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  • #202389
    gtuf1
    Participant

    Hey Raif… for some reason, I’m only able to get Exodus working with DIRECTX11. Did something change? Would love to get it working with DX12 for when the enhanced version comes out this week. What I’m seeing in 11 looks great, but can only imagine how much better it will be with all the new features.

    #202312
    Softman17
    Participant

    Hi ralf !
    there is an update on metro exodus, they implement a better DLSS (2.1), and new ray tracing lightning, coming on may.
    i obviously don’t know the amount of work to make it work in directX12 but still, is it in any plan of yours ?

    My metro exodus is long time paid, never played :)) and i’m gladly waiting from the start to play it on vorpx … it will be worth it !

    i’m patient, just wanted to know if it’s coming.
    the fps gain with dlss is just fucking awesome in some games (2080Ti owner)

    Thanks a lot for the work, we don’t say it enough :)

    #202178
    erised
    Participant

    Thanks for the prompt response Ralf – this makes perfect sense. The bottleneck here being the encoding, data transfer and decoding process. The spacewarp being more pronounced the longer this process takes the quest and hence why it would be worse in more graphically intense games.

    Alas this makes me quite disappointed. Most of my VR gaming is through Vorpx and coming from a CV1 the Quest 2 is a downgrade in overall experience for graphically intense games although a step up for less graphically intense games. The Q2 really is a jack of all trades headset and although it can do everything, it definitely is a step back in some ways and full vr vorpx is one of those step backs it seems :(.

    I would consider another VR headset but the biggest things holding me back are

    1) Controller and headset scripting. Using autooculus touch and python scripting it is very easy for me (a coding rookie) to script motion based actions into vorpx games. So for example in Metro Exodus, squeezing my grip button plus raising my right controller to 20 degrees brings up my characters gun and letting go of the grip button drops the gun to the low position. Also headset tracking for real life crouching and jumping translating to Vorpx jumping/crouching.

    Ralf have you considered adding such actions to Vorpx? I’ve seen head crouching but I couldn’t get it to work. These actions go a long way to making Vorpx games more engaging and immersive, now that I have experienced them I cannot go back.

    2) VR Cables. Proprietary cables are infuriating. I had to replace my CV1 because the cable was toast and it cost 150-200 dollars for a used one. One of the big draws of the quest is that if my pulley system kinks and wrecks my USB 3.0 cable then I just need to spend 15 bucks on a new one. Plus I can have one cable routed full time through my pulley system and one routed to my chair for flight sims.

    Here’s hoping the Q2 pro or Q3 comes with a displayport so the Quest line can truly live up to all of its potential.

    #202169
    erised
    Participant

    Greetings,

    Fore reference, I have an RTX 3080 and I7-10700k.

    While using my Quest 2 with vorpx I have turned off Spacewarp in oculus debug tool and have disabled Async reprojection in vorpx and yet I still seem to be getting a timewarp effect in full vr mode. This is happening in Metro Exodus and The Outer Worlds, and to a slightly lesser extent in Titanfall 2.

    The black sides and top are sliding into position when I turn my head quickly. I have a rock solid 90 FPS (confirmed by Vorpx FPS and Oculus Debug performance window). For reference, the game settings I am using for my vorpx session garner 250+FPS when not using Vorpx so I am extremely confident I am getting over 90 FPS at all times.

    This is happening both using Airlink and Oculus Link via cable.

    Is there a setting in Vorpx I am missing to truly disable timewarp? Vorpx says I am getting full 90 FPS so I am very confused at this point.

    Thanks,
    Erised

    #202133

    In reply to: Oculus Air Link

    onetoo
    Participant

    Yeah, it connected with no issue on my end, but alas, doesn’t matter anymore lol. Air Link really is amazing. I’m currently playing Metro Exodus and the game is really stable and has proper colors vs VD.

    #202128
    tauronux
    Participant

    I had the exact same problem with Metro Exodus (topic is called Metro Exodus benchmark, just little scrolling down this forum). Manually changing fron DX12 to DX12 and restarting the game, VorpX attached sucxesfully and also changed the settings properly.

    So i think there’s definitely something going on with the autosettings for this game.

    #202092
    istiixx
    Participant

    Thank you for the quick response. It works now, but i sadly have no idea what exactly was the problem.

    I added the epic web helper to the excluded programs, but that didnt change anything. I reinstalled Metro Exodus and that didn’t work either. Because it always crashed i got an error window popping up when i launch the game which asked me if i want to start in save mode. I tried that also but no luck.
    I also tried to start the game from the folder, without the epic launcher even up. And that didnt work either.

    Then i enabled the “dont optimize game settings” and also started the game in save mode at the same time from the folder. And suddenly it worked.

    After that i unchecked the “dont optimize game settings” again and started it again. And it worked without save mode.

    I now can just start the game from the epic launcher no problem with vorpX optimizing the games settings and it just works as intended. NO IDEA why. I just tried different things, no idea what exactly solved the problem.

    Well maybe this helps someone with the same problem. Even though its a little random, im glad it works :D

    #202075
    istiixx
    Participant

    Hi,

    Metro Exodus on its own works fine. When i try to start it with vorpx it says something like “vorpx hooking with metroexodus.exe” and metro trys to start. But there only is a blackscreen and then it just closes again. I have it on the Epic Games Launcher.

    I tried a loot of steam games like MH:W or Assassins Creed 2 on uplay and they work fine no problems.

    I tried changing settings like DX11 or DX12, different resolutions, windowed or fullscreen etc. no luck so far. I restarted my pc started everything as admin or non admin. Tried the “alternate hooking method”.

    I use the standard local metro exodus profile.

    Do you have something i can try? Great software btw and amazing support on the forum, thank you Ralf :).

    Windows 10
    GTX 1080
    Xeon E3 1231

    Oculus Quest 2 via Cable with Oculus Link

    #201993
    tauronux
    Participant

    Thank you Ralf! Time to get back into Metro again.

    #201912
    frydzielson
    Participant

    Hi. I am completely new to VorpX. I am using Rift S with my Lenovo Legion Y540 laptop. It has I7 9th gen, RTX 2060 and 32 GB RAM onboard. Display is 1920×1080 px.

    I think I tried everything and can’t launch VorpX with most of my games. Only very few of them work with no issues (like Metro 2033 or Fallout New Vegas).
    Tried to hook it up with Witcher 3, CP2077, Subnautica Below Zero, 7 days to die, BeamNG Drive, Satisfactory, Space Engineers and many more. I added custom resolutions in NVidia CP, tried to change in-game setting and still nothing :(
    Help me please! I don’t know what to do.
    Desktop Viewer works perfectly fine.

    tauronux
    Participant

    It seems like this will be a headache for more games. Metro Redux, LL and Exodus are affected also. I didn’t pay attention to it and just played through the first two games with mouse and keyboard. But now i’m going to play Exodus for my very first time and really want to make XBOX One game pad working. So let me elaborate first …

    The game is working with the controller without a problem on flatscreen without VorpX. Once i start it with VorpX attached, the in-game prompts are showing keyboard prompts instead of controller ones. This would be not an issue on it’s own, but sometimes the game refuses to register gamepad inputs.

    For example – the very first door in the game which you need to open to progress further .. when i stop ahead of the doors, it shows me to press E on the keyboard. Alternative controller key is X. The game refuses to register the controller input UNTIL i hold left stick in a direction. Then and only then the prompt on the HUD changes to X and i’m able to open the door. You could say, this is a workaround and it should be fine … UNTIL you encounter a QTE just few moments later and the game won’t register your input and you’re killed. This is not an annoyance anymore but it effectively stops the player from progressing through the game.

    Ralf, you said that after the DirectVR scanner is done, the gamepad-to-mouse/keyboard should be turned off automatically and it should be OK. I made sure to have the autosettings feature turned ON right from the start. Started a new game and Head Tracking worked out of the box even without the scan. HUD was showing keyboard prompts.

    Now i did a scan which was unsuccessfull. So i repeated it a few times without luck. I decided to continue just to learn the head tracking stopped working AND the HUD prompts were showing controller’s buttons.

    So i restarted the game and the same happened as before – head tracking is working but the game shows keyboard prompts. So i tried the Scan again and this time it was successful. But the head-tracking stopped working again and the HUD prompts were showing the controller’s buttons.

    Restarted the game again just to find out, the controller is not working in the game at all, but when i press DEL to show VorpX menu, it does work inside that menu.

    So i restarted it again and i’m back to “normal” (headtracking works with keyboard prompts, until i do a scan after which the HT stops working and the prompts are showing controller buttons).

    I also tried turning off HT while it was working. I have the Reverb G2 controllers turned off, tried changing them from Auto to Oculus Touch. But i can’t seem to find a way to keep working HT while having the game showing controller buttons instead of keyboard ones.

    Now i’m really out of ideas how to proceed.

    #201840

    In reply to: Metro Exodus Benchmark

    tauronux
    Participant

    Nevermind, i’ll try it again:

    I’m pretty sure the auto settings feature was enabled, because after i manually changed to DX11 and restarted the game, VorpX attached successfully and managed to change resolution, FOV and few other lines in the .cfg file. But i will doublecheck it today. I’m not sure why it wouldn’t be able to do it on the first try though. Do you think the DX12 should work? Not that i care much about it as i won’t be enabling ray tracing and DLAA on my GTX 1060 anyway, but maybe as a general info would be nice to hear.

    But let me just say something about the benchmark. In the game installation folder are 2 .exe files:

    MetroExodus.exe – the file which starts the game and VorpX attaches to
    Benchmark.exe – an official benchmarking tool

    From what i understand, it is a tooll with simple window that looks like this (not my screenshot):

    https://drive.google.com/file/d/1UFHOpoK6KUh2adFJfFxukw6IlifkYtCo/view?usp=sharing

    After you setup the settings and click RUN, the tool starts MetroExodus.exe with some additional parameters. Steam confirms it with a window where all the parameters are showed and asks you for confirmation. After you click OK, the game starts.

    From my point of view, VorpX should attach to the benchmark, because it’s basically MetroExodus.exe which runs the benchmark and to which VorpX succesfully attaches when i run the game itself. Any idea why it won’t attach?

    tauronux
    Participant

    I recommend turning off Steam cloud for the game and try to set the resolution in the .cfg file located in %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg

    But i also found this on the pcgamingwiki.com:

    Resolution Issues
    Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game’s maximum available resolution being lower than their monitor’s native resolution.[3] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[4] or setting the multi-monitor display mode in Windows to “Computer Only”.

    Some other threads about this problem:

    https://forums.tomshardware.com/threads/metro-2033-redux-resolution-issue.3451297/

    https://steamcommunity.com/app/287390/discussions/0/1742232339925283291/

    Good luck!

    #201829
    tauronux
    Participant

    I would like to create a new topic for Metro Exodus as i din’t find anything relevant and the Metro Redux topic is about something completely different.

    So i spent last few hours playing with Metro Benchmark on flat screen to see what settings should i await for a playable VorpX experience (i5 6600, 16GB RAM, GTX 1060 6GB). Seems like the lowest settings should work (average 125 FPS @1080p).

    First VorpX didn’t attached at all but i found out that changing the game to DX11 worked. So DX12 isn’t working for me, but it has to be changed manualy.

    Now i’m trying to attach to the benchmark.exe which let’s you set up your game settings and after you hit “run”, the game runs MetroExodus.exe with some additional parameters. VorpX doesn’t attach with the original profile, so i created a new one (copy of the original) and attached the Benchmark.exe to it. It doesn’t work either.

    Is there a way to run the benchmark with VorpX at all?

    #201809
    tauronux
    Participant

    Metro has a pre-defined controller presets which can’t be customised. I thought it would be great to do that in VorpX, but it’s not a big deal.

    I’m still learning to use VorpX on-the-fly. I turned the auto-settings OFF before starting Metro LL Redux for the first time and i was wondering why is the image inside the headset stretched only to find out, the auto-settings were tunring on Windowed mode in the .CFG files, which solved the problem. But it was also changing my mouse sensitivity and audio levels for example. Hence i turned it off after it did it’s job (changing settings in .cfg files). But i’m aware that if it causes problems with the game, that’s the first thing to try and i turn it back ON. I promise :)

Viewing 15 results - 151 through 165 (of 429 total)

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