? Issues? Supersampling? Granted, it’s a pretty specialized/expensive rig so I’m not expecting a ton of replies but I figured I’d ask. Reason being, I was originally going to jump on the 1080SLI wagon but their scarcity gave me time to think and consider waiting on a TI. Of course with the Titan about to release a TI may not be offered at all.

    I have the Notify me thing set with Nvidia and will (barring something financially disastrous in the meantime) be committing a wanton act of wallet sodomy, but I’d love to hear about anyones 1080 experiences regardless.

    And yes, you all will get a full report on the Titan’s VR performance in Sky and F4 if/hopefully when I get it.

    #104967
    Ralf
    Keymaster

    You can remap gamepad buttons on the gamepad page of the vorpX ingame menu.

    Alternatively you can enable the *experimental* Direct Head Tracking on the head tracking page of the ingame menu, which currently is avalilable for Skyrim and Fallout 4. This enables native gamepad support. Be aware though that this is truly experimental. It might or might not work on your PC.

    #104956
    Ralf
    Keymaster

    What answer do you expect on the official vorpX support forum? You don’t loose the HUD in any game, but in games where vorpX can’t scale the HUD, you will need to use vorpX’s EdgePeek function to look at parts of the HUD in screen corners. EdgePeek let’s you briefly zoom out and back by clicking the mousewheel.

    The games you are interested in run as follows feature wise (G3D means “true” 3D with two cameras, Z3D means Z-Buffer 3D, which doesn’ look as good, but is a lot faster).

    1. Fallout 4: G3D/Z3D, positional tracking, FOV adjustable ingame, scalable HUD, as close it gets to a native game with injected VR.
    2. Alien Isolation: G3D/Z3D, positional tracking, FOV adjustable via ini tweak
    3. GTA V: Z3D, FOV adjustable via external tool (Flawless Widescreen)
    4. Doom: not supported, but runs in unsupported mode (2D only), FOV adjustable ingame.

    And BTW: don’t believe everything you see on YouTube. I am aware of at least one recent vorpX video there where the main complaint of the “reviewer” that he talks about most of the time (no 3d) is plain and simple not true. Kind of unbelievable the whole thing. Modern times, I guess…

    #104955
    LotusBorn
    Participant

    I was all excited when i learned about this program but after watching a couple videos that bash it im kinda on the fence about purchasing it. Mainly interested on playing GTA V, Alien, Doom 2016, and Fallout 4. Do these games run good? Do I lose the HUD? Is it worth it?

    #104921
    paul.desilva
    Participant

    I just installed Vorpx and when I try to run the config, it immediately crashes. I have uninstalled Vorpx completely and re-installed multiple times, restarted my machine, tried running it as admin or in compatibility modes.

    Vorpx itself runs but when I try to start (in this case) Fallout 4, it says it cannot find the Oculus Rift. Unfortunately I’m on the HTC Vive. I opened the Vorpx file that’s in AppData and attempted to change “sDeviceName” which was set for the Rift by default but I don’t know if “HTCVive” is the proper name.

    [General]
    sOculusProfile=
    sDeviceName=HTCVive

    This allowed the game to open and I can bring up the in-game Vorpx settings, though nothing comes through the HMD, only onscreen.

    Suggestions?

    #104707
    Fredthehound
    Participant

    I’m on a Sabertooth Z87 (I typoed it as 97 upthread but same basic thing really) with a 4790K overclocked to 4.7ghz and that may have an impact on frame rates compared to a non OC’d cpu, so bear that in mind. The OC may better utilize the faster ram.

    I got a 5 fps boost on the worst of the worst minimums… Dragonreach staircase, where draw calls are pounding the hell out of the CPU. I can’t say for sure what my high FPS is with the 45 cap of VorpX but I can say the whole FPS range shifted up noticibly…meaning smoother overall and many places are now at 45 that were low 40s before at best.

    Fallout 4 on a regular monitor took one hell of a leap forward as well (then again it is known to love fast ram.

    I’ve read that anything above 2400/2666 on the Z series is rapidly diminishing returns because of the architecture so a Skylake 6700K OCd to 4.6 or 7/DDR4 rig would be the bext logical step beyond that to actually use DDR4 speed. But thats about $1K vs the $90 for the 2400 ;)

    #104614
    Pudsley
    Participant

    You might be right in some respects…I seem to have some other issue at the moment it seems.

    I seem to be getting black screens even in games that previously worked (Fallout 4 for instance)

    #104567
    Sandermander
    Participant

    I noticed something else also. I cannot seem to create profiles under “Local Profiles”. When i click “Create now profile based on this one”, the dialogue pops up to name the new profile, but after that, the profile never pops up in the list. Also, the “Add” and “Remove” buttons for the .exe files in the existing profiles are greyed out.
    If i “Reset profile to factory defaults” on any local profile, i get an error, saying if it keeps happening, i should reinstall Vorpx.
    Having done that 4 times now, i dont think it helps.
    Also, even when i run Vorpx Desktop Viewer, i get the “This game is not supported” dialogue box. I think something is wrong with the profiles and Vorpx is not detecting the .exe files. The “This game is not supported” box shows up in everything i run.
    I have looked in my documents and settings folder and there is a Vorpx folder with all the settings and profile info, so i have no idea what is going on.

    Note: If i look in my Vorpx.ini file, the:

    sOculusProfile=

    is empty. I dont know if this could be the problem.

    I looked in the vorpx.log after running Borderlands Presequel and Fallout 4 and both says settings not available.

    INF: App: Attaching to borderlandspresequel.exe (32bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\78380cec-0.tmp injected (mode 1), reason: 1
    ———————————————–

    INF: App: Attaching to fallout4.exe (64bit)
    INF: ProgSettings: System settings not available
    INF: ProgSettings: User settings not available
    INF: VorpControl Injector InjectVorpDll1: C:\Users\ALEXAN~1\AppData\Local\Temp\vorpX\3547f567-0.tmp injected (mode 1), reason: 2
    ———————————————–

    Here is my full log for you, Ralf: https://www.dropbox.com/s/fvyd5cd7djl9l36/vorpx.log?dl=0

    Halp.

    #104493
    ArticTiger
    Participant

    Would you care to share how you accomplish this?

    Bit of a pain to set up, I use 3 monitors next to my vive to do it. My display mirror is showing on my 1440p monitor and I do a region capture on my OBS to stream it to my Twitch, and save it to disk as well.

    Only problem is, in VR you can’t check if the recording is going well! I didn’t notice no sound on the fallout vid because of this :)

    I’m gonna be checking out many VR games that weren’t intended for VR on my channel so this gives the best compatibility.

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