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  • #217542
    romandesign
    Participant

    The fugly gun issue is a Starfield bug, apparently, unrelated to VorpX. Here’s how my starter pistol looks: https://ibb.co/mS9SGzj – horrible, can’t aim down sites etc. Every weapon is low-poly and distorted like that, but only in 1st person POV. If I switch to 3rd person – it looks fine. Back to 1st – fugly again. And 3D blockiness doesn’t help. The whole hands+weapons area is a mess, as a result…

    #217540

    In reply to: Starfield Alpha v0.2

    romandesign
    Participant

    StarfieldCustom.ini

    Thanks for sharing this and other details, much appreciated! There are definitely new settings for me here to explore. What’s the best resource about .ini settings etc.? You found more things that I saw listed where I looked.

    Weapon low-poly bug is indeed a separate thing from VorpX. I was going crazy, because any weapon becomes a mangled mess, impossible to aim down site, unreadable ammo display etc. The funny thing is that if I switch to a 3rd person view – it’s fine! Only the 1st person view is bugged. Very rough and unrealistic 3D around hands and weapon area doesn’t help the problem. It’s so fugly. I wish there was a way to even flatten out the hands+weapon. Other 3D has minor issues that are not very obvious and can be ignored. But huge halo and blockiness in the hand area just can’t be ignored. Though maybe with a proper weapon model the 3D will become better in this area? For me this is a big deal as I can’t aim properly and can’t see ammo count, and it’s annoying as hell – and gaming is for having fun, not stressing out.

    It looks like the multiple random 3D glitches I mentioned before were the result of DLSS mod, at least in part. I uninstalled it and tried stock FSR and in a few minutes I tried I saw no random blocky glitches. I think some minor wobbliness can still occur, and I think it may be a WMR Motion Reprojection artifacts, but disabling motion projection I got FPS in 70-80 area, which are not enough for a completely smooth visuals, so enabling it a locking at 45 is the smoothest experience.

    #217539

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant

    @dellrifter22

    Hey, can you upload your private profile to the cloud ? I will recommend the profile then in my next Starfield Thread. The Thread will be only a summary of the best settings, mods and hacks for VR. I will name it “Starfield VR – Game Hints and Settings” and not Starfield Alpha ! Can i list some of your settings from this thread to my new one, too ? I will give you a short thank you again !

    In my opinion we need summaries for game settings, thus the user don’t have to read full threads with 20 pages. I will create a summary of the best settings for Baldur’s Gate 3 and in two weeks for Phantom Liberty,too.

    #217535

    In reply to: Starfield Alpha v0.2

    dellrifter22
    Participant

    You don’t really need cheatengine here, I wouldn’t worry about it. Maybe the viewmodel distance isn’t perfect with all guns, but good enough I’d say.

    While maybe a little redundant, here is what my StarfieldCustom looks like, that is working pretty good for me: (It’s a combination of lines I’ve seen others mention in forums. My headset has a smaller vertical FOV than average, so I use a smaller 120 with vorpX image zoom reduced to 0.82, so that my image is a little sharper. The less zoom you can get away with, the more pixel dense your image will appear. But most may want to follow Daves advice for 130 or more at 0.95 vorpX zoom)

    StarfieldCustom.ini

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    [Display]
    fDefault1stPersonFOV=120
    fDefaultFOV=120
    fDefaultWorldFOV=120
    fFPWorldFOV=120.0000
    fTPWorldFOV=120.0000
    # Aspect ratio 4:3 use 1.33 , for 1:1 ratio use 1.00
    fWideAspectLimit=1.33

    [Camera]
    fDefault1stPersonFOV=120
    fDefaultFOV=120
    fDefaultWorldFOV=120
    fFPWorldFOV=120.0000
    fTPWorldFOV=120.0000

    [Interface]
    fSafeZoneXWide=440

    [Dialogue]
    # Anything over 1 eliminates the camera/collision zoom
    fDialogueCameraCollisionRadius=2

    # Dialogue Camera FP FOV
    fDialogueCameraFailsafeFPFOV=55

    ———————————————————–

    That last line is for NPC dialogue zoom. I’ve found that 105 will eliminate zoom, but I prefer a zoom to 55 so that I can better see their faces.

    I saw it mentioned that the gun models can sometimes look very low poly and blocky. I have encountered this too and tested several things. I’m not sure how to fix it, but I know it’s not vorpX that is doing it – it happens with vorpX off. It’s something about the game not liking different aspect ratios I think. I’ve read others who play normally encounter this too, but only when outdoors. Indoors the models look fine. It may either be a bug or an optimization for the large out doors. Fortunately our attention isn’t really focused on the gun when we get it out to use it anyway.

    Yes, you can turn off the crosshair in game Interface settings if you want. I did that first thing.

    Regarding the ship cockpit view, I don’t’ think the game allows you to freely look around the cockpit. Basic vorpX headtracking is mouse based and can only do what the in game mouse can do. That said, you can use the EdgePeeK feature (middle mouse click is default I believe) that lets you at least look around the screen a little. Until there are proper mods for cockpit flying, I don’t think you’re going to get that experience you are looking for.

    One last tip that is helping my experience so far is an edit to movement speed. I find the walking too slow, but the jogging too fast. With a simple command I now use a slow jog to move around at a brisk walking pace. Until the Kit is released we can’t change speeds individually, but we can set the base line for all foot movement.

    In the same directory as Starfield.exe, create a text document called mspeed.txt

    in mspeed.txt create the line:

    player.setav speedmult 50.25

    Save and close. Once in game, open the command console (default tilde key ` or ~ by the 1 key) and type:

    bat mspeed

    This should stick with your save file, and only need to be done once. In my testing I found that the number must be higher than 50, so 50.25 was my preference. This makes the slow walk very very slow, but the jog is now more of a brisk walk. Might looks a little strange in 3rd person, but feels good in 1st. default speed is 100. If you’d rather increase the slow walk speed you can try 125 or higher, but it will also speed up your running.

    Just be warned that any use of console commands may disable your steam achievements, if you care about any of that. Though I’ve read there are already mods to re-enable the achievements if you want.

    #217530

    In reply to: Starfield Alpha v0.2

    romandesign
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    You must use cheatengine for change fov of weapon viewmodel(fov of your hand and weapon)

    Can you elaborate on that? It’s the most problematic part so far.

    #217529

    In reply to: Starfield profile?

    Ralph
    Participant

    OK, for those interested, here’s my experience with VorpX + Starfield so far:

    – Alpha 0.2 profile works, as long as you remove the brackets from the FOV settings.
    – Full VR is amazing! I see no perspective distortions now, everything looks great! Very immersive.
    – Head Tracking works well, but on Reverb G2 it’s very sensitive. I get micro jitters literally from blood pulsing in my veins! Not sure how it can be rectified, but it’s annoying. The effect is that when I’m walking or looking around – everything is fine, but when I’m standing still, I get these micro jitters
    – FPS is good so far, but I only went through the first take-off. I’m on 7950X3D CPU and RTX 4090 GPU, so literally the fastest gaming PC currently available. It feels fluid with motion reprojection enabled and holding at 45FPS. I will try disabling Motion Reprojection and see if it can push 90FPS at all times, but chances are it can’t, so MR should stay enabled. This is with DLSS mod and 2880×2884 resolution. I have all settings on HIGH, the rest as recommended by the profile.
    – Resolution: surprisingly sharp. I’m using OpenXT Toolkit’s CAS sharpening at 100%, but any sharpening should be OK. It’s actually much better than I expected. I might try to increase resolution if FPS holds in big cities etc. but I’d be happy if I can use this resolution. It allows to appreciate the graphics that really looks very nice.
    – 3D. This is my biggest disappointment so far. When it works, it looks quite well. Not as good as real VR, but close. The problem is I have all kinds of random wobbles, pixelated square wobbles on top of the screen, and just random wobbles all around. They disappear if I disable 3D. Funny thing is that sometimes they are there, and then they disappear – same view, but where top 1/4 of the view was wobbling in little squares like crazy it’s suddenly just perfect. I can’t understand what’s causing it, because it’s intermittent, but extremely annoying. Another thing about it is that farther objects looks nice, but my own hands and a weapon is atrocious. It’s so bad that I can’t see the bullet count on a pistol and aiming down sights is very difficult, because all shapes are distorted and randomly squished. Hands look like Minecraft blocks instead of… well… hands. Image is fine, but 3D part is extremely blocky. Same with weapons, they don’t looks smoothly 3D, instead it’s like a series of blocks that don’t match geometry at all. Horrible. I hope it can somehow be improved. I will try disabling Motion Reprojection, and DLSS, to see if it’s related. But I suspect both are necessary for smooth FPS even with my hardware.
    – Controls: Most controls are quite nice and usable. Head tracking works well – it’s exactly 90 turn in game when I turn my head 90. It’s slightly weid to interact with stuff that way, but not too bad. But the 0.2 profile doesn’t have any gestures programmed. They work though, if I add them manually. The, with aiming down sights gesture, aiming with my head is not that bad, as I move my hands with my head anyway, when aiming, just like with a real weapon in the shooting range. Shooting from the hip still feels weird, but not too bad. Down sights is better. Maybe removing the reticle completely from the HUD would be a good idea – more immersive and it would force you to shoot down sights. So controls are as goos as can be expected. However most ship controls are missing, there is no way to redistribute energy to systems, no missile fire etc. The keys that the game notified me about are not on the controllers. Head tracking doesn’t work for looking around cockpit – instead it steers the ship! Very confusing. But it can be overridden by a thumbstick, as long as my head isn’t moving. I’ll have to see if I can figure it out. Possibly I’m going to program my joystick/hotas to emulate a 360 controller for ships, and then map buttons to controller buttons. But looks like I’ll have to stair forward all the time while piloting, or head tracking will steer the ship.

    Overall, it definitely a great deal more immersive than a 2D screen. I’m not going back, for sure. Worth the price. I just hope I can get rid of those 3D wobbles… They ruin half the fun.

    #217527
    romandesign
    Participant

    OK, for those interested, here’s my experience with VorpX + Starfield so far:

    – Alpha 0.2 profile works, as long as you remove the brackets from the FOV settings.
    – Full VR is amazing! I see no perspective distortions now, everything looks great! Very immersive.
    – Head Tracking works well, but on Reverb G2 it’s very sensitive. I get micro jitters literally from blood pulsing in my veins! Not sure how it can be rectified, but it’s annoying. The effect is that when I’m walking or looking around – everything is fine, but when I’m standing still, I get these micro jitters
    – FPS is good so far, but I only went through the first take-off. I’m on 7950X3D CPU and RTX 4090 GPU, so literally the fastest gaming PC currently available. It feels fluid with motion reprojection enabled and holding at 45FPS. I will try disabling Motion Reprojection and see if it can push 90FPS at all times, but chances are it can’t, so MR should stay enabled. This is with DLSS mod and 2880×2884 resolution. I have all settings on HIGH, the rest as recommended by the profile.
    – Resolution: surprisingly sharp. I’m using OpenXR Toolkit’s CAS sharpening at 100%, but any sharpening should be OK. It’s actually much better than I expected. I might try to increase resolution if FPS holds in big cities etc. but I’d be happy if I can use this resolution. It allows me to appreciate the graphics that really looks very nice.
    – 3D. This is my biggest disappointment so far. When it works, it looks quite well. Not as good as real VR, but close. The problem is I have all kinds of random wobbles, pixelated square wobbles on top of the screen, and just random wobbles all around. They disappear if I disable 3D. The funny thing is that sometimes they are there, and then they disappear – the same view, but where the top 1/4 of the view was wobbling in little squares like crazy it’s suddenly just perfect. I can’t understand what’s causing it, because it’s intermittent but extremely annoying. Another thing about it is that farther objects look nice, but my own hands and a weapon are atrocious. It’s so bad that I can’t see the bullet count on a pistol and aiming down sights is very difficult because all shapes are distorted and randomly squished. Hands look like Minecraft blocks instead of… well… hands. The image is fine, but the 3D part is extremely blocky. Same with weapons, they don’t look smoothly 3D, instead, it’s like a series of blocks that don’t match geometry at all. Horrible. I hope it can somehow be improved. I will try disabling Motion Reprojection, and DLSS, to see if it’s related. But I suspect both are necessary for smooth FPS even with my hardware.
    – Controls: Most controls are quite nice and usable. Head tracking works well – it’s exactly a 90-degree turn in the game when I turn my head 90 degrees. It’s slightly weird to interact with stuff that way, but not too bad. But the v0.2 profile doesn’t have any gestures programmed. They work though, if I add them manually. Then, with aiming down sights gesture, aiming with my head is not that bad, as I move my hands with my head anyway, when aiming, just like with a real weapon in the shooting range. Shooting from the hip still feels weird, but not too bad. Down sights is better. Maybe removing the reticle completely from the HUD would be a good idea – more immersive and realistic – it would force you to shoot down sights. So controls are as good as can be expected. However many ship controls are missing, there is no way to redistribute energy to systems, no missile fire etc. The keys that the game notified me about are not on the controllers. Head tracking doesn’t work for looking around cockpit – instead it steers the ship! Very confusing. But it can be overridden by a thumbstick, as long as my head isn’t moving. I’ll have to see if I can figure it out. Possibly I’m going to program my joystick/hotas to emulate a 360 controller for ships, and then map buttons to controller buttons. But looks like I’ll have to stair forward all the time while piloting, or head tracking will steer the ship.
    – mouse pointer is blocked at the bottom and can’t get to the bottom menu buttons, using both head or mouse.

    Overall, it definitely a great deal more immersive than a 2D screen. I’m not going back, for sure. Worth the price. I just hope I can get rid of those 3D wobbles… They ruin half the fun.

    #217513

    In reply to: Starfield Alpha v0.2

    dellrifter22
    Participant

    Just in case: remember to not include the ()’s in the FOV settings. They should look like this:

    [Camera]
    fFPWorldFOV=130
    fTPWorldFOV=130

    And notice there are 2 separate ini files. StarfieldPrefs.ini and StarfieldCustom.ini. The Custom one needs to be created from scratch into the same folder as the Prefs one. Each needs it’s own [Dispaly] section and lines as listed in Daves post.

    Thanks Dave for figuring things out. I’m not sure you really need the hex edit though. I used it initially, but changed back to my original backup and it seems to behave the same. I think the
    fWideAspectLimit=1.0 does the trick on it’s own – no black bars. I set mine to 1.33 though to use a 4:3 res (3200×2400)

    The vanilla FSR2 works fine with my Z3D, though certain scale factors can mess it up. Like the slider default 67% works fine at 3200×2400, but garbled at 2880×2160, which I set to 80% to fix. I’m using the Grounded profile as a base. Resident Evil Village works also, but I found the depth weighting a bit too strong at minimum. It would still be great to get a real one from Ralf with Starfield specific values though.

    Anyhow, fun so far. Tonight was mainly testing, but tomorrow will start the journey.

    #217512

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant

    That’s it ! And I wondered how minimal the 3D effect is in Starfield, more FOV means more 3D !

    Great News thank you !

    #217509

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant

    Which Version of the game to you use ?

    Steam and other:

    %USERPROFILE%\Documents\My Games\Starfield\

    Microsoft Store:

    xboxGames\Starfield\Content\Starfield.ini

    You can activate the vorpx virtual monitor, if you will click right mouse button on the vorpx-config-tool. The menu which you then see includes the option enable the virtual monitor. After that open the windows settings and go to the display and resolution settings. You can see two ore more monitors, and one of them is the vorpx virtual monitor, it is the one which offers your 2884×2880 resolution select it and change the resolution to 2884×2880.

    After that change or add to the StarfieldPrefs.ini (!)
    (not the StarfieldCustom.ini)

    keep it writeprotected after changes (!)

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2880
    iSize W=2884

    In the Starfield ingame graphic settings the resolution has to be greyed out, You have to use a window with white border and buttons all other things. Vorpx will show you a correct output without the window border etc. after vorpx hooked the game on your Headset Display. But it is possible that you have to switch between the displays in the Starfield ingame graphic settings to the vorpx virtual monitor.

    I will help you to install my mod, you are very near to the goal !

    #217505
    Ralph
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    I bought VorpX and tried 0.2 alpha profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this? If I start reducing zoom below 0.95 I see black borders.
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    detailed answer here:

    Starfield Alpha v0.2

    #217503

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant

    I bought VorpX and tried this profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this?
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    You have the wrong perspective, and the problem with the mouse cursor stops at letterbox, because the aspect ratio of 1:1, the square resolution, the removed letterboxes, the window mode instead of borderless or fullscreen, the FOV, the HUD and the interface are full coordinated to each other.

    You can improve your image quality by installing reshade and use for example smartsharp or fakeHDR. Reshade has tons of shader to modify the game for your needs. With your RTX 4090 and the resolution of 2880×2880 smartsharp is higly recommend.

    But in general you will have to tolerate a little flickering there, and some missing texture or shader there, and a little bit distortion when you move head it looks through a thick glass.

    You need the initial experience that you will forget all those things when your game is at its biggest moments, and you will sit back and say only “Wow, i will never play any game without VR !”

    You brain will remove these little troubles after a longer time using vorpx. You will get like smell blind or like operationally blind for those little bugs.

    I promise you after you have finished Starfield and for example Cyberpunk 2077 Phantom Liberty and Baldurs Gate 3 with vorpx in VR, then you will agree with me.

    #217502

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant

    Set a Square Resolution with Aspect Ratio of 1:1

    Where? Do you mean in the Windows Desktop? Or in Starfield or in VorpX?

    It is very important that all of my settings will be changed, because they are full coordinated to each other, read the text carefully please it is a little bit work but it is worth it.

    In the Vorpx Beta in the vorpx-config-tool enable Virtual Monitor and add a custom Resolution of for example 2404×2400 or 2164×2160 etc.
    (right click on the vorpx-config-tool !)

    #217500
    Ralph
    Participant

    I guess CP77 will be the best of the “Glorios Three”, with BG3 and Starfield. CDProject has the best storytelling, the best motion capturing and Characters, a modifiable game play from nearly pacifistic, or stealth up to run and gun, the ultra High-End Graphics and not last the most detailed and most atmospheric open world.

    But it will not be recognized and valued by the masses and the media.

    But for me, or for us with your fabulous VR Mod, and our grateful and more realistic view of our VR Scene to the game releases it will be a a real treat !

    The time has changed and most of us do not have the money and the time for VR, then before in great years of PC-VR. It was a good decision start the beta and make savings in the development, thus many of us do not even recognize that your work here is now more enthusiastic than business like in great years of PC-VR !

    You don’t tell much about yourself and the about the structures of vorpx, You’ve probably had worse experiences in the past.

    All of these thoughts are just guesses and my personal feelings, so please do not be mad if I’m wrong. I just want to say once explicitly,

    Thank you Ralf for your work in general, and specially for your fabulous VR Mod !

    #217499

    In reply to: Starfield Alpha v0.2

    Ralph
    Participant
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