Archives

Homepage Forums Search Search Results for 'resident evil'

Viewing 15 results - 1 through 15 (of 359 total)
  • Author
    Search Results
  • #221649
    Mark Holley
    Participant

    Good morning,

    I’m new to VR. I got vorpX because I saw a rumor that it supported WRC Generations. So, I installed vorpX. Then I fetched the WRC Generations profile from Cloud Profiles and made it a Local Profile. I double-click the icon on my desktop, the game loads and I see a loading screen hint in the headset, and then it crashes to desktop and prompts me to send an error report.

    I can get the hang of technical stuff but I’ve never dealt with VR. So far, it’s been hit-or-miss whether I can play flatscreen games in VR. I’ve tried the Resident Evil praydog mods and they work fine, and I can play Silent Hill 2 Remake with UEVR, but I’ve run into dead ends with other games. I just wanted to add vorpX to my toolbox.

    Ryzen 9900X, RTX 5080, 64GB RAM, M.2, Quest 3

    Any advice appreciated. Thanks!

    #221131
    Boblekobold
    Participant

    I don’t know if there is another game with CryEngine DX12.

    There probably will be a profile someday.

    You can try other DX12 games : Cyberpunk 2077, Frontier Of Pandora / Resident Evil Village, Atomic Heart, etc. but it’s not CryEngine.

    #221013
    dellrifter22
    Participant

    Oh it has sounded fun for a long time. Trouble is the online BattleEye aspect of the game. Anti cheat blocks injectors like vorpX. But if you can find or make a server without BattleEye enabled, and play in dx11 mode if that’s possible, you might be able to create a working profile.

    Otherwise, if it’s now dx12 only like Arma Reforger, you would only be able to play in Z3D, by cloning a profile from RDR2 or Resident Evil Village.

    #220994
    cappsgrad
    Participant

    Sorry to necro this post but I have it working in full Z3D.

    I uploaded a Dragon Age: The Veilguard profile but if you want to make one choose a Dx12 game profile (I chose Resident evil village) it hooked just fine when other profiles didn’t.

    in game settings:
    Full Screen
    Upscale Method – NONE
    AA – Native FSR AA
    Render Scale – 100%
    Minimum Resolution Scale – 50%

    Good luck.

    #220772
    dellrifter22
    Participant

    I don’t have this game myself, but I would suggest you try a profile based off of Resident Evil Village. It has a high compatibility rate across dx12 games I have tested, and the strongest base Z3D.

    Sometimes it requires that you use an upscale method like DLSS/FSR for the Z3D to work with this profile, so experiment with the different AA modes if 3D is not recognized immediately.

    #220771
    dellrifter22
    Participant

    The Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.

    Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.

    Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.

    #220229
    bravekat
    Participant

    I cant use the official Vorpx Starfield profile in vorpx 24.1.0 because the Z3D turns OFF/ON when close to objects, so I made a vorpX 21.3.5 Starfield profile from Resident Evil Village that works in Cinema mode/3rd person view. You could downgrade your vorpx version to 21.3.5 and try that profile to see if it works.

    Beware though once you downgrade/upgrade Vorpx versions, you wont be able to install the beta again.

    I also have a new problem with Starfield since the new update, unrelated to vorpx, in which I can not see planet textures. Hopefully this will be fixed in a future patch.

    #219613

    In reply to: Best Games

    FrankHorigan
    Participant

    Resident Evil 2 / 3
    G3D, DX11 version, Cinema mode.

    #219541

    In reply to: Dragon’s Dogma 2?

    bravekat
    Participant

    Resident Evil Village profile works quite nicely in Z3D for Dragon’s Dogma 2. You must set the in game graphics setting -Rendering Mode from ‘interlaced’ to ‘progressive’ for Z3D to work.

    #219073

    In reply to: Jedi Survivor

    matteo39
    Participant

    so we can use resident evil village profile, to play with jedi survivor?

    there isn’t a profile…

    #219071
    Tripleflat
    Participant

    Hello,

    I am using Vorpx 24.1.0.

    The official profile for Starfield is causing the 3D effect to rapidly turn off and on when close to a wall, large object or confined space. It makes a kind of vibrating/shaking effect with your character as the 3D rapidly turns off and on. Sometimes the 3D effect stays off in certain areas of the game like caves or certain hallways.
    I turned the 3D effect down to 0.34 to reduce the effects of this happening but there is not a lot of 3D effect happening at that level.

    I noticed the same thing would happen with a USER profile before the official profile was released with version 21.3.5.

    There was a profile when the beta was available based on Resident Evil Village profile that this vibrating/shaking 3d effect was not occurring.

    It is playable with the 3D effect turned down though and is still quite good.

    Is there a graphics setting I have turned on that is causing this?
    Has anyone else experienced this issue?

    Thanks.

    #218694
    dellrifter22
    Participant

    So far I have found the Resident Evil Village profile to work Z3D with this game, and I’ve added that to the cloud with settings you can try. You might need vorpX Beta version to see and import it.

    The world Z3D isn’t quite as strong as I generally like it, but I had to compensate for the hand/weapon viewmodels that are overly strong. Not perfect, but I found an okay balance.

    FOV maxes at 105 in the game currently, so I had to bring image zoom down to 0.69 to feel right. Using a 4:3 resolution seemed to grant a small fov gain compared to standard 16:9.

    I use 2880×2160, DLSS on Quality, and custom framerate cap of 35 to give me a decent looking playable experience on a 2080ti, High settings.

    Extra notes:
    *Turn off Sprint FOV Change
    *Assign a walk toggle button for slower walk
    *If Z3D is flat on first load, Esc button to menu and back should fix it
    *Can turn off HUD elements and hacking mini game that don’t look right in VR
    *Don’t attempt to use Frame Generation, it crashes game
    *Game is VRAM hungry, may require periodic restarts after changing graphic settings, or streaming textures become low res.

    #218631
    bravekat
    Participant

    If anyone is interested, I uploaded a new Beta vorpX Starfield profile based on Resident Evil Village. It is configured for Cinema mode and called ‘Starfield-Cinema Mode #2’. The Z3D is quite strong and can be turned way up.

    Only 4K resolution 3840×2160 works, lower resolutions have glitched textures. Custom resolutions above 2000p would probably work. First person gun view is also slightly glitched. No issue with third person view. Restart game if FPS drops. Hit ‘Delete’ key twice if gamepad stops working.

    Set these game settings for best Z3D:
    -Set Particle Quality to ‘LOW’.
    -Set Motion Blur to ‘OFF’.
    -Set Film Grain from 0-12.
    -Set Enable Depth of Field to ‘OFF’.
    DLSS only works without glitches on max quality or max performance.

    #218519
    VRified Games
    Participant

    Resident Evil Revelations 2
    1st Person VR Gameplay and Tutorial.
    – first Person
    -corrected F.O.V
    -HUD Placement

    help Barry Burton stage his comback, poor guy simply doesnt enjoy the same success his O.G Resident Evil Co-Stars have enjoyed

    #218376
    L00ncan
    Participant

    It’s very different than the original kinda like the difference Resident Evil is doing with remakes so they’re not the same games, Mass Effect3 isn’t the same as the remake. Anyone had any joy geting Mass Effect Legendary Edition working with Vorpx cause it’s on steam sale again

Viewing 15 results - 1 through 15 (of 359 total)

Spread the word. Share this post!