Lawrence1962

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Viewing 15 posts - 106 through 120 (of 162 total)
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  • in reply to: Almost Ten Years Ago… #208082
    Lawrence1962
    Participant

    My Question to the AA is, whether the AA does a great job or whether if it’s that bad like in the Horizon or Mafia 1 Mod from Luke ?

    in reply to: Almost Ten Years Ago… #208081
    Lawrence1962
    Participant

    PC requirements ?

    Minimum:

    1080×1080
    medium settings
    no raytracing
    DLSS Quality

    Recommend:

    2160×2160
    high settings
    no raytracing
    DLSS Quality

    in reply to: Almost Ten Years Ago… #208065
    Lawrence1962
    Participant

    @Ralf

    Has the mod a decent AA ?

    in reply to: Almost Ten Years Ago… #208042
    Lawrence1962
    Participant

    Vielen Dank, Ralf ! Ich wünsche dir frohe Weihnachten und einen guten Rutsch ins neue Jahr ! Du bist der beste !!!

    in reply to: FF7 Remake out 16 Dec, any expectations ? #207977
    Lawrence1962
    Participant

    Unfortunately it is dx12, only !

    in reply to: FF7 Remake out 16 Dec, any expectations ? #207968
    Lawrence1962
    Participant

    maybe we need a official vorpx profile, nobody knows for now. You should not have to much great hopes, and become disappointed tomorrow !

    in reply to: WMR Headsets Require SteamVR Runtime? #207967
    Lawrence1962
    Participant

    What happens after you start the vr companion app in openxr mode ? Nothing ?

    in reply to: WMR Headsets Require SteamVR Runtime? #207943
    Lawrence1962
    Participant

    you can make a quick test of openxr with reshade vr companion app. If you will have similar problems with that tool, you should contact the wmr customer service of your Headset.

    in reply to: WMR Headsets Require SteamVR Runtime? #207942
    Lawrence1962
    Participant

    try to make a full factory reset of vorpx, and make sure that your Headset shows the WMR Cliff House before you start a game !

    in reply to: WMR Headsets Require SteamVR Runtime? #207849
    Lawrence1962
    Participant

    First start the mixed-reality-portal, without it nothing will work with the Headset, then start vorpx (not the vorpx desktop viewer) and at last the game via steam, uplay etc or *.exe. The Steam VR Mode, SteamVR and SteamVR-For-Mixed-Reality Apps have to be closed. Vorpx will detect every *.exe linked in a vorpx game profile und start it in VR.

    in reply to: End-of-life plan for VorpX? #207826
    Lawrence1962
    Participant

    Since meta left PC-VR, vorpx and similar apps are more important than ever before. So long we can buy new VR headsets, vorpx will not die ! The current problem i see is the covid crises, which makes hardware too much expensive and slow down the development of the upcoming games, this is toxic for my vorpx passion and the success of vorpx in 2021 in general. In the last few month i’m missing the demand of official vorpx profiles in the forum for the the couple of games that were released in spite of covid.

    in reply to: WMR Headsets Require SteamVR Runtime? #207824
    Lawrence1962
    Participant

    I had the same problems some time ago, and fixed it by re-installing steamvr and mixed-reality-portal a couple of times, until the mixed-reality-portal app asked me to set it as default OpenXR runtime.

    in reply to: WMR Headsets Require SteamVR Runtime? #207814
    Lawrence1962
    Participant

    try to re-install the mixed-reality-portal, and make sure that WMR is your default OpenXR runtime

    in reply to: Vorpx 16GB or 32GB Ram ? #207793
    Lawrence1962
    Participant

    Thx !!!

    in reply to: vorpX 21.3.5 Available Now #207792
    Lawrence1962
    Participant

    @Ralf

    what will be the content of the vorpX 21.4 release ? And when can we expect the release ? Far Cry 6 and Assassins Creed Valhalla Z3D profiles and a Cyberpunk 2077 AFR 3D Mod would be a great Christmas gift !

Viewing 15 posts - 106 through 120 (of 162 total)

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