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  • in reply to: vorpX 19.1.1 Available Now #180447

    Awesome, thanks for supporting Pimax!

    in reply to: Questions About Settings For Higher End Spec #104099

    In theory the optimum is 90fps / Hz. But with ATW on the Rift and reprojection on the Vive, 45fps are enough for a smooth experience.
    When you fall below 90 fps (which you will on a GTX 1070 with geometry 3D reconstruction most of the time), Vorpx will automatically limit to 45 fps and reproject to 90hz.

    Due to the way Vorpx reconstructs the Image, and for best compatibility in games,
    5:4 resolutions like 1920*1440 or 1280*1024 @ 120° FOV are recommended.

    I also made a custom resolution of 1500*1200 in the Nvidia panel, for those games where I can’t quite maintain 1920*1440.

    Don’t forget the 120° FOV part, it’s important.

    in reply to: some hints for VIVE users ? #103843

    Try using 1920*1440p at 120° FOV before you do anything else. I personally like to reduce the Image Zoom a couple of steps from the default setting.

    in reply to: Revive versus VorpX #103427

    Vorpx and Revive are two totally different concpets for two totally different use cases.

    – Revive is an API wrapper that translates Oculus runtime functions into openVR calls, this enables you to play many Rift games on the Vive.

    – Vorpx is a stereo injector with headtracking support for mouse/analog emulation (and many more neat features), which enables you to play many non-VR games in both of the current HMDs.

    Subnautica is a Rift game and is listed on the Revive compatibility list as working, so that is where you need to focus your attention.

    Vorpx and Revive can be installed alongside each other without problems, but they can’t both hook into a game at the same time (which would be pointless anyway since Vorpx is for non-VR games and Revive is for rift games).

    in reply to: HTC Vive #103322

    Just two things that vastly decrease the amount of problems one can encounter:
    1. Run both steam and vorpx as admin.
    2. Disable the Steam Theatre Mode altogether (rightlick steamVR -> properties -> untick theatre mode)

    in reply to: resolution.. #103110

    1280*1024 is recommended for performance, 1920*1440 for quality.
    You might wanna check out the game settings optimiser in the config tool.

    in reply to: Just got Vorpx, can't even start it #102803

    My Vive goes grey constantly due to performance issues, and this happens in official SteamVR software as well.

    Are you sure this is due to performance issues? Mine only goes grey when I lose tracking (reproducable by covering the headset’s sensors with my hands).
    You rig more than satisfies the recommended specs for the Vive:

    Recommended PC Specs
    GPU: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better
    CPU: Intel® i5-4590, AMD FX 8350 equivalent or better
    RAM: 4 GB or more
    Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    USB Port: 1x USB 2.0 or better port
    Operating System: Windows 7 SP1, Windows 8.1 or Windows 10

    You might wanna troubleshoot for better tracking (reflective surfaces? mounting rigid enough? Line of sight?)

    in reply to: Can't figure any of this out… #102729

    But when I go to SteamVR and click “Play in theater”, it says preparing to launch game, then does nothing.

    I recommend disabling the SteamVR Theatre mode altogether, it’s terrible anyway.
    Go to Library->SteamVR , right-click SteamVR and select Properties. There, untick the checkbox that says “Use Desktop Game Theatre while SteamVR is active”.

    Maybe it helps. Also, if you’re running Steam as admin, you should also run Vorpx as admin. If not, than it shouldn’t matter.

    in reply to: Offset the center of the image? #102214

    Sounds like the same thing I was asking about here:

    A way to adjust the center of focus?

    @dellrifter: exactly, your’re describing the same issue. I would have just replied to your thread, if I had seen it earlier.

    I didn’t think to include the relevance of the face shape and hmd-padding for the percieved fov in my description. For example, when I remove my cotton VR Cover, my face is a little bit closer to the lens and I need to increase my ImageZoom to 0,6 to fill up the perceivable fov on the bottom side.

    The explanation in your thread makes it a bit clearer, with the crosshair example.

    in reply to: Offset the center of the image? #102186

    No way, ImageZoom 1.0 is far too zoomed in.
    In Borderlands:TPS I am currently sitting around 0.56 and it already fills the perceivable lens-fov.

    It’s okay though, if you say moving the image is not the right thing to do, then I’ll just have to cope with that.

    in reply to: Offset the center of the image? #102171

    Bump, so maybe Ralf sees this.

    in reply to: Lost in newb hell #101860

    Which games did you try? Some games on the supported list will use cinema mode as default.

    in reply to: Skyrim + Vive #101858

    Don’t use the term vertical sync for head tracking scale, it means something entirely different. Had me confused there for a second ;)

    Have you enabled the expert mode in the vorpx settings?
    I am not at home right now, but I am pretty sure you can change vertical and horizontal sensitivity separately. An even better solution would be to directly configure skyrim for 1:1 horizontal to vertical sensitivity:
    Under [controls] in Skyrim.ini (Found in “My Documents\My Games\Skyrim”) there are two entries.
    Change the YScale to match the XScale. If you do not have entries for fMouseHeadingXScale then just add them. Also set “bMouseAcceleration” to “0”

    If you want to make sure you’re RL head orientation lines up with your ingame orientation, look straight ahead and use alt+space.

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