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  • #87990

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    As I suspected, it differs from game to game and from one 3D reconstruction method to the other (Z-buffer/Geometry 3D). After finishing BF4 campaign, I started setting up Metro 2033 and tried to apply vorpX settings from BF4.

    Metro 2033 allows Geometry 3D in DX9 mode, which is a way better 3D reconstruction method than Z-buffer and setting IPD to 60.75 (as in BF4) was completely off, I had a cross-eyed / double image, so I had to re-calibrate and 64 (the default male average) was where I ended up being the best value, as for any native VR supported game. As for the other settings, I had 3D-Strength to 2.00 and 3D FOV Enhancement to 0.30 (besides setting 90 FOV in user.cfg file) and that resulted in a perfect scale / FOV, absolutely no “zoomed-in” effect. No image zoom or 2D FOV Enhancement were required as in BF4’s case.

    So having the ideal settings for the best scale / FOV and resolving the “zoomed-in” issue, depends on the game you’re playing, 3D reconstruction method, personal preference and perception. And of course setting the FOV from game’s options (if any) or using an external tool is an absolute must. The fact that vorpX has all these useful options to set the best possible VR image is goddamn amazing! So thank you Ralf ;)

    #87964
    Grumdark
    Participant

    Ok Ralf,I understand that,but the problem of UI/GUI is only one of several problems.

    Anyway, when I write (UI scale / depth)is just an example,I refer to the HUD is not visibly represented in dk2.
    If to achieve this,use an alternative method such as at the entry tweak optimizer u other,I also served well.(This is just an example…)

    Also I made sure to appoint in the aforementioned games,titles that are operating today in oculus dk1/dk2(with visible hud)with other current or former 3d driver.
    As this is the forum vorpx and not that of other drivers, at first I prefer not to be naming them, what I mean is that you can change the HUD safely (except possibly two or three titles mentioned)
    I checked,but prefer to use vorpx for other extra features.

    Edge peek mode is a good choice for a specific time,but when a player has to observe a minimap for example, this is not the most appropriate, whenever possible change this.

    Cinema virtual mode, I think so too, when no other option or choice, use thus less permissive games and also for third person games, but as I say, the games name most are games where and check before it possible (except two or three).
    For me, the good part of the 3d drivers is to enjoy some titles in first person view,in virtual reality,at least those that are possible,as I have mentioned.
    Cinema virtual mode,It is only a complement to my.

    Apart from this, problems with Metro Last Light dx9,fallout 3/nv,and shadows in Far Cry 3…are separate issues,which could also see that there are solutions to this day working,but I can not implement my own hands vorpx in all cases.
    For my limited knowledge, and parts of vorpx where I have no access.

    The part that I do not like, is the knowledge that vorpx is the best tool, better than many people think, but not having a functional profiles or securities in cases where this if possible.(for vr mode)
    Forcing just have to use another driver … for just a few simple changes.
    please,sorry my english.

    #87651
    Grumdark
    Participant

    FOV maximum value allowed by the game (Metro 2033) is 90.
    One point more, you could reset the value.

    If that was not enough to 90, you can increase a little in geometry,using the option 3d fov enhancement+Adjust the zoom joined this avoiding looking edges.

    Example:
    This could be possible with the optimizer vorpx games (external configuration)
    But if it fails for some reason …
    C:\Users\”your user”\AppData\Local\4A Games\Metro 2033
    Open user.cfg modify Sick_fov:90
    r_api:0 (force dx9)save changes.

    Menu vorpx ingame:
    3d reconstruction:Geometry
    3d fov enhancement:0.30 (not much more,”may” produce glitch in some games)
    Separation (3d strength):2.90
    Fix chromatic aberration:ON.
    Fix black smear:ON.
    Aspect ratio correction:Pixel 1:1
    Image zoom:0.79
    2d fov enhancement:0.00

    This is for normal version,redux geometry does not work.
    regards.

    #87635
    Slash
    Participant

    Hey guys,

    i have a strange problem. If i use the vorpx config for Metro 2033 the game crashes right at start (directly after clicking the .exe file).
    The problem seems to be the fov. If i set the fov to a value over 75 (vorpx config sets it to 120) then the game will crash immediatly. If i set it to 75 or below the game is working fine.
    Any suggestions?

    #87619
    Slash
    Participant

    Ok, thank you. I will try out a few other games from the list. I hope the Metro games work well because i think they could be awesome.

    #81634
    kevster
    Participant

    Ok. I guess it was more on my part. If I made my primary monitor the rift and started metro 2033 in the rift then it would display. But I thought a update on vorpx fixed that so starting a game would just make it go direct into the rift. It does that for fallout new vegas and skyrim, so I thought something was wrong with the game. I guess I just have to mess with the settings now because the image is just way too zoomed in to feel right. Even when I max out the FOV then it looks like I and everyone else are the size of the hulk.

    #81527
    kevster
    Participant

    Hopefully someone can help me out. Metro 2033 will load up in vorpx on the monitor but doesn’t display anything in the oculus. The game is set to DX9.

    #80890

    In reply to: COD ADVANCED WARFARE

    Ozmodion
    Participant

    thank you got it working, but after all that I’m quite disappointed with the 3D effects of it. The depth is very flat. but maybe i have been spoilt by playing games like Alien Isolation and Elite Dangerous.

    Then again Metro 2033 looks great with lots of depth.

    #80443
    Gummiko
    Participant

    I bought this thinking I could play the games listed but calling this a vr 3d is pushing it.

    All games are zoomed in so its impossible to go through the menu. Trying too zoom out via the “delete” menu works but takes away the vr feeling when it looks like the screeen is far away. Also the settings screen dissapears and can not be opened again. Only opens agin if I restart the game.

    Tried BF4 = Doesn´t work. It also have som graphical glitches when I have klicked around without seeing anything and suddenly started the game.
    Metro 2033, Last light redux = Same
    FarCry = Crashes all the time but supposes it works like in the other games, Doesn´t work
    COD: Advanced warfighter = see all above.

    Tried the built in optimizer….. Did nothing.

    All this driver does is showing the picture in the Rift. To bad it does it so bad.

    I have gooled and searched forums but since the “delete” menu dissaperars it´t impossible to try.

    #80175

    In reply to: metro last light

    mgabb
    Participant

    Wow this game looks amazing. Its on sale for 50% on steam right now.
    So how well does Vorpx work with it?

    Vorpx runs very well Metro2033, but in LL and the Redux pair the dark is not depicted black, it’s dark green, and this compromise the visual experience by far (Nvidia 580gtx, 347.52)

    #80069
    Dukealicious
    Participant

    So I Got a new one. Metal Gear Rising will work with Z3d if it is renamed to metro2033. Set the 3d strength to 200 and to letterbox 2. There is a camera mod that zooms it out but I cant find a link that is still up. Its called Wolfs camera mod. Geometry3d is messed up no matter what I rename the executable to. Though with different glitches depending on the name. If anyone finds one that works we can adjust the 3d FOV in the vorpx menu and we are in business. Without that or the camera mod the FOV is unplayable.

    #80015

    Topic: Ummm wow

    Anonymous
    Inactive

    So in an act of desperation I bought this against my better judgement (which was scream NO DON’T Do IT)… This is not a beta product and you shouldn’t be charging for it. I will tell you why. And yes I am a bit hostile because if I pay for software I don’t expect these types of serious issues to happen.

    A: Skyrim (which I bought it for in the first place) is very narrow and I can’t figure out how to get it in full view. Everything is setup properly but no go.

    B: your controller overtakes the standard controls for skyrim AND WINDOWS!!!!!???? Were you a hacker who decided to go legit with this? I click on a file directory and it opens the entire directory all the sub folders like the days of win95.

    I try to open my browser it will only open in safe mode. Your program should never interfere with windows base operations. When I shut it all down it still does keeps messing with my keyboard and mouse. I totally would understand if you weren’t charging for it. BUT you are. So you get dissatisfied customers…

    C: The games I own on the games supported list that are suppose to work don’t even launch. Like fallout 3 (Vanilla) Metro last light and Shadows of Mordor (though I am not sure about that last one, I just wanted to see if it would run).

    This seems a bit like a con but Skyrim at least fires up… However it is totally unplayable due to your controller hijack. But it does actually run. Which is more than I can say for the 20 different ways I attempted to get it to run with a perception setup…

    And before there is a a ton of “BUT you can setup your keys” how bout if you actually label them in your menu clearly, instead of boxes with the keys and the controller buttons and NO WORDS!!! Do you expect me to use the force?.. I am a Jedi but reading someones mind months after the fact is the work of the Sith, probably Darth Plagus the wise could attempt it. Plus with the screen all scrunched up I can barely read your menus without eye bleed.

    Things that would make this a viable purchase are it running the games on the supported game list (seeing as how that is a promise) and that they run in full view with no controller hijack. And it not acting like a virus….

    Other than that it is pretty cool

    #79881
    mgabb
    Participant

    I’ve managed to have Metro2033 work somewhat:

    deactivated Oculus
    launched Metro2033
    set the game for Dx9 and quit
    reactivated Oculus
    relaunched Metro2033

    now the mouse cursor is still stuck in the left area of the screen, yet the keyboard allows by continuously tapping over the menus to continue a game or start a new one, at least I can progress: inside the game everything works, although the mouse pointer is limited (in menus only) to the left area

    #79880
    mgabb
    Participant

    can you confirm whether Metro last light works with 3D geometry in directx9?
    Metro 2033 DX9 get 3d geometry correctly.
    Metro last light DX9 have black screen instantly.

    redux version only work with 3d z-buffer for me, I do not like in this case.

    pd: metro 2033 i have not problems with mouse, but I play xbox 360 pad.

    I don’t know whether Last Lights works with Dx9 or Dx11, as I don’t find it displayed anywhere in Video Settings, it simply works thanks to Vorpx

    #73230
    Grumdark
    Participant

    can you confirm whether Metro last light works with 3D geometry in directx9?
    Metro 2033 DX9 get 3d geometry correctly.
    Metro last light DX9 have black screen instantly.

    redux version only work with 3d z-buffer for me, I do not like in this case.

    pd: metro 2033 i have not problems with mouse, but I play xbox 360 pad.

Viewing 15 results - 361 through 375 (of 422 total)

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