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I gotta bump this thread because i’ve ordered a HP Reverb G2. I would like to ask:
1) Is this issue still present or has it been fixed?
2) Does SteamVR work worse in terms of performance? By how much?
Yes, that works well, thank you!
No problem here with WMR and HP Reverb G1, latest Nvidia studio drivers
That’s good to hear. I ordered a Reverb G2v2 yesterday, because i’m fed up with Quest 2 and the whole wireless friction (cable link gets worse and worse, it seems they’ve abandonded it).
But what do you mean by “studio drivers”?
Yes, i fully understand. I didn’t realize i’m in the technical support forum. I’ll try to keep these things to a minimum in the other forums as well.
That’s no guarantee that it will work in VorpX, unfortunately. People have tried forcing Scorn to DX11, and got issues.
This might be an unpopular opinion, but i love Z3D, and prefer it to G3D (except for older games). There are good reasons for that, but i try to be short here.
Since VorpX often lacks good Z3D profiles for more unpopular games, and instead includes G3D with missing shadows and other shaders, i almost gave up, and went back to flat gaming for a while.
Now i’m back, because i discovered another alternative that works with most games, and looks great (not HelixVision, which is quite limited). *Superdepth3D* is a free ReShade plugin with a big community behind it, and after using it i can say it works very well. A bit less clean than VorpX, and worse FPS performance, but all the settings are exposed, and there are many of them. :)
Ralf, i hope that it’s OK to mention other software here. I talk about this, because i want to raise awareness that if VorpX doesn’t support a game, it’s not the end of the world. You don’t have to play it flat, or even completely give up on a game. There are other ways to play it in Stereo3D, not as user friendly but they work.
“Shaker authority”? Hehe. I know what you mean, but it’s still funny. :)
On a serious note though, i found out that using Depth3D instead of VorpX completely removes the issue. The tradeoff of G3D for newer games is just too big with all those broken shaders. Removing shadows just breaks the visuals IMO and for me it breaks immersion.
No, i just wanted to change the 3D depth of a single shader. Maybe i wasn’t clear enough in my post above.
I see. Though i still clearly remember that there *was* a forum search. Oh well…
I’m logged in, but the FORUM SEARCH still doesn’t show. The only thing i see is the SITE SEARCH.
Thank you for your help. It was not what i asked about, but i still found some useful tips in your explanation.
Yeah, i already tried the authoring GUI, but i only could *find* the shader in question. But, for example, how do i fix the wrong z-depth of it? I don’t want to disable it, i just want to tweak it to display at the proper depth.
He recently deleted a good number of game profiles
What? Why? Could you please elaborate? I’m confused by this.
The fact that a user has to ask this question shows that there’s a discrepancy between the availability of proper tools for getting games to run in VR/stereo3D and the state of the documentation.
So, being very interested in the topic, i gotta second this post.Oct 10, 2022 at 3:50am in reply to: Sleeping Dogs Definitive Edition – G3D issue, can it be fixed? #213276
I took another look, and with the shader authoring tool i didn’t find anything.
But in 3D settings, i set Focal Offset to negative values, and at -18 (or was it -0.18?) the “halo” on the main character was gone. Unfortunately things farther away got halo on their left side, and ambient occlusion effects shifted by the same amount. All other 3D settings are default, the 3D effect amount (?) setting is on 1.0.
Any way to fix this?