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  • RJK_
    Participant

    Funny, i love Bethesda games so much. I played Fallout 4 several times, many hundret of hours, loved Oblivion but for some stange reason i was through Skyrim within just a few days. Perhaps i expected abit too much from the game, perhaps i didnt like the same voices on every corner, donno. The graphics werent kicking as promised from reading through the web,too somehow.


    @dborosev
    can you give us a list of those 30 Mods that work with vorpx ? ( May save some time with experimenting )

    #211185

    In reply to: Vorpx, VR and low fps

    RiftWind
    Participant

    The geometry is the selling point for me – ive played Fallout4 modded for nearly 3 years solid now, its without a doubt my favourite game. I think mostly due to the fact that i can change and tweak things and alter bits to suit how i want to play.

    Vorpx is the icing on the cake for this game – i can play it and be IN it – the geometry is without a doubt the golden lining for me. Im running my 2060 RTX now on 1368×1440 windowed game res, and thats nice and sharp and REASONABLY playable in most areas – ive been used to 25-35 fps machines so its not bad for me.

    #211134

    In reply to: Vorpx, VR and low fps

    RiftWind
    Participant

    Well ive been tweaking and testing for a little while now, and scouring these forums and a few other sites ive hit some interesting issues.

    My Vive + Vorpx configuration seems to work the best when the custom window size is TALLER rather than wider – odd but the pixel density is tightest like this.

    For some odd reason, the picture quality is AMAZING in geometry when i run FO4 with a custom resolution of 1080×1440. (window, set in Nvidia custom res.)
    If i lower the height of the window, i get bad pixelation – but with that exact height, i get really good quality, and the fps is 45-65 with geometry on, full vr.
    Im happy to run it like this, it looks amazing and plays well, minor stutter in heavy built up places.

    Im interested in finding out why the geometry stutters so badly at higher resolutions, and depending on where you are looking – the Nuka world dlc map in Fallout has very little structures in it, so the fps is decent enough to run Geometry in 1920×1440 res at 45 fps – but as soon as i enter an area with houses or lots of trees it tanks. Is it the cpu or gpu thats struggling here? Should i be lowering texture resolution or finding LOD / draw distance tweaks?

    Im basically trying to figure out the best way to tweak my config files for each mode.
    Z3d is ALOT faster, as i read many times here, but i cant make the 3d look “right”, and the config files from the cloud ive tried dont seem to make the picture look natural – there is a lot of distortion.
    I downloaded a cloud profile for “Ark Survival Evolved” called “The Isle” and this put Ark on a curved screen, a slight distance from the VR “centre” and has geometry and Z3d support and looks amazing, but i cant seem to simulate that with Fo4 – different games and all that i know.
    If i can run Z3d with a decent enough looking depth that would be awesome, but i cant get Fo4 or Skyrim to look like 3d – i either end up with depth but strange mirror like halos around everything, or i get a cardboard cut out like depth XD
    Is there some sort of generic guide here that i havent found about the basics of the Z3d mode and what sort of settings im looking at? A sort of, set this to this, and slide that to that and then adjust this bar to get the depth type guide?

    #211078
    RiftWind
    Participant

    Hello!
    Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
    Im having some major issues, and wanted some advice or help – nothing so far has worked.

    Specs:
    Intel Core i7 7700k (4400mhz)
    AsusTek Z170-P motherboard
    16g DDR4 memory
    Nvidia Geforce RTX 2060, 6gb
    Vive Cosmos Elite (headset only, 1 base station)

    Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.

    Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.

    If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.

    If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).

    My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?

    Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD

    Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?

    It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?

    Lewy1984
    Participant

    @mr_spongeworthy

    by SuperDepth3D you mean Reshade? I also like to use that program. Recently played Resident Evil 7 and Blair Witch with it and it ran perfectly. My brother is currently playing Metro Exodus with it and is also very satisfied.

    But Tridef3D is also a very good alternative. Hellblade was a dream with it, or Brothers: A Tale of Two Sons, Alien Isolation and Outlast.

    What games would you recommend for VorpX?
    Fallout3 is already a bit too old. I loved the game back then :)

    I’m afraid I didn’t understand how you do that with the zipped backups. I have never heard of such a thing. I would like to test but I have to understand that first. How can I create this .zip?

    I have a BenQ W2700. I’ve been using 3D since I saw Avatar in theaters in 2009. To this day I still love this technology :)

    My first projector was a Benq w1070+
    It could only do 1080p but I played Hellblade with it back then. With DSR you could select a 4K resolution and it ran perfectly with Tridef. You just need the right profile for it.

    mr_spongeworthy
    Participant

    @Lewy1984 Good luck with this! I too still often play on a 3D monitor as it’s simply so much more relaxing than having to wear and HMD for games that you are really just wanting stereoscopy.

    I have very good luck now with vorpX (wish there were more absolutely perfect G3D profiles, *hint* *hint*) and SuperDepth3D is probably your best bet for titles that don’t work with vorpX or for a few other valid reasons (for example if a title is so bad you simply *have* to run other ReShade shaders; that will generally be incompatible with vorpX).

    For example, Detroit Become Human looks and runs fantastic on my 3D display using SuperDepth3D, but other titles look and run better using vorpX; especially any title with a working G3D profile (Fallout 3, FNV). It’s an unfortunate matter of trial-and-error, but in the end you can still get reasonably good results.

    Tip: If you routinely switch between different techniques or devices you can make zipped backups of your critical settings files and then label the archives properly. I move between my 3D display and HMD for Greedfall, for example, so I have “GreedFallPrefs3D.zip” and “GreedFallPrefsHMD.zip” – that way I can just extract the correct prefs and move them into place rather than wasting time manually configuring settings whenever I change my display device.

    What 4K 3D projector do you have? Does it support any 4K 3D modes? I’ve been stereoscopic gaming about 12 years also and had a 720p DLP (I used it in frame-packing-mode; so it looked very sharp even at 720p). I have 3 sets of Optima shutter glasses currently, but no 3D projector at this time. I’ve been holding-out for a new standard that supports actual 4K 3D; but most projectors seem to switch to 1080P for any form of 3D output? Even though frame-packing is a thing of the past except for Blu Rays, it would be nice to find a projector that could do, for example, SBS and Top/Bottom 3D modes at 4K rather than 1080p.

    Ralf
    Keymaster

    Shadows and other effects in modern games are often implemented with deferred rendering techniques that aren’t easily stereoizable. Past 3D drivers like Tridef often had the same glitches (or worse) in such cases. Fallout 4 however should be largely fine though except for some *very* minor issues with character shadows occasionally.

    In general make sure to keep the 3D-Strength at realistic levels (in official profiles that means 1.0). With realistic 3D these glitches usually aren’t too bad, only with exaggerated ‘doll-house’ 3D they become too annoying to be bearable.

    #210039
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    #210028
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    #209800
    brown66
    Participant

    (…)

    I’ve not tried Skyrim LE with Vorpx, do u recommend it? I own Skyrim VR so haven’t tried Skyrim games with Vorpx.

    I’m glad to see that you can now see images in the distance very clearly in Fallout 4! This is one of my flaws with the HTC Vive Pro, especially because of the SDE.

    And to answer to your question, no, you don’t need to play Skyrim with VorpX, if you already have Skyrim VR, unless you want to use some mods that are not available on the Skyrim 64 bits versions, which is my case. And besides, I play Skyrim with VorpX in the sitting position, with keyboard and mouse, because all I want is just to see a true 3D image.

    However, if you have access on your Steam account to the original Skyrim LE, you can try, just to see how it is. There are some differences with several animations (like fighting, riding a horse, working at the forge or mining), but the “core image” is the same, maybe with a better scale in Skyrim VR, especially on outdoors environments.

    I must say that, even with my old HTC Vive Pro, the image quality of Skyrim LE, with the lasted VorpX versions, is just stunning! That’s why I decided not wait any longer and I already order a Pimax 8KX!

    I know that I will need to use the parallel projections with VorpX, to play Skyrim LE, so I’m guessing that, even with my current RTX 3090, I will return to the old days when I fell that my previous graphics card, an GTX 1080Ti, was not enough to show the full image quality potential from the HTC Vive Pro, which I fell that I only achieved after I got the current RTX 3090.

    And so is life! We are always crying for a more powerful graphics card…

    #209755
    rift_un
    Participant

    That’s good news!

    By “ok” do you mean everything works fine, as expected? Or have you noticed any minor problems when using it with vorpX?

    I’m jealous :) … I want to try one of these. I think the unique FOV shape would be ideal for most vorpX fullVR games.

    Yeh everything works as expected. No problems. Lol at being jealous :) no doubt in the not too distant future the Aeros display will be equalled or even bettered in new upcoming hmd’s which won’t be $2k so most people will get to experience it.

    Thank you for the update! Can you give any examples of games that you’ve played in Vorpx with the Aero that look way better than the Reverb G2? Are you able to use the foveated rendering with Vorpx? Do you notice you get higher frame rates? Any general positive reactions to the Aero that you can share so we can vicariously enjoy this experience with you?

    The games i’ve been playing recently with Vorpx are the Fallout series, Alien Colonial Marines, the Metro series, Dying Light 2, the Stalker series of games. I wouldn’t say they look “way” better than a G2, the Aero is 4x the price of a G2 but its not 4x times better. But it is a definite and noticeable improvement in display quality.

    My fave games in the Aero are the Fallout games, everything maxxed out like draw distance and Vorpx quality on Phenomenal, it looks great. You can see details, like npc’s, in the distance. You can make out details in things and u don’t need to be close up to do this.

    #209702
    Ralf
    Keymaster

    The list is shorter currently than I’d like it to be, will check some more first person games shortly together with adding gestures. Got somewhat shoved to the backseat when I started to experiment with gestures. Same for the related authoring UI.

    With the current detection mechanism my guess would be that it should be possible to add the feature to maybe half the G3D first person games. Additional manual authoring based on shaders or buffers is thinkable and would probably be able to catch most of the other half, but would also require more work per game than the current mechanism. So no promises in that respect.

    Current games with auto weapon hide:

    Aliens: Colonial Marines
    Black Mesa Source
    Crysis
    Fallout 4
    Half-Life 2 and episodes
    Halo MCC (tested only on the first campaign)
    Portal 2
    Skyrim SE
    Titanfall 2

    #209141
    mr_spongeworthy
    Participant

    Not sure if I understand the question. Such a chart is pretty much built in, per default the current mapping is displayd as an overlay on the controllers ingame. Or do you mean something else?

    Yeah, I was hoping maybe there was a PDF or other online resource that specified not the key-mapping, but the actual (default) in-game functions that a specific controller-action performs. I’m guessing you probably keep a database for yourself considering the number of games you support. Something we could reference like: Fallout 3: “Left Trigger = Pip Boy”, “Left Grip = Game Menu” instead of the in-game overlay which would say something like “Left Trigger = Tab” and “Left Grip = ESC” (or, whatever the mapping is.)

    #208931
    mr_spongeworthy
    Participant

    Thanks for the update!

    Out of curiosity, is there any way I can get this working in Cyberpunk v1.23? I keep noticing new visual ‘glitches’ only to discover that what I’m seeing is just the visual downgrades that occurred between v1.23 and v1.31. Most impacted are draw-distances, which have gone from “kinda crappy” to “unbelievably awful.” I clean-installed the game just to be sure, and even completely vanilla it does this. It’s so bad it’s kind of funny. Makes the draw distances in Skyrim and Fallout 4 look good, and those were awful at time of release.

    I’ve tried everything I can find to fix the issue, and it’s so baked into the engine that nothing seems to actually touch it. Only way I know around it is to revert to v1.23, which was bad, but no where near this bad.

    yonkiman
    Participant

    I’m having trouble with this (Oculus Quest 2, RTX 2080 Super). I’ve been playing in non-VorpX mode in 3440×1440, and everything looks great.

    But when I launch it with VorpX, the HUD is too small to read and the response is a little laggy/jittery – I think I need to go to a lower resolution. VorpX says it automatically sets the optimum resolution, but it doesn’t seem to. Inside the VorpX GUI, I changed the auto resolution target several times from “Just OK” (or whatever it’s called) to “Ultra”, but the screen looked exactly the same after rebooting – same image quality, everything the same size, etc.

    Someone suggested 1832×1920 as a great resolution for VorpX and the Occulus Quest 2, so I added it to my nVidia settings and changed my fallout.ini file to 1832×1920, but that just made the game tall and thin, with the sides clipped. I tried standard 16:9 resolutions like 1920×1080, but it didn’t look right either. Ironically the best it looked was when it was set to the original 3440×1440.

    What might I be doing wrong? Is there a way to see, while inside the game/VorpX, what the resolution Vorp is actually getting? I’m worried that the video card might be sending a 1920×1080 image inside a 3440×1440 frame or some sort of scaling screw up like that. I’ve set the GPU to no scaling, which I think is right, but there are so many dang variables…

    Any help appreciated. Cheers.

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