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  • #16497
    Jonb3331
    Participant

    Okay I just tried again with Skyrim and it seems to be working. That said it looks as if everything is zoomed in. How can I fix this? For example at the very start I cannot see the menu. I can see everything else and just have to go based on memory. Anyway to fix this? perhaps FOV but that wouldnt affect the menu system would it?

    #16496
    derkaderk
    Participant

    When I set my dk2 to extend desktop mode and run a game (like skyrim) I get double screens. Like double vision.

    I’m running the rift as main display(portrait) with an extra monitor as a clone at 75hz. with direct mode it works fine for most demos. only extended mode gives me this double vision.

    Can anybody help solve this?

    #16488
    Ralf
    Keymaster

    Ok, seems to be a Windows 8.1 issue. Windows 8 apparently changed the orientation handling, or maybe the Oculus driver reports something else in Windows 8, who knows.

    Using Landscape Flipped works here, both for the desktop and ingame (only tested Skyrim briefly)

    Sorry for the confusion, we skipped the usual pre-release testing cycle to get this release out as soon as possible. I knew that wasn’t a very good idea…

    #16481
    Ralf
    Keymaster

    Make sure that the Rift is set to portrait mode and the game is set to the native resolution of your DK2 (1920×1080) before you use it with vorpX. Not sure what else to recommend.

    If you use mods, please try a fresh Skyrim install.

    PMK
    Participant

    First of all, thanks to Ralf for the nice working update. I tested Skyrim and it realy looks great. There is just one little Problem, if I use Edge-Peak the left mousebutton doesn’t work any more so I can see the menues with this funktion but cant use them. Is there an easy solution like changing the Edge-Peak Button?

    #16477
    Sord
    Participant

    “Please try to setup the Rift as primary monitor together with the “Use system settings” display option in vorpX.”
    -> Failed to initialize renderer.
    you risplay doesn’t support the selected resolution. Please set a different resolution in Skyrim’s Launcher under ‘Display Settings’. (btw I check that there is no resolutions available in senttings menu)

    Skyrim may also work in “Direct to Rift” mode, but many other games will not.
    -> “Failed to initialize renderer. Unknown error creating the renderer”

    #16474
    Ralf
    Keymaster

    Please try to setup the Rift as primary monitor together with the “Use system settings” display option in vorpX. This is the most compatible option.

    Skyrim may also work in “Direct to Rift” mode, but many other games will not.

    Sord
    Participant

    Hello

    I tried now Skyrim and unsupported game inMomentum and both of them handled thing same way. My Rift is extended mode. If I set display mode “Show only on rift dk2” game start correctly and orientation trackin is working etc… buuuut in my main screen. If I use “Show only on [my main display name]” game is going to Rift but it crash, with skyrim error is “Failed to initialize renderer. Unknown error creating the renderer”. I cannot test clone mode since my current my display is not supporting 1080p. If I set rift as main display “show only dk2” will crash since it tries to set my monitors display mode to 1080p. “Show only [main display, or more like secondary in this case]” leads to same “Failed initialize renderer…”.

    #16471
    Ralf
    Keymaster

    Is the camera active (blue light)? Also please reset the Skyrim profile in the vorpX config app, maybe you have accidentally disabled the positional tracking.

    Currently I can’t think of any other reason that may cause this, but I will investigate.

    #16452
    Ralf
    Keymaster

    @ johnb: Thanks for posting the image, At least I can understand the issue now. Not sure at all though what might cause this. When set to portrait in Windows the image should appear in landscape orientation (hope that makes sense). If I undefstand you correctly, in your case the display is landscape, but the rendered image is rotated by 90deg. Very odd. Can you please send me a description of your PC hardware and a dxdiag.txt to support |at| vorpx com? Maybe this is an issue with certain graphics cards/drivers. You can create a dxdiag.txt with the dxdiag tool in Windows.

    At least in Skyrim using Direct to HMD mode might be a workaround. That is not officially supported by vorpX, but should work in a few games, among them Skyrim.

    @ marek: Please follow the advice given in the first vorpX window that appears when you start Skyrim. The FOV has to be set to value around 120, otherwise the image is zoomed in. You can make the 3D effect stronger in the vorpX ingame menu if you think it’s to weak. Just be aware that this also alters the sense of scale.

    #16449
    Ralf
    Keymaster

    Not sure what may cause your shadow issues, will look into it.

    Headtracking Sensitivity has to be adjusted to your mouse sensitivity once per game. This can be done in the vorpX ingame menu (input page)

    You can exclude VLC Player from vorpX by adding it to the exclude list in the vorpX config app.

    You can disable the UI in Skyrim completely by changing its transparency in the game options for maximum immersion.

    Heikki360
    Participant

    So, the video is self explanatory:

    So, as you can see, both VorpX and Windows (sometimes the blue loading circle, sometimes the regular white arrow) cursors appear in the game no matter what. I’ve tried a lot of configurations (Primary monitor, secondary, Rift as the only display…) but so far no luck. Pressing Shift + left/right arrow doesn’t solve the problem neither.

    Oh, and by the way, is there any way to disable the head tracking cursor movement in the desktop?

    Any help? Thanks!

    #16435
    Anagmarius
    Participant

    Excellent, thank you Ralf, that tip worked perfectly.

    Don’t know if using right shift also works or not, but I loaded up the game, held left shift, and just lightly pressed space and it cleared the window. now to read up on trying to get head positional tracking to work so I can pretend like im peeking around corners and we’ve just about got it made in the shade with lemonade!

    The only other thing I would like to know, is if one can separate the head looking around from body turning (the mouse does that anyways). This looks fine when your not in a VR experience, but would be more immersive if you could.

    “In the Skyrim world, your arms grow where your ears should be HAHahaha!”

    Thank you to everyone in advance for any information. Have an awesome day!.

    barronj
    Participant

    I cannot get head positional tracking on the DK2 working with Skyrim. None. I’ve tried changing a bunch of the vorpX settings like 3D geometry and Z-buffer. Tried changing mouse settings and controller settings on Skyrim. Nothing works.

    #16432
    jwvanderbeck
    Participant

    @ jwvanderbeck : Try reinstalling Skyrim. The game is running for such a long time with vorpX on so many machines that it’s relatively safe to say that there isn’t a general issue with this game and vorpX.

    You can also try to do a factory reset in the vorpX config app, in case you have messed with settings a lot.

    And last but not least: Check whether you are using an Oculus profile in the vorpX config app. This is buggy currently (see the above sticky).

    I was using an Oculus profile. I’ll try again tomorrow without one.

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