I hear you, I bet its a major performance hit. I’m not expecting performance but at least a G3d profile would be nice. That way anyone who is into trying it can start tuning it in. I want to have the profile so I can experiment with different texture builds to see what performance I can squeeze out. Also when the GECK comes out I’m sure there will be a bunch of in-depth performance mods that will get the memory consumption down.
I will probably take a whack at modding the open world to be less open if that makes sense. Close up a lot of the open buildings and make them have their own separate interior spaces (more like old Bethesda games).
Anyway a hot fix or mini update to include the option to mess with a G3D profile? If you can get just the functionality to work like it does in Skyrim/New Vegas then let us worry about how to get the frames on our particular machines.
You did such a great job with the other Bethesda titles I’m looking forward to trying it out in Fallout 4. Remember I just want the functionality, I’m not expecting you to somehow make the game run or perform better.
The performance hit of the Fallout 4 G3D profile is ~50% compared to Z3D. You’ll need an *extremely* beefy machine to make this at least barely playable, and even with that it’s far from ideal. Even the fastest machines available today have to rely on async timewarp heavily, which is not how things should be.
With the recommended Oculus specs (decent i5/i7, GTX 970) and medium settings it’s halfway playable in most interiors (>45fps raw performance), but often dips below 30fps outside (in some parts of the map even below 20fps), which isn’t really enough even with async timewarp. For comparison: 75fps are ideal for DK2, 90fps for CV1. A faster GPU helps, but not as much as one would think. As with all Bethesda RPGs, the CPU is as much a limiting factor as the GPU.
I don’t have a date yet for the next vorpX version that will include this, but there probably (BUT NOT NECESSARILY!) will be another update before the CV1 is released.
I haven’t been paying to much attention to my oculus and the vorpX forums sense Fallout 4… I was wondering has vorpX updated to G3D profile for Fallout 4? I know it’s demanding system wise and all that but I would like to give it a go. If the performance isn’t so hot on my system with G3D I’ll start modding until I get it tuned it. Anyway waiting to start another round until I can play with G3D and the Oculus… Any word on the positional tracking with Z3D?
So I just purchased Vorpx for my dk2 as I wanted to try out a few games in vr. I am using DK2 wins 10 latest runtime 8, so I do not have access to extended mode. Trying to start fallout 4 and I am getting the following error
Possible Conflict detected. Vorpx may not work correctly
Please rename/ remove the bellow files:
C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\d3d11.dll
This is basically happening with all games, as there seems to be a issue with the .dll
Also some games like star wars battlefront get the “settings path not found” error. I hope there is something obvious I am missing… as I was hopping since there um charging for this that it would work right out the gate and less like some hack some one put together on reddit..
When playing Fallout 4, the controller input used for crucial gameplay functions I.e. Sprinting brings up Vorpx menus and functions. how do I disable this? With this functionality enabled the game is unplayable for me.
Also, I’m using a ps3 controller with an SCP x input emulator. But even when I disable it and just use the built in Vorpx emulation, the problem still occurs.
the 40 bucks i mean it should continue to upgrade and update vorpx oneday they may be able to port all the games right now it is not worth the 40 bucks but i do not mind paying u can play any game on their list in their virtual cinema that is cool but fallout new vegas works not to bad it is worth the 40 to play a big open world game like that i love people because Jesus loves me
Hey Vertigo_UK. What I didn’t know at first:
Run VorpX
Then just run Fallout
And there you go: magictime. However, it didn’t run at first for me
You could try installing an older version of DirectX. Win10 comes with a shiney new one, and some dll’s are missing.
I downloaded/installed:
https://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe
https://download.microsoft.com/download/8/0/d/80d7e79d-c0e4-415a-bcca-e229eafe2679/dxwebsetup.exe
I must say, not sure which one fixed it. I just checked my download history for ya.
Good luck! It’s worth the trouble. :)
Maybe you could describe your process for getting custom resolution working?
I’ve tried 8:9 custom resolutions in Fallout4, but couldn’t get the Oculus image to be anything other than a portrait view with a squashed x-axis, which I’m sure isn’t the right result.
I’ve created an nVidia control panel custom resolution, set monitor to that resolution, changed iSize in Fallout4Prefs.ini. I’m using vorpX virtual cinema mode.
So I’m left tinkering; reversed width and height values for custom resolution (1280×1440 / 1440×1280), searched reddit posts, but can’t find what I’m doing wrong, and I like the sound of supremely awesome.
Ive had success using these resolutions with Skyrim, GTA V and Fallout 4 and it is supremely awesome. Such a huge performance gain as well as improved image quality!
Working for me with DK1 so far only tried fallout 4, anyway thanks for taking the time to fix this I know DK1 support isn’t exactly high priority at this point.
Oh I know, I’ve played GTA V with VorpX before it is amazing, that’s why I’m frustrated ahaha.
but literally no games are working. The rift functions normally with demo scene and probably other apps I just haven’t gotten any that are working with the 0.8 runtime.
And yes, GTA V and Fallout 4/every game runs fine without VorpX in the back. It crashes immediately upon loading with VorpX on but I get the blue headtracking light.
I shall try Assetto with the Rift and get back to you on that.
Something’s crashing somewhere… it’s just a case of finding out where.
How’s the Oculus performing otherwise? I’d be interested to know if you can use the vorpX Desktop Viewer without issue, and if you can play any native Rift games (without vorpX)? eg. Assetto Corsa, PCars, Elite etc.
Also, can you confirm that GTA5 and Fallout4 run OK on your monitor without vorpX running? Seems silly, but I had to ask…
It’d be nice to see you fixed using Oculus Runtime 0.8.0.0-beta, vorpX 0.9.1 and lastest GPU drivers (nVidia?), otherwise as you say you’ll be stuck in the past.
Don’t give up… getting GTA5 and Fallout4 running with vorpX is life changing…
This has been a bit frustrating.
I’ve only recently gotten VorpX to update and I’ve updated to 0.8 Runtime (the lack of extended desktop mode annoys me), but to the point. No games work.
The one’s I have tried specifically are GTA V and Fallout 4. But even games like Space Engineers doesn’t work, I get a black screen, headtracking light and the sounds of the menu in the background. GTA V and Fallout 4 crash immediately upon opening.
I verified my GTA V game files to have all of my OpenIV mods removed and still to no avail.
Here are things I’ve tried:
Reinstalling Oculus Runtime
Reinstalling VorpX
Verifying game cache
Removing ALL mods/ENB/ReShade/SweetFX files
Disabling AV/Uninstalling AV
Restarting PC after every update
Making sure Windows Update is up to date
Running the bare minimum processes – no media player, Chrome etc. basically just background tasks, the game, oculusconfig and VorpX
Sometimes game’s do start up and I’ll get to the intro, where it’ll be sound for about 3 seconds, then it crashes and says it’s stopped responding. That’s it.
If anyone has had similar problems and knows the workaround I would love to hear it, because I’m sitting on a $600 paperweight at this point.
Hi,
Just purchased VorpX. Running a Win10 pro machine with an Nvidia GTX 970.
So, what now? I’ve started Vorpx, configured it, didn’t see Fallout 4 in the list.
But whenever I start the game, it does nothing different. No VR, nothing.
Did I forget anything? Any first-timers guides out there I missed? Win10 comes standard with DX12, is that an essential issue? Read VorpX works with Win10…
Hope you guys can help me out a bit. :) Thx in advance!
So I tried using vorpx on fallout 4 and I noticed that I needed to be crossed eyed to see the image so I went into the in game vorpx settings but every time I change the IPD slider it doesn’t actually do anything I tried going from the smallest to the biggest IPD but the screen didn’t change at all. I’m pretty sure that once it allows me to change the distance I will be able to play fallout fine with it but I don’t know what to do.