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  • #126067
    Ralf
    Keymaster

    You might want to wait until the next vorpX version before you try again. It will be out within the next 10 days or so. I spent almost two weeks on addressing/working around Unreal Engine Direct VR issues recently.

    There won’t be a 100% guarantee, a certain crash risk is inherent with something like Direct VR, but after the recent changes I was able to play through the Bioshock Infinite sequence in question about a dozen times without a single crash. Similarly positive test results for a rather crashy sequence in Aliens: Colonial Marines and loading screen crashes in Bioshock 1/2, so I’m quite confident that the changes improved overall Direct VR stability for Unreal Engine games considerably.

    #125715
    Heathen72
    Participant

    Anyone had any luck with this game? I am thinking of getting it if it plays well with Vorpx. It uses the Unreal 4 engine.

    #125229
    Ralf
    Keymaster

    Did you try to create a custom profile in the config app?

    If Wikipedia is right, the games are based on Unreal Engine 3. For UE3 games there usually is a good chance that you can create a custom profile with working 3D based on either another UE3 engine game or the Unreal Engine 3 profile. If the games use DX11, the Bioshock Infinite profile is worth a shot.

    #124880
    TenaciousJ
    Participant

    Hey guys,

    I had the same problem as you initially. Here are the steps to get Alien Isolation running with Rift CV1 (at least those that worked for me), but this process should work for any game that’s supported.

    First thing you need to be sure of is that you load Vorpx FIRST. If you load the game first it WILL NOT load into your Rift.

    Once Vorpx is loaded, go to local profile and select Alien: Isolation (or whatever your game is) and click apply and close.

    If you’re running the steam version, as I am, you’ll then start the game from the desktop icon. I initially tried starting the game from steam, and that didn’t seem to work, but the desktop icon fired it right up. At any rate, the executable must be named AI.exe which is the default exe for the game. ANY other name will fail to load properly because that’s what the profile looks for.

    Once it’s loaded, there are quite a few configuration changes that are needed to get the Rift to look mostly correct, which took me a while to figure out (and it’s still not perfect but definitely playable).

    Note: I have not been able to get the gameplay using the controller to work properly. Anytime you click a button it seems to take over your view and headtracking stops working. If anyone fixes that I’d love to know how to do it.

    So here are the settings I use. I have seen others that have crazy stereo depth settings, maybe for Vive, but those do NOT look right in the Rift at least for me.

    Main Settings:
    3d reconstruction: geometry
    separation (3d-strength): .06
    3d FOV enhancement: 0.00
    Camera height modifier: 0.00

    the reason the separation has to be so low is that with a high separation level, the other characters in the game and some items blur significantly because essentially you’re looking at two of them. I do not find that this affects the immersion at all. Adjust to preference obviously.

    There are other profile settings listed that use high 3d FOV enhancement, which to me warped the walls significantly so that it was very nauseating and caused my perspective to be all screwed up. Again, I find that to give an unrealistic perspective so I lowered it to 0. Your milage may vary.

    Image Settings:

    Crystal Imaging: Normal
    Aspect Ratio Correction: Letterbox 1
    Image Zoom: 0.96

    Head Tracking Settings:

    HT Sensitivity: 1.65
    HT Roll On
    HT Pos. Tracking: Off
    HT Pos. Tracking Strength: 1.25
    HT Invert X and Y axis both OFF
    HT Crouch Jump – off, set to preference.

    I guess you can leave Touch and Gamepad settings alone mostly, but here is what I have though I use keyboard so it doesn’t affect my gameplay.

    Disable mouse acceleration: off
    Override XBOX Gamepad: Partial
    Overright Left/Right thumbstick: both ON
    Override buttons/trigger: off
    Left stick x/y sensitivity: 0.20
    left stick deadzone: 0.15
    right stick x/y 0.30
    right stick deadzone 0.00

    Like I mentioned earlier, if anyone has gotten the gamepad and headtracking to work simultaneously on a Rift I’d love to see how you have yours setup so that I can try it. Gamepad would be much more enjoyable to use than keyboard and mouse is while in VR.

    #123995
    Ralf
    Keymaster

    @ steph12 : Thanks!

    @ ghost_master2k, ChuckHead : I don’t have Rocket League installed, so I can’t test, but I may have a quick fix. Judging from ghost_master2k’s log entry the beahviour may be caused by a change in vorpX’s handling of .exe’s that initialize multiple rendering API’s at the same time.

    Please try another UE3 engine game from the list as a base profile for your custom profile (e.g. Bioshock 2 for DX9 or Bioshock Infinite for DX11 depending on what you need).

    You can also try to reinstall vorpX with your web installer and then make a new custom profile with the generic UE3 profile. I uploaded a quick update that restores the old (and normally worse) multi-API-behavior for the generic Unreal engine profile, which *might* (emphasis on might) fix the issue.

    If it does, it would be nice if one of you could upload the new Rocket League custom profile to the cloud.

    #123990
    ghost_master2k
    Participant

    Thanks for the quick reply Ralf. I had originally tried importing the old profile, and when that didn’t work I cloned the Unreal Engine 3 profile (which is what I did when i originally created the profile.) Still no luck. I even tried the Create Desktop Shortcut method in vorpx and still nothing. SteamVR does start when I start the game, but the game just opens on the desktop like normal and the view inside the headset is just the normal SteamVR idle area.

    I did export troubleshooting data, and the only error I’m seeing in the rocket league sections is:
    ERR: D3D9Helper: Effect creation failed: shaders/d3d11_direct.cfx

    It’s not the end of the world, but I play so much better with the 3d geometry provided by Vorpx, and the game is so much more intense, so I hope this can be resolved.

    An official profile would be awesome. I tried rigging the camera control to th headset rotation but it turned out awful. It definitely needs a direct camera hook somehow.

    I know it’s the holiday season, so no huge rush, I’ll see if there’s any progress next year :P

    #123213
    rich0550
    Participant

    thanks I am running at 1280×1024 I just swapped my graphics cards changed to a 980 ti to see if this helps. I am playing in window mode.

    is the GTX 970 too weak for VR? it has been running great when I was making VR content in Unreal Engine though! even with heavy models.

    I am not using the fancy http://grandtheftvr.com/ right now as this thing does not seem to be working right. walking through buildings, not having a body, driving in wrong position? Has anyone had luck with this?

    #122742
    Electryic
    Participant

    Ralf it seems maybe there should be Game Optimization for every profile created.
    As I said I barely even use vorpX these days because it is just too much hassle. There are so many different issues constantly arising, that VorpX is not even considered a play session in so much as a tech support/workaround session.

    Why is there no Game Optimization listed for the profile I created. After spending a long long time getting this game to work, after later playing on a 4K screen, when I go back to vorpX I would expect it to automatically set it back to the VOrpX preferred resolution. Had this game (Unreal tournament 2007) been listed in the Game Optimization list maybe this could have happened. Because it didn’t and the game started up in a tiny inaccessible part of the screen, I threw down my keyboard in disgust and came and ranted here.

    #122554
    psyx
    Participant

    The screen door effect in certain game engines look worst then others Rockstars Rage engine looks pretty bad at times. But if this game some how got remade in the unreal engine 4 it would be amazing. I’m still hoping someday we get full Geometry mode for this game.

    #120663
    Ralf
    Keymaster

    You could try a copy of another DX11 Unreal engine game profile (e.g. Bioshock Infinite). No guarantee that this will work, but always worth a try.

    #119695
    marciokpo
    Participant

    I was wondering , there are some games which are awesome and want to run with vorpx which have unreal engine 4 so i wanted to ask you guys , is a new unreal engine 4 profile possible soon as an update? Thanks

    #111958
    Ralf
    Keymaster

    Never tried that one, sorry. You might get lucky by using an OpenGL profile as a base (e.g. the Quake 3 profile) for OpenGL mode or an Unreal engine game profile for Direct3D mode, but there is no guarantee that this will work.

    There likely also wouldn’t be head tracking unless you can somehow configure the game for looking around with the mouse.

    #110991
    Ralf
    Keymaster

    I don’t have these installed currently, but I will look into them. Normally Unreal 3 engine work without many hitches.

    If you didn’t do so already, you could try to create a vorpX desktop shortcut to the .exes of the failing games. Since the normal hooking method is sensitive in regard to timing, these shortcuts can be more reliable in some cases. There is a drawback though: unfortunately shortcuts don’t work well with many Steam games.

    #110903
    seanmoreno
    Participant

    HI Ralf!
    I understand there is no guarantee that this will work, but I tried to use the Vorpx in the new bus simulator, Fernbus Simulator, that uses the Unreal engine.
    Since we know that Vorpx has the Unreal engine profile, that should work… But the screen gets black… I can hear the sounds of Vorpx when I press alt + space… but nothing appears on the screen… just black with some red blurr…
    Can u give me a hint to help me make this work???
    I love simulators! The OMSI 2 works perfectly using FSX profile… with geometry 3d! thats Amazing :) I hope I have the same luck with fernbus simulator!
    Thanks in advance

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

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