The game can be hooked into by vorpx just fine. But i was unable to find any profile that would give functional g3d. in the current state, icarus can be played using vorpx to simulate a giant screen or in a virtual lounge kind of thing, but the game itself remain in 2d on the screen.
All the unreal 4 profiles i tried shared the same issue, g3d would display black for anything 3d on the right eye, and normal on the left eye. if someone had similar issue with another game and found a workaround, id love to know
KID A MNESIA exhibition came out for free on Epic Games store. I think this game’s engine is Unreal 4. So I tried it on vorpX profile based on ABZU and Hellbalde. But both didn’t work.
Is there anyone who can help? This game looks good for VR!
KID A MNESIA exhibition. Came out today for free on Epic Games store. Uses the Unreal Engine. This is the kind of thing VR is made for. It’s an experience featuring music/sound/imagery of Radiohead and it’s very well done. Someone please! it’s fantastic!
Obviously its easy to make a game in UE4 for VR. But for demos others make that are not in VR will vorpX hook?
Thanks!
Hunted: The Demons Forge (G3D/Z3D)
One of the most incredible (Bethesda !) games that i ve played with VorpX and the Unreal 3 engine. Now with the new sharpening method even more mindblowing graphics. Ive completly redone this profile.
– Full VR with Headtracking
– Cinema Mode on default
– Scalable HUD
– Profile available at the cloud


The game is currently 56% OFF Here
(Note: The Profile has not been tested with the steam version !)
hello,
i’m playing sword and fairy 7, i disabled DLSS in game options, restarted game, yet i get black screen in the right eye in G3D like if DLSS was enabled, it’s not the first UE4 game with this issue, i wonder if it’s a issue vorpx related or not ?
anyone knows how to fix this ? when this issue arises, it ruins all chance to have a G3D profile working, it’s indeed a big issue.
Game is Unreal Engine 4 so there is a lot of profiles to try and most of them should work, check this site for all possible profiles that might work
The cloud profile doesn’t work. it say it was based off a Ori. which is a unity game but B4B is a unreal engine game. if that’s the case it should be looked in too.
For anyone interested the game is free to try this weekend on Steam, I checked it out and it hooked fine. Set it up to max res on Vorpx, FSR works at high and overall the game looks great, performance is not too good in geo3d as expected, but quite playable in z3d, slowly i’m starting to get used to z3d, it’s pretty solid and performance is just on another level, even though nothing beats geo3d for real depth and scale.
The only “bad” thing is that I’m completely spoiled with direcVR tracking, and since afaik Borderlands 3 doesn’t support it, there’s always some short of small shaky cam effect and no amount of mouse sensitivy tweaking seems to fix it. It’s playable but DirectVR tracking is just too good.
I had to use Letterbox 1 since it was too zoomed in for my liking even after setting FOV to max as suggested by the profile, and with letterbox 1 it’s basically perfect.
There’s an interesting tool called Unreal 4 engine unlocker that lets you access the console and set FOV by injecting the dll to the game: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm I gave it a try but didn’t work too well with Vorpx when activated, maybe someone will have better luck.
Overall pretty good, but since Borderlands 2 got a VR version, i thill i’ll hold since maybe PSVR2 for PS5 could get a B3 VR version, we’ll see.
another unreal engine 4 looking real good in Z3D.
you can use unreal engine unlocker to get custom fov if you wish
you can even tweak engine.ini if you wanna go beyond ultra, go on google to know how to do so.
enjoy.
Actually I have read that Icarus is developed with unreal engine. so it will most likely work with vorpx
No, if you’ve used Vertex or pixel hud VP and you’ve gone through all the parameters, and it still looks flat it’s the *wrong profile. You might want to try some other profiles like the Unity 5 or the Unreal Engine 3. I’ve gotten DOA 6 to run in full G3-d but it refuses to save the profile. I have to reload my settings each time I run the game. If your really interested in playing DOA 6 in VR you might want to take a look at *Helixvision. DOA 6 is an officially supported game and runs great in VR with the proper settings.
Gas Station Simulator would be nice. I tried a few Unreal-profiles without luck.
Judging from my own experience with CP2077, I’d say that sounds a bit unrealistic at this point, after all it’s pretty the much the most demanding you can find. If the highest possible resolution is your main goal, dial down details a bit. Super high resolutions and everything on ultra is something to aim at with the next generation of GPUs in CP2077, at least at 45fps and better.
Yeah, I know. It really is very, very close however. If the new upscaling/sharpening method is somewhat better I might be able to squeeze what I want out of it; as it stands I’m frustratingly close to perfection. I’m “this far” (imagine my fingers held 1″ apart) away from being able to push 45fps at 2880×1620 with DLSS factors that still look great and running it RT Ultra mode. That’s sufficient resolution for Virtual Cinema mode for sure. I only tested it at 64/32 to see how great I could make it look if I was totally unconcerned regarding the performance.
Judging from my own experience with CP2077, I’d say that sounds a bit unrealistic at this point, after all it’s pretty the much the most demanding you can find. If the highest possible resolution is your main goal, dial down details a bit. Super high resolutions and everything on ultra is something to aim at with the next generation of GPUs in CP2077, at least at 45fps and better.