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  • #202075
    istiixx
    Participant

    Hi,

    Metro Exodus on its own works fine. When i try to start it with vorpx it says something like “vorpx hooking with metroexodus.exe” and metro trys to start. But there only is a blackscreen and then it just closes again. I have it on the Epic Games Launcher.

    I tried a loot of steam games like MH:W or Assassins Creed 2 on uplay and they work fine no problems.

    I tried changing settings like DX11 or DX12, different resolutions, windowed or fullscreen etc. no luck so far. I restarted my pc started everything as admin or non admin. Tried the “alternate hooking method”.

    I use the standard local metro exodus profile.

    Do you have something i can try? Great software btw and amazing support on the forum, thank you Ralf :).

    Windows 10
    GTX 1080
    Xeon E3 1231

    Oculus Quest 2 via Cable with Oculus Link

    #201993
    tauronux
    Participant

    Thank you Ralf! Time to get back into Metro again.

    #201912
    frydzielson
    Participant

    Hi. I am completely new to VorpX. I am using Rift S with my Lenovo Legion Y540 laptop. It has I7 9th gen, RTX 2060 and 32 GB RAM onboard. Display is 1920×1080 px.

    I think I tried everything and can’t launch VorpX with most of my games. Only very few of them work with no issues (like Metro 2033 or Fallout New Vegas).
    Tried to hook it up with Witcher 3, CP2077, Subnautica Below Zero, 7 days to die, BeamNG Drive, Satisfactory, Space Engineers and many more. I added custom resolutions in NVidia CP, tried to change in-game setting and still nothing :(
    Help me please! I don’t know what to do.
    Desktop Viewer works perfectly fine.

    tauronux
    Participant

    It seems like this will be a headache for more games. Metro Redux, LL and Exodus are affected also. I didn’t pay attention to it and just played through the first two games with mouse and keyboard. But now i’m going to play Exodus for my very first time and really want to make XBOX One game pad working. So let me elaborate first …

    The game is working with the controller without a problem on flatscreen without VorpX. Once i start it with VorpX attached, the in-game prompts are showing keyboard prompts instead of controller ones. This would be not an issue on it’s own, but sometimes the game refuses to register gamepad inputs.

    For example – the very first door in the game which you need to open to progress further .. when i stop ahead of the doors, it shows me to press E on the keyboard. Alternative controller key is X. The game refuses to register the controller input UNTIL i hold left stick in a direction. Then and only then the prompt on the HUD changes to X and i’m able to open the door. You could say, this is a workaround and it should be fine … UNTIL you encounter a QTE just few moments later and the game won’t register your input and you’re killed. This is not an annoyance anymore but it effectively stops the player from progressing through the game.

    Ralf, you said that after the DirectVR scanner is done, the gamepad-to-mouse/keyboard should be turned off automatically and it should be OK. I made sure to have the autosettings feature turned ON right from the start. Started a new game and Head Tracking worked out of the box even without the scan. HUD was showing keyboard prompts.

    Now i did a scan which was unsuccessfull. So i repeated it a few times without luck. I decided to continue just to learn the head tracking stopped working AND the HUD prompts were showing controller’s buttons.

    So i restarted the game and the same happened as before – head tracking is working but the game shows keyboard prompts. So i tried the Scan again and this time it was successful. But the head-tracking stopped working again and the HUD prompts were showing the controller’s buttons.

    Restarted the game again just to find out, the controller is not working in the game at all, but when i press DEL to show VorpX menu, it does work inside that menu.

    So i restarted it again and i’m back to “normal” (headtracking works with keyboard prompts, until i do a scan after which the HT stops working and the prompts are showing controller buttons).

    I also tried turning off HT while it was working. I have the Reverb G2 controllers turned off, tried changing them from Auto to Oculus Touch. But i can’t seem to find a way to keep working HT while having the game showing controller buttons instead of keyboard ones.

    Now i’m really out of ideas how to proceed.

    #201840

    In reply to: Metro Exodus Benchmark

    tauronux
    Participant

    Nevermind, i’ll try it again:

    I’m pretty sure the auto settings feature was enabled, because after i manually changed to DX11 and restarted the game, VorpX attached successfully and managed to change resolution, FOV and few other lines in the .cfg file. But i will doublecheck it today. I’m not sure why it wouldn’t be able to do it on the first try though. Do you think the DX12 should work? Not that i care much about it as i won’t be enabling ray tracing and DLAA on my GTX 1060 anyway, but maybe as a general info would be nice to hear.

    But let me just say something about the benchmark. In the game installation folder are 2 .exe files:

    MetroExodus.exe – the file which starts the game and VorpX attaches to
    Benchmark.exe – an official benchmarking tool

    From what i understand, it is a tooll with simple window that looks like this (not my screenshot):

    https://drive.google.com/file/d/1UFHOpoK6KUh2adFJfFxukw6IlifkYtCo/view?usp=sharing

    After you setup the settings and click RUN, the tool starts MetroExodus.exe with some additional parameters. Steam confirms it with a window where all the parameters are showed and asks you for confirmation. After you click OK, the game starts.

    From my point of view, VorpX should attach to the benchmark, because it’s basically MetroExodus.exe which runs the benchmark and to which VorpX succesfully attaches when i run the game itself. Any idea why it won’t attach?

    tauronux
    Participant

    I recommend turning off Steam cloud for the game and try to set the resolution in the .cfg file located in %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg

    But i also found this on the pcgamingwiki.com:

    Resolution Issues
    Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game’s maximum available resolution being lower than their monitor’s native resolution.[3] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[4] or setting the multi-monitor display mode in Windows to “Computer Only”.

    Some other threads about this problem:

    https://forums.tomshardware.com/threads/metro-2033-redux-resolution-issue.3451297/

    https://steamcommunity.com/app/287390/discussions/0/1742232339925283291/

    Good luck!

    #201829
    tauronux
    Participant

    I would like to create a new topic for Metro Exodus as i din’t find anything relevant and the Metro Redux topic is about something completely different.

    So i spent last few hours playing with Metro Benchmark on flat screen to see what settings should i await for a playable VorpX experience (i5 6600, 16GB RAM, GTX 1060 6GB). Seems like the lowest settings should work (average 125 FPS @1080p).

    First VorpX didn’t attached at all but i found out that changing the game to DX11 worked. So DX12 isn’t working for me, but it has to be changed manualy.

    Now i’m trying to attach to the benchmark.exe which let’s you set up your game settings and after you hit “run”, the game runs MetroExodus.exe with some additional parameters. VorpX doesn’t attach with the original profile, so i created a new one (copy of the original) and attached the Benchmark.exe to it. It doesn’t work either.

    Is there a way to run the benchmark with VorpX at all?

    #201809
    tauronux
    Participant

    Metro has a pre-defined controller presets which can’t be customised. I thought it would be great to do that in VorpX, but it’s not a big deal.

    I’m still learning to use VorpX on-the-fly. I turned the auto-settings OFF before starting Metro LL Redux for the first time and i was wondering why is the image inside the headset stretched only to find out, the auto-settings were tunring on Windowed mode in the .CFG files, which solved the problem. But it was also changing my mouse sensitivity and audio levels for example. Hence i turned it off after it did it’s job (changing settings in .cfg files). But i’m aware that if it causes problems with the game, that’s the first thing to try and i turn it back ON. I promise :)

    #201805
    tauronux
    Participant

    After the first scan is done and the game is restarted (and the settings are saved in the CFG file) i tend to turn off the option to let VorpX to change some/all game settings as i want to keep my custom resolution and in some cases the FOV. In case of Metro 2033 that means, i have to do the scan every time i start the game or reload a checkpoint to get the head tracking working but i don’t mind doing that.

    I’ll try to change the controller type next time. Thanks for the tip.

    I noticed that i like to play the Metro games with controller mostly because WSAD keyboard controls are just too quick while the precise slow movement with controller sticks are perfect for this series. I like to go slowly and enjoy everything around.

    One question though – when i change the type of WMR controller to Gamepad instead of KM+Mouse i’m not able to change the bindings. I would like to change mostly the controls in SHIFT mode (btw. thank you for implementing that). For example i would like to hold my SHIFT button and assign my left or right stick functions, that are assigned to the directional pad on XBOX controller. It’s possible to do that with WMR controllers set to KB+ mouse (obviously), but in this mode, the left stick works like a button instead of axis, which i don’t like that much.

    Would it be possible to change the bindigs for gamepad settings of WMR controllers in the future?

    #201777
    Ralf
    Keymaster

    Yes, Metro 2033 G3D is DX9 only, I’m pretty sure vorpX sets that automatically. If you accidentally disabled auto settings, please re-enable that. Without it setting the FOV also wont’ work.

    Switch the controller type from ‘Auto’ to ‘Oculus Touch’ will do the trick controller wise. vorpX doesn’t have dedicated G2 controller handling, but since they are pretty much Touch knockoffs that works just fine.

    #201774
    tauronux
    Participant

    I finished LL and it was awesome. Before i get to play Exodus for the first time i want to try the original Metro 2033. Everytime i set the ingame option to DX11, G3D stops working and only Z3D are available. Does it mean G3D doesn’t support DX11 in this game? I was using the official profile. I would like to use the DX11 because the performance is better compared to DX9.

    I also tried to use my G2 controllers but the A, B, X, Y buttons and the “grab” buttons doesn’t work in the game. Also the controllers are showing some WMR controllers instead of G2’s. Is there anything i can do to make the buttons work?

    #201646
    tauronux
    Participant

    I finished the Redux version of Metro 2033 and there might be a bug which might have something to do with the FOV set to 90. I’ll try without spoilers but be aware

    *** POSSIBLE SPOILERS BELOW ***

    At the last chapter, after you set up the tracking device on the top of the tower, your mind is taken by the dark ones into these “enlightening” scenes, after which you start to run away from the dark one inside a maze. The maze gameplay starts with 4 doors around you and the game saves.

    The problem starts here, because the game changes the FOV in this part to something bigger. My game froze during the FOV change while the game saved. I loaded the save after game restart and it loaded freezed. I had to start the chapter from the start but i played it on Flat screen with FOV set to 60. This way i was able to finish it.

    I still need to confirm it by playing again with VorpX though.

    #201598
    tauronux
    Participant

    Nice, all up to date on my end, so looking forward to the new VorpX version. I will be definitely testing the Metro games

    #201557
    tauronux
    Participant

    Even if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.

    Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))

    One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.

    @Zloba: thanks a lot for your reply, you gave me very useful info!

    @Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!

    No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.

    And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.

    #201527
    tauronux
    Participant

    Metro games are very weird ones on VorpX. I spent last few days trying the original and also the Redux version, just playing with game settings and VorpX settings, playing the short intro every time to compare the performance.

    I was able to run the original in G3D with nice performance but once i got to the end of the intro, the game lagged like hell no matter what settings i used. Redux on the other hand was crashing every few minutes so i decided to stay with the original, but in Z3D. I had everything set up perfectly, getting 80-90 FPS @1080p, but the game lagged every 5-10 seconds so badly that it was game breaking and unplayable for me. It was like i was loosing frames every few seconds, i don’t know. And the problem prevailed no matter what settings i changed.

    So i went back to Redux and found out that having the graphics preset above Medium caused the game to crash. Playing with G3D crashed the game too often also. So i switched to Z3D and now it’s buttery smooth and the game still crashes, but maybe every 30 minutes or so. I had a 90min session yesterday so i’m happy.

    Btw. my specs – i5 6600, 16GB RAM, GTX1060, Win10, SSD .. so you should be fine with Z3D at least. Also one thing i find helpfull before i try to set a game with VorpX – i try playing with graphics settings, so my flat-monitor performance don’t drop below 100. If it can stay above 120, then great. This way i’m almost always able to get 80-90 FPS with VorpX. But i also turn off the Asynchronous rendering. For me it doesn’t feel smoother to have the game at 45 and HS at 90. So i turn off 2 of the options which affects that and there’s also 3rd one which i set to Faster or Safe depending which one is moother (sorry, but i can’t recall the names of the options and submenus right now. But it’s easy to find).

    Edit:
    I forgot to mention that i also own G2

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