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  • #125253
    Spazem
    Participant

    Now can you do it in reverse and make any PSVR game run for HTC Vive and Oculus?

    Resident Evil 7 PC race have got the short end of the stick. Save us, excitement levels 5,000.

    #125251
    Spazem
    Participant

    Hello, just curious if it would be possible to get support for Resident Evil 7. Apparently it’s going to be on Playstation VR for a year before it gets VR support for PC. Can we beat those a-holes to it? Would love to see support for this game.

    #125240
    Crimson_Ghost138
    Participant

    Hi,

    as RE7 is going to be released tomorrow, and its exclusively for 1 year (!!) only on PlaystationVR, do you have any plans on getting it support by VorpX?? :)

    That would be amazing!!

    Greeetz

    Rubening
    Participant

    i saw the mod fro resident evil 4 would be nice if somoene can do something for re5 and its cursor mode… to aim with the sticks owuld be amazing! also the good thing from re5 and re4 is that it has already a system for the xbox and ps controller that with the right stick you move the camera like your head.. you have a 180 degree view. and if you want to see more you’ve to turn your character.. its pretty nice i never saw this system in other game. would be nice because the stick emulates the head movement/sight.

    #123614
    Andrewcd
    Participant

    please get it to work if you can in 3d and everything when it releases, im so mad that evil sony made that exclusive deal with capcom for a year on the inferior psvr

    Thank You

    Ralf
    Keymaster

    Right now I don’t really have a clear idea about how these games work, but that sounds interesting. I’ll check out Resident Evil 5, and if aiming with the controllers is straight forward to implement, I will definitely consider it. Probably not for the next update, but after that.

    Rubening
    Participant

    Do you know resident evil 5 because of his static shooting system and has also a cursor aim mode for PC would be perfect 3rd person for be experience.Do you think you can create something for this game? Or arcade shooters like time crisis or house of the deadBut re5 is a better game imo. At least making possible to aim with the controllers on the screen calibrating them would be greatAlso do you know if you play in controller option on mode b and a you have one camera controller by one of the sticks like it’s your head moving tracking and mapping system . So if you do certain movements it does certain mapped actions on keyboard or controller could allow us to give us more freedom with the games we like.Also we could share this settings. I would love if you consider my idea

    bcozier
    Participant

    I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.

    All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.

    I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.

    You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.

    I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.

    I’ve only run into one issue.

    The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.

    However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.

    Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!

    #104980
    SinTex
    Participant

    Anyone notice Revelation 2 no longer working, it gives audio but no image showing sorry taking to long message. Was working fine a few weeks back, only thing that’s changed to my knowledge was a firmware update from Oculus from 707 to 708.

    #90282
    anaussie
    Participant

    I bought resident evil 4 off steam but can’t get vorpx to hook up.

    Anyone know how I can get resident evil 4 hooking up in vorpx? When I try to run the .exe it says that I have to run it through steam.

    OculusRiftRocks
    Participant

    Hello Ralf,

    Could we have the ability to change the mouse sensitivity to a different value while the Right Mouse Button is held down.

    this would make a HUGE difference to many games, it would actually make some games go from unplayable to fully playable, at least in terms of full on head tracking.

    if I can give an example, A perfect one would be the sniper scope in Far cry 3, it is unusable with headtracking as the sensitivity is just too low, in that case you can have your standard HT sensitivity say 1.0, then you can have an option in vorpx menu HT sensitivity w/RMB and that can be set to anything, lets say 2.0.

    now in this case it is useable, this would also fix resident evil revelations mouse problems and the game would be playable with full headtracking.

    In general a lot of games are kind of broke when it comes to using your head for weapon aiming if the weapons is using any kind of scope, even an assault rifle, its not all games, but many.

    Thanks

    #21954
    OculusRiftRocks
    Participant

    I also got Resident evil 5 to work by removing launcher from the excluded programs in vorpx, but I can’t get any 3D to enable, I tried changing exe names but its complicated due to there being a launcher exe and a game exe, any advice on what to do?

    I have a similar situation with gears of war, can’t seem to change exe names without issues and vorpx never injecting, there is a startup.exe and a gears war game exe.

    #20678
    OculusRiftRocks
    Participant

    okay this game seems to be excluded on the list in vorpx, so I decided to remove that exclusion, game seems to work really well, don’t know why it was excluded, but anyway there is a message at the start but I can’t read it all, somethign about 3D.

    anyway how can I make a new profile for this game, seems vorpx forgets my settings when I leave this game, even after selecting okay and save

    #16023
    bcozier
    Participant

    So I just recently bought VorpX, and it works pretty well, but the lack of head tracking with the DK2 is an absolute deal breaker. It’s just horrible without being able to use my head to look. It just doesn’t feel right.

    That being said I know you must be working on a fix, but for 40 dollars, I think it’s safe to say that an update sooner than later is in order. What kind of time frame is projected before head tracking support is added?

    Have you tried out the new dolphin vr build with Resident Evil 4? It is amazing, also FZero GX, soul calibur 2 and smash bros. There’s plenty else to be amazed at while we wait (I really got vorpx for bioshock infinite).

    https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=11241

    Send me an email bernardcozier@yahoo.com if you need any help.

Viewing 14 results - 346 through 359 (of 359 total)

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