dborosev

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Viewing 15 posts - 61 through 75 (of 825 total)
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  • in reply to: vorpX 21.2.3 Available Now #204783
    dborosev
    Participant

    Also just some feedback on the resolutions:

    “Res: 3:4 is a bit too narrow. I would suggest a 4:3 res instead”

    I was initially running at 1920×1440 which is 4:3, and it was very blurry.
    Thats why I changed it to 1440×1920 and the blurriness went away.

    in reply to: vorpX 21.2.3 Available Now #204780
    dborosev
    Participant

    Yep first thing I did was a reset.
    But the gamepad works fine so its all good. (probably something I did or didn’t set at some point)
    I may wait until I do a computer upgrade later this year to play this one. I want to see it in all its glory.
    I did experience one semi-crash where the framerate of the entire headset went to about 1 fps permanently in game. Menus, gameplay, everything. Seemed like a vorpx new alternate eye thing as it popped into edgepeek mode as well. Anyhow just thought I’d report it.
    For the most part it worked wonderfully. Just need a new pc sometime soon. :)
    Maybe GTA is more my speed for now.

    in reply to: vorpX 21.2.3 Available Now #204778
    dborosev
    Participant

    Gamepad seems to work.
    Outstanding work on this, its quite good actually. My computer may not be quite powerful enough, but I’ll play with it for sure.

    in reply to: vorpX 21.2.3 Available Now #204768
    dborosev
    Participant

    Ah ok glad I asked. Thats why I hate the controls so much. :)
    I’m just using the oculus controls, and its not functioning like you say. Left stick on the oculus wand does not turn for me. Something I need to set up in vorpx controls maybe?
    I’ll play with it a bit today and see if I can get it to work. Worst case I can use a gamepad hopefully.

    in reply to: vorpX 21.2.3 Available Now #204754
    dborosev
    Participant

    “since walking and turning with just one stick is actually closer to natural movement”
    except in this, the walking is done by the left stick, and the turning is done by the right stick. Or did you mean walking with one stick and turning with another stick is closer to natural?
    Just want to make sure I’m not missing anything.

    in reply to: vorpX 21.2.3 Available Now #204752
    dborosev
    Participant

    And
    3) Is there a way to un-decouple the head movement from the turning? Not a huge fan of turning with the joystick.

    in reply to: vorpX 21.2.3 Available Now #204751
    dborosev
    Participant

    Ok, so changing the res to 1440×1920 completely cleared up the blurriness. (Again, did I miss a blurb somewhere explaining how this should be set up?)
    But I did notice 2 other things.
    1) I can see the edges of the screen in this new vertical resolution. Not that big of a deal and still very playable. Am I res’ing wrong?
    2) Running it with VorpX this way seems to have killed off the ability to move side to side. Which is pretty critical for moving in cover. (just testing with the KB&M) Any way around this? I plan to use the oculus controls if possible, will that fix it?

    Great work Ralf, can’t wait to play it.

    in reply to: vorpX 21.2.3 Available Now #204750
    dborosev
    Participant

    Just tried RDR myself. Looks super promising! But did I miss some setup details somewhere? I reset the profile to default.
    I used directVR and fullVR. It looks great standing still, but I noticed quite a lot of visual epilepsy when playing at 1920×1440 on med-high settings.
    I dropped the rez and settings down, and its definitely better. But its a bit blurry – regardless of rez or settings.
    Is there anything else I need to set for it to work properly? Anything in the game settings? Might just be my 1080ti lack of power, but I don’t think so.
    I’ll play with it a bit more and see if I can figure it out.

    in reply to: vorpX 21.2.3 Available Now #204741
    dborosev
    Participant

    @Ralf:
    Oh, I was planning on trying RDR2 in the FullVR mode! I may fall back on cinema for a lot of games, but something as immersive as RDR2 I would definitely want to try in FullVR with this new G3D alternating eye method. Assuming my outdated 1080ti can hack it.
    Now I just wish I had more time to play…

    in reply to: vorpX 21.2.1 Preliminary Changelog #204681
    dborosev
    Participant

    “Excited to try the RDR2 G3D camera mod, a nice unexpected surprise!”

    Very much this.

    in reply to: vorpX 21.2.1 Preliminary Changelog #204652
    dborosev
    Participant

    Ralf, you will fly us to mars some day with your incredible spaceship ;-)

    Ralflon Musk

    in reply to: vorpX 21.2.1 Preliminary Changelog #204650
    dborosev
    Participant

    Eager to try it out with VisualV mod.
    Hopefully the hood cam will show a bit of the car too, so its not too much like hoverboarding.

    in reply to: vorpX 21.2.1 Preliminary Changelog #204634
    dborosev
    Participant

    Damn, looking forward to trying these out. Sounds like an interesting new development.

    dborosev
    Participant

    I can second the fact that it very easy to use.
    I cleaned up a deep rock galactic profile I had, and fixed all the shadows once.

    in reply to: Elite Odyssey out today! #204307
    dborosev
    Participant

    Wow, is that true? If so, bravo to them for doing this for the VR crowd.

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