Lawrence1962

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Viewing 15 posts - 91 through 105 (of 162 total)
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  • in reply to: Assasins Creed Valhalla? #208143
    Lawrence1962
    Participant

    this is the ReshadePreset file in the game folder

    in reply to: Assasins Creed Valhalla? #208141
    Lawrence1962
    Participant

    PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
    Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
    TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx

    [SuperDepth3D_VR+.fx]
    Adjust_Vignette=0.000000
    Auto_Balance_Ex=4
    Auto_Depth_Adjust=0.100000
    Barrel_Distortion=0
    Blinders=0.000000
    Cursor_Lock=0
    Cursor_SC=1,0
    Cursor_Type=0
    Depth_Detection=0
    Depth_Edge_Mask=0.000000
    Depth_Map=1
    Depth_Map_Adjust=15.000000
    Depth_Map_Flip=0
    Depth_Map_View=0
    Divergence=36.000000
    Eye_Fade_Reduction_n_Power=0,0,0
    FoV=0.000000
    FPSDFIO=0
    IPD=0
    Offset=0.000000
    Performance_Mode=1
    Polynomial_Colors_K1=0.220000,0.220000,0.220000
    Polynomial_Colors_K2=0.240000,0.240000,0.240000
    Saturation=0.000000
    Sharpen_Power=0.000000
    Theater_Mode=0
    View_Mode=1
    Weapon_Adjust=0.000000,0.000000,0.000000
    Weapon_ZPD_Boundary=0.000000
    WP=0
    WZPD_and_WND=0.030000,0.000000,0.000000
    ZPD_Boundary=1
    ZPD_Boundary_n_Fade=0.299000,0.400000
    ZPD_Separation=0.145000,0.150000

    This is my default setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.

    in reply to: A question For Ralf ( about default profile) #208136
    Lawrence1962
    Participant

    You can ask Ralf to change this in vorpx, or the developer of the mod the change this in the mod.

    But first have a look in the folder where the mod is installed in loose files, for example in the game folder or the mods folder of the ME3 Mod Manager.
    Search for files which you can open with the notepad and are not in binary code.
    For example ini, cfg, txt or json files. If you are lucky, you can change the mod for your needs !

    in reply to: Almost Ten Years Ago… #208135
    Lawrence1962
    Participant

    Nvidia 3DVision is a competitor of vorpx. You might as well ask Nvidia to add the vorpx features into their next drivers.

    in reply to: Best Vorpx compatible titles in Epic Games Sale #208134
    Lawrence1962
    Participant

    First of all have a look at the metacritc score of the game itself, than search for DX11 Games in First Person. DX11 because you can use G3D, that is real geometric 3D and not the fake 3D called Z3D. First Person because you can use FullVR and play the game like the “native” VR Games for example from Oculus.

    Have a look here (scroll down for all profiles)

    https://www.pcgamingwiki.com/wiki/Glossary:VorpX

    in reply to: Almost Ten Years Ago… #208111
    Lawrence1962
    Participant

    Please delete my misunderstanding post, or the word “just” !

    in reply to: Almost Ten Years Ago… #208110
    Lawrence1962
    Participant

    @Ralf

    I did not mean it like that. You know how i appreciate your work and your skills as developer. Sorry for the misunderstanding !

    in reply to: Almost Ten Years Ago… #208104
    Lawrence1962
    Participant

    Standalone is completely without vorpx, probably a zip file to extract into the game folder or an installer which does that. The vorpx features needed by this mod are probably in a *.dll file. VR starts automatically when you launch the game with steam etc. or simply launch the *.exe of the game. This standalone is free for everyone.

    But inside vorpx it is just another official vorpx profile. To use this profile you have to buy vorpx.

    in reply to: Almost Ten Years Ago… #208099
    Lawrence1962
    Participant

    cool, you save my Christmas Gaming Sessions ! Thx !!!

    in reply to: Almost Ten Years Ago… #208095
    Lawrence1962
    Participant

    Maybe you may add a fluidsync mode at native 60fps “upscaled” to 90 fps ? I guess that will fix my stuttering Problem !? I guess it’s a similar problem, that i need 60fps on a monitor with keyboard and Mouse, but on a playstation with a gamepad i need 30fps, only !? With my hardware setup i need 60fps for a great headtracking, but only 30 – 45 without headtracking looking around in the game with my gamepad instead of the headtracking.

    in reply to: Almost Ten Years Ago… #208092
    Lawrence1962
    Participant

    With a High-End PC in high resolutions and high settings in RDR2 and GTAV, the games runs nearly stable with at 45 fps in fluid sync mode, but i have still stuttering in the headtracking. If i change the resolution to for example 1440p, i will have 60-90 fps (without fluid sync) and the Headtracking works fine. In Lukes mods i have the same problem, if i limit them to 45 fps. I have the similar Problem in the vorpx standard Z3D profile of CP77, sometimes it even crashes if i look fast around in high settings. But i prefer higher resolutions, and 45fps and i don’t know how to fix the stuttering. Probably it demands the GPU too much, in the moment when i look around in FullVR but runs stable at 45 fps without headtracking. I have a Reverb G2 and using openxr, maybe that’s the Problem ? If I use steamvr with my Reverb G2 the game is unplayable because of the stuttering in the Headtracking. Before I owned a Reverb G2 i had a Valve Index and I didn’t have problems with the headtracking. My point is the Performance cost of the 6-DOF 1:1, and it’s frame rate drops. Do you have an advice for me, except lowering my graphic settings ?

    in reply to: Almost Ten Years Ago… #208089
    Lawrence1962
    Participant

    Do i have to set the Headtracking in safe mode in Cyberpunk, as it is in RDR2 or GTAV ?

    in reply to: Almost Ten Years Ago… #208088
    Lawrence1962
    Participant

    Perhaps DLSS and also in the Future Intel and AMD, will have a Ultra Quality Mode of DLSS, FSR 2.0 and XeSS !

    in reply to: Almost Ten Years Ago… #208086
    Lawrence1962
    Participant

    Does it make sense do activate MSAA in the Nvidia Control Panel ?

    in reply to: Almost Ten Years Ago… #208084
    Lawrence1962
    Participant

    TXAA uses combination of MSAA and TAA, right ? Is it possible to integrate it into vorpx in general by buying a license from nvidia, in the future ?

Viewing 15 posts - 91 through 105 (of 162 total)

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