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Viewing 15 results - 646 through 660 (of 733 total)
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  • #97857
    gemno
    Participant

    I have the DK2 and don’t plan on upgrading .. it’s too expensive and I don’t believe diving into another HMD at this point is a good investment as they seem to drop all support for the previous iteration on new release. My content works great as is. Vorpx has done an amazing job and I’d really like to keep what I have working. I’ll be playing Left 4 Dead 2, Skyrim and Fallout 4 for the foreseeable future. So please Ralf, can I keep Vorpx 0.9.1 and runtime 0.8 and my DK2? I don’t really want to update my Vorpx, runtime or drivers. Everything is working beautifully and I’m a happy gamer.

    #97661
    lipplog
    Participant

    You could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such.

    I’ve been trying to do exactly this. Playing Skyrim without mods is just unacceptable. And I’ve gotten it to look wonderful without my frame rate dropping below 75. The only issue is not being able to install the essential memory patch tweak that fixes Skyrim’s flawed memory allocation. I just need to figure out how to add the d3d9.dll file without crashing VorpX.

    #97282
    nullkid
    Participant

    It’s been awhile since I’ve played but when fallout4 came out I loved playing it on dk2 but I had issues with aiming with scopes and pip boy being messed up. IIRC scopes were cut so that you could only see the top left portion of the scope.

    Is this still an issue? I would love to do more running around + actually play the game in VR (quests, playing like I would w/o vr.)

    Is this consolidated to just me or are these known issues? I am sorry but I don’t keep up with this type of news as much as I want to!

    #97112

    In reply to: Fallout 4?

    Ralf
    Keymaster

    Feature wise the Fallout 4 G3D profile is on par with Skyrim, that much I can say. So you can indeed look forward to it (provided you have a GTX 980Ti or Titan GPU).

    Regarding the next version there is nothing else to share currently than what was said above though, sorry: there *might* be another update before the CV1 is released, but that hasn’t been decided yet.

    #97110

    In reply to: Fallout 4?

    Karlor
    Participant

    I hear you, I bet its a major performance hit. I’m not expecting performance but at least a G3d profile would be nice. That way anyone who is into trying it can start tuning it in. I want to have the profile so I can experiment with different texture builds to see what performance I can squeeze out. Also when the GECK comes out I’m sure there will be a bunch of in-depth performance mods that will get the memory consumption down.

    I will probably take a whack at modding the open world to be less open if that makes sense. Close up a lot of the open buildings and make them have their own separate interior spaces (more like old Bethesda games).

    Anyway a hot fix or mini update to include the option to mess with a G3D profile? If you can get just the functionality to work like it does in Skyrim/New Vegas then let us worry about how to get the frames on our particular machines.

    You did such a great job with the other Bethesda titles I’m looking forward to trying it out in Fallout 4. Remember I just want the functionality, I’m not expecting you to somehow make the game run or perform better.

    #96956

    In reply to: Fallout 4?

    Ralf
    Keymaster

    The performance hit of the Fallout 4 G3D profile is ~50% compared to Z3D. You’ll need an *extremely* beefy machine to make this at least barely playable, and even with that it’s far from ideal. Even the fastest machines available today have to rely on async timewarp heavily, which is not how things should be.

    With the recommended Oculus specs (decent i5/i7, GTX 970) and medium settings it’s halfway playable in most interiors (>45fps raw performance), but often dips below 30fps outside (in some parts of the map even below 20fps), which isn’t really enough even with async timewarp. For comparison: 75fps are ideal for DK2, 90fps for CV1. A faster GPU helps, but not as much as one would think. As with all Bethesda RPGs, the CPU is as much a limiting factor as the GPU.

    I don’t have a date yet for the next vorpX version that will include this, but there probably (BUT NOT NECESSARILY!) will be another update before the CV1 is released.

    #96902
    Karlor
    Participant

    I haven’t been paying to much attention to my oculus and the vorpX forums sense Fallout 4… I was wondering has vorpX updated to G3D profile for Fallout 4? I know it’s demanding system wise and all that but I would like to give it a go. If the performance isn’t so hot on my system with G3D I’ll start modding until I get it tuned it. Anyway waiting to start another round until I can play with G3D and the Oculus… Any word on the positional tracking with Z3D?

    jdrayton
    Participant

    So I just purchased Vorpx for my dk2 as I wanted to try out a few games in vr. I am using DK2 wins 10 latest runtime 8, so I do not have access to extended mode. Trying to start fallout 4 and I am getting the following error

    Possible Conflict detected. Vorpx may not work correctly
    Please rename/ remove the bellow files:

    C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\d3d11.dll

    This is basically happening with all games, as there seems to be a issue with the .dll

    Also some games like star wars battlefront get the “settings path not found” error. I hope there is something obvious I am missing… as I was hopping since there um charging for this that it would work right out the gate and less like some hack some one put together on reddit..

    #96061
    Domportera
    Participant

    When playing Fallout 4, the controller input used for crucial gameplay functions I.e. Sprinting brings up Vorpx menus and functions. how do I disable this? With this functionality enabled the game is unplayable for me.

    Also, I’m using a ps3 controller with an SCP x input emulator. But even when I disable it and just use the built in Vorpx emulation, the problem still occurs.

    JESUSTAYS
    Participant

    the 40 bucks i mean it should continue to upgrade and update vorpx oneday they may be able to port all the games right now it is not worth the 40 bucks but i do not mind paying u can play any game on their list in their virtual cinema that is cool but fallout new vegas works not to bad it is worth the 40 to play a big open world game like that i love people because Jesus loves me

    #95814
    stevegek
    Participant

    Hey Vertigo_UK. What I didn’t know at first:

    Run VorpX
    Then just run Fallout
    And there you go: magictime. However, it didn’t run at first for me

    You could try installing an older version of DirectX. Win10 comes with a shiney new one, and some dll’s are missing.

    I downloaded/installed:
    https://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe

    https://download.microsoft.com/download/8/0/d/80d7e79d-c0e4-415a-bcca-e229eafe2679/dxwebsetup.exe

    I must say, not sure which one fixed it. I just checked my download history for ya.

    Good luck! It’s worth the trouble. :)

    #95757
    red
    Participant

    Maybe you could describe your process for getting custom resolution working?

    I’ve tried 8:9 custom resolutions in Fallout4, but couldn’t get the Oculus image to be anything other than a portrait view with a squashed x-axis, which I’m sure isn’t the right result.

    I’ve created an nVidia control panel custom resolution, set monitor to that resolution, changed iSize in Fallout4Prefs.ini. I’m using vorpX virtual cinema mode.

    So I’m left tinkering; reversed width and height values for custom resolution (1280×1440 / 1440×1280), searched reddit posts, but can’t find what I’m doing wrong, and I like the sound of supremely awesome.

    #95751
    gutang
    Participant

    Ive had success using these resolutions with Skyrim, GTA V and Fallout 4 and it is supremely awesome. Such a huge performance gain as well as improved image quality!

    #95736
    Stereoman
    Participant

    Working for me with DK1 so far only tried fallout 4, anyway thanks for taking the time to fix this I know DK1 support isn’t exactly high priority at this point.

    #93321
    Sticklet
    Participant

    Oh I know, I’ve played GTA V with VorpX before it is amazing, that’s why I’m frustrated ahaha.

    but literally no games are working. The rift functions normally with demo scene and probably other apps I just haven’t gotten any that are working with the 0.8 runtime.

    And yes, GTA V and Fallout 4/every game runs fine without VorpX in the back. It crashes immediately upon loading with VorpX on but I get the blue headtracking light.

    I shall try Assetto with the Rift and get back to you on that.

Viewing 15 results - 646 through 660 (of 733 total)

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