Forum Replies Created
Oct 22, 2022 at 8:04pm in reply to: WMR Headsets Require SteamVR Runtime? #213474
I gotta bump this thread because i’ve ordered a HP Reverb G2. I would like to ask:
1) Is this issue still present or has it been fixed?
2) Does SteamVR work worse in terms of performance? By how much?Oct 18, 2022 at 7:38pm in reply to: What’s up with the forum? #213409
Yes, that works well, thank you!Oct 18, 2022 at 7:36pm in reply to: wmr and openxr issues #213408
No problem here with WMR and HP Reverb G1, latest Nvidia studio drivers
That’s good to hear. I ordered a Reverb G2v2 yesterday, because i’m fed up with Quest 2 and the whole wireless friction (cable link gets worse and worse, it seems they’ve abandonded it).
But what do you mean by “studio drivers”?Oct 18, 2022 at 7:14pm in reply to: Depth buffer detection modifications #213406
Yes, i fully understand. I didn’t realize i’m in the technical support forum. I’ll try to keep these things to a minimum in the other forums as well.Oct 18, 2022 at 5:57pm in reply to: A Plague Tale: Requiem #213399
That’s no guarantee that it will work in VorpX, unfortunately. People have tried forcing Scorn to DX11, and got issues.Oct 18, 2022 at 5:10pm in reply to: Depth buffer detection modifications #213397
This might be an unpopular opinion, but i love Z3D, and prefer it to G3D (except for older games). There are good reasons for that, but i try to be short here.
Since VorpX often lacks good Z3D profiles for more unpopular games, and instead includes G3D with missing shadows and other shaders, i almost gave up, and went back to flat gaming for a while.
Now i’m back, because i discovered another alternative that works with most games, and looks great (not HelixVision, which is quite limited). *Superdepth3D* is a free ReShade plugin with a big community behind it, and after using it i can say it works very well. A bit less clean than VorpX, and worse FPS performance, but all the settings are exposed, and there are many of them. :)
Ralf, i hope that it’s OK to mention other software here. I talk about this, because i want to raise awareness that if VorpX doesn’t support a game, it’s not the end of the world. You don’t have to play it flat, or even completely give up on a game. There are other ways to play it in Stereo3D, not as user friendly but they work.Oct 14, 2022 at 1:30am in reply to: How to create a profile, tutorials? #213325
“Shaker authority”? Hehe. I know what you mean, but it’s still funny. :)
On a serious note though, i found out that using Depth3D instead of VorpX completely removes the issue. The tradeoff of G3D for newer games is just too big with all those broken shaders. Removing shadows just breaks the visuals IMO and for me it breaks immersion.Oct 13, 2022 at 2:01pm in reply to: How to create a profile, tutorials? #213315
No, i just wanted to change the 3D depth of a single shader. Maybe i wasn’t clear enough in my post above.Oct 13, 2022 at 1:58pm in reply to: What’s up with the forum? #213314
I see. Though i still clearly remember that there *was* a forum search. Oh well…Oct 13, 2022 at 6:13am in reply to: What’s up with the forum? #213309
I’m logged in, but the FORUM SEARCH still doesn’t show. The only thing i see is the SITE SEARCH.Oct 13, 2022 at 1:10am in reply to: How to create a profile, tutorials? #213305
Thank you for your help. It was not what i asked about, but i still found some useful tips in your explanation.Oct 12, 2022 at 2:16pm in reply to: How to create a profile, tutorials? #213301
Yeah, i already tried the authoring GUI, but i only could *find* the shader in question. But, for example, how do i fix the wrong z-depth of it? I don’t want to disable it, i just want to tweak it to display at the proper depth.Oct 12, 2022 at 2:13pm in reply to: Good Full VR Games for Beginners #213300
He recently deleted a good number of game profiles
What? Why? Could you please elaborate? I’m confused by this.Oct 12, 2022 at 3:05am in reply to: How to create a profile, tutorials? #213287
The fact that a user has to ask this question shows that there’s a discrepancy between the availability of proper tools for getting games to run in VR/stereo3D and the state of the documentation.
So, being very interested in the topic, i gotta second this post.Oct 10, 2022 at 3:50am in reply to: Sleeping Dogs Definitive Edition – G3D issue, can it be fixed? #213276
I took another look, and with the shader authoring tool i didn’t find anything.
But in 3D settings, i set Focal Offset to negative values, and at -18 (or was it -0.18?) the “halo” on the main character was gone. Unfortunately things farther away got halo on their left side, and ambient occlusion effects shifted by the same amount. All other 3D settings are default, the 3D effect amount (?) setting is on 1.0.
Any way to fix this?