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luka2099Participant
Sure! Why not?
luka2099ParticipantWitchfire is a unreal engine 5 game. You must select unreal engine 5 base profile and select witchfire-shipping.exe to hook game
luka2099ParticipantYou can use this trick.
Rename another exe file that dont are in your system folder , to name of exe of life o P . Now choose this on vorpx profile select file.luka2099ParticipantYou must use cyberpunk profile
luka2099ParticipantI retry it yesterday. One of best g3d game that run vorpx! With 4070ti work in 120fps ! I am sorry that dx12 games dont work in g3d!
luka2099Participant567
You must download flawless widescreen . This program allow you that set any fov. Viewmodel , ship , world
luka2099ParticipantWork with znormal and zadaptive. You can use cyberpunk profile.
luka2099ParticipantYou must use cheatengine for change fov of weapon viewmodel(fov of your hand and weapon)
luka2099ParticipantWith dx12 games , you no need any engine game. Use cyberpunk profile or wait offcial profile
luka2099ParticipantYou must use any dx12 profile. Cyberpunk2077 for exemple.
Sep 5, 2023 at 8:57pm in reply to: Just Wanted To Point Out a First Person Mod for Mass Effect Andromeda #217461luka2099ParticipantThaks you too much. I have ever play with mod that no see weapon. With the new mod the game are great! Fov 139!
luka2099ParticipantYou can use vorpx desktop voewer
luka2099ParticipantCan someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.
– Does it work in full stereoscopic 3D?
– Is it a fully immersive VR (without motion controllers of course)?
– Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
– Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
– Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
– Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
– Does the DLSS mod work with VorpX / VR?Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.
BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.
so , all games with dx12 api only work with znormal and zadaptive , which are not stereoscopic 3d like g3d. if you are not a virtual reality sommelier, the zadaptive and znormal are still very good and immersive. you aim with headtracking and you can use the motion controllers as if they were a gamepad. if you use the beta version of vorpx gestures will work too. however I use the regular version of vorpx , the beta I uninstalled out of desperation , too many system conflicts and poor game compatibility. in fullvr mode I suggest you to use aspect ratio : stretch . for starfield you also need to set game world fov and viewmodel fov with cheat engine. I leave you the gameplay video with my profile
luka2099ParticipantWork with cyberpunk2077 profile
It’s in stereo 3D (z3D ok)?
All game that run in dx12 work only znormal and zadaptive!
You must xhange only fov and fov viewmodel
luka2099ParticipantWork with cyberpunk2077 profile
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