Boblekobold

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Viewing 15 posts - 76 through 90 (of 203 total)
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  • in reply to: Avatar: frontiers of Pandora #220962
    Boblekobold
    Participant

    I tried Dellrifter22’s profile.

    It’s good, thank you very much !

    Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
    There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).

    ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).

    105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
    It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).

    I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).

    I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).

    Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.

    It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.

    It worth it !

    in reply to: Bioshock 2 (Fixed crash) #220961
    Boblekobold
    Participant

    Bioshock 2 original is on GOG (with Remastered) :
    https://www.gog.com/en/game/bioshock_2_remastered
    I didn’t try it (I personally used my old version V1.0 from 2010).

    I don’t know if there is Minerva’s Den original DLC. I had to do it with Remastered (and broken physics / spear gun). If anyone knows where to find it, I’m interrested ;)

    in reply to: Bioshock 2 (Fixed crash) #220960
    Boblekobold
    Participant

    Concerning TextureDetail, I said I wasn’t sure, but my current file has :

    TextureDetailInterface=Normal
    TextureDetailTerrain=Normal
    TextureDetailWeaponSkin=Normal
    TextureDetailPlayerSkin=Normal
    TextureDetailWorld=Normal
    TextureDetailRenderMap=Normal
    TextureDetailLightmap=Normal

    in [WinDrv.WindowsClient] section, and UltraHigh in the [XeDrv.XenonClient] section.

    I don’t know if it was intended.

    Be careful with these parameters, because it may be worse if you go too high (if I remember well, I tested them in Dionysus park with tesselation and UltraHigh wasn’t the best). I’m not sure if normal or high is the best parameter, but if I used normal in the end, it may be “normal”.

    in reply to: Direct Vr Titanfall 2 #220950
    Boblekobold
    Participant

    Usually, 3840×2880 is a good compromise to play full VR with 4:3 headset like Reverb G2 or Quest 3 (but 2880×2160 is already good). Of course you can go higher, especially with more recent games with detailed textures, if you have a very good graphic card.

    Usually, I set resolution (and FOV) with game options or game cfg/ini files but with this game it seems you can (and should) use VorpX options as Ralf said.

    I’ve found that (it’s old, it’s another game, and I don’t know if it applies here) :
    https://www.vorpx.com/forums/topic/how-to-change-resolution-set-by-directvr-fullvr-mode/
    And that (as far as I know it always work in last resort, but it may cause other problems, or not) :
    https://www.vorpx.com/forums/topic/can-i-disable-vorpxs-optimal-resolution-functionality/

    in reply to: Direct Vr Titanfall 2 #220949
    Boblekobold
    Participant

    Yep same issue for me, can’t increase resolution beyond a certain point, no matter which method I use.

    Do you use the Virtual Monitor with VorpX V24 ? (Launch VorpX desktop Viewer instead of VorpX). You should be able to use any resolution you want (without adding custom resolutions in Nvidia panel).

    in reply to: Call Of Pripyat Aiming and G3D #220945
    Boblekobold
    Participant

    Ok, maybe I’ll find something.

    I don’t personnaly care about G3D that much, especially if it disable a lot of graphics options. There is a Geo11 profile (and maybe it can be used with VorpX without headtracking), but I don’t think it’s perfect (and it could be incompatible with a lot of mods, except textures ones).

    Your profile must be the best option to play indoors environments, but playing with headtracking in DX11, even without 3D, would be a huge graphics improvement in outdoors environements (at least during daylight). Some VR users wants G3D or nothing. Some don’t care at all. I like it if it’s available (and love it when it’s perfect), but it’s not mandatory, so it depends. I would probably use both alternatively, like I did in Metro Exodus, if I could.

    Stalker games are old games, but they can be beautiful in DX10/DX11, they are not too demanding and can be improved a lot with mods, so probably headtracking without 3D would be very useful for people like me. I can still play with Desktop Viewer (it’s already very good), but I won’t have headtracking.

    in reply to: Call Of Pripyat Aiming and G3D #220943
    Boblekobold
    Participant

    Correct me if I’m wrong but since Call Of Pripyat executable call a separate engine executable, it would be very hard to use another profile, because we can’t rename easily the engine executable (it would require to do multiple exe and dll edit).

    in reply to: Call Of Pripyat Aiming and G3D #220941
    Boblekobold
    Participant

    G3D is very impressive, it’s like a native VR game…but Call of Pripyat is much more beautiful in DX11 (textures, tesselation, lighting).

    Even without mods, it’s like a different game.

    When I try to use DX11 (last rendering option in drop-down menu), VorpX try to hook then crash before I can play.

    A few people said (link above) that they played the game in DX11 with Z3D (and one said G3D, but maybe he was mistaken) in 2015.

    I suppose you modified the profile when you integrated the other Stalker games but is there a way to play in DX11 G3D, or at least Z3D, or at the very least with no 3D but headtracking ?

    in reply to: Call Of Pripyat Aiming and G3D #220934
    Boblekobold
    Participant

    Sorry, I didn’t see they were disabled.

    It’s useful sometimes and I forgot about it (I was playing with unoficial profiles).

    It seems to work better, thank you :)

    I tested quickly and I wasn’t able to hook with something else than DX9 static light. I think I did it once a few days ago but maybe I imagined it haha.

    Someone said there is geometry 3D with DX11 here :
    https://www.vorpx.com/forums/topic/stalker-games-on-dk2/page/2/

    With max Light settings (DX11), the game crash at hooking. Maybe I used a graphics option I shouldn’t. I’ll try reseting options.

    in reply to: Call Of Pripyat Aiming and G3D #220930
    Boblekobold
    Participant

    I think I did. I was in Full VR anyway, so it’s always centered (without edgepeek) as far as I know.

    I used my original version of the game (not current Steam version), and no mods (at first).

    I’ll retry the game later. There are a lot of other games to play (Stalker 2, Frontier of Pandora, etc.), but I wanted to warn you because some people could want to try VorpX with old Stalker games because Stalker 2 just came out.

    —–

    Is DX11 supposed to work ? In Z3D at least ?

    in reply to: 3d instead of vr… is that even a thing? #220929
    Boblekobold
    Participant

    Usually, beginners prefers Cinema Mode or Immersive Screen mode.

    1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
    (You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).

    2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
    You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).

    You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.

    It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.

    3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
    Maybe you’ll like it more when you’ll get used to VorpX.
    First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
    Zoom level is very important too.
    Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).

    in reply to: Call Of Pripyat Aiming and G3D #220923
    Boblekobold
    Participant

    >> HUD & shader authoring :
    Thank you I’ll try (I didn’t know that).

    ——————————————-

    >> Main Eye :

    It seems I didn’t explained clearly.

    I have used “Main Eye” option with other games. My main eye is the right one, so I usually use “Right” or “Off”.

    But with Call Of Pripyat :
    – when I use “Right” -> it doesn’t work as intended : it align with my left eye (I have to close my right eye to aim).
    – when I use “Left” -> it doesn’t work.
    – when I use “Off” -> it’s not centered (I think it is with Metro Exodus, for example).

    It wouldn’t bother me if my main eye was the left one (I would choose “Right” for this particular game and it would be Ok, but since my main eye is the right one, my only option is to close my main eye everytime I want to aim accurately).

    in reply to: Fallout 4 First person view issues #220919
    Boblekobold
    Participant

    I didn’t try Fallout 4, but :
    – you may have to adjust Zoom in Full VR settings (unzoom).
    – there is a tab “Restore Game settings” in config app if you need it.
    – there is also a checkbox “Don’t optimize game settings” if you want to configure manually. In this case, 90 FOV isn’t enough. I usually set it to 105-120 horizontal on my Reverb G2 with a very high 4:3 resolution like 3840×2880 (it depends on your VR headset of course). You could try 110.

    90 FOV can be a lot in games which use vertical FOV but I think Fallout 4 FOV is horizontal.

    VorpX V24 allow you to use any resolution you want with virtual monitor (launch VorpX Desktop Viewer instead of VorpX, and adjust desktop resolution if needed).

    in reply to: No Image? Have audio. #220892
    Boblekobold
    Participant

    And other game engines work ?

    in reply to: No Image? Have audio. #220890
    Boblekobold
    Participant

    Did you try to simply alt-tab ? Maybe the game isn’t at the top.

Viewing 15 posts - 76 through 90 (of 203 total)

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