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  • #101531
    Carlos
    Participant

    Hi Ralph, thanks for the ‘heads up’!
    JoeMoore, i’m sorry mate, don’t have a clue what your talking about…

    @Ralph,
    i’ve finally managed to launch rFactor, rFactor2 and also R6 Siege (not supported, just as test).

    Now, here’s some more Q’s.. i’m not complaining here, just checking if that’s expected or i’m messing something (not that unusual :)

    Q1 – the Oculus Home software/virtual menu will allways start everytime i kick a game’s exe. Even if i close it’s tray icon, once i click either game or vorpx game shortcut it opens the Oculus Home and the virtual menu on the HMD’s.. Is that okay?? Isn’t this stealling system resources? And that takes me to Q2

    Q2 – all 3 mentioned games have very poor headtracking.. it feels like it’s snnaping on a grid or something, like 5FPS, it’s unbearable. And the DK2 loading icon keeps showing and the screen freezes like it’s struggling to process the thing.. wich can’t be with my specs! So, what’s going on here?

    Q3 – Left and Right images are inverted in the HMD’s, it was particulary noticed in rF2. Right eye is getting left image and vice versa, and i don’t find any option to switch it. The in-game menu options for changing axis does nothing..
    But the stereo is there, seems very promising, except for the L/R being messed up and the poor head tracking FPS. I mean, coming from PCARS on Steam VR, wich is smooth as silk, so far my short experience with vorpx hasn’t been.. the best :(

    Q4 – last one… to run Steam games, Steam VR should be ON or not?? Some games like RaceRoom need a -vr launch setting to kick VR. Should i use such with vorpx?

    Ralph, i get you’re VERY busy mate, but please try to follow the Q’s, it makes it a lot easier for me and others to LEARN stuff. I work in videogame industry and we’re just discovering the virtues of VR ;)

    Thanks!

    PS – before someone asks about R6 Siege experience.. you can use your ‘nose’ as a pointer, but the image is too blurry (DK2) and theres zero stereo atm, all you get is headtracking and extra zoom for that special HS, but besides that, it’s not worthy… yet! (not vorpx problem here, game needs VR development)

    #101527
    JoeMoore
    Participant

    That’s a bit too game specific for me to help, but maybe someone else with rFactor 2/Sim Commander experience has an idea.

    Lol yes a lot to take in :) but I know it has something to do with what exe I use , there are 3 launcher exe in the game 32 / 64 and the one I need to use is in the main launcher folder this is the problem one , just hopeing some out there has this working .

    #101521
    Ralf
    Keymaster

    That’s a bit too game specific for me to help, but maybe someone else with rFactor 2/Sim Commander experience has an idea.

    #101506
    JoeMoore
    Participant

    Hi .
    I’m running rFactor 2 with vorpX and it works runs great , but I’m having a small issue when I run the game with sim Commander 4 , the problem is if I choose the rFactor 2 –game exe–from Bin64 folder to launch the game from sim Commander 4 it runs ok but sim commander 4 plugin won’t work —- now if I choose rFactor 2 –game exe– from the Launcher folder the plugin for sim commander 4 works but wont connect to vorpX but will launch to monitor.

    All other games like GSC / Automobilista I have no problems at all when I use vorpX sim commander 4 and DK2 .

    Would any of you guys got sim commander 4 running with rF2 and vorpX , or have any ideas please .

    #101492
    Carlos
    Participant

    Hey Vorpx/Ralph,

    I’m pretty confident i’ve red most of guides/troubleshooting, but still, the lack of basic info both from Vorpx and Oculus boggles my mind, mostly because VR’s still a WIP “product”, is it not? I mean, there’s plenty info regarding in-game usage, but not so much regarding how to start the game itself?
    I know i’m not Einstein material, but usually i’m not total moron either (hopefully :)

    So here’s some Q’s for your A’s, PLEASE

    a) how should i set the DK2 on windows (Win7 64)? Should i even bother with that? Vorpx recommends setting Rift as primary screen as the most compatible set. But with latest (direct) runtime, rift doesn’t even show at windows screen settings.. it only does if ran in extended mode, right? So how to make it primary?

    b) what runtime should i run? If you say last (1.3.2), it does not support extended mode.. Is it an issue? Does it matter for Vorpx driver if DK2 is running direct or extended? If a game only runs on extended mode, can i still play it? How?

    c) Vorpx help says we should get rid of nvidia 3D vision AND Geforce Experience, BUT Oculus help says i need the latest Geforce Experience. Help?

    d) should i start Oculus Home before starting Vorpx? If i do, the HMD’s will automatically show the oculus virtual menu, so how do we get from there into a Vorpx activated game?

    c) if i don’t need to start anything from Oculus software, it’s like it’s not even connected, windows only recognizes the DK2 and both blue LED light up when i run Oculus Home.. So, to make it simple, let’s say i reboot. From now, how exactly am i supposed to launch any Vorpx ‘thing’?

    d) the tray icon does not show any “VR desktop” choice.. just – Configure vorpx – Show help – Pause watcher – Create desktop shortcut – exit. So where’s the VR desktop i also bought?

    c) in the configuration menu, Local Profiles shows several game names, but what are they for? If i click @ Import Settings/Profile there’s nothing? It prompts for *.vps *.vpp extension.. so where should i look for them? Are they part of the supported games software? I’ve been looking around rFactor2, can’t find it…

    d) is there a way besides having the tray icon that tells me Vorpx is REALLY running?

    e) this one should maybe go to oculus, but it doesn’t harm asking.. in extended mode (with pre 0.8 runtime) the HMD’s image shows crossed if i use native 1920×1080 for the DK2. The ONLY config that shows correct desktop image on the HMD’s is 948×1080, no matter if it’s primary or secondary.. Why is that?

    Thanks for the time and help! I really need it because so far nothing (vorpx activated) is showing on the DK2… (at oculus home, everything works like a charm!)

    specs: i7-4790, GTX970, 16Gb ram, Rog Hero VII, Win7 64, Rift DK2 (1.3.0)

    #101287
    vorpXfan
    Participant

    System:

    Windows 10
    vorpX Build 16.12
    latest rFactor 2
    Logitech K400 (touchpad keyboard combo, wireless)

    #101285
    vorpXfan
    Participant

    We output the original game screen to a second monitor (vorpX ingame menu via Direct Mode Show Original and want to navigate the game menu (rFactor 2) on this screen but currently don’t get the mouse to be displayed which leaves us with guessing where the mouse is positioned in the the menu or navigating it with the DK2 on as the cursor is being shown there.

    Does vorpX natively support the cursor support or do we have to find third party software in order to display it?

    Best regards,
    Chris

    #100688

    In reply to: RFactor 2 Black Screen

    viktor
    Participant
    #100676

    In reply to: RFactor 1 Set up Help

    Ralf
    Keymaster

    Please make sure that the game uses the DX9 renderer in it’s config utility. Also try switchings between windowed and fullscreen.

    BTW: If you don’t absolutely have to use rFactor 1 for some reason, I would highly recommend to play rFactor 2 instead, which works a lot better with the current vorpX version.

    #100674
    dowks721
    Participant

    Apologies if this is already somewhere but I couldn’t find it.

    I am trying to get Rfactor 1 to work with the Oculus Rift DK2 so I purchased Vorpx.

    I have it installed, click start Vorp X then run Rfactor but the Oculus doesn’t seem to work. I’m not sure if this is some settings I need to change or something else I need to install, but any help would be greatly appreciated.

    Also the Oculus works perfect on Oculus supported apps like riftcoaster.

    Thanks

    #100666

    In reply to: RFactor 2 Black Screen

    ears
    Participant

    rFactor 2 still just has a black screen in the DK2 after updating to your new version.

    I can hear some kind of menu navigation sounds when I move the headset around but the screen remains black.

    #97736
    ears
    Participant

    Thanks I’ll try both!

    Yes – was a while ago but something like a black screen on startup, sound worked but nothing on screen. Something like that.

    rFactor2 support is very exciting. Sorry to go off topic but did you look at the rFactor titles too? I could get GSCE to run in the Rift but it had no head tracking.

    #97734
    Ralf
    Keymaster

    FlyInside is custom tailored for FSX in many ways. If you are a halfway serious FSX simmer it’s almost certainly worth the money. No way that vorpX, which has to support literally hundreds of games, can provide the same level of integration with a single title that almost two years of work on supporting a single game can offer.

    rFactor2 will indeed be fixed. Provided your issue was the startup crash that many (but surprisingly not everyone) encountered.

    #97731
    ears
    Participant

    I saw that – I was going to – but the free demo only provides 15 minute flights before you have to buy.

    So as it was VR implementation for an existing game I thought I’d look at VorpX as I’ve already bought it – and sure enough there Flight Simulator X is in the list of supported games.

    I just wondered if it was still working – I bought rFactor2 because it was in the list of supported games but it didn’t work at all, although I believe this may be fixed in the next release.

    #97700

    In reply to: RFactor 2 Black Screen

    ears
    Participant

    Thank you this is great news, especially as rFactor2 themselves don’t seem to be planning to implement Rift support any time soon. Your work will be appreciated.

Viewing 15 results - 46 through 60 (of 114 total)

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