After the first scan is done and the game is restarted (and the settings are saved in the CFG file) i tend to turn off the option to let VorpX to change some/all game settings as i want to keep my custom resolution and in some cases the FOV. In case of Metro 2033 that means, i have to do the scan every time i start the game or reload a checkpoint to get the head tracking working but i don’t mind doing that.
I’ll try to change the controller type next time. Thanks for the tip.
I noticed that i like to play the Metro games with controller mostly because WSAD keyboard controls are just too quick while the precise slow movement with controller sticks are perfect for this series. I like to go slowly and enjoy everything around.
One question though – when i change the type of WMR controller to Gamepad instead of KM+Mouse i’m not able to change the bindings. I would like to change mostly the controls in SHIFT mode (btw. thank you for implementing that). For example i would like to hold my SHIFT button and assign my left or right stick functions, that are assigned to the directional pad on XBOX controller. It’s possible to do that with WMR controllers set to KB+ mouse (obviously), but in this mode, the left stick works like a button instead of axis, which i don’t like that much.
Would it be possible to change the bindigs for gamepad settings of WMR controllers in the future?
Yes, Metro 2033 G3D is DX9 only, I’m pretty sure vorpX sets that automatically. If you accidentally disabled auto settings, please re-enable that. Without it setting the FOV also wont’ work.
Switch the controller type from ‘Auto’ to ‘Oculus Touch’ will do the trick controller wise. vorpX doesn’t have dedicated G2 controller handling, but since they are pretty much Touch knockoffs that works just fine.
I finished LL and it was awesome. Before i get to play Exodus for the first time i want to try the original Metro 2033. Everytime i set the ingame option to DX11, G3D stops working and only Z3D are available. Does it mean G3D doesn’t support DX11 in this game? I was using the official profile. I would like to use the DX11 because the performance is better compared to DX9.
I also tried to use my G2 controllers but the A, B, X, Y buttons and the “grab” buttons doesn’t work in the game. Also the controllers are showing some WMR controllers instead of G2’s. Is there anything i can do to make the buttons work?
I finished the Redux version of Metro 2033 and there might be a bug which might have something to do with the FOV set to 90. I’ll try without spoilers but be aware
*** POSSIBLE SPOILERS BELOW ***
At the last chapter, after you set up the tracking device on the top of the tower, your mind is taken by the dark ones into these “enlightening” scenes, after which you start to run away from the dark one inside a maze. The maze gameplay starts with 4 doors around you and the game saves.
The problem starts here, because the game changes the FOV in this part to something bigger. My game froze during the FOV change while the game saved. I loaded the save after game restart and it loaded freezed. I had to start the chapter from the start but i played it on Flat screen with FOV set to 60. This way i was able to finish it.
I still need to confirm it by playing again with VorpX though.
Nice, all up to date on my end, so looking forward to the new VorpX version. I will be definitely testing the Metro games
Even if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.
Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))
One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.
@Zloba: thanks a lot for your reply, you gave me very useful info!
@Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!
No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.
And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.
Metro games are very weird ones on VorpX. I spent last few days trying the original and also the Redux version, just playing with game settings and VorpX settings, playing the short intro every time to compare the performance.
I was able to run the original in G3D with nice performance but once i got to the end of the intro, the game lagged like hell no matter what settings i used. Redux on the other hand was crashing every few minutes so i decided to stay with the original, but in Z3D. I had everything set up perfectly, getting 80-90 FPS @1080p, but the game lagged every 5-10 seconds so badly that it was game breaking and unplayable for me. It was like i was loosing frames every few seconds, i don’t know. And the problem prevailed no matter what settings i changed.
So i went back to Redux and found out that having the graphics preset above Medium caused the game to crash. Playing with G3D crashed the game too often also. So i switched to Z3D and now it’s buttery smooth and the game still crashes, but maybe every 30 minutes or so. I had a 90min session yesterday so i’m happy.
Btw. my specs – i5 6600, 16GB RAM, GTX1060, Win10, SSD .. so you should be fine with Z3D at least. Also one thing i find helpfull before i try to set a game with VorpX – i try playing with graphics settings, so my flat-monitor performance don’t drop below 100. If it can stay above 120, then great. This way i’m almost always able to get 80-90 FPS with VorpX. But i also turn off the Asynchronous rendering. For me it doesn’t feel smoother to have the game at 45 and HS at 90. So i turn off 2 of the options which affects that and there’s also 3rd one which i set to Faster or Safe depending which one is moother (sorry, but i can’t recall the names of the options and submenus right now. But it’s easy to find).
Edit:
I forgot to mention that i also own G2
Hi Ralf, thanks a lot for your precious explanation and prompt reply. Yesterday evening I did a reset to default and all my Metro games (Redux and Exodus) are both listened under Restore Game Settings. I also checked the game config file and the FOV line has been changed from default to Vorpx one (59.something to 83). Unfortunately I don’t have original Metro game (I also tried to buy a “base” copy online but it seems that only Redux version is available).
I suppose I need to play with game settings in order to have a good balance between performance and eye candy.
Just one more question. Yesterday I switched from G3D to Z-Adaptive and performance were absolutely perfect also with High settings and a res of 2880×2160 (so even if is not like G3D it is a very good mode with a perfect balance between immersion/graphic/performance).
The “problem” is when I switch from G3D to Z-Adaptive, the scenery colours become more darker and zoom effect seems to be more pronounced like the screen is pushed on my face. May I ask you advices on how mend that darker colours (maybe play with game gamma setting?) and avoid that zoom effect (maybe work with FOV into ini file by increasing it?). Moreover, in order to increase image quality, I try to create from custom resolution a 3200×2400 but when I make the test windows freezed and I have to restart PC (even if I set 60Hz instead of my 144Hz). There are other higher custom resolution (over 2880×2160) which I can try?
Thanks a lot again for your kind support!
Max
The performance warning may just flicker in occasionally because of loading hiccups or similar things. Just briefly checked the game start here on a 3080 and in the start location I get fairly solid 80/80 with default graphics settings at 1440p with occasional dips below that. You can check with ALT+F whether the warning is maybe just shown because of short hiccups.
Normally vorpX should indeed set the FOV automatically. Plrease try to reset the the profile to default in the config app and check whether you see the game listed under ‘Restore Game Settings’. In case of the Metro games vorpX adjusts the FOV by changing .ini values. If that worked as intended, you should see the game listed there.
If you still have access the the original Metro, it might be worth to check that out, probably runs better and IIRC DirectVR support also is a bit better.
BTW: In general keep in mind that with Geometry 3D everything has to be rendered twice, which typically costs about half the FPS, sometimes even more. On top of that there is a small additional overhead for rendering the final image to the headset. As long as you can keep up half the headset refresh rate all is well. GPU performance isn’t always the limiting factor, due to the twice as many draw calls that have to be submitted to DirectX, you can easily run in situations where a game’s main render thread saturates a CPU core. At that point a faster GPU doesn’t do anything.
Hi all, I’m new on Vorpx. I have a 9700k+3090+Reverb G2 and tried to have fun with Metro 2033 Redux with Vorpx. I imported the local profile and the game hooks perfectly, but already at the first presenting video, Vorpx shows me a red message on the upper left corner saying that the game is running lower than 45fps, and advice me to lower settings. I run the game with my native monitor res 1920×1080, medium settings, fullVR game mode and G3D.
Into the game, when I move forward/backward the character or turn left/right my headset indeed everything is juggering. Moreover the resolution is very poor and blurry (the image seems to be too zoomed in towards the screen).
My questions are:
1) is it possible that in G3D an old game like Metro is still so heavy for my system?
2) how can I avoid that strong zoom effect I mentioned above? As far I read into the forum the local profile for Metro changes the FOV automatically so that I don’t need to bother about it.
Thanks!
Just a heads-up that usually any settings changes vorpX applies are pretty important for a seamless experience. Even more so for FullVR games like Metro where vorpX makes sure that the game FOV precisely matches the FOV of your headset. Without automatic settings you would have to do that manually.
Fair enough, i’ll keep using existing profiles and maybe change some little bits to my liking.
That said, if you want to experiment with games that already have an official profile, your best bet is making a copy of the game‘s .exe and then create a new profile for that copied .exe.
Do you mean i can just copy the .exe file, name it differently, copy existing profile and assign the new .exe to it? What about in-game graphics options? Do they change for both .exe files, or do the games keep separate configuration files for both?
Gamepad: some games do not allow mouse and gamepad input at the same time.
The thing is, i tried both games on a flat screen before i enabled vorpX and gamepad was working just fine and i was able to change control settings in the game menu. After vorpX was enabled, i was only able to change controls for K+M (Redux version), but the gamepad options were inaccessible. I was able to play with it but not change the controls. In the original game, everything worked fine, including the controls options menu.
Btw. thanks for the response, it was very helpful ^^
Just a heads-up that usually any settings changes vorpX applies are pretty important for a seamless experience. Even more so for FullVR games like Metro where vorpX makes sure that the game FOV precisely matches the FOV of your headset. Without automatic settings you would have to do that manually.
That said, if you want to experiment with games that already have an official profile, your best bet is making a copy of the game‘s .exe and then create a new profile for that copied .exe. You can find a short introduction in that regard in the vorpX help. For games with DirectVR support as good as the Metro games there isn‘t really any point in doing that though.
Gamepad: some games do not allow mouse and gamepad input at the same time. Whenever that is a known issue with a game, vorpX‘s built in gamepad to mouse/keyboard mapper is used as long as vorpX has to emulate a mouse for head tracking. the alternative to that in games that dislike simultaneous mouse/gamepad input would be no gamepad at all (or no head tracking).
The good news: in games with memory scanner head tracking support (like Metro) gamepads work natively again after a successful scanner run, since with memory scanner head tracking no mouse emulation is necessary anymore.
Rule of thumb: if the gamepad to mouse/keyboard mapper is enabled in a profile, there usually is good reason for that.
Hey guys,
i’m new to vorpX, watched a couple of guides on how to set it up and now i decided to try Metro 2033. I was curious how the original would run compared to the Redux version so i installed both. I understand that both games have “official” vorpX profiles localy available.
The original was running like a charm but Redux gave me some headache. After tinkering with the settings i lost track of what i did and came to a conclusion that i need some basic profile which doesn’t alternate in-game settings and that will be my basic setup to start with.
Doing so in-game though isn’t the quickest way as many changes do need restarting of the game or just crashes/showes black screen in VR.
So my question is – is there a way to edit vorpX Profile settings outside of the game itself? If there isn’t, how can i switch off or check at least some of the profile’s settings before i launch the game? I don’t want to let vorpX to change my graphics settings or the input settings (i was not able to edit gamepad settings on Metro Redux for example, because the game thought it was disconnected, while without vorpX it was working fine).
Btw. i bought my G2 just 2-3 weeks ago and after playing few games in it and trying vorpX, i just can’t go back playing them on flat screen :D. I’m really thankfull for this software as it’s really a gam changer for me. Thumbs up to everyone involved in the developement. Keep up the good work lads!
When I first got my CV1, one of the first thing I played with it was Metroid Prime using Dolphin VR, and this is still one of the best experience I’ve done in VR.
Dolphin VR has been discontinued a long time ago, but I was hoping with the release of OpenXR that the official Dolphin team would support VR, sadly it didn’t happen.
A couple of says ago, my crave for Metroid Prime in VR started again (I was playing the Wizards Enhanced Edition on my Reverb G2 and thought it would be awesome to have a remake of Metroid Prime in VR with those visuals).
So after searching a while I stumbled upon a tutorial on how to play the Metroid Prime Trilogy with mouse and keyboard as well as improved graphics using PrimeHack (a fork of Dolphin), and at the same time I saw a video of Beardo Benjo playing some GameCube games in 3D using vorpX and Dolphin (but in virtual 3D cinema mode).
So would it be possible to use that fork of Dolphin that works with mouse & keyboard to have Metroid Prime Trilogy working with vorpX in full VR Mode ?
I tried but vorpX didn’t hooked to Dolphin (I have the sound but only a loading Dolphin screen), any ideas ?
It is Metro Redux, apologies, it is called – Metro Final Light Redux