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  • #205807
    Tobias
    Participant

    I only tried gta5, no rdr2
    I already tried deactivating all the things in the tray
    I even deinstalled antivir and geforce experience
    Didn’t help

    What did help was renaming the gta5mod dll in vorpx plugins
    But that destroys the purpose for me

    #205778
    LuigiChoolis
    Participant

    Renaming the files worked well to get the immersive functionality back to normal in RDR2, but GTA V (which used to work well with the previous version in immersed mode) is still showing some problems:

    . Hooking goes well, but only Geometry works mostly well. However, it’s a bit heavy and things like clothes show an uncomfortable kind of shine on them
    . I would rather use Z-Adaptive but there is a weird displaced 3d rectangle on the left-bottom side that I would like to get rid of
    . Resolution in settings is stuck on 1920×1080, if I try to change the resolution in-game while hooked in with Vorpx the games hangs every time.

    Is it actually possible for me to just use the previous Vorpx version? I was perfectly happy with the functionality in that version for all of my games. I understand the new version brings a lot of features that most people want, but for me it’s basically broken most of my gaming, so it’s a big problem, especially since I no longer play in pancake mode, I prefer to play everything with Vorpx.

    #205761
    Ralf
    Keymaster

    Since the last version vorpX comes with a mod for RDR 2 (as well as GTA 5) with the purpose of providing the best possible FullVR experience.

    If you just want to play in immersive screen mode, you can disable the mods by renaming the according files in C:\Program Files\Animation Labs\vorpX\plugins

    However, you might want to give FullVR with the new mod a try instead. It works a lot better than FullVR did before without the mod. Make sure to reset the profile to default so that everything is set correctly for utilizing the mod fully.

    The RDR2/GTAV mods provide:

    • Decoupled walk/look
    • VR-optimized cameras that get rid of nauseating stuff like head bobbing and forced 3rd person animations (e.g. when mounting a horse)
    • GTAV only: VR optimized vehicle first person position and an additional hood cam
    • VR-controller optimized FullVR control scheme that lets you move with just the left controller.
    • Alternate frame Geometry 3D
    • Full positional tracking
    • Automated FOV handling
    #205291
    Higgenboober
    Participant

    Is 4:3 resolution ideal or 1:1? I’ll give it a shot and let ya’ll know how it runs RTX3080 + Valve Index. Thanks!

    Also are you still planning on having a full body for the player in GTAV and RDR2? I came from the REAL GTAV mod and I found your VorpX solution runs a lot better but I prefer having the player body as well as the way cutscenes were implemented in REAL (you remain in the worldspace while viewing the characters in the cutscene).

    The-Wolf
    Participant

    Dear Gamers,

    yesterday i found this MOD and i found it worth to post something about it here.

    My Setup:
    FlatOut: Ultimate Carnage Steam Version
    Valve Index – SteamVR
    VorpX
    Zolika1351’s FlatOut UC Trainer (MOD) – https://www.nexusmods.com/flatoutultimatecarnage/mods/2

    The MODs-Name is “Zolika1351’s FlatOut UC Trainer” which is basically a GTA 5 like trainer menu. i thought “Camera rotation with the mouse” would be a good feature for Headtracking in VorpX but as i used this mod i saw that the developer himself added VR Support for this task:
    Version 11.0
    Added .ini options for VR
    Fixed Custom Camera not disabling properly in the VR enabled version
    Made VR Offset consistent across all cars by driver position
    Version 10.0
    Added VR support with head tracking (for displaying the image, use either VorpX, or Reshade with the SuperDepth3D_VR shader and Virtual Desktop)

    (the needed DLLs for VR are in a seperated folder)

    with F7 you could open the mod and the last menupoint is VR. You could position the camera where you want (i prefere cockpit)

    Known Problems i found:
    1. Menu crashes the Game
    The Game is extremly instable if you use the menu. If you use it in the Game menu its better than in a race. Just Tweak your camera the way you wanted and put the Values in the mod ini. Than you can activate VR in the Game Menu and if you dont bring up the Modmenu ever again the game seems not to crash

    2. No geometric 3D witch VorpX
    I thought that VorpX could do real 3D but maybe the Camera-Mod kills that feature. I dont know but ive turned it of because the performance is horrible with it.

    3. Boost effect let you think you jump in hyperspace
    So if you use boost the camera effect is really not as funny as it sounds in vr. but if you change the ingame camera ( c ) there is a “position” without a driver. in this camera the boost effect isnt shown

    4. No HUD
    Didnt find a workaround for it yet

    5. Bad Graphics
    Well the game is from 2008. If you zoom in the textures dont look good at all. Maybe i find a way with Supersampling SteamVR or scale the game to 4k – or maybe there is a texture mod?

    Note: i dont made this mod, i only found it. I cant help you with errors. Thanks to Zolika1351, it was my dream to play this game in VR!

    @VorpX Developers:
    Maybe you could contact the developer and find out what he uses to set the camera. The Freelook might be added in the vorpX injection and than we would need that mod (and maybe the 3d comes back)

    #204876

    In reply to: GTAV Control Issues

    markus3776
    Participant

    On my site,I have to restart the game. I’ve not found any settings in vorpx that helps. I’ve tryed, Cinema Mode, Immersive Screen with geo3d, Z buffer, no 3d. nothing helps. Did I mention that I also have the Epic Store Version.
    But I’m surprised what a big step you have done with that release. GTA5 is so smooth with phenomenal grafic settings with constant 90 fps with a rtx2080ti. And the auto switching camera mode is great (when it works)

    #204854

    In reply to: GTAV Control Issues

    markus3776
    Participant

    I have the same problem. I think the problem is that sometimes the change from EdgePeek (in Cut Scences) to the normal camera perspective does not work reliably. Sometimes it also happens when you change the character. Try switching to another character.
    @Ralf: if you can fix that, GTA5 would be the one of the best VR games ever. Absolute fantastic work. You are the best

    #204834
    Ralf
    Keymaster

    How exactly the glitch manifests itself may indeed depend on the resolution, with the suggested 4:3 res and the HUD scale at default the minimap should just be a bit wider than it is supposed to be.

    Normally you should be able to set the resolution in the vorpX menu (‘DirectVR’). If that doesn’t work, please make sure that your normal Windows user account has write access to the commandline.txt file inside your GTA V install folder. Alternatively launching both the game and vorpX as admin would also ensure that vorpX can write to the file.

    On a sidenote: currently the game looks best with vorpX with a higher actual resolution instead of using the game’s resolution scaling option for upping the internal res.

    #204816
    Ralf
    Keymaster

    I’ll definitely take a another stab at getting rid of the HUD glitch. The usual way that vorpX uses to make HUDs 3D causes this annoying glitch unfortunately in GTA V.

    Not sure about your other issue. Incidentally Reverb G2/OpenXR is what I currently use too most of the time. Never encountered what you experienced. If you want, please create a troubleshoot data archive in the config app and send it to support at vorpx com. Maybe the logfile contains something useful.

    #204810
    Warrie
    Participant

    Wow, GTA 5 really runs smooth now, much better than the other alternative rendering method. Amazing work as always.

    2 issues –
    The map in the left bottom itself shows correctly, but to the right of the map is another vertical bar showing a portion of a zoomed in map.

    When I quit GTA 5 and restart it, I only get a black screen (G2 Reverb, OpenXR). When I open the Vorpx menu I do see that in VR, but GTA itself does not appear. Only fix is to completely restart my pc.

    What I liked about the other mod is the option to recenter by shaking your head left and right, could that be integrated in Vorpx?

    #204796
    onetoo
    Participant

    I tried GTA V. It looks good so far. I’m using the Quest 2 via AirLink. I have the Touch controllers mapped to the gamepad, but that’s not working. I tried the KB&M but it’s conflicting with the Manual Transmission mod. I haven’t tried my wheel yet. The driving is a bit weird too with the acceleration the left stick.

    #204790
    Ralf
    Keymaster

    Please be aware that this ALT-blocking feature exists for a reason since some vorpX hotkeys also use the ALT key, I didn’t just put this option in because I felt like it. :) In some games disabling the lock can – and will – cause issues. E.g. in GTAV disabling it will cause seemingly mysterious video clip recordings since ALT is the game’s recording hotkey.

    Better either rebind any game action that uses ALT or alternatively the vorpX hotkeys you regularly use that involve pressing ALT.

    #204727
    luris
    Participant

    Greetings. I’m curious: Is there anything special about your alternate eye 3d? Once I had the performance tuned like in the instructions, turning with the controller became totally fluid without any ghosting and double vision. That’s the best alternate eye 3d I have seen by a longshot.

    I’m sure I find something to nitpick about later, for now I’m in GTA heaven. Driving around Los Santos feels like true L.A. with 30° outside. :)

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    #202000
    0x90meansN0P
    Participant

    Hello friends!

    I am completely new to VR. I bought a valve index a few days ago and today it finally arrived. It’s shokingly good. Halflife and Skyrim VR are absolutely stunning. But I had something else in mind before I made this decision. I wanted to play GTA5 and RDR2 in VR (and keyboard+Mouse or gamepad, I am not sure what will be better). So I bought vorpx before the headset even arrived. I installed it and I also installed opentrack. But not a single game gets hooked. I don’t get any VR experience or output in my headset. I dunno what I am doing wrong, so maybe you can help me. Please haha. I am so hyped to play RDR2. Spend over 1079€ for this haha.

    Is there an idiot-proofed guide I can follow or some troubleshooting? I mean not a single game gets hooked even after choosing valve index as my main headset in the configuration menu.

    I already watched 1-3 years old videos on youtube, but nothing works.

    I have rtx 2070 super, 24 gigs of ram and an old cpu (i5) I want to change soon. Everything works, but the headset dont get any input from vorpx.

Viewing 15 results - 46 through 60 (of 414 total)

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