cercata

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Viewing 12 posts - 31 through 42 (of 42 total)
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  • cercata
    Participant

    I wonder what’s the problem with shadows … I guess the games use some 2D tricks to cast shadows instead of making them on 3D that would be more GPU Intensive.

    When I enabled G3D in kingdom Come Deliverance, I had some weird flickring in the image I didn’t know what it was, until I realiced shadows were different for each eye.

    After I disabled an option about shadows on VorpX (S3D something) there was no more flickering, and some shadows were missing, but other shadows are still there, and I can asure you that playing a game like KCD with VR on 2020 is priceless, even with missing shadows.

    cercata
    Participant

    I think the problem with Far Cry games in general is that not all things are in the same scale, so no matter what FOV you set, you’ll allways see something weird.

    I was quite disapointed with Far Cry primal after playing with a lot of settings.

    cercata
    Participant

    What do you mean by shader editing ?

    Editting the VorpX profile is much easier than I expected, I guess no technical knowledge is needed, only following Ralf’s tips. And if you read the VorpX manual 15min easier.

    Amazing job on making this accesible

    in reply to: cyberpunk 2077 will be dx12 only.. #195818
    cercata
    Participant

    I hope they will allow 8:9 aspect ratios, The Woitcher 3 runs nice on VR, but I can’t have a decent resolution because it only admits 4:3 or wider aspect ratios.

    DX12 will arrive to VorpX sooner or later …

    in reply to: Kingdom come:deliverance #195817
    cercata
    Participant

    After 40h, KCD on VR has blown my mind, maybe my Best experience on VR until now.

    VorpX has largely exceced my expectations, and does an excelent job, and performance impact is not so big on games that allow custom 8:9 resolutions like this one. You still need a very powerfull GPU for playing this on FullVR/G3D with a good resolution, you would need it even with native VR support.

    And the excelence of VorpX, with a game like this one, that is diegetic, and doesn’t use scale/2D trick, makes it play like a native gamepad game (RE7). But also KCD maybe be the best game of the generation, awesome !!!

    BTW, you need very strong VR Legs for playing this on FullVR

    in reply to: Kingdom come:deliverance #195740
    cercata
    Participant

    My issue seems related to WMR/reverb, it seems it makes the game lost focus, and once it lost focus, it’s fone.

    With Oculus I don’t have that problem

    in reply to: Is there a way to bind edgepeek to a xbox button? #195737
    cercata
    Participant

    I was just giving you some feedback … I’m sorry you feel I’m just wasting your time

    in reply to: Is there a way to bind edgepeek to a xbox button? #195726
    cercata
    Participant

    It’s not stupid at all, but that should be something the user should choose.
    If I have maped actions that are short in my game, that wouldn’t be a problem at all.

    So you are penalizing smart users for protecting other users from themselves.

    At least is good to know the option is not there, I was becoming crazy looking at all those config pages again and again.

    in reply to: Is there a way to bind edgepeek to a xbox button? #195715
    cercata
    Participant

    When pressing a thumbstick button a short time, the associated vorpX action gets executed now, a longer press however gets registered normally by the game. A notification with a short explanation will be shown when a thumbstick is pressed the first time to address my concerns of people not understanding what is going on.

    I see the notification, but I don’t find where to change that behaviour, for inverting long/short press.

    I have found how to disable it, how to change the action for each button, but not how to make that VorpX actions are mapped to long presses

    Can someone tell where are those ?

    in reply to: Is there a way to bind edgepeek to a xbox button? #195711
    cercata
    Participant

    I don’t find how to activate the second option …

    in reply to: Kingdom come:deliverance #195709
    cercata
    Participant

    It works, but after some secodns, the game is not anymore in the HMD, only in the monitor, but head tracking still works.

    in reply to: Vorpx and unskilled users killing the #169634
    cercata
    Participant

    You can still do everything manually, but instead of new users having to learn how to use certain features, they now “just happen” and experienced users have to disable them if they want more manual control, which makes a lot more sense than doing it the other way around.

    That sounds perfect …

    I’m an skilled user normally, but I expend so many hours using my skills at work, when I arrive home, I just want play games.

    With this new aproach, it’s much more apealing for many people, in forums I read often people complain about being difficult to use.

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