jjensson

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 272 total)
  • Author
    Posts
  • in reply to: Stray (UE4) #212446
    jjensson
    Participant

    Just watched PD’s video, and at least with ReShade it seems the shadows are working properly (i think SuperDepth3D uses z-reconstructive 3D, like in VorpX Z3D mode).

    in reply to: Stray (UE4) #212428
    jjensson
    Participant

    Thanks, guys.

    PD, when you try running it in G3D, could you please look if dynamic shadows are missing or broken? That’s the reason i don’t like G3D on newer games – the profiles often remove essential lighting effects.

    in reply to: Deus Ex profiles #211363
    jjensson
    Participant

    Well, Unreal Gold worked as well with the official profile, but there was no stereo3D. I’m not sure if it was intended like this, or it worked years ago and now it doesn’t anymore (how old is 227i patch anyway?). IMHO it’s pretty pointless to have a profile without stereo3D. :)

    Did you have any stereoscopic depth with Revision?

    in reply to: Deus Ex profiles #211358
    jjensson
    Participant

    Yeah, ever since my experience with Unreal Gold i suspected something like that.

    I’m pretty sure i can get it running with ReShade and SuperDepth3D, but it’s not a comfortable experience.

    Oh well, it’s back to flat gaming again, i guess.

    in reply to: Deus Ex profiles #211351
    jjensson
    Participant

    Good to hear about the other two games, but i asked first and foremost about the first Deus Ex game (the original). Because i couldn’t find any info about it, and it’s UE1 (i could never get Unreal Gold working properly with VorpX, for example).

    in reply to: Dishonored: Death of the Outsider #211328
    jjensson
    Participant

    There’s still no profile for Death Of The Outsider? That’s disappointing to hear. Please report back if you still find a way to play it in stereo3D – Dishonored is one of my favorite game franchises.

    One of the alternatives could be using ReShade with SuperDepth3D. Paradise Decay has a video tut about it. But don’t know if ReShade can access the depth buffer of modern OpenGL games without problems. Someone’s gotta try it. :)

    in reply to: Dishonored 2 Geometry 3D #211327
    jjensson
    Participant

    Unfortunately, HelixVision will probably never support newer graphics cards. It relies on the stereo3D component which was removed from the nVidia driver years ago.

    There’s another option, but it’s not as user friendly as dedicated software. ReShade with SuperDepth3D. If you want to know more, there’s a video tutorial by Paradise Decay – on his YT channel search for something like “play any game in VR” – the video thumbnail is from AC Origins.

    in reply to: Pico Neo 3 Link #211301
    jjensson
    Participant

    That’s good news. I’d love to hear more about your experience with this HMD.

    Paradise Decay seems to have USB issues with his unit, so he hasn’t been able to try it out with VorpX yet.

    Sebastian and Marco from MRTV reported the DisplayPort crashes fixed with the latest Pico update. So that’s another good news. Looking good for Neo 3. :thumbsup:

    in reply to: Pico Neo 3 Link #211292
    jjensson
    Participant

    I’d like to know as well. I’m currently thinking about replacing my Quest 2 with the Neo 3 Link, because the reviews are excellent, and it seems to be the perfect HMD for PCVR. The DisplayPort connection and the superior display clarity is what sells it to me.

    Weird that it’s not working with VorpX. It’s SteamVR compatible, so VorpX should theoretically see a SteamVR HMD. Did you try the other options, like OpenXR? IDK, just speculating here…

    in reply to: Unreal Gold – found working profile but… #211066
    jjensson
    Participant

    I see. No, i don’t want to disable the coronas. It’s the distinguishing visual feature of Unreal, what made it special at the time. The coronas *are* Unreal, as stupid as it sounds. :)

    It seems that this is another one of the games that don’t run with VorpX. Sad.

    Still, i appreciate you trying to help.

    in reply to: Mass Effect 2 Legendary: Z-Normal broken? #211052
    jjensson
    Participant

    Thanks, Ralf. Something weird is happening, though. My test was with the default profile, but later i tried a cloud profile (Mass Effect 2 LE) with a Nexus save. It worked well, so i thought that the default profile is faulty (can VorpX discern b/w the original and Legendary Edition? The EXEs have the same names i think.)

    But now i see that it can’t be the cloud profile, because it required me to rename the EXE, which i did *not* do. So, my conclusion is that the first time the default profile did not work, the second time it did.

    I know that the LE doesn’t change that much, but many people bought it to get all the DLC, and personally i think that some artistic changes are for the better (colors, lighting etc). So, i think it would be good thing to support it. Since all three games are DX11 now*, shouldn’t they be able to work with one single updated profile?

    *source: PCGamingWiki

    in reply to: Metro Exodus Enhanced Edition and DX12? #211014
    jjensson
    Participant

    If AFR makes it possible to play DX12 games without losing the shadows, i vote a resounding YES. :)

    in reply to: Mass Effect Legendary Edition (DX11) #211006
    jjensson
    Participant

    I tried the trick with renaming the ME3 exe to ME1 etc, and then starting ME1 in the LE launcher.

    There are two nasty side effects:
    1) the launcher doesn’t close and keeps playing music over the game
    2) i’m using a gamepad, but ME3 constantly switches to kb+m, even though my touch controllers are disabled in the in-game menu of VorpX. I can use the gamepad for a minute, and after that controls are messed up again, until i get another tutorial button prompt, then it’s fixed again.

    Very strange. And unplayable ATM.

    jjensson
    Participant

    Just to be sure, do you mean “HDR settings”?

    in reply to: Current state of VR #210405
    jjensson
    Participant

    but we see the potential of VR headsets to be much more than swinging your hands around in some low-budget VR experience.

    Well spoken. You can’t imagine how much i agree with you, having felt like that for the past 4 years.

Viewing 15 posts - 16 through 30 (of 272 total)

Spread the word. Share this post!