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Topic: OK… so how does it work??
Hey Vorpx/Ralph,
I’m pretty confident i’ve red most of guides/troubleshooting, but still, the lack of basic info both from Vorpx and Oculus boggles my mind, mostly because VR’s still a WIP “product”, is it not? I mean, there’s plenty info regarding in-game usage, but not so much regarding how to start the game itself?
I know i’m not Einstein material, but usually i’m not total moron either (hopefully :)So here’s some Q’s for your A’s, PLEASE
a) how should i set the DK2 on windows (Win7 64)? Should i even bother with that? Vorpx recommends setting Rift as primary screen as the most compatible set. But with latest (direct) runtime, rift doesn’t even show at windows screen settings.. it only does if ran in extended mode, right? So how to make it primary?
b) what runtime should i run? If you say last (1.3.2), it does not support extended mode.. Is it an issue? Does it matter for Vorpx driver if DK2 is running direct or extended? If a game only runs on extended mode, can i still play it? How?
c) Vorpx help says we should get rid of nvidia 3D vision AND Geforce Experience, BUT Oculus help says i need the latest Geforce Experience. Help?
d) should i start Oculus Home before starting Vorpx? If i do, the HMD’s will automatically show the oculus virtual menu, so how do we get from there into a Vorpx activated game?
c) if i don’t need to start anything from Oculus software, it’s like it’s not even connected, windows only recognizes the DK2 and both blue LED light up when i run Oculus Home.. So, to make it simple, let’s say i reboot. From now, how exactly am i supposed to launch any Vorpx ‘thing’?
d) the tray icon does not show any “VR desktop” choice.. just – Configure vorpx – Show help – Pause watcher – Create desktop shortcut – exit. So where’s the VR desktop i also bought?
c) in the configuration menu, Local Profiles shows several game names, but what are they for? If i click @ Import Settings/Profile there’s nothing? It prompts for *.vps *.vpp extension.. so where should i look for them? Are they part of the supported games software? I’ve been looking around rFactor2, can’t find it…
d) is there a way besides having the tray icon that tells me Vorpx is REALLY running?
e) this one should maybe go to oculus, but it doesn’t harm asking.. in extended mode (with pre 0.8 runtime) the HMD’s image shows crossed if i use native 1920×1080 for the DK2. The ONLY config that shows correct desktop image on the HMD’s is 948×1080, no matter if it’s primary or secondary.. Why is that?
Thanks for the time and help! I really need it because so far nothing (vorpx activated) is showing on the DK2… (at oculus home, everything works like a charm!)
specs: i7-4790, GTX970, 16Gb ram, Rog Hero VII, Win7 64, Rift DK2 (1.3.0)
We output the original game screen to a second monitor (vorpX ingame menu via Direct Mode Show Original and want to navigate the game menu (rFactor 2) on this screen but currently don’t get the mouse to be displayed which leaves us with guessing where the mouse is positioned in the the menu or navigating it with the DK2 on as the cursor is being shown there.
Does vorpX natively support the cursor support or do we have to find third party software in order to display it?
Best regards,
ChrisTopic: RFactor 1 Set up Help
Apologies if this is already somewhere but I couldn’t find it.
I am trying to get Rfactor 1 to work with the Oculus Rift DK2 so I purchased Vorpx.
I have it installed, click start Vorp X then run Rfactor but the Oculus doesn’t seem to work. I’m not sure if this is some settings I need to change or something else I need to install, but any help would be greatly appreciated.
Also the Oculus works perfect on Oculus supported apps like riftcoaster.
Thanks
