markbradley1982

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Viewing 15 posts - 121 through 135 (of 140 total)
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  • in reply to: Ralf, a suggestion on outsourcing… #144088
    markbradley1982
    Participant

    I agree with OP. I’d love to see VorpX updated more frequently.

    Is there anyway for you to develop some sort of SDK that’ll allow other developers to add Direct VR support without compromising the rest of your app’s source code? I know you are protective of your software, and I respect that completely and am wondering if there’s still some sort of outsourcing opportunity that could occur that still protects your IP.

    in reply to: Neverwinter Nights 2 profile base? #128594
    markbradley1982
    Participant

    Has anyone tried VorpX with the original Neverwinter Nights?

    in reply to: Playerunknown's Battlegrounds in VorpX #128288
    markbradley1982
    Participant

    The game is still very buggy in non vr mode even with my 1080ti 32gb ram & i76800k… i doubt it’ll play any time soon in vr lol.

    What do you mean by buggy?

    in reply to: please forgive me! #128012
    markbradley1982
    Participant

    Direct VR scanning for New Vegas, Skyrim, etc gives a very near native VR feeling experience. I’m having a blast playing New Vegas at the moment.

    in reply to: Generic Profiles for non-supported games #127952
    markbradley1982
    Participant

    Is it theoretically possible to do Z3D/G3D on games that normally work with fine Tridef even if they’re not officially supported by VorpX by copying profiles like suggested by Ralf?

    In other words: Would I be wasting my money buying Tridef and using it with virtual desktop? Would using VorpX on anything that works with Tridef essentially accomplish the same thing if I am looking for a virtual screen with at least Z3D support?

    Has anyone managed to get any sort of 3D working with Unreal Engine 4 games? I’m mainly interested in seeing if it’s possible to get playerunknown’s battlegrounds working on a virtual screen with Z3D or even G3D. Unreal engine 3 games work great with VorpX.

    I’m basically addicted to using my headset and I can’t imagine playing games on a flat monitor.

    in reply to: Not "VR", but more 3D with Head Tracking? #127897
    markbradley1982
    Participant

    I have been playing Fallout New Vegas for 40 hours now using VorpX with a Direct VR scan and I personally would never go back to playing it on a flat computer monitor.

    I disagree that it’s like looking at a 3D screen with head tracking. I feel the same sort of presence that I do with native VR games sans motion controls.

    Although I am using mouse and keyword with New Vegas, New Vegas is a very immersive game in its own right which more than makes up for the lack of motion controls by having some very deep gameplay. The extra layer of immersion by adding position, rotational, and geometric stereoscopy makes this an experience that I enjoy just as much as my standing and room scale native VR games.

    Highly recommended. Hell I’d even be willing to pay Ralf a monthly fee through patreon or even paypal if it helps him add Direct VR support, or at the very least Z buffer 3D support, to more games.

    I almost feel like the $40 is too little for the great experience I’ve been having. I certainly feel like I am having more bang for my buck than paying $30 to play Rick and Morty for 90 minutes.

    markbradley1982
    Participant

    The crashing was a fluke. The games runs stable for several hours each time. I just need to do a Direct VR scan on an earlier save game and then load my latest save game.

    in reply to: HTC Vive won't work at all? #127628
    markbradley1982
    Participant

    I have an almost identical configuration to the OP (GTX 1080, monitor in DVI port, Vive in HDMI port, etc) except that I do keep steam running and VorpX works far better than I had expected.

    OP you should click “Start VorpX” and then in your system tray make sure your watcher is enabled. Then start a supported game. Personally I suggest a Direct VR supported game like Fallout New Vegas since it’s the easiest to test and configure. Start a Direct VR scan once you enter the game level and NOT during the menu or anything like that.

    As soon as you start the game, VorpX should show you an overlay in your VR headset as well as the game itself.

    in reply to: Fallout 3 – HMD Goes Black After a Time #127627
    markbradley1982
    Participant

    Yeah disabling Crystal Imaging will fix this problem.

    in reply to: Edgepeek doesn't work with Vive grip button #127626
    markbradley1982
    Participant

    Will it be possible to fix this in an update?

    in reply to: Edgepeek doesn't work with Vive grip button #127568
    markbradley1982
    Participant

    Hi Ralf,

    Indeed. It turns out when I reset to defaults (middle mouse button) for edgepeek, the vive grip buttons works correctly. Is it possible to fix this minor issue? It’s not really a huge deal though now that I know what the problem was.

    markbradley1982
    Participant

    Oh and thanks again for such an excellent product Ralf.

    in reply to: Thanks Ralph for your update #127070
    markbradley1982
    Participant

    I too want to thank Ralf of his amazing work. Seriously VorpX rocks and it’s been easier to setup than to get A frame / Web VR browser content to display on my headset which I did finally get working though some older web VR content still doesn’t work but that has nothing to do with VorpX.

    in reply to: Z buffer question #127069
    markbradley1982
    Participant

    Thanks for the response Ralf. Thankfully the geometric reconstruction looks and runs amazing so it’s a non issue.

    Seriously being able to enjoy NV in VR alone is worth 40 bucks, and there’s many other games I already own that work with VorpX.

    in reply to: VorpX stops working in New Vegas after 1 hour #126995
    markbradley1982
    Participant

    It works perfectly now, and I notice zero difference with Crystal Image disabled on New Vegas.

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