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  • Minabe
    Participant

    Did you try to reset the view with ALT+SPACE? The screen is centered to the camera normally.

    However, if that’s not what you want, you can change the perceived height with a little trick: move up or down your head, then recenter with ALT+SPACE and move back to your preferred position.

    I have tried doing this many times but as OP claims, the screen will only move left/right, never up/down.

    Incidentally, wanted to ask about MPC-HC. Been using it since a while ago and have noticed it sometimes auto-corrects the camera’s position on vr videos (SBS) but there is no way of doing it manually and when i reset the view (ALT+SPACE), it also resets the auto-corrected position of the camera.

    This auto-correct feature only happens when a video starts and not always which makes it a bother to try and use it, and begs the question of how does it even work in the first place?

    Flandy
    Participant

    Was wondering if anyone here had any experiences with these programs? I was thinking of picking up Virtual Desktop 3D SBS emulation and movies but then I got to thinking that VorpX Desktop Viewer might already fulfill those needs for me. Plus it has features like Crystal Image and I’m not sure if Virtual Desktop has anything like that.

    Anyone here think its worth picking up Virtual Desktop or should I just stick to VorpX? Maybe it’s worth picking up Virtual Desktop just for the convenience aspect? Desktop Viewer kinda of a pain to boot and use. I imagine Virtual Desktop would be more streamlined and use my Index controllers properly

    btw I already own VorpX I was just wondering if I should buy a dedicated program for the desktop feature

    #190558

    In reply to: vorpx and SLI

    Anatolij
    Participant

    I want to add my experience about SLI + WMR (Dell visor). VorpX SLI does not work with the driver itself (only 1 GPU is loaded at 99%, GPU 2 is idle). But in vorpX Desktop Viewer mode, SLI works, and more specifically vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI. Desktop Viewer + TriDef 3D Ignition (SBS) + SLI also works, but not very correctly, there are constant jerks (lags). SLI also works great with the Virtual Desktop program, supports the same options as described above, and is also buggy with TriDef 3D Ignition.
    So the most optimal SLI mode is vorpX Desktop Viewer + ReShade with Depth3D (or Super depth3d) (SBS) + SLI filter, or Virtual Desktop + ReShade with Depth3D (or Super depth3d) (SBS) + SLI.
    That is why still can not make a VorpX driver that supports SLI? This is a question for VorpX developers, because the software for WMR headset + SteamVR, SLI fully supports.

    #190553
    sinthetix
    Participant

    So is this response still valid or not? I’ve registered today as I planned to purchase a copy, but I saw your message. I don’t have a headset, I planned to use it with some glasses like BoboVR or similar because I have a modified version of moonlight for android which allows you to stream in SBS(VR cinema mode for cardboard). That allows you to move your head but the image remain sticky to your front…
    So you guys actually want to say that you did such a huge amount of work on this driver and cannot remove a simple glasses overlay from the view?
    That’s just very disappointing…

    #190314

    In reply to: question to Ralf.

    steph12
    Participant

    wish i could reproduce that bug then :/
    dont get me wrong, i’ll be more than happy to play shadow of the tomb raider with sbs 3D with the official profile, but i have to reduce my graphics too much to have a good perf, however in Z3D i can almost crank all graphics too maximum and the 3D is pretty good.

    i tried renaming the exe, doesnt work, still launch official profile.

    thank you for the answer Ralf tho :)

    dellrifter22
    Participant

    AAA game creators will always seek to push the limits of current hardware, and we should be happy with that if we want progress. People complain they can’t run Ultra, but there is no Ultra standard. Ultra will always be what ever values the devs put in that pushes the limits. They could have labeled the High preset “Ultra” and called it a day. It’s arbitrary. People just want to be able to brag that their machine is beast haha.. end rant.

    Still though, it would be nice if they could optimize to utilize the hardware better, which other games have proven possible.

    I see why you would think 2880×1600 is the native res of the Pro, but when you consider each eye is really only 1440×1600 (nearly square, not widescreen rectangle), that is double the width that you actually see in the headset. (And no, you don’t need to double the width to compensate for SBS rendering)

    Since most games don’t accept abnormal aspect ratios like 1440×1600, you’ll often need to settle for 5:4 or 4:3 when possible (1600×1200,1920×1440,etc). In the case of RDR2, you can’t seem to use 1:1 square or lower, but 10:9 is as close as I got. It probably doesn’t need to be exactly 10:9, you might try rounding to 2200×2000 and it might work fine.

    The point is, the squarer the ratio you can get in, the less waste you will have on the sides in fullVR mode. Less waste means more performance headroom to make that square higher res. The higher the res is beyond your native displays, the more they are super sampled for additional clarity. This is more apparent in headsets since they are magnified screens right up to our face. Try sticking your nose up to your monitor and see how ugly “native” actually is up close.

    Just try loading a super high res like 3200×2880 to see the clarity improvement. You don’t have to keep it, but at least you’ll get an idea of what potential you can expect. And no, it won’t look as good as on your monitor, but you should already know that VR tech isn’t quite there yet.

    I’m getting too wordy again, sorry. Hope you can find some visual improvement with some more experimenting. Or at least more than Deer Hunter Arcade :)

    Ticklywizard
    Participant

    Hey Ralf,

    Would it be possible to have the profile for Shadow of the Tomb Raider hook in DX12 mode?

    The game already has native 3D so I’m wondering if it could be a tweak to Voirtual desktop SBS or something that maybe doesn’t require a lot of work.

    SOTTR runs at 60fps locked at 2880×1260 on my 2080Ti… it manages 25-35 FPS in DX11.

    There’s no other game which shows such an improvement in DX12 for frame rates and it could improve VorpX performance with this title so much.

    Jarilo
    Participant

    I’ve played a bit of Resident Evil 2 with the First Person Mod in VorpX. It looks in Full-VR G3D amazing, and plays great (with the exception of the FOV changing when I hold the aim button, RE7 did this too but you could fire at least from the hip there). The issue is performance, in G3D on the lowest the settings can go and it’s still dipping into the sub 40-55 fps range and that’s already under-sampled to where it is very blurry. If it wasn’t for the performance it would be an incredible VorpX game. I guess I’m trying to see if anyone has any other methods they barter for frame rate, for me leaving G3D is a no go. It’s kind of strange that VorpX has this performance ceiling that eventually if a game is running poorly no amount of lowering of settings seems to help. Games with Stereoscopic 3d through virtual desktop on SBS do not seem to take such a hit.
    https://www.youtube.com/watch?v=rBaF_2riBoM&feature=youtu.be

    #187972

    Topic: Dark

    in forum User Profiles
    RJK_
    Participant

    Dark (G3D)

    Note: Game has an SBS and Oculus Mode (not tested).

    – Full VR with Headtracking (recommended)
    – Cinema mode on Default
    – Shadows disabled on default
    – Profile available at the cloud

    #187819
    Ralf
    Keymaster

    VorpX does a lot more than Tridef. Not only does rendering to the headset imply some extra work, in this particular case there is also the larger FOV applied by DirectVR. the larger the FOV, the more rendering work, which obviously costs performance.

    For a 1:1 comparison you have to compare both programs with the same workload, which means vorpX in ‚Generic Headset (Desktop)‘ mode and without any DirectVR features enabled. And not even that would be correct since Tridef only renders half the horizontal resolution in SBS Mode while vorpX always renders two full res images.

    That said, 20fps still sounds too low.

    #186771
    Grumdark
    Participant

    Exactly, 3d vision uses another technique by default.
    However, in the passive TVs of my house… I can ensure that it works well by side by side.

    From what I have been able to prove so far, I am practically convinced that it works, on any TV / projector with SBS support, active or passive through this technique sbs, which already seems to me something fantastic in the current times.

    The only downside and suggestion, or request I have about it, is that I would like to be able to play, with a new general screens tab sbs, for Vorpx in a future update, without the need to have typical “barrel effect shader” active to lens distortion, since for this purpose it is not necessary, and if it can be deactivated, it would also have other advantages, for example:
    Avoid any distortion, take advantage of a higher percentage of screen, and improve the overall image.

    Even if a principle is not possible or is not the time, to allow
    Shader improvements in 3D profiles, made by “shaderhacker” in the community, but having this basic support without distortion, to be able to use also with my traditional screens at home …
    It simply makes Vorpx for my opinion the best and most complete tool related to 3D and virtual reality today.

    PD: Personally, and regardless of whether Vorpx continues to focus on VR headset as the main use,
    I am totally willing to make an extra payment for this functionality, or failing that, even a voluntary donation as thanks.

    #186533
    Grumdark
    Participant

    Hi, I’m really interested in this.
    Right now, I have two 3D Passive LG TVs (additional monitor and HMD) in this same room, to test any of the profiles, one of the two TVs is FullHD and the other 4k, both are passive 3D, and include 3D sbs and up/down among other types.

    I just tried The Witcher 3 using Generic and selecting show in LG-TV in Vorpx Config-General tab, and they work perfectly.
    I even believe and I would very much like this to become a new functionality for Vorpx, adding the corresponding tab. It is really fantastic to have this additional option.

    The only annoying hit that I really need to solve, is that the games appear with the black layer around, believing that it is an HMD, but if we could eliminate this layer it would be fantastic and fully functional for me.

    3D feels great on my 3D passive TV, selecting 3D sbs.

    Grocs
    Participant

    Hi Ralf,

    This is more of a technical request that an issue. I’m using Vorpx using custom profiles I’ve created for them to work on my 3D TV (no VR headset required).

    It works great, with the only caveat being the watermark still shows (because I’m not viewing the 2nd window but looking at the original sbs image on the TV).

    Is there any way (ini or otherwise) of hiding the watermark at all?

    Thanks for your time.

    Cheers,

    Grocs.

    #186495

    In reply to: Vorpx Review

    clewe
    Participant

    Thanks for these infos. That’s quite interesting. I’ve tested only big screen via steam with my Rift S and wasn’t able to handle any kind of 3d effect. SBS – modes on big screen were only able to mash up my screen in a weird way. Then I’ve noticed that I could nevertheless watch the 3D Trailers shown in big screen’s social room. I’ll give VD a try if you say that’s going to work.

    You haven’t tested out big screen yet with the S, do you?

    #186487

    In reply to: Vorpx Review

    Grocs
    Participant

    Yes ReShade and Depth3D split the images in half (think half sbs), and with a 3D TV you have to turn your sbs mode on.

    With Virtual Desktop on the Rift S I can’t see that being any different. You can turn sbs mode on by clicking underneath the Virtual Desktop screen and it will produce a 3D image as well.

    Running a 1080 GTX and for the TV I run 4K native. With normal Desktop mode on VD and the Quest running at 1080p.

    With SteamVR via VD and the Quest, 100% (roughly 1900×1800 per eye).

Viewing 15 results - 286 through 300 (of 474 total)

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