cercata

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 42 total)
  • Author
    Posts
  • in reply to: Wreckfest issue #207142
    cercata
    Participant

    I would be so great proper suport for Wreckfest :)

    in reply to: Holy hell DIshonored is awesome! #202053
    cercata
    Participant

    If I dont make the DirectScan (ALT+L) there is not this problem, but that’s not an option for me.

    in reply to: Holy hell DIshonored is awesome! #202052
    cercata
    Participant

    I have an issue, when in cinematic mode with balck bars above and belove, if there is a choice to make, I don’t see the options. In flat mode it works.

    For example, in this point at the end of mission 1, I couldn’t end the missiĆ³n on VR:
    https://guides.gamepressure.com/dishonored/gfx/word/708859328.jpg

    It’s sad, because the game works very well, it seems native VR.

    Edit: I have tryed playing with the HUD depth and HUD scaling options without success

    in reply to: vorpX 21.2.3 Available Now #202006
    cercata
    Participant

    Hey, OpenXR is working great on Reverb G1, very smooth, and now I can ALT-TAB with other apps while playing AC Origins.

    I have a small issue, beside Reverb I have a Quest 2, and it seems VorpX is forcing the Windows sound to Oculus Virtual Audio Device when it starts in OpenXR mode, even if the active OpenXR runtime is WMR, so the game starts without sound.

    If I change it WMR sound before launching the game, it seems VorpX doesn’t want to hook. No problem for me, I launch the game and change the sound after, just in case you wanna look it.

    Edit: Just disabling “Use built in audio device” works everything perfect on launch !!!!!

    in reply to: How is VorpX doing (sales-wise)? #201804
    cercata
    Participant

    With PCVR growing steadyly, VorpX improving and supporting more games, I guess sales are going forward :)

    in reply to: Assassin's Creed Origins #201747
    cercata
    Participant

    Is anyone else playing AC:Origins with vorpX at the moment? Have you guys been able to squeeze more than 20-ish fps from it while in the streets of Alexandria?

    Maybe too late, but for me it goes very smooth with the official profile and a 2080S.

    Really Awesome Origins in VR !!!

    in reply to: Hitman 3 (DX12 only) #201731
    cercata
    Participant

    Its still not perfect, but some progress. Havent tried it out yet

    The PSVR version is far from being perfect, so the PC version with VorpX could be better than that.

    Despite the awfull DS4 tracking, still and asesome game in VR ;)

    in reply to: Arma 3 aiming down sights #200648
    cercata
    Participant

    Is there a way to make the AIM go with TrackIr instead of the mouse ?

    in reply to: Split: Flight Simulator 2020 #196897
    cercata
    Participant

    The tracking is not good, it’s not as smooth as when we have DirectVR tracking.
    And it’s totally non related to VorpX, because I have tryed with Virtual Desktop, and I have the same kind of “shaking”.

    Anyway, I’m really anxious to play this on VR, but I would prefer Ralft not expending time on this game, since it’s gona have official Support, so he can focus on games that don’t have VR support announced.

    cercata
    Participant

    Proper marketing and visibility and communication is half of the equation IMO.

    Of course it is, and if it’s done by youtubers non afiliated to VorpX, it’s much better.

    Advertising is not gonna make people think VorpX got better, but endorsement from independent people will.

    The more games that have good DirectVR support, the more marketing will come.

    in reply to: Mirror’s Edge Catalyst G3D Support #196283
    cercata
    Participant

    I just replayed Mirror’s Edge algo with VorpX, amazing, you hit DirectVR, and boom, it’s perfect VR !!!!!

    I hope one day we’ll hace a good profile for Catalysy, meanwhile I’ll keep an eye on Stride that should release this summer.

    in reply to: Flight Simulator 2020 #196275
    cercata
    Participant

    We are lucky, because it’s a propietary engine, for a Plage Tale Innocence there is still not support

    in reply to: Just Cause #196253
    cercata
    Participant

    How do you set the game for 1st person view ?

    I see it in you website in the 1st person category, but I don’t wee where can I change it

    in reply to: Homefront: The Revolution #196250
    cercata
    Participant

    Thanks for this profile, this game is very diegetic, it can be a charm in VR !!!!
    I’ll buy ut in the next sale for trying it.

    OMG, I need more hours to play all the games that work close to native VR with VorpX !!!!!

    in reply to: Metro 2033 redux series #196248
    cercata
    Participant

    I reinstaled Metro 2033 to try reproduce the problem, and send the savegame, and after reinstall, it worked on the first try the DirectVR Scan.

    Now I’m having the problem with Far Cry 2, I have tryed manu times, with different settings, reverted the profile and game settings to the original again, even reinstalling the game.

    I suspect it’s something in my computer that sometimes avoids VorpX from modifying the memory positions for DirectVR rotation …

Viewing 15 posts - 1 through 15 (of 42 total)

Spread the word. Share this post!