Forum Replies Created
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drowhunter
ParticipantSounds cool. To combat the issue where there just isn’t as many buttons on vr control as there is on a xbox gamepad.
I was thinking that you could make certain poses act as shift states for keybindings
Examples
Example 1 – Left controller over shoulder behind back then pushing the grip button could switch weapons
Example 2 – Left controller over shoulder then pushing the joystick up and down could act as mousewheel up/down
This would probably be hard core and would require a separate pose binder utility to configure
Example 3 – Rotate left hand 90 degrees to the right could change the functionality of the joystick to be a dpad.Example 4 – aiming the controller down to the floor could press R key, (which is usually bound to reload) which would make it feel like you were playing time crisis.
This could be powerful , but would probably require a separate binding utility program to do. Kind of like https://github.com/BOLL7708/OpenVR2Key
drowhunter
ParticipantCheaters once again spoil our fun.
drowhunter
ParticipantMy problem with the motion controllers is that there simply arent enough buttons or the buttons aren’t layed out in a good way.
drowhunter
ParticipantHi, so I noticed a bug with the new G3D toggle Alt-K when im in DirectVR mode clicking the hotkey switches me to Z3D, but clicking it again does not change me back to DirectVR.
drowhunter
ParticipantHi Ralf, so I was watching this video and it seems their solution for how the decoupled mouse works is better than how it currently works in Vorpx where the mouse tilts the camera at nauseating angles.
Basically with this feature on. The mouse turns left and right but vertically it doesnt move the camera it only moves the gun. Its hard to explain maybe try it yourself.
This would be great in CPunk.
This is probably impossible but im assuming decoupled mouse aim is impossible for standard profiles.
drowhunter
ParticipantHence my hope for a hotkey like the G3D/Z3D hotkey
THERES A HOTKEY!! Omg how? This would solve my problems!
Edit: I misread you are hoping for one. Yes@Ralf make it so, im tired of opening the menu to flip back and forth.
drowhunter
ParticipantCool to see AFR being added as a generic option,more options = better IMO.
I have no issues with AFR when done properly.
drowhunter
ParticipantOk that explains why I couldn’t pull up a window, but I have steamVR selected and I can see the steamVR background and ui in the headset. but when i launch the desktop viewer nothing happens. I know this was working a few weeks ago.
drowhunter
ParticipantI also cannot launch the desktop viewer. The window is open but all is black and the headset doesn’t show it.
I emailed you my logsdrowhunter
ParticipantThink about how ADS works in reality: it’s 2D either, you close one eye and aim with the other one, which of course you can still do if you want to.
I just tried it IRL, and haha not quite. Even with one eye I can still detect depth. Holding my hand in front of my face and peeking through my fingers with one eye i still need to focus closer and farther to see what I’m looking at.
It would have been really weird if closing one eye suddenly made the real world switch from G3D into Z3D. lol
drowhunter
ParticipantIts 2022 and Start Citizen now has EAC and Vorpx is still blocked. i’m assuming no action is happening on this?
drowhunter
ParticipantThere are random times when you’ll get extremely obvious artifacts, which I now understand are due to TAA. It’s a real shame that even with direct VR we have to have these artifacts, because it’s really the only thing getting in the way at this point.
Is there any way to force disable TAA, maybe a mod?
drowhunter
ParticipantJust a heads-up that the Pimax default is single threaded on purpose. This is Pimax exclusive though to deal with potential judder caused by Pimax’s ‘Brainwarp’ software layer when running multithreaded.
I turned brainwarp off as it was causing heavy judder. So in my case (with BW off) I guess i need to enable MT.
drowhunter
ParticipantOpenXR works with all of my headsets even oculus provided you set your current headset as the openXR runtime.
Havent noticed any major drawbacks.
Im not sure but I was changing SS settings in steamVR and it didnt seem to affect the visuals of the game. Does the Mod bypass this with its own resolution setting?
drowhunter
ParticipantCan’t wait to try head aiming. I have an issue with it though.(pre head aiming patch)
When aiming down the sights the gun will often be on the wrong angle or too high in the view.
It makes hitting anything impossible.
Is there a way to have a crosshair when using Aiming dow the sights?
Also regarding normal (non ADS) aiming . i noticed by shooting bottles on ledges. That the tiny blue crosshair is not align correctly causing shots to miss their target.
I have aim assist off.
Could this be related to the 16×9 hud issue you mentioned earlier?
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