Homepage › Forums › General vorpX Discussion › vorpX 23.1.0 BETA
- This topic has 296 replies, 43 voices, and was last updated Sep 5, 2023 5:27pm by
adrian J.
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Apr 28, 2023 at 11:26pm #216088
matteo39
Participantif i don’t install beta, can i find and take any cloud profiles for the last of us, when created?
Apr 28, 2023 at 11:29pm #216089Ralf
KeymasterNot possible, sorry. The Last of Us requires the DX12 changes mentioned in the release post above.
Apr 29, 2023 at 10:57am #216091matteo39
ParticipantBut tlou can start in dx11?
Apr 29, 2023 at 11:11am #216092Ralf
KeymasterIt’s DX12 only. The ‘-dx11’ start parameter tip floating around the internet is bogus. The game still uses DX12 when you add that. I encountered this with several games in the past already. Apparently some people try that for every game and then think games run with DX11 just because they added a launch parameter without actually checking whether it does anything. Or maybe just some AI bots are inventing nonsense-hints for clickbait sites. Who knows.
You need the vorpX beta for The Last of Us. Even if there was a way to make the game run with DX11 (which is not the case), the vorpX profile would be DX12 only anyway.
Apr 29, 2023 at 1:20pm #216093matteo39
Participantthere is some problem for me:
the only way to start tlou via the desktop viewer, is to open vorpx control, then vorpx desktop viewer, my flat screen turns off, and i have the desktop in my oculus, i start the last of us, the loading screen ( with the spinning coin) it goes fast, then to the menu where some 3d element is already loaded, it goes like 4\8 fps (while the fps of the viewer, vorpx shows that it is always at 90).I’m still reloading the shaders, but I don’t think this is the reason for these very low fps.
In flat, the game goes to me at least at 30 fps…
Apr 29, 2023 at 2:00pm #216094Ralf
KeymasterLet the game build its shaders before you launch it with vorpX. Compiling the shaders maxes out every core of your CPU entirely. Unless you have a highend CPU with many cores that will probably interfere with vorpX heavily.
General hint 1: always keep in mind that both vorpX and the VR runtime use additional GPU memory. So with a mid-range GPU you may have to dial back graphics details in newer games compared to playing flat. Especially dialing down the texture resolution may help when GPU memory gets low.
General hint 2: rendering games to the headset not only uses additional GPU memory, it also taxes your GPU in general. As a rule of thumb consider the additional workload similar to what Oculus/SteamVR/OpenXR require when they render their empty environments. Hence even with Z3D (which in itself doesn’t cost much) there is a considerable impact on FPS when you display games in the headset.
Apr 29, 2023 at 4:26pm #216096matteo39
Participantafter 2 minutes of good z-normal, start flickering and can’t go away…
for now, for me, is not playable in z-normal…i’ve found:” TLOU has an ongoing bug on NVIDIA hardware with depth effects at the current moment. Haven’t heard of it’s been fixed “
Apr 29, 2023 at 5:16pm #216099Ralf
KeymasterYou did read what I wrote about TLOU depth buffer detection in the release post and/or the message that vorpX displays when you launch the game, did you?
Apr 29, 2023 at 11:12pm #216108matteo39
ParticipantRalf please don’t “erase” this message :)
wonderful job, i’ve played 1 hour in tlou with z-normal, fantastic 3d effect with cinema mode and max screen curvature.
When there is flickering, you must change % of resolution from 100 to 90 and viceversa (and don’t use dlss or amd dls), and flickering go away…every time there is flickering, you need only to do this.
thank you
Apr 30, 2023 at 11:32am #216115Ralf
KeymasterI uploaded a new build that *may* improve the depth buffer flicker situation in TLOU. Haven’t test it much (Sunday), but you may want to give it a shot.
Apr 30, 2023 at 3:09pm #216116beatet
ParticipantWhere is the new beta download?
Apr 30, 2023 at 3:13pm #216117Ralf
KeymasterThe download link on the first post of this thread is always the latest.
Apr 30, 2023 at 3:31pm #216118dellrifter22
ParticipantI tried Far Cry 6 briefly tonight (default settings, 4:3 windowed as you said) and Z3D is in fact working now, however it flickers on and off depending on the direction I am looking. Or light sources maybe?
I am still at the very start of the game where you are sneaking through the city sewer tunnels, but I am not making much progress as the on/off 3D is already uncomfortably frequent. I haven’t spend a lot of time trying various settings yet, but wondered if you experience anything similar on your setup, or have an idea what may be causing this.
I also mention this quickly in case there is any relation to the Last of Us Z3D hotfix – if that might be affecting other profiles by mistake.
Apr 30, 2023 at 4:54pm #216121Ralf
KeymasterPlease try to reset the game’s graphics settings to default. When I checked the FC6 profile and added the scalable HUD shader definitions I played for a while beginnining in the city (starting on a rooftop) without encountering this issue.
That aside please keep this in mind.
Apr 30, 2023 at 4:57pm #216122beatet
ParticipantOk, thanks
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