Demosthenes

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Viewing 15 posts - 16 through 30 (of 64 total)
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  • Demosthenes
    Participant

    If you are using an Oculus headset you can already see the desktop and interact with it from Vorpx by just pressing the VR menu button on the right controller and choosing desktop view. It floats in front of the game. You can also pin desktop windows like chat, if you enable this. This is Oculus functionality, and works perfectly within Vorpx games.

    I’m not sure about it when using other headsets with SteamVR’s desktop view though. I’d try OVRToolkit on Steam.

    There are also other similar programs on Steam – search “OVR”.

    in reply to: UVR -New VorpX competitor ? (Free) #193574
    Demosthenes
    Participant

    I should have realised. But I also hoped most people would give it a miss, especially this year, since it is usually just foolish time-wasting stupidity rather than amusing.

    in reply to: UVR -New VorpX competitor ? (Free) #193572
    Demosthenes
    Participant

    An unsecured http link to unknown file that has no information on any search engine and invites you to extract it and run it on your hard disk.

    Do not be foolish and download this.

    This is the real-life equivalent of not washing your hands.

    in reply to: ENB alternative SSE #192633
    Demosthenes
    Participant

    Almost certainly means Imaginator. It changes colour, contrast, saturation, applies tones etc.

    It’s useful.

    For original Skyrim:

    https://www.nexusmods.com/skyrim/mods/13049

    For SSE:

    https://www.nexusmods.com/skyrimspecialedition/mods/4577

    in reply to: Audio solutions for the HTC Vive? #192025
    Demosthenes
    Participant

    Since the Deluxe Audio Strap is out of stock probably on a permanent basis, you could try the KOSS ksc75 or the KOSS Porta Pro headphones which I heard somewhere are the ones that are use in the original Oculus Rift. They are also light and cheap on Ebay/Amazon.

    You can get a cheap hard plastic Vive strap replacement on ebay and attach those headphones.

    in reply to: Oculus Home #190849
    Demosthenes
    Participant

    Oculus Home works fine with Vorpx and with the ‘launch automatically’ setting enabled, which is the default. I have it set to that myself.

    If that is giving you trouble it’s not Vorpx but something else.

    in reply to: Marketing #190642
    Demosthenes
    Participant

    The problem with such a marketing push is that it all comes with exponential stress. If things are proceeding at a nice pace why put oneself through that?

    Clearer promotion of Vorpx and what it does and does not do is good, but I tend to find that most people who buy it know generally what they are getting.

    The price puts some people off, but you could argue that it puts the right people off. In other words casual users rather than enthusiasts – those who want a ‘Magic VR Button’, who create more stress. You can see that in some forum posts.

    Having said that DirectVR is getting closer to that in a lot of games. If there was a way to create per-game user plugins for vorpx for tracked controllers and cloud source that effort…

    I just realised I mentioned stress twice, I’m probably projecting and need to have a lie down :)

    in reply to: Disco Elysium #188583
    Demosthenes
    Participant

    It hooks with the Firewatch profile, but as I suspected from screenshots, it is not a 3D game.
    The backgrounds are flat 2D drawings like a traditional adventure game.

    On the plus side, I’ve only just sampled it and it seems excellent.

    in reply to: Games Wish List #187830
    Demosthenes
    Participant

    Space Hulk Deathwing Enhanced Edition

    Would love to see such an atmospheric FPS in VR, and none of the U4 profiles I’ve tried have worked.

    Demosthenes
    Participant

    Vorpx supports the Oculus VR Runtime and also the SteamVR system.

    WMR supports SteamVR, Vorpx offically supports SteamVR, so it also supports WMR.

    Vorpx’s support of SteamVR means it can [probably] support any headset that runs or can run SteamVR. Vive, Pimax, WMR etc.

    If you want to know what Vorpx is really capable of look at /search the Forum, the homepage has not been refreshed or redesigned for quite a while.

    in reply to: Anyone playing Fallout 76 with Vorpx? #185097
    Demosthenes
    Participant

    I tried the free trial yesterday and G3D was not working – the other Z modes were.

    After messing around with it for a while, I decided it was most likely the frequent updates that did it.

    For anyone who didn’t get to try it: I found the game to be quite laggy sometimes even without Vorpx, but if you can ignore the shop the environments are nice and should be better later in the year with NPCs.

    in reply to: StarTrek: Elite Force Vorpx Tutorial #180805
    Demosthenes
    Participant

    It’s been a long time since I tried it but I’ve previously found that Voyager Elite Force 2 also works with the Elite Force 1 profile.

    If I recall correctly it worked just fine with all the same features, if you rename the game executable to match the original Elite Force one.

    in reply to: Giants: Citizen Kabuto #178552
    Demosthenes
    Participant

    You might want to correct the spelling with a ‘K’, both in your post if still editable and especially the cloud profile, so people don’t miss it searching.

    Giants: Citizen Kabuto

    A lot of people praise the game so nice profile :)

    in reply to: is DOOM 4 (2016) playable via vorpx? #178304
    Demosthenes
    Participant

    I used reshade and superdepth3d to get a 3d sbs version with tridefvr, but as far as I remember Vorpx sbs does not really work with the same technique.

    As for the profiles, I don’t remember any of them working in g3d.

    in reply to: Merry Christmas! #177986
    Demosthenes
    Participant

    Happy Christmas to everyone :)

    May your real world be as magical as the vorpx one!

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