jjensson

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  • in reply to: Updating the supported games list #180688
    jjensson
    Participant

    Havoc is the physics engine those games use.

    Wikipedia is a good source for this info if one has a bit previous knowledge of game engines.

    The Witcher 2 is 100% RedEngine, so i thought it would be useful to add the entry. It was the very first iteration of this engine, before it was upgraded for The Witcher 3.

    A new version of RedEngine is used for Cyberpunk 2077.

    in reply to: Updating the supported games list #180684
    jjensson
    Participant

    @RJK_
    That list of yours is excellent. Bookmarked!

    Quick question though:
    Why does the engine entry say “Havoc” on many titles, like Witcher 2 (Red Engine) or Watch_Dogs (Disrupt Engine)?

    in reply to: SSAO and VR #180666
    jjensson
    Participant

    Great post, dellrifter. Especially those infos about Z3D vs G3D.

    The only question mark for me ATM is the Index. It could change my plans completely, but we’ll see. The problem with the other HMDs you mentioned: As much as i don’t care about proper VR games ATM, i’m still interested to play some of the narrative titles like Lone Echo or Stormland, and i don’t think that i could live without SkyrimVR. :) So that’s the reason for Rift S. Besides, after all i’ve read, Oculus HMDs tend to run better and more reliable w- VorpX than SteamVR and WMR stuff. :shrug:

    PS: One other consideration is health. I’m sitting way too much every day, and i figured that a HMD will allow me to play standing, so motion controllers (with gamepad emulation) may be better suited than an XBox or Steam controller.

    in reply to: SSAO and VR #180660
    jjensson
    Participant

    Quick follow-up: I crawled the forum for information and it seems that Z3D perfectly usable for many games. I had the fear that it will brake immersion, but now it looks to me that all the lighting problems in G3D would be more immersion-braking to me.

    It’s an acceptable compromise, given that these games are not made with VR in mind. I think i’m sold now. :)

    Can’t wait for the Rift S to hit the market.

    Ralf, i hope i have not sounded too negative previously. VorpX is a dream come true for me, and the thought of compromising visuals for working stereo3D always made me sad. As it stands, the software is mature enough for my needs, and i can’t wait to test it out in the next months.

    Thanks again!

    in reply to: SSAO and VR #180639
    jjensson
    Participant

    Thanks. I’ll research the topic G3D vs Z3D if that’s the most safe route for a glitch free experience. Otherwise it’s “wait another year” i guess. I waited 4 years for VR, after the Oculus announcement, i can wait a bit longer, until most of this stuff is really fixed.

    You see, i’m not interested in those new VR games at all. All i want to do is experience the best of the best (IOW, older games like Witcher) in VR, in all their graphical glory. For that, i would even pay 100€ for VorpX, if all the lighting works glitch-free in G3D.

    in reply to: SSAO and VR #180634
    jjensson
    Participant

    Ralf, thanks for the fast reply. How about a more concrete inquiry: My main wish is to play the Witcher Trilogy in “VR”. Maybe you could elaborate quickly how the issue lies with these 3 games (or probably Witcher 2 and 3, because the 1st one doesn’t have AO, AFAIR). TW2 has SSAO, TW3 has HBAO. Any insights how they work in Geometry 3D with enabled ambient occlusion?

    Performace is really secondary for me. In the past i’ve played games with under 20fps and i’m still alive. :) If needed i’ll buy the fastest VGA card available just to be able to play the Witcher Trilogy in “VR”.

    in reply to: Is vorpX abandoned / dead? #104820
    jjensson
    Participant

    I’m very glad to hear it Ralf! Thanks for update.

    in reply to: Any chance of updated the Supported Games List #104660
    jjensson
    Participant

    What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example

    Metro 2033 (geometry)
    Tomb Raider (z-normal)

    YES! That would be great, if we had more detailed information.

    in reply to: Trial or demo #104032
    jjensson
    Participant

    I’m in the same position and 30€ is quite a bit of money to me too. Especially since i don’t know if one of my favorites (Stalker: Shadow Of Chernobyl) will run – Ralf says just try it. :)

    So i’m waiting for now. Maybe when the Vive reaches 800€ instead of being 900€ i’ll not lose sleep over it, but for now i will just observe how the scene develops.

    in reply to: Skyrim with ENB wrapper + vorpX? #103368
    jjensson
    Participant
    in reply to: Skyrim with ENB wrapper + vorpX? #103343
    jjensson
    Participant

    Is it the same principle like when you are using SweetFX with ENB (SFX gets piggybacked onto ENB), or how does it work exactly?

    If you have any links to infos, i’d appreciate it very much. If there is a discussion on this forum, i cannot find it.

    in reply to: Questions from a VorpX noobie #103255
    jjensson
    Participant

    Thank you, Keymaster :)
    Sounds good. I’ll see what games interest me most ATM and look for reports here and elsewhere. Since you say that both HMDs work the same w- VorpX, reports from Oculus users should be relevant too (still not much Vive reports out there).

    in reply to: Questions from a VorpX noobie #103211
    jjensson
    Participant

    AFAIU, there’s different render modes. Are there missing graphics features in all of the modes?

    in reply to: Questions from a VorpX noobie #103197
    jjensson
    Participant

    Note: in 2) above, i meant tradeoffs in comparison to the original game when it is played on a 2D monitor.

    (does this forum not have an edit function?)

    in reply to: Question for Ralf: vorpX usable with ENB? #100965
    jjensson
    Participant

    @Ralf – Good to know. I think with stereo3D you don’t need the DOF effect anymore, so that’s one leistungsfresser weniger. :)


    @dellrifter22
    – I’ll look on YT for details, thank you. I have nVidia, so i can’t help you w- SwFX. BTW – there’s ReShade (the new version of SweetFX), so maybe you’ll have better luck w- that?

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