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  • Ralf
    Keymaster

    @ matteo : Mass Effect Andromeda uses a newer Forstbite version, which vorpX currently does not support in G3D mode. One of the things that will be looked into shortly, but I can’t promise anything.

    matteo39
    Participant

    can i use this to have g3d in mass effect andromeda?

    #173113

    In reply to: BUG Mass Effect 1

    steph12
    Participant

    i just bought mass effect trilogy, wanting to do a whole trilogy playthrough using vorpx, and with latest vorpx version i also get sky bug (only in G3D mode), the sky is flickering like crazy when move around.

    i’m talking about mass effect 1, i didnt try mass effect 2 & 3 yet.

    would be great if this issue could be fixed :)

    #172337

    In reply to: Questions

    Demosthenes
    Participant

    If you turn off your lighthouses your Vive will not work.
    That connection is needed for head tracking and the Vive requires at least one to be on. Your controllers, if not in use, will auto power off.

    By the way, Mass Effect looks great on a virtual cinema screen in 3d.
    Often some of the best Vorpx experiences are with such a screen.
    Trine and other similar platformers are great while seated.

    #172330

    In reply to: Questions

    Ralf
    Keymaster

    Your third person questions are largely covered directly on the front page. “Optionally you now can play third person games, strategy games, sports games etc. on a huge virtual cinema screen.”

    Rule of thumb: first person games default to “Full VR” mode, third person games default to “Immersive Screen Mode”.

    You can switch any game to FullVR mode though if you want (might require additional FOV adjustment). Whether that makes sense is a matter of taste, personally I think that for third person games in most cases the immersive screen mode, which places you very close to a huge 3D screen so that it almost fills your entire view, is the best way to play. Doubly true for games like Mass Effect/Dragon Age that require frequent UI/menu interactions. That way you are almost ‘inside the game’, but UI/menus can still be easily used normally.

    Controller wise you can use mouse and keybord, a gamepad or your VR cotrollers, which vorpX can map to either mouse+kb or gamepad controls. For many games vorpX adjusts the important settings like resolution and FOV automatically these days. vorpX does not change the gameplay, that is beyond its scope.

    #172329
    Vhalyr
    Participant

    Greetings.

    I have recently discovered the existance of this driver, and i am wondering a few things:

    1) Will games, and especially third person games, be played seated? Or will they be full room, no matter what?
    2) How will third person games be handled? Did you mod in a first person camera? Will they be played with mouse and keyboard (or controller), or with the Head device controllers? I am thinking, mostly, about mass effect and dragon age, at this time: what can you tell me about those in vr? Worthy or not?
    3) How hard will it be to config games, and how to do that? From in game menu, or from .ini tinkering?
    4) Is compatible games’ gameplay modified in any way, or is it the same old one?
    5) Is there an in-game video to see how it’s gonna look like?

    Thanks for the answers!

    #171942
    Phantomroro
    Participant

    i took a couple a 360 shots from final fantasy xv and mass effect andromeda here is a link if u want too check it out https://phantomroro.deviantart.com/

    #171352
    RJK_
    Participant

    Hello guys,

    I recently got confused with the following circumstance:

    The Game Infernal uses AGEIA techniques (i was guessing thats the game engine).
    A few other games use this like Mass Effect, Gothic 3. But Mass Effect is using Unreal 3 engine and Gothic 3 definately not, wiki says Gothic 3 is using “AGEIA”.

    Infernal using AGEIA too.

    VorpX has Mass Effect, Gothic 3 supported, but trying these profiles (among others) didnt provide G3D. (only very distorted).

    Now i am quite confused if AGEIA is a game engine at all and (if i would just hold that “power to the people” tool in my hands) what Gothic 3 has to do with Mass Effect.

    And, what game engine if not AGEIA has Gothic 3 ?

    can anyone help ?

    #171180
    Phantomroro
    Participant

    1 kindom come deliverance
    2 abzu
    3 mass effect 3

    thats as far as i got right now just got vorpx
    so trying some games

    matteo39
    Participant

    know that mass effect andromeda has only the “z3d” effect, and I would like to know if anyone has tried this game with vorpx, if it’s worth it.

    mass effect 1 , 2 and 3 has geometry 3d, a very good g3d.

    dborosev
    Participant

    I’ve let Ralf know that there is a bug with the 3D indoors (on the ships etc – a big portion of the game) in mass effect andromeda – in that there is no 3D – but just wondering if anyone solved this issue on their own? Been dying to play this game for nearly a year now.

    dborosev
    Participant

    Props to Ralf for including a bunch of amazing cinema mode / 3rd person games this go around.
    – Dark souls 3
    – Witcher 3
    – Assassins Creed origins
    – Inside
    – Ori
    – Hellblade
    – Elex
    – Mass Effect Andromeda

    And even games like Outlast, Far Cry 4, Primal, and Prey are great in cinema mode too.

    Loving it!

    #169601
    eric
    Participant

    The menus work just fine, but once in-game there is no mouse movement.

    I briefly experienced this in Mass Effect 2, with a quick game restart fixing the issue. This has unfortunately not worked with ME3.

    Anyone have similar issues on this or other games?

    bluepill
    Participant

    Hi Ralf,

    Good job on Vorpx 17.3.0!
    Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)

    I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
    I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
    Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VR

    But after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.

    I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.

    Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
    But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.

    I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
    I already emailed you the trouble shoot zipfile with all detail data.

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    Thanks for your help!

    Best Regards,
    Bluepill

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

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