markbradley1982

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Viewing 15 posts - 106 through 120 (of 146 total)
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  • markbradley1982
    Participant

    Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.

    Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.

    in reply to: dear esther dpes not work #167593
    markbradley1982
    Participant

    I am wondering if the Source version is included as well since I’d like to try it.

    in reply to: The State of Affairs October 2017 #167574
    markbradley1982
    Participant

    I love the update! Keep up the great work Ralf!!!!

    in reply to: Is there a way to increase cinema screen size? #167521
    markbradley1982
    Participant

    Turn cinema mode to ambient and increase image zoom.

    Nice! Thanks!

    And thanks to Ralf for this amazing software! Whenever I see some knuckle dragger criticise VorpX, I always set the record straight and report my amazing experience with VorpX! I want more people to know about and try this amazing software.

    in reply to: Any headway on UE4 support? #167511
    markbradley1982
    Participant

    SO this means we’re unlikely to see general UE4 support even in Z3D? I was hoping the next big update of VorpX would have better UE4 support. Hell I’d even pay a monthly fee if it would help improve UE4 support.

    markbradley1982
    Participant

    I naturally seem to have an iron stomach since the only time I felt major nausea was when I played The Art of Fight (my first artificial locomotion game) for 5 hours after owning the Vive for a week 10 months ago.

    Occasionally VR games give me a dizzy feeling where I feel like I am moving when I am not, but I love that feeling and it makes the world seem more real to me.

    in reply to: Headtracking in non DirectVR games like Oblivion #166824
    markbradley1982
    Participant

    I have the steam version of Oblivion. Great to hear it has Direct VR! Since Morrowind is a Gamebryo game, does it have Direct VR support as well?

    in reply to: F.E.A.R. 1 + 2 #166724
    markbradley1982
    Participant

    Is the framerate still poor for FEAR 2?

    in reply to: FEAR 2 #166723
    markbradley1982
    Participant

    What are the CPUs of your respective systems? It sounds like the CPU is the bottleneck here.

    in reply to: A rant about crappy VR and how vorpX is kick ass #166720
    markbradley1982
    Participant

    Minecraft is a good example of a game that a modern studio wouldn’t touch but has had the longevity and engagement that surpasses your Fallouts and your GTAs.

    Indeed. Minecraft is amazing in VR with the Vivecraft mod too.

    I also disagree. I had some incredible VR gaming experiences in Star Trek: Bridge Crew, Ironwolf VR, Bullets and More, Pavlov, Onward, Vivecraft, Raw Data, Climbey, The Art of Fight, Quell 4D, Warpaint, Elite, and Battlezone.

    On the other hand I’ve also been having a blast playing New Vegas for 95 hours and counting using VorpX. I love both VorpX and native VR games.

    I think you can and should enjoy all the options 🙂

    I am curious. Are you playing New Vegas in Cinema / Geometry mode or in full directVR mode?

    I play New Vegas in full Direct VR mode with a wireless Xbox One controller standing. It feels very immersive even with a gamepad. Ralf also suggested to me to try it using the Vive controllers instead of the gamepad because it frees up your hands.

    It really feels great to be able to turn with your body and look around with your head. With standing mode you basically take full advantage of the rotational and positional tracking.

    in reply to: The forest working with vorpX #166719
    markbradley1982
    Participant

    Hi,
    I dl’d the game as I already had on steam in anticipation of either native or Vorpx support, however it does not work with 3d?.

    When you bring up the Voprx menu in game it is disabled on 3d but you say you have it working on yours?
    Other than that yes It works well with head tracking and just have to zoom out a little but still no 3d and as I said I only like to play games in 3d?

    Regards

    I don’t know why! It worked for me.

    Hi,
    I dl’d the game as I already had on steam in anticipation of either native or Vorpx support, however it does not work with 3d?.

    When you bring up the Voprx menu in game it is disabled on 3d but you say you have it working on yours?
    Other than that yes It works well with head tracking and just have to zoom out a little but still no 3d and as I said I only like to play games in 3d?

    Regards

    I don’t know why! It worked for me.

    Are you sure what you saw was in stereoscopic 3D and not just 2D with head tracking?

    in reply to: Playerunknown's Battlegrounds in VorpX #166714
    markbradley1982
    Participant

    The game isnt buggy and partially works on a htc vive, vomit machine when jumping out the plane thats for ssure

    Yeah I agree that the game isn’t buggy. How did you get it working on the Vive in VorpX? Is it with stereoscopic 3D?

    in reply to: Disabling Xbox controller in VorpX #166634
    markbradley1982
    Participant

    You probably have your reasons for preferring the gamepad, but I would highly recommend to use the motion controllers for playing standing. Especially with a standing setup being able to move your hands freely is such a huge immersion bonus.

    I’ll have to give it a try. I was inspired to try gamepad standing because several people reported immersive results with that setup in Resident Evil 7 and with that new MotherVR Alien Isolation VR mod.

    I have to admit that playing standing has been a big immersion bonus so I will definitely give the motion controllers a shot. Are there enough buttons on the motion controllers for all the actions I need like VATS, pipboy, etc?

    The ability to need to fully turn my body while turning ingame in New Vegas makes this feel like a native VR game. VorpX is truly the gift the keeps on giving.

    in reply to: Disabling Xbox controller in VorpX #166622
    markbradley1982
    Participant

    I am running 17.2.3. I don’t really consider it a big deal to do a DirectVR scan before enabling the xbox controller in new vegas, but I will try doing a reset to see if that fixes it.

    I have managed to get a pretty satisfactory standing mode setup for new vegas. Previously I played it sitting with a mouse and keyboard. Playing it standing is a step above that in immersion, and just slightly below full motion controlled experience.

    in reply to: Disabling Xbox controller in VorpX #166618
    markbradley1982
    Participant

    vorpX normally switches to the native X-Box controller mode after Direct VR is enabled.

    The whole reason for the gamepad emulation is that in some games, Fallout games included, mouse and gamepad can’t be used together. That’s not issue with Direct VR though since in that case vorpX doesn’t need the mouse for headtracking and consequently the gamepad emulation is disabled.

    With one exception: if Touch/Vive controllers are detected and set to keyboard/mouse mode, this auto disabling gets overridden. Maybe that is happening for you.

    Please try to either disable Vive/Touch controllers or set them to X-Box controller mode in the vorpX menu. This way Direct VR should always disable the gamepad emulation, regardless whether Touch/Vive controllers are detected or not.

    Quite an odd issue you are experiencing though: did you maybe change the vorpX menu shortcut to the same key that you have bound to crouch in New Vegas? Just a guess, but sounds like the most reasonable explanation to me.

    I tried disabling the Vive/Touch controllers completely, but VorpX stuff still pops up when I press certain buttons in my xbox controller.

    Also just for an FYI I need to do the DirectVR scan first before enabling Xbox support within New Vegas otherwise the scan will fail.

    I didn’t change the VorpX menu shortcuts at all.

    Do you have any thoughts like Valve’s latest async reprojection updates? Supposedly the async updates help with some Oculus games like Lone Echo if you use Revive (which I do also use), but I found that it seems to cause more reprojection with VorpX at least in New Vegas than before.

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