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Lawrence1962Participant
this is the ReshadePreset file in the game folder
Lawrence1962ParticipantPreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx[SuperDepth3D_VR+.fx]
Adjust_Vignette=0.000000
Auto_Balance_Ex=4
Auto_Depth_Adjust=0.100000
Barrel_Distortion=0
Blinders=0.000000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=1
Depth_Map_Adjust=15.000000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=36.000000
Eye_Fade_Reduction_n_Power=0,0,0
FoV=0.000000
FPSDFIO=0
IPD=0
Offset=0.000000
Performance_Mode=1
Polynomial_Colors_K1=0.220000,0.220000,0.220000
Polynomial_Colors_K2=0.240000,0.240000,0.240000
Saturation=0.000000
Sharpen_Power=0.000000
Theater_Mode=0
View_Mode=1
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000
ZPD_Boundary=1
ZPD_Boundary_n_Fade=0.299000,0.400000
ZPD_Separation=0.145000,0.150000This is my default setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.
Lawrence1962ParticipantYou can ask Ralf to change this in vorpx, or the developer of the mod the change this in the mod.
But first have a look in the folder where the mod is installed in loose files, for example in the game folder or the mods folder of the ME3 Mod Manager.
Search for files which you can open with the notepad and are not in binary code.
For example ini, cfg, txt or json files. If you are lucky, you can change the mod for your needs !Lawrence1962ParticipantNvidia 3DVision is a competitor of vorpx. You might as well ask Nvidia to add the vorpx features into their next drivers.
Lawrence1962ParticipantFirst of all have a look at the metacritc score of the game itself, than search for DX11 Games in First Person. DX11 because you can use G3D, that is real geometric 3D and not the fake 3D called Z3D. First Person because you can use FullVR and play the game like the “native” VR Games for example from Oculus.
Have a look here (scroll down for all profiles)
Lawrence1962ParticipantPlease delete my misunderstanding post, or the word “just” !
Lawrence1962Participant@Ralf
I did not mean it like that. You know how i appreciate your work and your skills as developer. Sorry for the misunderstanding !
Lawrence1962ParticipantStandalone is completely without vorpx, probably a zip file to extract into the game folder or an installer which does that. The vorpx features needed by this mod are probably in a *.dll file. VR starts automatically when you launch the game with steam etc. or simply launch the *.exe of the game. This standalone is free for everyone.
But inside vorpx it is just another official vorpx profile. To use this profile you have to buy vorpx.
Lawrence1962Participantcool, you save my Christmas Gaming Sessions ! Thx !!!
Lawrence1962ParticipantMaybe you may add a fluidsync mode at native 60fps “upscaled” to 90 fps ? I guess that will fix my stuttering Problem !? I guess it’s a similar problem, that i need 60fps on a monitor with keyboard and Mouse, but on a playstation with a gamepad i need 30fps, only !? With my hardware setup i need 60fps for a great headtracking, but only 30 – 45 without headtracking looking around in the game with my gamepad instead of the headtracking.
Lawrence1962ParticipantWith a High-End PC in high resolutions and high settings in RDR2 and GTAV, the games runs nearly stable with at 45 fps in fluid sync mode, but i have still stuttering in the headtracking. If i change the resolution to for example 1440p, i will have 60-90 fps (without fluid sync) and the Headtracking works fine. In Lukes mods i have the same problem, if i limit them to 45 fps. I have the similar Problem in the vorpx standard Z3D profile of CP77, sometimes it even crashes if i look fast around in high settings. But i prefer higher resolutions, and 45fps and i don’t know how to fix the stuttering. Probably it demands the GPU too much, in the moment when i look around in FullVR but runs stable at 45 fps without headtracking. I have a Reverb G2 and using openxr, maybe that’s the Problem ? If I use steamvr with my Reverb G2 the game is unplayable because of the stuttering in the Headtracking. Before I owned a Reverb G2 i had a Valve Index and I didn’t have problems with the headtracking. My point is the Performance cost of the 6-DOF 1:1, and it’s frame rate drops. Do you have an advice for me, except lowering my graphic settings ?
Lawrence1962ParticipantDo i have to set the Headtracking in safe mode in Cyberpunk, as it is in RDR2 or GTAV ?
Lawrence1962ParticipantPerhaps DLSS and also in the Future Intel and AMD, will have a Ultra Quality Mode of DLSS, FSR 2.0 and XeSS !
Lawrence1962ParticipantDoes it make sense do activate MSAA in the Nvidia Control Panel ?
Lawrence1962ParticipantTXAA uses combination of MSAA and TAA, right ? Is it possible to integrate it into vorpx in general by buying a license from nvidia, in the future ?
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