Jarilo

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Viewing 15 posts - 46 through 60 (of 87 total)
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  • Jarilo
    Participant

    There have been no other changes in the last update than the ones mentioned in the changelog, none could have lead to more frequent crashes. I understand that it may seem to you as if the last vorpX version is the cause of your problem since it happens just now, but considering that noone else reports this that seems rather unlikely.

    All I can really recommend is disabling any potential background programs, updating drivers and making sure no CPU/GPU overclocking is used while vorpX is running.

    If you happen to have the Windows system restore functionality eanbled (unfortunately it‘s not per default on Windows 10 anymore), you could also try to go back to an earlier restore point from before your issue started to occur.

    Okay, thanks Ralf. I guess I’ll trouble shoot and figure this out on my own hopefully.

    in reply to: Perfect games for cinema mode in G3D? #187823
    Jarilo
    Participant

    Grim Dawn

    in reply to: Deus Ex MD crashes to Desktop #187785
    Jarilo
    Participant

    This now includes Bioshock Infinite as well, random crashing to desktop.

    in reply to: Deus Ex MD crashes to Desktop #187784
    Jarilo
    Participant

    It doesn’t crash with out VorpX. It’s quite random. Yea, I just don’t think Full VR is cut out for this or Human Revolution either. Bummer.

    in reply to: Un-supported by monitor resolution? #187530
    Jarilo
    Participant

    Thanks I got it. :)

    in reply to: vorpX 19.2.4 Available Now #187500
    Jarilo
    Participant

    I just did a full play-through of Half-life 2 in VR on VorpX, such timing. Love the updates Ralf, really appreciate it.

    in reply to: vorpX 19.2.4 Available Now #187216
    Jarilo
    Participant

    Oh seeing RE2 gave me some goosebumps I tell ya. Thanks Ralf.

    in reply to: vorpX 19.3.0 Sneak Peek: A Feast for Shader Hackers #187201
    Jarilo
    Participant

    Ralf, your are amazing. I’d get you a good bottle of Scotch my friend.

    Sounds great, as long as everything else continues to work as it is.

    in reply to: Resident Evil 2 Remake #187099
    Jarilo
    Participant

    Since it got already buried, here’s the post regarding the profile again:

    Profile is available in the cloud as ‘Resident Evil 2 [vorpX]’. Make sure to check the hints in the top left corner of the game window. The required .ini edit will be done by DirectVR with the next vorpX version, for now you have to do it manually.

    The profile defaults to Immersive Screen Mode, supports both G3D and Z3D, also a scalable 3D HUD is available. Pretty much everything that makes sense for a third person game.

    G3D looks flawless (checked in the police station), a fast machine is recommended.

    Head tracking is off per default for now, didn’t have time yet to check whether that would introduce any issues with the gamepad. Probably it won’t, set the head tracking multiplier to 0.3 in the vorpX menu if you want to try.

    Oh man, awesome news.

    in reply to: Constantly floored by how good VorpX is #186964
    Jarilo
    Participant

    Thanks guys, always nice to read something like this every now and then. Don’t overdo it with the praise though or one day I might be inclined to believe it and stop improving vorpX. 😉

    Worst thing ever, better keep working on it. haha

    in reply to: Constantly floored by how good VorpX is #186665
    Jarilo
    Participant

    Yep, I feel bad for people waiting on VR content but afraid of VorpX and/or not willing to give it some learning curve time.

    in reply to: Resident Evil 2 Remake #186638
    Jarilo
    Participant

    I thought It’s DX12 or Vulkan only so it’s a no go for at least a long time no?

    in reply to: Vorpx Review #186455
    Jarilo
    Participant

    Very nice, VorpX has been one of the best VR investments I’ve made. I like seeing positive reviews, I feel like the negative ones come from people not willing to invest a little time into a profile.

    in reply to: Why do some games not have an FOV option? #186438
    Jarilo
    Participant

    I believe that makes ini edits that only apply after a game restart.

    I’ve found that the main page FOV Enhancement slider only appears after you turn directVR off in the profile. This is probably to prevent conflicts.

    See if this enables the Enhancement slider for you, but note that this method can introduce graphical glitches, so should be used as a last resort. Always best to first configure game files directly, use image zoom as much as tolerable, and lastly push a bit further with Enhancement if needed.

    For supported games, directVR should do all this for you though.

    Oh wow thank you, this was exactly what I was looking for. I know that it’s the ideal FOV already but I am experimenting with higher and different resolutions. Seriously appreciate it Ralf and dellrifter22.

    in reply to: Why do some games not have an FOV option? #186435
    Jarilo
    Participant

    I understand, but the FOV adjustment setting under the DirectVR page does nothing.

Viewing 15 posts - 46 through 60 (of 87 total)

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